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skosko

Ambient Birds

Question

OK, time to ask for help. 

I've spent way too much time trying to figure out how to get Ambient Birds mod on our Altis server.  Also interested in adding other animals.  Your help is greatly appreciated.

 

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Arma 3 Animals Module - Extended

is interesting, too.

But no keys, too.

It´s only for mission building, as i understood.

Ha, half an hour after i wrote the post it updated, has keys now

Edited by AlienfromouterSpace

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Saw this thread and searched for Ambient Birds, found one version for Tanoa, but it has no keys.

I took just the Ambient_Birds_Tanoa.pbo and put it into my server addons.

Updating another addon right now, then i will test it, maybe i have luck and it works, but i don´t think so...

:D

 

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Back right now. Did you get the ambient birds working?

Because the animals module is only for mission building, while the birds spawn about the player, if i understood right.

I tried downloading the ambient birds complete pack, there are the keys, but till now i couldn´t get it to work.

Missing dependancies, i don´t use Cup or Iron Front. So i said it should ignore dependancies, but then somehow something is wrong the whole time with the signature. As i understood you should put the (in my case, Tanoa) the optional Tanoa.pbo plus the key into addons. Tried everything, there are two keys for Tanoa(one is called Apex optional), but no luck yet.

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Thanks, Mike.

Now the next question. Do you mean i should add the Kestrels and Seagulls, so it looks like this:

Spoiler

class CfgWorlds
{
    class CAWorld;
    class Tanoa: CAWorld
    {
        class AmbientA3
        {
            maxCost=500;
            class Radius440_500
            {
                areaSpawnRadius=70;
                areaMaxRadius=200;
                spawnCircleRadius=30;
                spawnInterval=4.6999998;
                class Species
                {
                    class Eagle_F
                    {
                        maxCircleCount="((1 - night) * 2 * (1 - (WaterDepth interpolate [1,30,0,1])) + (2 * (hills))) * (1 - night) * (1-rain)";
                        maxWorldCount=1;
                        cost=3;
                        spawnCount=1;
                        groupSpawnRadius=20;
                        maxAlt=30;
                        minAlt=-20;
                    };
                    class Crowe
                    {
                        maxCircleCount="((1 - night) * 2 * (1 - (WaterDepth interpolate [1,30,0,1])) + (2 * (hills))) * (1 - night) * (1-rain)";
                        maxWorldCount=2;
                        cost=3;
                        spawnCount=1;
                        groupSpawnRadius=10;
                        maxAlt=20;
                        minAlt=-15;
                    };
                    class Kestrel_random_F
                    {
                       maxCircleCount="((1 - night) * 2 * (1 - (WaterDepth interpolate [1,30,0,1])) + (2 * (hills))) * (1 - night) * (1-rain)";
                       maxWorldCount=50;
                       cost=3;
                       spawnCount=2;
                       groupSpawnRadius=50;
                       maxAlt=300;
                       minAlt=10;
                    };
                    class Seagull
                    {
                       maxCircleCount="((sea * (1 - night)) + (2 * houses * sea)) * (1 - night)";
                       maxWorldCount=50;
                       cost=3;
                       spawnCount=2;
                       groupSpawnRadius=50;
                       maxAlt=100;
                       minAlt=10;
                    };
                };
            };
        };
    };
};

Or should i change it completely, so that the eagles and crowes are gone?

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