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Super Jerome

Loot Table Question

3 posts in this topic

I noticed that the Exile Loot Position creator likes to do things a bit differently then the standard table. My question is does both of the codes below work?

class Land_Barrack2
	{
		table = "Military";

or

class Land_Barrack2: Military

I removed the actual positions to save space. Only concern is the location of the table for the loot.

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1 hour ago, Super Jerome said:

I noticed that the Exile Loot Position creator likes to do things a bit differently then the standard table. My question is does both of the codes below work?


class Land_Barrack2
	{
		table = "Military";

or

class Land_Barrack2: Military

I removed the actual positions to save space. Only concern is the location of the table for the loot.

I put mine back to the original syntax but only as I could understand it

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4 hours ago, Super Jerome said:

I noticed that the Exile Loot Position creator likes to do things a bit differently then the standard table. My question is does both of the codes below work?


class Land_Barrack2
	{
		table = "Military";

or

class Land_Barrack2: Military

I removed the actual positions to save space. Only concern is the location of the table for the loot.

Like this:

	class Land_LightHouse_F
	{
		table = "Tourist";
		positions[] = {{-5.74805, 11.0859, -3.75002}, {0.789063, -2.94336, -11.0953}, {1.07813, -2.83008, 5.39755}};
	};

 

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