It compiles without any problem, but the problem is that if I add a weapon (in this case the CZ 750) like this:
> Snipers
1, srifle_DMR_01_F // Rahim 7.62 mm
1, srifle_EBR_F // Mk18 ABR 7.62 mm
1, srifle_GM6_F // GM6 Lynx 12.7 mm
1, srifle_LRR_F // M320 LRR .408
1, srifle_LRR_tna_F // M320 LRR .408 (Tropic)
1, srifle_GM6_ghex_F // GM6 Lynx 12.7 mm (Green Hex)
1, srifle_DMR_07_blk_F // CMR-76 6.5 mm (Black)
1, srifle_DMR_07_hex_F // CMR-76 6.5 mm (Hex)
1, srifle_DMR_07_ghex_F // CMR-76 6.5 mm (Green Hex)
1, Exile_Weapon_m107 // M107
1, Exile_Weapon_ksvk // KSVK
1, CUP_srifle_CZ750 // CZ 750
No loot spawns at all, why is that is there something I have missed?
I paste the content it creates in CfgExileLootServer.hpp into exile_server_config\config.cpp and replace the old class CfgExileLootServer is this wrong or what am I doing wrong?
Hi!
I am trying to add all the RHS and CUP weapons and so on to spawn on the server, I use the compiler and run it in CMD with:
com.exilemod.lootcompiler.exe LootTables.h LootItemGroups.h CfgExileLootServer.hpp
It compiles without any problem, but the problem is that if I add a weapon (in this case the CZ 750) like this:
> Snipers 1, srifle_DMR_01_F // Rahim 7.62 mm 1, srifle_EBR_F // Mk18 ABR 7.62 mm 1, srifle_GM6_F // GM6 Lynx 12.7 mm 1, srifle_LRR_F // M320 LRR .408 1, srifle_LRR_tna_F // M320 LRR .408 (Tropic) 1, srifle_GM6_ghex_F // GM6 Lynx 12.7 mm (Green Hex) 1, srifle_DMR_07_blk_F // CMR-76 6.5 mm (Black) 1, srifle_DMR_07_hex_F // CMR-76 6.5 mm (Hex) 1, srifle_DMR_07_ghex_F // CMR-76 6.5 mm (Green Hex) 1, Exile_Weapon_m107 // M107 1, Exile_Weapon_ksvk // KSVK 1, CUP_srifle_CZ750 // CZ 750
No loot spawns at all, why is that is there something I have missed?
I paste the content it creates in CfgExileLootServer.hpp into exile_server_config\config.cpp and replace the old class CfgExileLootServer is this wrong or what am I doing wrong?
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