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dekela

CUP as required addon?

Question

i have CUP weapons/vehicles.units running on my server with the following in the command line

@exile;Kart;Mark;Heli;@Ryanzombies;@Extended_Base_Mod;@CBA_A3;@CUP_Weapons;@CUP_Vehicles;@CUP_Units 

the mods show in the browser list, green if loaded red if not. however, if i dont have CUP loaded i can still join the server. is there something i can add to the addons [] = {} or some other trick?

thanks

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3 answers to this question

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On 14.8.2017 at 1:03 PM, dekela said:

@exile;Kart;Mark;Heli;@Ryanzombies;@Extended_Base_Mod;@CBA_A3;@CUP_Weapons;@CUP_Vehicles;@CUP_Units

You missed a ; at the end

It should look like this 

@exile;Kart;Mark;Heli;@Ryanzombies;@Extended_Base_Mod;@CBA_A3;@CUP_Weapons;@CUP_Vehicles;@CUP_Units;

Other then that it should work as CUP_Vehicles and CUP_Units only require CUP_Weapons to work

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Posted (edited)

The real way to solve this is go into your mission.sqm. 
Change:
 

addons[]={
};

TO:

addons[]={
"cup_creatures_people_core",
"CUP_AirVehicles_Core",
"CUP_BaseConfigs"
};

Either paste that in or append the one already there.

What this does is make a pbo required. The three i've put in there are 1 each from CUP Weapons, Vehicles, and Units. You can add others from other mods too. In turn it will make the mods required too. You can find the PBO's in the mods folder under "addons".

Edited by Tich

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