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dima054

Players join without necessary mods

Question

So i noticed that users join without mods sometimes. Is there a way to enforce them to have these mods? For example the @DS_Houses mod. Keys are in the keys folder of course.
 

Spoiler

arma3server_x64.exe -mod=curator;kart;heli;mark;jets;expansion;dlcbundle;dlcbundle2;@exile;@CBA_A3;@CUP_Terrains_Core;@CUP_Terrains_Maps;@CUP_Weapons;@CUP_Units;@CUP_Vehicles;@TRYK;@DS_Houses -servermod=@exileserver;@extDB3;@AdvancedTowing;@AdvancedSlingLoading;@DS_Houses;@infiSTAR_Exile

Spoiler

class Mission
{
    addOns[]=
    {
        "exile_client",
        "cba_main",
        "cup_chernarus_config",
        "CUP_Creatures_People_Core",
        "CUP_Vehicles_CfgGroups",
        "CUP_BaseConfigs",
        "A3_Ui_F",
        //"DATA_HOUSES_DS",
        "DShouses",
        "TRYK_Uniform",
        "a3_characters_f"
    };
    addOnsAuto[]=
    {
        "exile_client",
        "cup_chernarus_config"
    };

Spoiler

hostname                            = "";
password                             = "";
passwordAdmin                          = "";
serverCommandPassword                = "";
logFile                                = "server.log";
verifySignatures                       = 2; // Do NOT use verifySignatures=2! It costs too many FPS
BattlEye                            = 1;
requiredBuild                         = 142164; // 1.70 stable
allowedLoadFileExtensions[]         = {:};
allowedPreprocessFileExtensions[]     = {"sqf"};
allowedHTMLLoadExtensions[]         = {"html"};
motdInterval                         = 5;               
maxPlayers                             = 60;        
voteMissionPlayers                     = 200;   
voteThreshold                         = 200;
disableVoN                            = 0;        
vonCodecQuality                     = 30;   
persistent                            = 1;       
kickDuplicate                         = 1;
equalModRequired                     = 0;
kickClientsOnSlowNetwork            = 1;
timeStampFormat                     = "short";
onUserConnected                     = "";
onUserDisconnected                     = "";
doubleIdDetected                     = "";
onUnsignedData                         = "kick (_this select 0)";    
onHackedData                         = "kick (_this select 0)";
onDifferentData                     = "kick (_this select 0)";
motd[]                                 = {"" };
maxping                                = 500;

 

Edited by dima054

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7 answers to this question

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Hi, 

You could probably use this:

 If not I like to tell my players to go onto the arma3 launcher ( not the a3 launcher) and load up the server that way, as when you ind the server all the mods that they don't have will be in red and the ones they have will be in greem.

Plus a good way is for the and goto the wokshop on steam and unsubscribe and re-subscribe. 

Hope this helps ;)

 

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Yeah i've seen that, thanks! But not exactly what i'm looking for. I want to enforce them to get kicked. I think its much better than using extra mod and making them read messages. We all know how they pay attention to our notifications :D

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26 minutes ago, dima054 said:

Yeah i've seen that, thanks! But not exactly what i'm looking for. I want to enforce them to get kicked. I think its much better than using extra mod and making them read messages. We all know how they pay attention to our notifications :D

I think the mod checker kicks them if they dont have the mods. 

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5 minutes ago, dima054 said:

Oh, i misread their text. Thanks!

Well am only going from  the time i had it once. But i they may not still do this.

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