wetNreckless

Chernarus Redux Loot Spawns

43 posts in this topic

hey,

For some reason even if i add for example the "Land_A_BuildingWIP" to the List, and edit the lootbuildings.cpp :

Spoiler

class Land_A_BuildingWIP: Industrial
    {
        positions[] =
        {
            {-7.04492,15.1948,-6.41278},
            {-9.30811,11.0676,-6.4384},
            {-15.8008,10.585,-6.43838},
            {-20.9219,9.82227,-6.43836},
            {-21.8208,4.34619,-6.43835},
            {-17.6948,-3.5437,-6.43837},
            {-18.1885,-11.1653,-6.44014},
            {-20.5405,-16.4639,-6.43728},
            {-14.6841,-16.9119,-4.43131},
            {-20.7827,-15.7864,-2.43946},
            {-19.3022,-11.593,-2.43947},
            {-16.6089,-7.77368,-2.43837},
            {-10.8691,-5.73633,-2.43837},
            {-5.47754,-7.20313,-2.43837},
            {2.34131,-7.6853,-2.43837},
            {9.45752,-7.5835,-2.43837},
            {15.9766,-3.49512,-2.43837},
            {14.1118,3.11572,-2.43837},
            {13.9976,8.39307,-2.43837},
            {7.33057,10.4934,-2.43837},
            {-0.214844,9.66479,-2.43837},
            {-7.94824,8.96948,-2.43837},
            {-18.126,8.94897,-2.43837},
            {-22.9106,9.26074,-2.43837},
            {-22.2227,2.25903,-2.43837},
            {-22.2759,-2.74463,-2.43837},
            {-22.5112,-8.09375,-2.43837},
            {-13.9644,-16.4336,-0.421026},
            {-20.9985,-16.4021,1.57404},
            {-16.8237,-11.6995,1.57404},
            {-17.0728,-6.24805,1.57581},
            {-13.2612,-1.00781,1.57041},
            {-5.53906,-2.34863,1.56781},
            {-3.87256,5.37671,1.56167},
            {1.84229,-0.879639,1.5634},
            {8.09717,-5.93701,1.56405},
            {11.5913,-1.84497,1.54118}
        };
    };

It spawns no loot any ideas ? Would really appreciate some help :/

@EDIT : Is this maybe related to it? Its from Dshouses but the WIP Building is a cup one so i do not think so :/
 ds_houses\derevnya\a2_housev_3i4\proxy\okno_36.p3d: house, config class missing 

Edited by wachta

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1 hour ago, wachta said:

hey,

For some reason even if i add for example the "Land_A_BuildingWIP" to the List, and edit the lootbuildings.cpp :

  Reveal hidden contents

class Land_A_BuildingWIP: Industrial
    {
        positions[] =
        {
            {-7.04492,15.1948,-6.41278},
            {-9.30811,11.0676,-6.4384},
            {-15.8008,10.585,-6.43838},
            {-20.9219,9.82227,-6.43836},
            {-21.8208,4.34619,-6.43835},
            {-17.6948,-3.5437,-6.43837},
            {-18.1885,-11.1653,-6.44014},
            {-20.5405,-16.4639,-6.43728},
            {-14.6841,-16.9119,-4.43131},
            {-20.7827,-15.7864,-2.43946},
            {-19.3022,-11.593,-2.43947},
            {-16.6089,-7.77368,-2.43837},
            {-10.8691,-5.73633,-2.43837},
            {-5.47754,-7.20313,-2.43837},
            {2.34131,-7.6853,-2.43837},
            {9.45752,-7.5835,-2.43837},
            {15.9766,-3.49512,-2.43837},
            {14.1118,3.11572,-2.43837},
            {13.9976,8.39307,-2.43837},
            {7.33057,10.4934,-2.43837},
            {-0.214844,9.66479,-2.43837},
            {-7.94824,8.96948,-2.43837},
            {-18.126,8.94897,-2.43837},
            {-22.9106,9.26074,-2.43837},
            {-22.2227,2.25903,-2.43837},
            {-22.2759,-2.74463,-2.43837},
            {-22.5112,-8.09375,-2.43837},
            {-13.9644,-16.4336,-0.421026},
            {-20.9985,-16.4021,1.57404},
            {-16.8237,-11.6995,1.57404},
            {-17.0728,-6.24805,1.57581},
            {-13.2612,-1.00781,1.57041},
            {-5.53906,-2.34863,1.56781},
            {-3.87256,5.37671,1.56167},
            {1.84229,-0.879639,1.5634},
            {8.09717,-5.93701,1.56405},
            {11.5913,-1.84497,1.54118}
        };
    };

It spawns no loot any ideas ? Would really appreciate some help :/
 

@Edit ds_houses\derevnya\a2_housev_3i4\proxy\okno_36.p3d: house, config class missing is that related to it? Its a DS Building but one of the buildings that do not spawn loot for example the WIP Building is cup, so i do not think thats it.

 

Edited by wachta

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That could be the case but I have loot that spawns in my WIP, not very much though since I have my loot spawn set low. Make sure to go to the CR discord and get the most up to date loot positions for the map. If I can, I will upload mine when I can.

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13 hours ago, KevinClyde said:

I used to run my server with altis , i dislike the old Chernarus map , i don't know how when i start server , and when it goes to "Game started" the process will crash, O.ocan you share your mission.sqm file,please

You mentioned that you have a working Altis server.  The easiest thing to do first is to use that mission pbo as a working template. What I did was use my Tanoa pbo and all I did was change the name to exile.chernarusredux, add DS_houses to my add-ons in the mission.sqm and then launch it. It loaded right up, but spawn points where from Tanao which was fine since I didn't change them. Now that you have a working mission pbo, just change things from there one at a time, i.e. spawn zones and traders.

Big hint here, never try and change too much in one go. Always make one change and then test it, this way you can easily fine out what will be the problem. This is something that I have learned as a programmer many years ago. If you are still having issues, PM me and I will walk you through it.

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2 hours ago, wetNreckless said:

That could be the case but I have loot that spawns in my WIP, not very much though since I have my loot spawn set low. Make sure to go to the CR discord and get the most up to date loot positions for the map. If I can, I will upload mine when I can.

Hey man what CR Discord. Must i use your work around and use the normal chernarus loot cfgbuildings_chernarus.h file or must i leave that out?

Do you have a file with most buildings

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Change in ExileClient_system_lootManager_thread_spawn override the Line 19 to:

_buildings = nearestObjects [player, ["House","Building"], _spawnRadius];

for fixing loot spawns for different building types.

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