dima054 59 Report post Posted August 25, 2017 (edited) So i noticed that users join without mods sometimes. Is there a way to enforce them to have these mods? For example the @DS_Houses mod. Keys are in the keys folder of course. Spoiler arma3server_x64.exe -mod=curator;kart;heli;mark;jets;expansion;dlcbundle;dlcbundle2;@exile;@CBA_A3;@CUP_Terrains_Core;@CUP_Terrains_Maps;@CUP_Weapons;@CUP_Units;@CUP_Vehicles;@TRYK;@DS_Houses -servermod=@exileserver;@extDB3;@AdvancedTowing;@AdvancedSlingLoading;@DS_Houses;@infiSTAR_Exile Spoiler class Mission { addOns[]= { "exile_client", "cba_main", "cup_chernarus_config", "CUP_Creatures_People_Core", "CUP_Vehicles_CfgGroups", "CUP_BaseConfigs", "A3_Ui_F", //"DATA_HOUSES_DS", "DShouses", "TRYK_Uniform", "a3_characters_f" }; addOnsAuto[]= { "exile_client", "cup_chernarus_config" }; Spoiler hostname = ""; password = ""; passwordAdmin = ""; serverCommandPassword = ""; logFile = "server.log"; verifySignatures = 2; // Do NOT use verifySignatures=2! It costs too many FPS BattlEye = 1; requiredBuild = 142164; // 1.70 stable allowedLoadFileExtensions[] = {:}; allowedPreprocessFileExtensions[] = {"sqf"}; allowedHTMLLoadExtensions[] = {"html"}; motdInterval = 5; maxPlayers = 60; voteMissionPlayers = 200; voteThreshold = 200; disableVoN = 0; vonCodecQuality = 30; persistent = 1; kickDuplicate = 1; equalModRequired = 0; kickClientsOnSlowNetwork = 1; timeStampFormat = "short"; onUserConnected = ""; onUserDisconnected = ""; doubleIdDetected = ""; onUnsignedData = "kick (_this select 0)"; onHackedData = "kick (_this select 0)"; onDifferentData = "kick (_this select 0)"; motd[] = {"" }; maxping = 500; Edited August 25, 2017 by dima054 Share this post Link to post Share on other sites
0 kidesh 54 Report post Posted August 25, 2017 Hi, You could probably use this: If not I like to tell my players to go onto the arma3 launcher ( not the a3 launcher) and load up the server that way, as when you ind the server all the mods that they don't have will be in red and the ones they have will be in greem. Plus a good way is for the and goto the wokshop on steam and unsubscribe and re-subscribe. Hope this helps 1 Share this post Link to post Share on other sites
0 dima054 59 Report post Posted August 25, 2017 Yeah i've seen that, thanks! But not exactly what i'm looking for. I want to enforce them to get kicked. I think its much better than using extra mod and making them read messages. We all know how they pay attention to our notifications Share this post Link to post Share on other sites
0 kidesh 54 Report post Posted August 25, 2017 26 minutes ago, dima054 said: Yeah i've seen that, thanks! But not exactly what i'm looking for. I want to enforce them to get kicked. I think its much better than using extra mod and making them read messages. We all know how they pay attention to our notifications I think the mod checker kicks them if they dont have the mods. 1 Share this post Link to post Share on other sites
0 dima054 59 Report post Posted August 25, 2017 Oh, i misread their text. Thanks! 1 Share this post Link to post Share on other sites
0 kidesh 54 Report post Posted August 25, 2017 5 minutes ago, dima054 said: Oh, i misread their text. Thanks! Well am only going from the time i had it once. But i they may not still do this. Share this post Link to post Share on other sites
0 GolovaRaoul 221 Report post Posted August 27, 2017 Modify ur mission.sqm clientside. It has an array with "addons". If they don't have an addon listed in there, they cannot join the server. Share this post Link to post Share on other sites
0 Super Agent Callen 0 Report post Posted November 18, 2017 Can you post the Code ? Share this post Link to post Share on other sites
So i noticed that users join without mods sometimes. Is there a way to enforce them to have these mods? For example the @DS_Houses mod. Keys are in the keys folder of course.
arma3server_x64.exe -mod=curator;kart;heli;mark;jets;expansion;dlcbundle;dlcbundle2;@exile;@CBA_A3;@CUP_Terrains_Core;@CUP_Terrains_Maps;@CUP_Weapons;@CUP_Units;@CUP_Vehicles;@TRYK;@DS_Houses -servermod=@exileserver;@extDB3;@AdvancedTowing;@AdvancedSlingLoading;@DS_Houses;@infiSTAR_Exile
class Mission
{
addOns[]=
{
"exile_client",
"cba_main",
"cup_chernarus_config",
"CUP_Creatures_People_Core",
"CUP_Vehicles_CfgGroups",
"CUP_BaseConfigs",
"A3_Ui_F",
//"DATA_HOUSES_DS",
"DShouses",
"TRYK_Uniform",
"a3_characters_f"
};
addOnsAuto[]=
{
"exile_client",
"cup_chernarus_config"
};
hostname = "";
password = "";
passwordAdmin = "";
serverCommandPassword = "";
logFile = "server.log";
verifySignatures = 2; // Do NOT use verifySignatures=2! It costs too many FPS
BattlEye = 1;
requiredBuild = 142164; // 1.70 stable
allowedLoadFileExtensions[] = {:};
allowedPreprocessFileExtensions[] = {"sqf"};
allowedHTMLLoadExtensions[] = {"html"};
motdInterval = 5;
maxPlayers = 60;
voteMissionPlayers = 200;
voteThreshold = 200;
disableVoN = 0;
vonCodecQuality = 30;
persistent = 1;
kickDuplicate = 1;
equalModRequired = 0;
kickClientsOnSlowNetwork = 1;
timeStampFormat = "short";
onUserConnected = "";
onUserDisconnected = "";
doubleIdDetected = "";
onUnsignedData = "kick (_this select 0)";
onHackedData = "kick (_this select 0)";
onDifferentData = "kick (_this select 0)";
motd[] = {"" };
maxping = 500;
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