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TheLittleRaven

How do I properly create loot tables with the compiler?

Question

Hi!

I am trying to add all the RHS and CUP weapons and so on to spawn on the server, I use the compiler and run it in CMD with: 

com.exilemod.lootcompiler.exe LootTables.h LootItemGroups.h CfgExileLootServer.hpp

It compiles without any problem, but the problem is that if I add a weapon (in this case the CZ 750) like this:

> Snipers
1, srifle_DMR_01_F			// Rahim 7.62 mm
1, srifle_EBR_F				// Mk18 ABR 7.62 mm
1, srifle_GM6_F				// GM6 Lynx 12.7 mm
1, srifle_LRR_F				// M320 LRR .408
1, srifle_LRR_tna_F    		// M320 LRR .408 (Tropic)
1, srifle_GM6_ghex_F   		// GM6 Lynx 12.7 mm (Green Hex)
1, srifle_DMR_07_blk_F     	// CMR-76 6.5 mm (Black)
1, srifle_DMR_07_hex_F     	// CMR-76 6.5 mm (Hex)
1, srifle_DMR_07_ghex_F    	// CMR-76 6.5 mm (Green Hex)
1, Exile_Weapon_m107		// M107
1, Exile_Weapon_ksvk		// KSVK
1, CUP_srifle_CZ750			// CZ 750

No loot spawns at all, why is that is there something I have missed?

 

I paste the content it creates in CfgExileLootServer.hpp into exile_server_config\config.cpp and replace the old class CfgExileLootServer is this wrong or what am I doing wrong?

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hmm. iirc you need separate chernarus redux loot positions rather than the standard chernarus ones. But, I'm not sure, I don't run chernoredux or cherno in arma 3. sorry. Hopefully someone else will chime in if you can't find anything by googling 'chernarus redux loot positions'

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34 minutes ago, BaroN said:

hmm. iirc you need separate chernarus redux loot positions rather than the standard chernarus ones. But, I'm not sure, I don't run chernoredux or cherno in arma 3. sorry. Hopefully someone else will chime in if you can't find anything by googling 'chernarus redux loot positions'

Ill play around for a bit, thank you for the help anyway! :)

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