• 0
DTGNAM

UAV Freezes

Question

hi there..just wanto know if anyone has this problem...i run a tanoa server...and have addit all uav and ugv to my trader...but they all seem to only have a range of about 3 km...then they freez....when i move the opperator closer they start moving again...have seen this on other servers aswell..it cant be dms, bcause it does it even if dms is not installed..

Share this post


Link to post
Share on other sites

4 answers to this question

Advertisement
  • 0

I just came across this setting in the mission folder config.ccp

    // The distance, in meters, will all vehicles without crew be simulated. Default: 250m
    emptyVehicleSimulationDistance = 250;

would upping the distance to a higher number do the trick?

Share this post


Link to post
Share on other sites
  • 0

If you use DMS there is the option FreezeAI this caused my UAVs to get stuck mid air after 1km.

DMS_ai_offload_to_client			= false;						// Offload spawned AI groups to random clients. Helps with server performance.
	DMS_ai_offload_Only_DMS_AI			= false;						// Don't set this to false unless you know what you're doing.
	DMS_ai_offload_notifyClient			= false;					// Notify the client when AI has been offloaded to the client.

	DMS_ai_allowFreezing				= false;					// Whether or not to "freeze" AI that are a certain distance away from players (and therefore inactive).
	DMS_ai_freeze_Only_DMS_AI			= false;					// Whether or not to "freeze" AI that are not spawned by DMS.
	DMS_ai_freezingDistance				= 3500;						// If there are no players within this distance of the leader of an AI group, then the AI group will be "frozen".
	DMS_ai_unfreezingDistance			= 3500;						// If there are players within this distance of the leader of an AI group, then the AI group will be "un-frozen".
	DMS_ai_offloadOnUnfreeze			= false;						// Whether or not to offload AI to clients once they have been "un-frozen". NOTE: This config will be ignored if "DMS_ai_offload_to_client" is set to false.
	DMS_ai_freezeCheckingDelay			= 15;						// How often (in seconds) DMS will check whether to freeze/un-freeze AI.
	DMS_ai_freezeOnSpawn				= false;						// Whether or not to freeze an AI group when initially spawned.

Line 438 to 448 in config.sqf

Share this post


Link to post
Share on other sites
Advertisement

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now

  • Recently Browsing   0 members

    No registered users viewing this page.