Getting weapon that killed a player

4 posts in this topic

We do some custom logging of kills, but I'm having trouble with explosive kills.  Currently, the weapon that killed is retrieved using this:

_weapon = currentWeapon _killer;
_weaponTxt = (gettext (configFile >> 'cfgWeapons' >> _weapon >> 'displayName'));
if (vehicle _killer != _killer) then 
	_weaponTxt = (gettext (configFile >> 'cfgVehicles' >> (typeOf vehicle _killer) >> 'displayName'));

If I place a mine and walk away, then you get killed by it 15 minutes later, then weapon is whatever I'm holding at that time, not the mine.

How can I get the "killing" weapon, or the weapon that caused damage last?

Edited by ynpMOOSE

Share this post

Link to post
Share on other sites

This is because the weapon you're having trouble tracking isn't a weapon.  It's a vehicle. 

I have a stats page I'm releasing soon and I had the same issue.  I decided to generalize the explosive used because of the same issue you're describing.  It's a pain to track.

http://www.choppra.net to see images of my stats site.


Edited by Choppra
  • Like 2

Share this post

Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

  • Recently Browsing   0 members

    No registered users viewing this page.