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Using trigger in Eden to define safezone



I want to add a safezone to my custom trader and I am using a trigger for this. The problem is I have no idea what to add to the "On Activation" and "On Deactivation" section and I can't find anything on Google. I want it to be a classic safezone so that players, traders and vehicles have godmode.

I am completely lost, could anyone help me, please?

This is what I got so far:


Edited by Aristo

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4 answers to this question

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20 minutes ago, [HG]RaVeN103 said:

Place markers, not trggers^_^

Thanks for your reply, I did it the exact same way as you did, placed a tank and played as the character to test it and there is still no godmode. Or does this not apply in the editor itself?

Another question: is it possible to only give the trader godmode? I double clicked on the trader guy and unchecked "enable damage" but I can still kill him.

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On 16.8.2017 at 5:17 AM, gfourth said:

Check out this video, he's a member here too:


Thank you, I succesfully created the markers and the code but I can't get it working. I added it to my mission.sqm, increased the amount of items etc. and it's not working. I tried everything. Is there any tutorial on how to include these? I get the general idea but I make a mistake somewhere because otherwise it would be working.

The safezone is working now, now I am just having trouble with "dot markers" (A dot on the map that you can add text to - Like a list on the map)


Here is my code:


class Item184
			dataType = "Marker";
			position[] = {4401.07, 0, 7841.45};
			name = "ExileMarker62";
			text = "LOREM IPSUM DOLOR";
			markerType = "ELLIPSE";
			type = "ExileNonConstructionZone";
			colorName = "ColorBlack";
			fillName = "Border";
			alpha = 0;
			a = 1;
			b = 1;
			drawBorder = 1;
			id = 559;
			atlOffset = 0;

Any idea why it's not showing up on the map?

Edited by Aristo

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