Question

Hello,

I have looked everywhere to try and fix the loot spawning problem. In exile_server_config/config.cpp i replaced CfgBuildings and CfgLoot with

#include "chernarusLootBuildings.cpp"

#include "CfgExileLootServer.hpp"

And placed the files in the same PBO. All the loot is spawning however ONLY in custom placed buildings. On Chernarus Redux the buildings (that are uneditable) on the map, never spawn loot.

Both are named the same and are the same buildings however the server still wont spawn loot in the non custom placed buildings.

Help.

Spoiler

/**
 * config
 *
 * Exile Mod
 * www.exilemod.com
 * © 2015 Exile Mod Team
 *
 * This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.
 * To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/4.0/.
 */
 
class CfgPatches
{
    class exile_server_config
    {
        requiredVersion = 0.1;
        requiredAddons[] = {};
        units[] = {};
        weapons[] = {};
        magazines[] = {};
        ammo[] = {};
    };
};

#include "chernarusLootBuildings.cpp"

#include "CfgExileLootServer.hpp"

class CfgSettings
{
    ///////////////////////////////////////////////////////////////////////
    // Community Base Addons
    ///////////////////////////////////////////////////////////////////////
    class CBA
    {
        // Set this to 1 if you want to have CBA support
        useStackedEH = 0;

        // If you set this to 1 ...........................................
        iReallyWantToGetHackedAndImRetarded = 0;
    };

    ///////////////////////////////////////////////////////////////////////
    // GARBAGE COLLECTOR
    ///////////////////////////////////////////////////////////////////////
    class GarbageCollector
    {
        /*
            Remark:
            In 0.9.35 and below, Exile has checked if a player was nearby and then delayed
            the deletion. This check has been removed to save server performance.

            Do NOT touch these if you are not 10000% sure what you do!    
        */
        class Ingame
        {
            // Dropped items without fissix
            class GroundWeaponHolder
            {
                lifeTime = 10;
                interval = 5;
            };

            // Dropped items with fissix
            class WeaponHolderSimulated
            {
                lifeTime = 10;
                interval = 5;
            };

            // Corpses and wrecks
            class AllDead
            {
                lifeTime = 15;
                interval = 5;
            };

            // Loot spawned inside a building
            class Loot
            {
                lifeTime = 8;
                interval = 1;
            };

            // Never touch this or you will break your sever!
            class Groups
            {
                interval = 0.5;
            };
        };

        class Database
        {
            // Remove all deleted items from the database after X days
            permanentlyDeleteTime = 3;
            
            // Remove all territories (and contructions + containers in it) that were not paid after X days
            territoryLifeTime = 7;

            // Remove all containers outside of territories that have not been used for X days
            // Example: Tents
            containerLifeTime = 10;

            // Remove all constructions outside of territories that are older than X days or not moved for X days
            // Example: Work Benches
            constructionLifeTime = 2;

            // Remove all vehicles that were not moved/used for X days
            vehicleLifeTime = 3;
            
            // Set safe as abandoned
            abandonedTime = 7;
            
            // Deletes a base X days after the flag is stolen if the ransom money isn't paid
            stolenFlagLifeTime = 3;
            
            // Sets door & safe pins to 0000 and marks safes to abandoned X days after the flag is stolen if the ransom money isn't paid
            unlockLifeTime = 2;
        };
    };

    ///////////////////////////////////////////////////////////////////////
    // RESPECT, YO
    ///////////////////////////////////////////////////////////////////////
    class Respect
    {
        /**
        * Defines the factor of respect you gain for every pop tab in revenue
        *
        * Default: Get 1 respect for every 10 pop tabs
        */
        tradingRespectFactor = 0.3;
        
        /**
        * Defines the the minimum amount of Respect earned/lost for a kill
        */
        minRespectTransfer = 50;

        /**
        * Defines the amount of respect earned/lost for certain types of frags
        */
        class Frags
        {
            domination = 80;            // Keeps killing the same guy
            letItRain = 150;            // MG, also vehicle MGs
            humiliation = 300;            // Axe
            passenger = 400;            // Out of car/chopper/boat
            roadKill = 200;                // :)
            bigBird = 600;                // Roadkill, but with chopper/plane
            chuteGreaterChopper = 1000;    // Someone flies into chute and chopper/plane explodes    
        };

        class Percentages
        {
            unlucky = 1; // Dying for an unknown reason costs you 1% respect
            crash = 1; // Crashing your car costs you 1% respect
            suicide = 2; // Comitting suicide costs you 2% of your respect
            friendyFire = 3; // Friendly fire costs you 3%
            npc = 4; // Being killed by an NPC costs you 4%
            bambiKill = 5; // Killing a bambi costs you 5%
            frag = 5; // Killing someone will get you 5% and remove 5% from the victim
        };

        class Handcuffs
        {
            trapping = -50;                    // A handcuffs B
            breakingFree = 100;             // B broke free
            releasedByHero = 100;             // C releases B
            releasedByHostageTaker = 50;     // A releases B    
        };

        class Bonus
        {
            // Bonus per full 100m
            per100mDistance = 10;

            // First blood after server restart
            firstBlood = 100;

            // If you kill someone while you are in your own territory
            homie = 20;

            // If you kill someone who is in his own territory
            raid = 20;

            /*
                Example with killstreak = 50

                Frag  Factor   Bonus
                2    * 50      +100
                3    * 50      +150
                4    * 50      +200
                5    * 50      +250
            */
            killStreak = 50;

            // Kills within this amount of seconds stack (default: 2 minutes)
            killStreakTimeout = 120;
        };
    };

    ///////////////////////////////////////////////////////////////////////
    // KILLFEED MAN!
    ///////////////////////////////////////////////////////////////////////

    class KillFeed
    {
        // Shows a kill feed for well kills
        showKillFeed = 1;
    };

    ///////////////////////////////////////////////////////////////////////
    // PLAYER SPAWN CONFIGURATION
    ///////////////////////////////////////////////////////////////////////
    class BambiSettings
    {
        /**
         * Loadout of new bambi players
         *
         * (They will always spawn with a bambi overall - you cannot
         * change the loadout uniform)
         */
        loadOut[] =
        {
            "ItemCompass",
            "ItemMap", // Because why not
            "Exile_Item_XM8",
            "ItemRadio",
            "Exile_Item_PlasticBottleFreshWater"
        };

        /**
         * Enables or disables parachute spawning.
         *
         * 1 = On
         * 0 = Off
         */
        parachuteSpawning = 0;

        /**
         * Enables or disables halo jumping. Only applies
         * if parachute spawning is enabled.
         *
         * Remember that if you enable halo jump, it is adviced
         * to adjust the parachuteDropHeight to something around
         * 1km or so.
         *
         * 1 = On
         * 0 = Off
         */
        haloJump = 0;

        /**
         * Parachute drop height in meters.
         */
        parachuteDropHeight = 500;

        /**
         * Number of minutes where a fresh spawned player remains in the
         * bambi state. It will end the bambi state after this timeout
         * expired or when they pick up their first weapon. Whatever
         * happens first.
         */
        protectionDuration = 5;

        /**
         * Radius of spawn zones around the center of spawn zone markers.
         */
        spawnZoneRadius = 250;

        /**
         * These vehicles spawn on server restart close to spawn zones.
         * They are non-persistent and will despawn on server restart.
         * Basically they are just used to get away from the spawn zone
         * faster.
         *
         * {Number of vehicles *per* spawn zone, vehicle class name}
         */
        spawnZoneVehicles[] =
        {
            {2, "Exile_Bike_OldBike"},
            {2, "Exile_Bike_MountainBike"},
            {2, "Exile_Bike_QuadBike_Black"}
            
        };
    };

    ///////////////////////////////////////////////////////////////////////
    // VEHICLE SPAWN CONFIGURATION
    ///////////////////////////////////////////////////////////////////////

    class VehicleSpawn
    {
        /**
        * Grid Size for vehicle spawning,
        * smaller the number more vehicles,
        * you get the point
        */
        vehiclesGridSize = 2200;

        /**
        * Vehicle ammount per grid
        * kinda self explanitory
        */
        vehiclesGridAmount = 4;

        /**
        * Creates global markers for vehicle spawn tweeking,
        * after you are satisfied with vehicle ammount and spread set this to 0.
        */
        vehiclesDebugMarkers = 0;

        /**
        * The server will apply random damage up to this value when spawning a vehicle.
        */
        damageChance = 20; // 20% chance for a vehicle HITPOINT to be damaged
        maximumDamage = 0.9;

        /**
         * If "randmizeFuel" is set to 1, vehicles will spawn with randomized
         * fuel. In this case, "fuel" controls the percentage of fuel that
         * can be in the vehicle at a maximum. For example, if you set this to
         * 0.5, then vehicles will spawn with something random between 0% and 50%.
         *
         * If "randomizeFuel" is set to 0, all vehicles will spawn exactly the
         * fuel percentage defined in "fuel". For example, setting this to 0.5
         * will spawn all vehicles with 50% fuel. Setting it to 0 would spawn
         * all vehicles without fuel.
         */
        randomizeFuel = 1;
        fuel = 1;

        /**
         * Works exactly the same as the fuel setting ^
         */
        randomizeAmmo = 1;
        ammo = 1;

        // Stuff to spawn on water
        water[] =
        {
            "Exile_Boat_MotorBoat_Police",
            "Exile_Boat_MotorBoat_Orange",
            "Exile_Boat_MotorBoat_White",
            "Exile_Boat_RubberDuck_CSAT",
            "Exile_Boat_RubberDuck_Digital",
            "Exile_Boat_RubberDuck_Orange",
            "Exile_Boat_RubberDuck_Blue",
            "Exile_Boat_RubberDuck_Black",
            "Exile_Boat_SDV_CSAT",
            "Exile_Boat_SDV_Digital",
            "Exile_Boat_SDV_Grey"
        };

        // Stuff to spawn on roads
        ground[] =
        {
            "Exile_Bike_QuadBike_Black",
            "Exile_Bike_QuadBike_Blue",
            "Exile_Bike_QuadBike_Red",
            "Exile_Bike_QuadBike_White",
            "Exile_Car_Volha_Blue",
            "Exile_Car_Volha_White",
            "Exile_Car_Lada_Green",
            "Exile_Car_Lada_Taxi",
            "Exile_Car_TowTractor_White",
            "Exile_Car_UAZ_Open_Green",
            "Exile_Car_UAZ_Green",
            "Exile_Car_LandRover_Ambulance_Desert",
            "Exile_Car_Tractor_Red",
            "Exile_Car_OldTractor_Red",
            "Exile_Car_Octavius_White"
        };

        /**
         * Enables or disables nightvision optics on ALL vehicles
         *
         * 0 = off
         * 1 = on
         */
        nightVision = 1;

        /**
         * Enables or disables thermal optics on ALL vehicles
         *
         * 0 = off
         * 1 = on
         */
        thermalVision = 0;

        /**
         * Set this to 1 to unlock vehicles on server boot if they are in safe zones
         *
         * 0 = off
         * 1 = on
         */
        unlockInSafeZonesAfterRestart = 1;    
    };

    class Weather
    {
        /*
            You can define multiple "keyframes" for the weather to change. The server will pick
            a keyframe randomly to simulate the weather. It will change the weather-keyframes
            based on the following interval
        */
        interval = 20;

        /*
            Add the keyframes here. The server will pick one random, so if you want one
            weather type of be more dominant compared to others, add it multiple times
        */
        //keyframes[] = {"Sunny", "Cloudy", "Thunderstorm"};
        keyframes[] = {"Cloudy", "Sunny", "Thunderstorm", "Cloudy", "Thunderstorm"};

        /*
            This is a keyframe. Look up the BIKI to get more details about the parameters

            Be sure to design the fog settings at a view distance of 1,600m as this is the
            limit in multiplayer by default

           https://community.bistudio.com/wiki/fogParams
           https://community.bistudio.com/wiki/overcast
           https://community.bistudio.com/wiki/setWaves
           https://community.bistudio.com/wiki/setWindStr
           https://community.bistudio.com/wiki/setGusts
           https://community.bistudio.com/wiki/setRain
           https://community.bistudio.com/wiki/setLightnings
           https://community.bistudio.com/wiki/setRainbow
        */
        class Sunny
        {
            fogValue = 0.1;
            fogDecay = 0.2;
            fogBase = 5;
            overcast = 0.2;
            waves = 0.2;
            wind = 0.25;
            gusts = 0.1;
            rain = 0;
            lightnings = 0;
            rainbows = 0;
        };

        class Cloudy
        {
            fogValue = 0.2;
            fogDecay = 0.1;
            fogBase = 5;
            overcast = 0.4;
            waves = 0.4;
            wind = 0.25;
            gusts = 0.5;
            rain = 0.1;
            lightnings = 0.1;
            rainbows = 1;
        };

        class Thunderstorm
        {
            fogValue = 0.7;
            fogDecay = 0.2;
            fogBase = 5;
            overcast = 1;
            waves = 1;
            wind = 0.25;
            gusts = 0.5;
            rain = 1;
            lightnings = 1;
            rainbows = 0.5;
        };
    };

    class Time
    {
        // Uses Dedicated Server time as ingame Time
        useRealTime = 0;

        // Will overide RealTime
        useStaticTime = 1;

        // time in ARMA FORMAT << CONFIG
        // https://community.bistudio.com/wiki/setDate

        staticTime[] = {2039,10,24,11,30};
    };


    class RCON
    {
        /*
            Note that for this to work you need to have serverCommandPassowrd defined in config.cfg and BE enabled
        */

        // This needs to match config.cfg serverCommandPassword
        serverPassword = "";

        // Autolocks server until its ready to accept players
        useAutoLock = 1;

        // Server will autoLock at that time before restart (minutes)
        restartAutoLock = 3;

        /*
            Number of hours and minutes of your restart period.

            Examples:

            {4, 0} = Every 4 hours
            {1, 30} = Every one and a half hour (who the hell would do this?)
        */
        restartTimer[] = {3, 0};

        /*
            Kicks players before restart to prevent gear loss.
            We strongely recommend to use this!

            0 = off
            1 = on
        */
        useAutoKick = 1;

        /*
            Number of minutes before the server kicks players that did
            not disconnect before the restart. Should at least be two
            minutes!
        */
        kickTime = 2;

        /*
            Self-explanatory

            0 = off
            1 = on
        */
        useRestartMessages = 1;

        /*
            Number of minutes before the restart to inform your players.

            Only use full minutes here. Value like 5.5 have not been tested.
        */
        restartWarningTime[] = {60, 30, 15, 10, 5, 3};

        /*
            If set to 1 server will execute '#shutdown',
            to try to shutdown the server
        */

        useShutdown = 0;
    };

    class ServerSettings
    {
        /*
            Support for custom server FSM if wanted
        */
        serverFSM = "exile_server\fsm\main.fsm";

        /*
            If this is enabled, Exile developers will spawn with a ton of pop tabs.
            We will have a hard time debugging things if you disable this.
        */
        devFriendyMode = 1;

        devs[] =
        {
            {"76561197985241690","[EXILE|DEV] Eichi"},
            {"76561198022879703","[EXILE|DEV] Grim"},
            {"76561198075905447","[EXILE|DEV] Vishpala"},
            {"76561197968613061","[EXILE|DEV] Niuva"},
            {"76561198027700602","[EXILE|DEV] Eraser1"},
            {"76561198048317094","[EXILE|DEV] HappyDayZ"},
            {"76561198105900802","[EXILE|DEV] Psycho"},
            {"76561198004111275","[EXILE|DEV] Maca134"},
            {"76561198037177305","[EXILE|DEV] Wolfkill"}
        };
    };

    class Events
    {
        /*
            A list of events that are active
        */
        enabledEvents[] = {"SupplyBox", "AbandonedSafe", "AmbientFlyOver", "EarthQuake"};

        class EarthQuake
        {
            type = "spawn";
            function = "ExileServer_system_event_earthQuake_start";
            minTime = 60;
            maxTime = 180;
            minimumPlayersOnline = 1;
        };

        class SupplyBox
        {
            /*
                Drops a supply box on a parachute next to a random airport on the map.
                The box may contain items. The box can be transported to a territory
                and installed to become a normal storage container.
            */
            type = "spawn";
            function = "ExileServer_system_event_supplyBox_start";
            minTime = 60; // minutes
            maxTime = 180; // minutes
            minimumPlayersOnline = 1;
            dropRadius = 500; // 500m around an airport (including the main airport on Altis!)
            dropAltitude = 100; // altitude of the drop
            markerTime = 10; // minutes

            /*
                These are different types of boxes can be dropped.
                You can specify the cargo a box should contain.
                The type of box is chosen randomly from the following list.
                Add a type multiple times to increase the chance of being used.
            */
            types[] = {"Beer", "Beer", "Tools", "Food", "Food", "RepairParts"};

            class BoxTypes
            {
                class Beer
                {
                    items[] =
                    {
                        {"Exile_Item_Beer", 24}
                    };
                };

                class Food
                {
                    items[] =
                    {
                        {"Exile_Item_BBQSandwich", 5},
                        {"Exile_Item_Catfood", 5},
                        {"Exile_Item_ChristmasTinner", 5},
                        {"Exile_Item_GloriousKnakworst", 5},
                        {"Exile_Item_SausageGravy", 5},
                        {"Exile_Item_Surstromming", 5},
                        {"Exile_Item_CanOpener", 1},
                        {"Exile_Item_CookingPot", 1},
                        {"Exile_Item_Matches", 1}
                    };
                };

                class Tools
                {
                    items[] =
                    {
                        {"Exile_Item_Wrench", 1},
                        {"Exile_Item_Shovel", 1},
                        {"Exile_Item_Screwdriver", 1},
                        {"Exile_Item_Pliers", 1},
                        {"Exile_Item_Handsaw", 1},
                        {"Exile_Item_FireExtinguisher", 1},
                        {"Exile_Item_DuctTape", 1}
                    };
                };

                class RepairParts
                {
                    items[] =
                    {
                        {"Exile_Item_CarWheel", 8},
                        {"Exile_Item_FuelCanisterFull", 4},
                        {"Exile_Item_OilCanister", 1},
                        {"Exile_Item_Grinder", 1},
                        {"Exile_Item_CordlessScrewdriver", 1}
                    };
                };
            };
        };

        class AbandonedSafe
        {
            type = "spawn";
            function = "ExileServer_system_event_abandonedSafe_start";
            minTime = 60; // minutes
            maxTime = 120; // minutes
            minimumPlayersOnline = 0;
            markerTime = 15; // minutes
        };

        class AmbientFlyOver
        {
            type = "call";
            function = "ExileServer_system_event_ambientFlyOver_start";
            minTime = 30; // minutes
            maxTime = 90; // minutes
            minimumPlayersOnline = 1;
        };
    };
    
    class Logging
    {
        /*
            If logging is enabled separate logs will be made in the sql logs folder for each type
        */
        traderLogging = 1;
        deathLogging = 1;
        territoryLogging = 1;
    };
};

Spoiler

class CfgExileLootServer
{
    class LootTables
    {

        /*
            Percental Item Group Spawn Chances of CivillianLowerClass:

            Restraints        = 0.53%
            PistolAttachments = 1.60%
            ShotgunAmmo       = 1.60%
            SMGAmmo           = 1.60%
            SMGAttachments    = 1.60%
            Shotguns          = 2.13%
            SMG               = 2.13%
            CivilianVests     = 2.66%
            PistolAmmo        = 2.66%
            Pistols           = 4.26%
            Chemlights        = 5.32%
            CivilianItems     = 5.32%
            Drinks            = 5.32%
            RoadFlares        = 5.32%
            CivilianBackpacks = 5.85%
            CivilianClothing  = 10.64%
            CivilianHeadgear  = 10.64%
            Food              = 14.89%
            Trash             = 15.96%
        */
        CivillianLowerClass[] = {"CivilianItems", "CivilianClothing", "CivilianClothing", "RoadFlares", "Trash", "PistolAttachments", "Trash", "Pistols", "Trash", "Chemlights", "Chemlights", "SMG", "Food", "CivilianHeadgear", "CivilianClothing", "RoadFlares", "Food", "Trash", "CivilianItems", "CivilianItems", "Chemlights", "Food", "CivilianItems", "Food", "CivilianClothing", "Chemlights", "CivilianClothing", "Food", "SMGAmmo", "Food", "Shotguns", "CivilianBackpacks", "Trash", "PistolAmmo", "Food", "SMG", "Pistols", "CivilianBackpacks", "Food", "SMGAmmo", "PistolAttachments", "Trash", "CivilianHeadgear", "Drinks", "CivilianHeadgear", "Pistols", "Trash", "Trash", "Drinks", "CivilianClothing", "Drinks", "SMG", "RoadFlares", "CivilianClothing", "Trash", "Trash", "Food", "CivilianBackpacks", "Food", "Trash", "CivilianBackpacks", "Food", "Shotguns", "RoadFlares", "CivilianClothing", "RoadFlares", "Food", "CivilianHeadgear", "Food", "Food", "CivilianHeadgear", "CivilianBackpacks", "Pistols", "Trash", "CivilianClothing", "CivilianItems", "RoadFlares", "CivilianVests", "PistolAmmo", "CivilianHeadgear", "Shotguns", "Chemlights", "PistolAmmo", "Trash", "Food", "Food", "Trash", "Food", "CivilianHeadgear", "RoadFlares", "Trash", "CivilianBackpacks", "CivilianHeadgear", "ShotgunAmmo", "CivilianClothing", "SMGAttachments", "Trash", "Chemlights", "SMGAmmo", "Drinks", "Chemlights", "SMGAttachments", "Pistols", "CivilianItems", "Trash", "RoadFlares", "Trash", "ShotgunAmmo", "CivilianHeadgear", "SMG", "CivilianHeadgear", "ShotgunAmmo", "CivilianClothing", "CivilianVests", "Trash", "SMGAttachments", "CivilianClothing", "PistolAmmo", "CivilianClothing", "Food", "CivilianBackpacks", "CivilianHeadgear", "Restraints", "Trash", "CivilianBackpacks", "CivilianClothing", "CivilianItems", "Trash", "Pistols", "CivilianClothing", "Trash", "Drinks", "CivilianItems", "Trash", "CivilianHeadgear", "PistolAttachments", "CivilianClothing", "CivilianVests", "CivilianClothing", "CivilianBackpacks", "CivilianHeadgear", "Chemlights", "Shotguns", "Trash", "Pistols", "Chemlights", "CivilianHeadgear", "Drinks", "CivilianBackpacks", "Trash", "Food", "Food", "Trash", "RoadFlares", "Food", "Chemlights", "CivilianVests", "Food", "CivilianClothing", "RoadFlares", "CivilianItems", "Trash", "Trash", "Food", "Food", "Food", "CivilianItems", "CivilianHeadgear", "CivilianClothing", "Trash", "Food", "CivilianHeadgear", "PistolAmmo", "CivilianHeadgear", "CivilianHeadgear", "CivilianClothing", "Pistols", "CivilianVests", "CivilianBackpacks", "Drinks", "Drinks", "Trash", "Drinks", "CivilianHeadgear", "CivilianHeadgear", "Food", "Drinks", "Food"};

        /*
            Percental Item Group Spawn Chances of CivillianUpperClass:

            Restraints        = 0.51%
            PistolAttachments = 1.52%
            RifleAmmo         = 1.52%
            RifleAttachments  = 1.52%
            Rifles            = 1.52%
            ShotgunAmmo       = 1.52%
            SMGAmmo           = 1.52%
            SMGAttachments    = 1.52%
            Shotguns          = 2.03%
            SMG               = 2.03%
            CivilianVests     = 2.54%
            PistolAmmo        = 2.54%
            Pistols           = 4.06%
            Chemlights        = 5.08%
            CivilianItems     = 5.08%
            Drinks            = 5.08%
            RoadFlares        = 5.08%
            CivilianBackpacks = 5.58%
            CivilianClothing  = 10.15%
            CivilianHeadgear  = 10.15%
            Food              = 14.21%
            Trash             = 15.23%
        */
        CivillianUpperClass[] = {"Chemlights", "SMGAmmo", "CivilianHeadgear", "Food", "PistolAttachments", "Trash", "CivilianClothing", "RifleAmmo", "Drinks", "Drinks", "CivilianClothing", "CivilianBackpacks", "RoadFlares", "CivilianVests", "ShotgunAmmo", "CivilianBackpacks", "Drinks", "Trash", "Trash", "CivilianHeadgear", "CivilianVests", "CivilianHeadgear", "RoadFlares", "CivilianHeadgear", "Trash", "SMGAttachments", "CivilianHeadgear", "Food", "Trash", "Trash", "RifleAmmo", "CivilianClothing", "Trash", "Restraints", "SMG", "CivilianHeadgear", "RifleAmmo", "Chemlights", "RifleAttachments", "Shotguns", "PistolAttachments", "Food", "Food", "Food", "CivilianClothing", "Drinks", "SMGAttachments", "Food", "CivilianClothing", "Food", "Pistols", "Trash", "CivilianBackpacks", "Trash", "CivilianClothing", "CivilianItems", "CivilianHeadgear", "SMGAmmo", "CivilianHeadgear", "Drinks", "SMGAttachments", "CivilianItems", "CivilianHeadgear", "SMG", "Rifles", "CivilianHeadgear", "CivilianHeadgear", "PistolAmmo", "CivilianItems", "Trash", "RifleAttachments", "Trash", "CivilianVests", "Drinks", "Trash", "Trash", "RoadFlares", "Pistols", "Chemlights", "Shotguns", "CivilianClothing", "Trash", "Trash", "CivilianClothing", "Chemlights", "Trash", "Food", "Trash", "Trash", "CivilianClothing", "CivilianClothing", "CivilianHeadgear", "RoadFlares", "CivilianItems", "CivilianClothing", "Chemlights", "Food", "CivilianBackpacks", "Shotguns", "Pistols", "ShotgunAmmo", "Trash", "Food", "CivilianVests", "CivilianHeadgear", "CivilianItems", "CivilianClothing", "CivilianClothing", "Chemlights", "PistolAmmo", "Rifles", "CivilianClothing", "CivilianItems", "Trash", "PistolAmmo", "Pistols", "Trash", "CivilianBackpacks", "PistolAmmo", "Food", "Trash", "CivilianClothing", "Chemlights", "CivilianClothing", "Pistols", "RoadFlares", "RifleAttachments", "CivilianHeadgear", "Trash", "CivilianHeadgear", "RoadFlares", "RoadFlares", "SMG", "SMG", "Chemlights", "Food", "Drinks", "CivilianClothing", "Pistols", "Food", "Food", "PistolAttachments", "CivilianItems", "Food", "Food", "Food", "Food", "Food", "Food", "CivilianItems", "Drinks", "CivilianHeadgear", "Food", "Drinks", "CivilianClothing", "Trash", "Food", "RoadFlares", "Shotguns", "CivilianHeadgear", "CivilianBackpacks", "CivilianClothing", "Food", "Food", "Chemlights", "CivilianBackpacks", "Pistols", "CivilianBackpacks", "Rifles", "Chemlights", "CivilianHeadgear", "Trash", "CivilianHeadgear", "Food", "Food", "CivilianVests", "RoadFlares", "SMGAmmo", "Drinks", "CivilianBackpacks", "RoadFlares", "CivilianClothing", "Trash", "CivilianItems", "Food", "Trash", "Pistols", "CivilianBackpacks", "Food", "CivilianBackpacks", "ShotgunAmmo", "CivilianItems", "Trash", "Trash", "Trash", "CivilianHeadgear", "PistolAmmo"};

        /*
            Percental Item Group Spawn Chances of Shop:

            CivilianClothing  = 0.80%
            CivilianVests     = 0.80%
            PistolAttachments = 0.80%
            ShotgunAmmo       = 0.80%
            SMGAmmo           = 0.80%
            SMGAttachments    = 0.80%
            PistolAmmo        = 1.60%
            CivilianHeadgear  = 2.40%
            IndustrialItems   = 2.40%
            MedicalItems      = 2.40%
            Restraints        = 2.40%
            Shotguns          = 3.20%
            SmokeGrenades     = 3.20%
            Chemlights        = 4.00%
            CivilianBackpacks = 4.00%
            RoadFlares        = 4.00%
            SMG               = 4.00%
            CivilianItems     = 5.60%
            Pistols           = 8.00%
            Drinks            = 12.00%
            Food              = 12.00%
            Trash             = 24.00%
        */
        Shop[] = {"Chemlights", "Trash", "Restraints", "Pistols", "CivilianClothing", "Food", "CivilianHeadgear", "RoadFlares", "Chemlights", "Trash", "Trash", "SMG", "IndustrialItems", "Trash", "Pistols", "SmokeGrenades", "Drinks", "SMG", "RoadFlares", "CivilianBackpacks", "Drinks", "Pistols", "Restraints", "Food", "Food", "Restraints", "CivilianItems", "CivilianBackpacks", "Trash", "CivilianItems", "Trash", "Shotguns", "SmokeGrenades", "Shotguns", "CivilianItems", "Food", "Trash", "Food", "Pistols", "Trash", "Trash", "Drinks", "Pistols", "Drinks", "Shotguns", "Food", "Pistols", "Trash", "Trash", "Trash", "Trash", "CivilianItems", "CivilianItems", "RoadFlares", "Trash", "Pistols", "Pistols", "Drinks", "IndustrialItems", "Drinks", "Food", "CivilianItems", "Trash", "Trash", "Trash", "SMG", "SMGAmmo", "Trash", "Pistols", "Drinks", "RoadFlares", "CivilianVests", "Drinks", "PistolAmmo", "Trash", "Trash", "MedicalItems", "Pistols", "MedicalItems", "Food", "IndustrialItems", "Chemlights", "ShotgunAmmo", "Trash", "Trash", "Drinks", "Trash", "Drinks", "Trash", "Drinks", "Chemlights", "Chemlights", "Shotguns", "Food", "SmokeGrenades", "CivilianHeadgear", "PistolAttachments", "SmokeGrenades", "Trash", "Trash", "SMGAttachments", "Drinks", "Trash", "Drinks", "SMG", "PistolAmmo", "Food", "RoadFlares", "Drinks", "Drinks", "Trash", "CivilianBackpacks", "CivilianBackpacks", "CivilianItems", "Food", "Food", "Trash", "CivilianHeadgear", "Trash", "Food", "SMG", "MedicalItems", "CivilianBackpacks", "Food", "Food"};

        /*
            Percental Item Group Spawn Chances of Industrial:

            Restraints      = 4.35%
            RoadFlares      = 13.04%
            Vehicle         = 21.74%
            Trash           = 26.09%
            IndustrialItems = 34.78%
        */
        Industrial[] = {"Trash", "Vehicle", "IndustrialItems", "IndustrialItems", "RoadFlares", "Trash", "Restraints", "Vehicle", "Trash", "Vehicle", "Vehicle", "RoadFlares", "IndustrialItems", "Trash", "Trash", "Vehicle", "IndustrialItems", "IndustrialItems", "Trash", "RoadFlares", "IndustrialItems", "IndustrialItems", "IndustrialItems"};

        /*
            Percental Item Group Spawn Chances of Factories:

            Electronics     = 10.00%
            Trash           = 40.00%
            IndustrialItems = 50.00%
        */
        Factories[] = {"IndustrialItems", "Trash", "IndustrialItems", "Electronics", "IndustrialItems", "Trash", "Trash", "Trash", "IndustrialItems", "IndustrialItems"};

        /*
            Percental Item Group Spawn Chances of VehicleService:

            Restraints      = 4.35%
            RoadFlares      = 13.04%
            IndustrialItems = 21.74%
            Trash           = 26.09%
            Vehicle         = 34.78%
        */
        VehicleService[] = {"Vehicle", "IndustrialItems", "Trash", "IndustrialItems", "Trash", "IndustrialItems", "Vehicle", "Vehicle", "Vehicle", "Vehicle", "Trash", "Vehicle", "Trash", "Vehicle", "Trash", "IndustrialItems", "Restraints", "IndustrialItems", "RoadFlares", "Vehicle", "RoadFlares", "RoadFlares", "Trash"};

        /*
            Percental Item Group Spawn Chances of Military:

            DLCGhillies       = 0.50%
            Ghillies          = 0.50%
            Rebreathers       = 0.50%
            Bipods            = 0.99%
            DLCAmmo           = 0.99%
            DLCOptics         = 0.99%
            DLCSupressor      = 0.99%
            LMGAmmo           = 0.99%
            MedicalItems      = 0.99%
            Restraints        = 0.99%
            SniperAmmo        = 0.99%
            SniperAttachments = 0.99%
            DLCRifles         = 1.49%
            DLCVests          = 1.49%
            GuerillaHeadgear  = 1.49%
            GuerillaVests     = 1.49%
            HandGrenades      = 1.49%
            HEGrenades        = 1.49%
            MilitaryBackpacks = 1.49%
            MilitaryHeadgear  = 1.49%
            MilitaryVests     = 1.49%
            RifleAmmo         = 1.49%
            RifleAttachments  = 1.49%
            SmokeGrenades     = 1.49%
            Snipers           = 1.49%
            UGLFlares         = 1.49%
            UGLSmokes         = 1.49%
            CivilianItems     = 1.98%
            GuerillaBackpacks = 1.98%
            GuerillaItems     = 1.98%
            LMG               = 1.98%
            Explosives        = 2.48%
            GuerillaClothing  = 2.48%
            MilitaryClothing  = 2.48%
            Rifles            = 2.48%
            Trash             = 49.50%
        */
        Military[] = {"UGLSmokes", "Trash", "Restraints", "DLCRifles", "Trash", "Trash", "Trash", "Trash", "Trash", "Trash", "GuerillaVests", "Trash", "Trash", "MilitaryClothing", "Trash", "GuerillaClothing", "Trash", "Trash", "Trash", "DLCVests", "Rifles", "Trash", "MilitaryVests", "Trash", "GuerillaHeadgear", "Trash", "Restraints", "Trash", "Trash", "DLCOptics", "MedicalItems", "MilitaryVests", "Bipods", "GuerillaVests", "Trash", "Trash", "GuerillaHeadgear", "UGLFlares", "Trash", "LMG", "Trash", "UGLSmokes", "Explosives", "MilitaryVests", "MilitaryBackpacks", "Trash", "Trash", "Trash", "LMG", "Trash", "GuerillaClothing", "Trash", "LMGAmmo", "Trash", "SniperAmmo", "DLCSupressor", "Trash", "HEGrenades", "MilitaryBackpacks", "Explosives", "GuerillaItems", "Rifles", "Trash", "HEGrenades", "DLCAmmo", "Trash", "Trash", "RifleAmmo", "Trash", "Trash", "Trash", "Trash", "Trash", "Explosives", "Explosives", "Trash", "Trash", "HandGrenades", "UGLFlares", "Trash", "Trash", "Trash", "Trash", "Trash", "Trash", "Trash", "Trash", "Trash", "Snipers", "Trash", "Trash", "Trash", "Snipers", "Trash", "Trash", "DLCRifles", "MilitaryHeadgear", "Rifles", "Trash", "CivilianItems", "MilitaryClothing", "GuerillaItems", "Trash", "DLCOptics", "MilitaryHeadgear", "DLCAmmo", "Explosives", "Bipods", "Trash", "Trash", "Trash", "MilitaryHeadgear", "SmokeGrenades", "Trash", "SniperAmmo", "DLCVests", "GuerillaClothing", "Trash", "CivilianItems", "Trash", "Trash", "CivilianItems", "SmokeGrenades", "Trash", "Trash", "UGLSmokes", "Trash", "Trash", "Trash", "Trash", "GuerillaItems", "LMG", "Trash", "HandGrenades", "GuerillaVests", "MilitaryClothing", "Trash", "Trash", "Trash", "RifleAttachments", "Trash", "MilitaryBackpacks", "RifleAmmo", "Trash", "Trash", "Trash", "RifleAttachments", "GuerillaBackpacks", "GuerillaClothing", "Trash", "SniperAttachments", "Rebreathers", "MilitaryClothing", "DLCRifles", "Trash", "Trash", "CivilianItems", "MilitaryClothing", "GuerillaBackpacks", "UGLFlares", "GuerillaBackpacks", "Trash", "Trash", "Trash", "MedicalItems", "Trash", "Rifles", "Trash", "Trash", "Trash", "GuerillaItems", "Trash", "Trash", "GuerillaHeadgear", "Rifles", "GuerillaBackpacks", "Trash", "Trash", "HandGrenades", "Snipers", "Trash", "RifleAmmo", "DLCVests", "Ghillies", "HEGrenades", "Trash", "Trash", "LMG", "SniperAttachments", "DLCSupressor", "GuerillaClothing", "Trash", "SmokeGrenades", "Trash", "Trash", "Trash", "Trash", "LMGAmmo", "DLCGhillies", "Trash", "Trash", "RifleAttachments"};

        /*
            Percental Item Group Spawn Chances of Medical:

            Trash        = 30.00%
            MedicalItems = 70.00%
        */
        Medical[] = {"Trash", "MedicalItems", "MedicalItems", "MedicalItems", "MedicalItems", "MedicalItems", "Trash", "Trash", "MedicalItems", "MedicalItems"};

        /*
            Percental Item Group Spawn Chances of Tourist:

            DLCAmmo           = 2.22%
            DLCOptics         = 2.22%
            DLCSupressor      = 2.22%
            SniperAmmo        = 2.22%
            SniperAttachments = 2.22%
            CivilianItems     = 4.44%
            Explosives        = 4.44%
            HandGrenades      = 4.44%
            MedicalItems      = 4.44%
            Restraints        = 4.44%
            DLCGhillies       = 6.67%
            Ghillies          = 6.67%
            MilitaryBackpacks = 8.89%
            MilitaryHeadgear  = 8.89%
            DLCRifles         = 17.78%
            Snipers           = 17.78%
        */
        Tourist[] = {"DLCRifles", "Snipers", "MilitaryHeadgear", "MilitaryBackpacks", "Ghillies", "SniperAmmo", "DLCSupressor", "Snipers", "DLCAmmo", "Restraints", "MilitaryHeadgear", "Snipers", "MedicalItems", "DLCOptics", "MilitaryBackpacks", "Snipers", "DLCRifles", "DLCRifles", "Snipers", "Snipers", "DLCRifles", "CivilianItems", "Explosives", "Explosives", "DLCGhillies", "Snipers", "MilitaryBackpacks", "HandGrenades", "CivilianItems", "SniperAttachments", "DLCGhillies", "Restraints", "DLCRifles", "HandGrenades", "Snipers", "DLCRifles", "MedicalItems", "DLCGhillies", "Ghillies", "MilitaryHeadgear", "MilitaryBackpacks", "Ghillies", "DLCRifles", "DLCRifles", "MilitaryHeadgear"};

        /*
            Percental Item Group Spawn Chances of Radiation:

            DLCAmmo           = 2.27%
            DLCOptics         = 2.27%
            DLCSupressor      = 2.27%
            SniperAmmo        = 2.27%
            SniperAttachments = 2.27%
            EpicWeapons       = 4.55%
            HandGrenades      = 4.55%
            MedicalItems      = 4.55%
            Restraints        = 4.55%
            DLCGhillies       = 6.82%
            Ghillies          = 6.82%
            Explosives        = 11.36%
            MilitaryBackpacks = 11.36%
            MilitaryHeadgear  = 11.36%
            DLCRifles         = 11.36%
            Snipers           = 11.36%
        */
        Radiation[] = {"Restraints", "DLCRifles", "DLCSupressor", "Snipers", "Snipers", "MilitaryHeadgear", "EpicWeapons", "Ghillies", "Snipers", "DLCGhillies", "MilitaryHeadgear", "SniperAttachments", "MilitaryBackpacks", "MilitaryHeadgear", "MilitaryBackpacks", "DLCRifles", "MilitaryBackpacks", "DLCRifles", "MilitaryHeadgear", "MedicalItems", "Restraints", "HandGrenades", "MilitaryHeadgear", "Explosives", "MilitaryBackpacks", "SniperAmmo", "Snipers", "DLCRifles", "MilitaryBackpacks", "DLCGhillies", "Ghillies", "DLCGhillies", "MedicalItems", "Ghillies", "DLCRifles", "DLCAmmo", "Explosives", "Explosives", "DLCOptics", "Explosives", "Snipers", "Explosives", "HandGrenades", "EpicWeapons"};
    };

    class ItemGroups
    {

        /*
            Percental Item Spawn Chances of Food:

            Exile_Item_CookingPot        = 2.08%
            Exile_Item_CanOpener         = 3.47%
            Exile_Item_Matches           = 3.47%
            Exile_Item_EMRE              = 2.08%
            Exile_Item_GloriousKnakworst = 4.17%
            Exile_Item_Surstromming      = 4.86%
            Exile_Item_SausageGravy      = 4.86%
            Exile_Item_ChristmasTinner   = 4.86%
            Exile_Item_MacasCheese       = 4.86%
            Exile_Item_BBQSandwich       = 4.86%
            Exile_Item_CatFood           = 4.86%
            Exile_Item_Dogfood           = 4.86%
            Exile_Item_BeefParts         = 4.86%
            Exile_Item_Cheathas          = 4.86%
            Exile_Item_DsNuts            = 4.86%
            Exile_Item_Noodles           = 4.86%
            Exile_Item_CockONut          = 5.56%
            Exile_Item_SeedAstics        = 5.56%
            Exile_Item_Raisins           = 6.25%
            Exile_Item_Moobar            = 6.25%
            Exile_Item_InstantCoffee     = 7.64%
        */
        Food[] = {"Exile_Item_Surstromming", "Exile_Item_CookingPot", "Exile_Item_SeedAstics", "Exile_Item_ChristmasTinner", "Exile_Item_BBQSandwich", "Exile_Item_MacasCheese", "Exile_Item_Noodles", "Exile_Item_MacasCheese", "Exile_Item_Moobar", "Exile_Item_EMRE", "Exile_Item_EMRE", "Exile_Item_Moobar", "Exile_Item_Raisins", "Exile_Item_BeefParts", "Exile_Item_GloriousKnakworst", "Exile_Item_Noodles", "Exile_Item_Raisins", "Exile_Item_CookingPot", "Exile_Item_Dogfood", "Exile_Item_CockONut", "Exile_Item_Cheathas", "Exile_Item_Raisins", "Exile_Item_InstantCoffee", "Exile_Item_InstantCoffee", "Exile_Item_InstantCoffee", "Exile_Item_Moobar", "Exile_Item_CanOpener", "Exile_Item_CanOpener", "Exile_Item_MacasCheese", "Exile_Item_BBQSandwich", "Exile_Item_SeedAstics", "Exile_Item_Cheathas", "Exile_Item_Matches", "Exile_Item_Cheathas", "Exile_Item_Cheathas", "Exile_Item_Matches", "Exile_Item_SausageGravy", "Exile_Item_MacasCheese", "Exile_Item_Noodles", "Exile_Item_DsNuts", "Exile_Item_ChristmasTinner", "Exile_Item_CockONut", "Exile_Item_Surstromming", "Exile_Item_Dogfood", "Exile_Item_InstantCoffee", "Exile_Item_Dogfood", "Exile_Item_BeefParts", "Exile_Item_Raisins", "Exile_Item_ChristmasTinner", "Exile_Item_InstantCoffee", "Exile_Item_GloriousKnakworst", "Exile_Item_InstantCoffee", "Exile_Item_Matches", "Exile_Item_CockONut", "Exile_Item_Surstromming", "Exile_Item_Cheathas", "Exile_Item_Raisins", "Exile_Item_GloriousKnakworst", "Exile_Item_BeefParts", "Exile_Item_CanOpener", "Exile_Item_BeefParts", "Exile_Item_SausageGravy", "Exile_Item_Dogfood", "Exile_Item_BBQSandwich", "Exile_Item_InstantCoffee", "Exile_Item_InstantCoffee", "Exile_Item_SeedAstics", "Exile_Item_CockONut", "Exile_Item_Surstromming", "Exile_Item_CanOpener", "Exile_Item_CatFood", "Exile_Item_ChristmasTinner", "Exile_Item_ChristmasTinner", "Exile_Item_MacasCheese", "Exile_Item_GloriousKnakworst", "Exile_Item_MacasCheese", "Exile_Item_DsNuts", "Exile_Item_Raisins", "Exile_Item_SeedAstics", "Exile_Item_SausageGravy", "Exile_Item_InstantCoffee", "Exile_Item_DsNuts", "Exile_Item_DsNuts", "Exile_Item_MacasCheese", "Exile_Item_Moobar", "Exile_Item_BeefParts", "Exile_Item_CatFood", "Exile_Item_Raisins", "Exile_Item_Raisins", "Exile_Item_CockONut", "Exile_Item_CockONut", "Exile_Item_Dogfood", "Exile_Item_GloriousKnakworst", "Exile_Item_CockONut", "Exile_Item_InstantCoffee", "Exile_Item_GloriousKnakworst", "Exile_Item_CookingPot", "Exile_Item_BBQSandwich", "Exile_Item_Surstromming", "Exile_Item_Surstromming", "Exile_Item_Noodles", "Exile_Item_SeedAstics", "Exile_Item_ChristmasTinner", "Exile_Item_BBQSandwich", "Exile_Item_Surstromming", "Exile_Item_BBQSandwich", "Exile_Item_SausageGravy", "Exile_Item_Noodles", "Exile_Item_BeefParts", "Exile_Item_EMRE", "Exile_Item_CatFood", "Exile_Item_Noodles", "Exile_Item_CanOpener", "Exile_Item_SeedAstics", "Exile_Item_CatFood", "Exile_Item_InstantCoffee", "Exile_Item_DsNuts", "Exile_Item_Cheathas", "Exile_Item_BBQSandwich", "Exile_Item_CatFood", "Exile_Item_SeedAstics", "Exile_Item_SausageGravy", "Exile_Item_Moobar", "Exile_Item_Noodles", "Exile_Item_BeefParts", "Exile_Item_Matches", "Exile_Item_Moobar", "Exile_Item_Moobar", "Exile_Item_CatFood", "Exile_Item_Raisins", "Exile_Item_CockONut", "Exile_Item_Dogfood", "Exile_Item_DsNuts", "Exile_Item_Matches", "Exile_Item_ChristmasTinner", "Exile_Item_Moobar", "Exile_Item_SeedAstics", "Exile_Item_Dogfood", "Exile_Item_SausageGravy", "Exile_Item_Cheathas", "Exile_Item_CatFood", "Exile_Item_DsNuts", "Exile_Item_Moobar", "Exile_Item_SausageGravy"};

        /*
            Percental Item Spawn Chances of Drinks:

            Exile_Item_Beer                    = 7.14%
            Exile_Item_EnergyDrink             = 7.14%
            Exile_Item_PlasticBottleFreshWater = 7.14%
            Exile_Item_PowerDrink              = 7.14%
            Exile_Item_MountainDupe            = 14.29%
            Exile_Item_ChocolateMilk           = 21.43%
            Exile_Item_PlasticBottleDirtyWater = 35.71%
        */
        Drinks[] = {"Exile_Item_PlasticBottleDirtyWater", "Exile_Item_PlasticBottleDirtyWater", "Exile_Item_MountainDupe", "Exile_Item_PowerDrink", "Exile_Item_PlasticBottleDirtyWater", "Exile_Item_EnergyDrink", "Exile_Item_PlasticBottleDirtyWater", "Exile_Item_ChocolateMilk", "Exile_Item_PlasticBottleDirtyWater", "Exile_Item_ChocolateMilk", "Exile_Item_Beer", "Exile_Item_ChocolateMilk", "Exile_Item_PlasticBottleFreshWater", "Exile_Item_MountainDupe"};

        /*
            Percental Item Spawn Chances of Pistols:

            Exile_Weapon_Colt1911   = 5.88%
            Exile_Weapon_Makarov    = 5.88%
            Exile_Weapon_Taurus     = 5.88%
            Exile_Weapon_TaurusGold = 5.88%
            hgun_P07_khk_F          = 5.88%
            hgun_Pistol_01_F        = 5.88%
            hgun_Pistol_heavy_01_F  = 5.88%
            hgun_Pistol_heavy_02_F  = 5.88%
            hgun_Pistol_Signal_F    = 5.88%
            hgun_ACPC2_F            = 11.76%
            hgun_P07_F              = 11.76%
            hgun_Rook40_F           = 11.76%
            Exile_Weapon_SA61       = 11.76%
        */
        Pistols[] = {"hgun_Pistol_heavy_02_F", "Exile_Weapon_SA61", "Exile_Weapon_Makarov", "hgun_P07_F", "Exile_Weapon_TaurusGold", "hgun_Rook40_F", "hgun_P07_khk_F", "Exile_Weapon_SA61", "Exile_Weapon_Colt1911", "hgun_ACPC2_F", "hgun_Pistol_Signal_F", "hgun_Pistol_heavy_01_F", "hgun_ACPC2_F", "hgun_Pistol_01_F", "hgun_P07_F", "Exile_Weapon_Taurus", "hgun_Rook40_F"};

        /*
            Percental Item Spawn Chances of PistolAmmo:

            6Rnd_GreenSignal_F               = 2.44%
            6Rnd_RedSignal_F                 = 2.44%
            16Rnd_9x21_Mag                   = 2.44%
            6Rnd_45ACP_Cylinder              = 4.88%
            10Rnd_9x21_Mag                   = 9.76%
            11Rnd_45ACP_Mag                  = 9.76%
            30Rnd_9x21_Mag                   = 9.76%
            9Rnd_45ACP_Mag                   = 9.76%
            Exile_Magazine_6Rnd_45ACP        = 9.76%
            Exile_Magazine_7Rnd_45ACP        = 9.76%
            Exile_Magazine_8Rnd_9x18         = 9.76%
            Exile_Magazine_10Rnd_765x17_SA61 = 9.76%
            Exile_Magazine_20Rnd_765x17_SA61 = 9.76%
        */
        PistolAmmo[] = {"Exile_Magazine_8Rnd_9x18", "10Rnd_9x21_Mag", "Exile_Magazine_7Rnd_45ACP", "Exile_Magazine_7Rnd_45ACP", "10Rnd_9x21_Mag", "Exile_Magazine_6Rnd_45ACP", "10Rnd_9x21_Mag", "30Rnd_9x21_Mag", "Exile_Magazine_10Rnd_765x17_SA61", "Exile_Magazine_6Rnd_45ACP", "11Rnd_45ACP_Mag", "30Rnd_9x21_Mag", "6Rnd_GreenSignal_F", "Exile_Magazine_7Rnd_45ACP", "Exile_Magazine_20Rnd_765x17_SA61", "6Rnd_45ACP_Cylinder", "Exile_Magazine_6Rnd_45ACP", "9Rnd_45ACP_Mag", "10Rnd_9x21_Mag", "11Rnd_45ACP_Mag", "Exile_Magazine_10Rnd_765x17_SA61", "16Rnd_9x21_Mag", "Exile_Magazine_8Rnd_9x18", "Exile_Magazine_20Rnd_765x17_SA61", "Exile_Magazine_6Rnd_45ACP", "9Rnd_45ACP_Mag", "Exile_Magazine_8Rnd_9x18", "Exile_Magazine_20Rnd_765x17_SA61", "9Rnd_45ACP_Mag", "Exile_Magazine_8Rnd_9x18", "6Rnd_45ACP_Cylinder", "11Rnd_45ACP_Mag", "11Rnd_45ACP_Mag", "Exile_Magazine_10Rnd_765x17_SA61", "Exile_Magazine_20Rnd_765x17_SA61", "9Rnd_45ACP_Mag", "Exile_Magazine_10Rnd_765x17_SA61", "30Rnd_9x21_Mag", "Exile_Magazine_7Rnd_45ACP", "6Rnd_RedSignal_F", "30Rnd_9x21_Mag"};

        /*
            Percental Item Spawn Chances of PistolAttachments:

            optic_MRD       = 16.67%
            optic_Yorris    = 16.67%
            muzzle_snds_acp = 33.33%
            muzzle_snds_L   = 33.33%
        */
        PistolAttachments[] = {"muzzle_snds_acp", "muzzle_snds_acp", "muzzle_snds_L", "muzzle_snds_L", "optic_Yorris", "optic_MRD"};

        /*
            Percental Item Spawn Chances of Shotguns:

            Exile_Weapon_M1014 = 100.00%
        */
        Shotguns[] = {"Exile_Weapon_M1014"};

        /*
            Percental Item Spawn Chances of ShotgunAmmo:

            Exile_Magazine_8Rnd_74Slug = 100.00%
        */
        ShotgunAmmo[] = {"Exile_Magazine_8Rnd_74Slug"};

        /*
            Percental Item Spawn Chances of SMG:

            SMG_01_F       = 25.00%
            SMG_02_F       = 25.00%
            SMG_05_F       = 25.00%
            hgun_PDW2000_F = 25.00%
        */
        SMG[] = {"SMG_05_F", "hgun_PDW2000_F", "SMG_01_F", "SMG_02_F"};

        /*
            Percental Item Spawn Chances of SMGAmmo:

            30Rnd_45ACP_Mag_SMG_01              = 16.67%
            30Rnd_45ACP_Mag_SMG_01_Tracer_Green = 16.67%
            30Rnd_9x21_Mag_SMG_02               = 16.67%
            30Rnd_9x21_Mag_SMG_02_Tracer_Red    = 16.67%
            30Rnd_9x21_Mag_SMG_02_Tracer_Yellow = 16.67%
            30Rnd_9x21_Mag_SMG_02_Tracer_Green  = 16.67%
        */
        SMGAmmo[] = {"30Rnd_9x21_Mag_SMG_02", "30Rnd_45ACP_Mag_SMG_01_Tracer_Green", "30Rnd_45ACP_Mag_SMG_01", "30Rnd_9x21_Mag_SMG_02_Tracer_Green", "30Rnd_9x21_Mag_SMG_02_Tracer_Yellow", "30Rnd_9x21_Mag_SMG_02_Tracer_Red"};

        /*
            Percental Item Spawn Chances of SMGAttachments:

            optic_Holosight_smg       = 16.67%
            optic_Holosight_smg_blk_F = 16.67%
            optic_ACO_grn_smg         = 16.67%
            optic_Aco_smg             = 16.67%
            optic_ACO_grn             = 16.67%
            optic_Aco                 = 16.67%
        */
        SMGAttachments[] = {"optic_ACO_grn_smg", "optic_Holosight_smg", "optic_Holosight_smg_blk_F", "optic_Aco", "optic_ACO_grn", "optic_Aco_smg"};

        /*
            Percental Item Spawn Chances of Rifles:

            arifle_Katiba_GL_F       = 0.71%
            arifle_Mk20_GL_F         = 0.71%
            arifle_MX_GL_Black_F     = 0.71%
            arifle_MX_GL_F           = 0.71%
            arifle_MXM_F             = 0.71%
            arifle_TRG21_GL_F        = 0.71%
            Exile_Weapon_AK107_GL    = 0.71%
            Exile_Weapon_AK74_GL     = 0.71%
            arifle_AK12_GL_F         = 1.43%
            arifle_AKM_F             = 1.43%
            arifle_AKM_FL_F          = 1.43%
            arifle_AKS_F             = 1.43%
            arifle_ARX_blk_F         = 1.43%
            arifle_ARX_ghex_F        = 1.43%
            arifle_ARX_hex_F         = 1.43%
            arifle_CTAR_blk_F        = 1.43%
            arifle_CTAR_ghex_F       = 1.43%
            arifle_CTAR_GL_blk_F     = 1.43%
            arifle_CTAR_hex_F        = 1.43%
            arifle_CTARS_blk_F       = 1.43%
            arifle_CTARS_ghex_F      = 1.43%
            arifle_CTARS_hex_F       = 1.43%
            arifle_Katiba_F          = 1.43%
            arifle_Mk20_F            = 1.43%
            arifle_Mk20C_F           = 1.43%
            arifle_MX_Black_F        = 1.43%
            arifle_MX_F              = 1.43%
            arifle_MXC_Black_F       = 1.43%
            arifle_MXC_F             = 1.43%
            arifle_MXM_Black_F       = 1.43%
            arifle_SDAR_F            = 1.43%
            arifle_SPAR_01_blk_F     = 1.43%
            arifle_SPAR_01_GL_blk_F  = 1.43%
            arifle_SPAR_01_GL_khk_F  = 1.43%
            arifle_SPAR_01_GL_snd_F  = 1.43%
            arifle_SPAR_01_khk_F     = 1.43%
            arifle_SPAR_01_snd_F     = 1.43%
            arifle_SPAR_02_blk_F     = 1.43%
            arifle_SPAR_02_khk_F     = 1.43%
            arifle_SPAR_02_snd_F     = 1.43%
            arifle_SPAR_03_blk_F     = 1.43%
            arifle_SPAR_03_khk_F     = 1.43%
            arifle_SPAR_03_snd_F     = 1.43%
            arifle_TRG20_F           = 1.43%
            arifle_TRG21_F           = 1.43%
            Exile_Weapon_AK107       = 1.43%
            Exile_Weapon_AK74        = 1.43%
            Exile_Weapon_DMR         = 1.43%
            arifle_MXM_khk_F         = 2.14%
            Exile_Weapon_AK47        = 2.14%
            Exile_Weapon_AKS_Gold    = 2.14%
            Exile_Weapon_SVD         = 2.14%
            Exile_Weapon_SVDCamo     = 2.14%
            Exile_Weapon_VSSVintorez = 2.14%
            arifle_MX_GL_khk_F       = 2.14%
            arifle_AK12_F            = 2.14%
            Exile_Weapon_CZ550       = 2.14%
            arifle_MX_khk_F          = 2.14%
            arifle_MXC_khk_F         = 2.14%
            Exile_Weapon_M4          = 2.14%
            Exile_Weapon_M16A4       = 2.14%
            Exile_Weapon_M16A2       = 2.14%
            Exile_Weapon_LeeEnfield  = 7.14%
        */
        Rifles[] = {"Exile_Weapon_DMR", "arifle_Mk20_F", "Exile_Weapon_LeeEnfield", "Exile_Weapon_SVD", "arifle_SPAR_01_snd_F", "arifle_SPAR_01_GL_blk_F", "arifle_SPAR_01_GL_khk_F", "Exile_Weapon_M16A2", "arifle_CTAR_GL_blk_F", "arifle_SPAR_02_snd_F", "Exile_Weapon_LeeEnfield", "Exile_Weapon_AKS_Gold", "arifle_SPAR_03_khk_F", "arifle_SPAR_01_blk_F", "arifle_MX_GL_khk_F", "arifle_MX_GL_F", "arifle_MXM_khk_F", "Exile_Weapon_M4", "Exile_Weapon_M16A2", "Exile_Weapon_LeeEnfield", "Exile_Weapon_LeeEnfield", "arifle_CTARS_ghex_F", "arifle_CTARS_hex_F", "arifle_SPAR_02_blk_F", "arifle_MXC_Black_F", "arifle_AK12_GL_F", "arifle_AKM_FL_F", "arifle_CTAR_ghex_F", "arifle_AKM_F", "arifle_AK12_F", "arifle_TRG20_F", "Exile_Weapon_AK47", "Exile_Weapon_CZ550", "arifle_Mk20C_F", "Exile_Weapon_M16A4", "arifle_ARX_blk_F", "Exile_Weapon_M16A2", "arifle_ARX_ghex_F", "Exile_Weapon_SVD", "arifle_SPAR_01_snd_F", "arifle_AKM_F", "arifle_Mk20C_F", "Exile_Weapon_SVDCamo", "arifle_CTAR_hex_F", "Exile_Weapon_LeeEnfield", "Exile_Weapon_LeeEnfield", "arifle_SPAR_03_snd_F", "arifle_SPAR_02_khk_F", "Exile_Weapon_AK74", "arifle_TRG20_F", "arifle_SPAR_02_snd_F", "arifle_Mk20_F", "Exile_Weapon_AK74_GL", "arifle_CTAR_blk_F", "Exile_Weapon_VSSVintorez", "arifle_TRG21_GL_F", "Exile_Weapon_M4", "arifle_AK12_F", "arifle_CTARS_blk_F", "arifle_SDAR_F", "Exile_Weapon_AK107_GL", "Exile_Weapon_DMR", "Exile_Weapon_CZ550", "arifle_MXM_F", "arifle_MX_Black_F", "arifle_MX_GL_khk_F", "arifle_CTAR_hex_F", "arifle_SPAR_01_GL_khk_F", "arifle_CTAR_GL_blk_F", "Exile_Weapon_AK47", "Exile_Weapon_SVDCamo", "arifle_SPAR_03_blk_F", "Exile_Weapon_LeeEnfield", "Exile_Weapon_AK107", "Exile_Weapon_AKS_Gold", "arifle_TRG21_F", "Exile_Weapon_LeeEnfield", "arifle_SDAR_F", "arifle_ARX_ghex_F", "arifle_Katiba_F", "arifle_ARX_hex_F", "arifle_MX_F", "Exile_Weapon_AK47", "Exile_Weapon_M16A4", "arifle_MXC_F", "arifle_CTAR_blk_F", "arifle_MX_khk_F", "arifle_MX_F", "arifle_ARX_blk_F", "arifle_MXC_Black_F", "arifle_MX_Black_F", "arifle_MXM_Black_F", "arifle_MX_GL_khk_F", "Exile_Weapon_VSSVintorez", "Exile_Weapon_AK107", "arifle_MXM_khk_F", "arifle_SPAR_01_GL_blk_F", "Exile_Weapon_M16A4", "Exile_Weapon_LeeEnfield", "arifle_ARX_hex_F", "Exile_Weapon_LeeEnfield", "arifle_MX_khk_F", "arifle_SPAR_01_GL_snd_F", "arifle_AK12_GL_F", "arifle_MXM_Black_F", "arifle_CTARS_blk_F", "arifle_Mk20_GL_F", "arifle_MXM_khk_F", "Exile_Weapon_VSSVintorez", "arifle_AKS_F", "arifle_SPAR_02_khk_F", "arifle_MXC_F", "arifle_MX_GL_Black_F", "arifle_SPAR_01_GL_snd_F", "arifle_MXC_khk_F", "arifle_MX_khk_F", "arifle_SPAR_03_snd_F", "arifle_MXC_khk_F", "arifle_CTAR_ghex_F", "arifle_MXC_khk_F", "Exile_Weapon_CZ550", "arifle_SPAR_01_blk_F", "arifle_SPAR_03_khk_F", "Exile_Weapon_M4", "arifle_AKM_FL_F", "arifle_SPAR_01_khk_F", "Exile_Weapon_SVDCamo", "arifle_SPAR_02_blk_F", "Exile_Weapon_AK74", "arifle_TRG21_F", "Exile_Weapon_AKS_Gold", "arifle_CTARS_ghex_F", "arifle_AKS_F", "arifle_CTARS_hex_F", "arifle_Katiba_GL_F", "arifle_SPAR_01_khk_F", "arifle_SPAR_03_blk_F", "arifle_Katiba_F", "Exile_Weapon_SVD", "arifle_AK12_F"};

        /*
            Percental Item Spawn Chances of RifleAmmo:

            20Rnd_556x45_UW_mag                    = 2.20%
            30Rnd_556x45_Stanag                    = 2.20%
            30Rnd_556x45_Stanag_green              = 2.20%
            30Rnd_556x45_Stanag_red                = 2.20%
            30Rnd_556x45_Stanag_Tracer_Green       = 2.20%
            30Rnd_556x45_Stanag_Tracer_Red         = 2.20%
            30Rnd_556x45_Stanag_Tracer_Yellow      = 2.20%
            30Rnd_65x39_caseless_green             = 2.20%
            30Rnd_65x39_caseless_green_mag_Tracer  = 2.20%
            30Rnd_65x39_caseless_mag               = 2.20%
            30Rnd_65x39_caseless_mag_Tracer        = 2.20%
            Exile_Magazine_10Rnd_303               = 10.99%
            Exile_Magazine_30Rnd_762x39_AK         = 2.20%
            Exile_Magazine_30Rnd_545x39_AK         = 2.20%
            Exile_Magazine_30Rnd_545x39_AK_Green   = 2.20%
            Exile_Magazine_30Rnd_545x39_AK_Red     = 2.20%
            Exile_Magazine_30Rnd_545x39_AK_White   = 2.20%
            Exile_Magazine_30Rnd_545x39_AK_Yellow  = 2.20%
            Exile_Magazine_20Rnd_762x51_DMR        = 1.10%
            Exile_Magazine_20Rnd_762x51_DMR_Yellow = 1.10%
            Exile_Magazine_20Rnd_762x51_DMR_Red    = 1.10%
            Exile_Magazine_20Rnd_762x51_DMR_Green  = 1.10%
            Exile_Magazine_20Rnd_762x51_DMR_White  = 1.10%
            Exile_Magazine_5Rnd_22LR               = 2.20%
            Exile_Magazine_10Rnd_762x54            = 2.20%
            Exile_Magazine_10Rnd_9x39              = 2.20%
            Exile_Magazine_20Rnd_9x39              = 2.20%
            30Rnd_762x39_Mag_F                     = 2.20%
            30Rnd_762x39_Mag_Green_F               = 2.20%
            30Rnd_762x39_Mag_Tracer_F              = 2.20%
            30Rnd_762x39_Mag_Tracer_Green_F        = 2.20%
            30Rnd_762x39_AK47_M                    = 2.20%
            30Rnd_545x39_Mag_F                     = 2.20%
            30Rnd_545x39_Mag_Green_F               = 2.20%
            30Rnd_545x39_Mag_Tracer_F              = 2.20%
            30Rnd_545x39_Mag_Tracer_Green_F        = 2.20%
            10Rnd_50BW_Mag_F                       = 2.20%
            30Rnd_580x42_Mag_F                     = 2.20%
            30Rnd_580x42_Mag_Tracer_F              = 2.20%
            100Rnd_580x42_Mag_F                    = 2.20%
            100Rnd_580x42_Mag_Tracer_F             = 2.20%
            150Rnd_556x45_Drum_Mag_F               = 2.20%
            150Rnd_556x45_Drum_Mag_Tracer_F        = 2.20%
            20Rnd_762x51_Mag                       = 2.20%
        */
        RifleAmmo[] = {"Exile_Magazine_30Rnd_545x39_AK_White", "Exile_Magazine_30Rnd_762x39_AK", "30Rnd_580x42_Mag_F", "Exile_Magazine_30Rnd_545x39_AK_Red", "100Rnd_580x42_Mag_Tracer_F", "Exile_Magazine_20Rnd_9x39", "Exile_Magazine_20Rnd_762x51_DMR", "20Rnd_556x45_UW_mag", "30Rnd_65x39_caseless_mag", "30Rnd_762x39_Mag_Tracer_Green_F", "30Rnd_545x39_Mag_Tracer_Green_F", "30Rnd_65x39_caseless_mag", "20Rnd_762x51_Mag", "100Rnd_580x42_Mag_F", "30Rnd_580x42_Mag_Tracer_F", "30Rnd_65x39_caseless_green", "Exile_Magazine_10Rnd_762x54", "20Rnd_556x45_UW_mag", "30Rnd_556x45_Stanag_Tracer_Green", "Exile_Magazine_30Rnd_545x39_AK_Green", "30Rnd_545x39_Mag_Green_F", "Exile_Magazine_10Rnd_303", "30Rnd_762x39_Mag_F", "Exile_Magazine_5Rnd_22LR", "30Rnd_556x45_Stanag_Tracer_Green", "Exile_Magazine_30Rnd_545x39_AK_White", "30Rnd_65x39_caseless_mag_Tracer", "30Rnd_545x39_Mag_Tracer_Green_F", "Exile_Magazine_30Rnd_545x39_AK_Yellow", "150Rnd_556x45_Drum_Mag_Tracer_F", "Exile_Magazine_30Rnd_545x39_AK", "30Rnd_580x42_Mag_Tracer_F", "Exile_Magazine_10Rnd_303", "30Rnd_556x45_Stanag_red", "Exile_Magazine_10Rnd_303", "30Rnd_556x45_Stanag_red", "30Rnd_762x39_Mag_Tracer_F", "Exile_Magazine_20Rnd_762x51_DMR_Yellow", "30Rnd_762x39_Mag_F", "30Rnd_762x39_AK47_M", "Exile_Magazine_10Rnd_303", "150Rnd_556x45_Drum_Mag_F", "10Rnd_50BW_Mag_F", "Exile_Magazine_10Rnd_303", "30Rnd_556x45_Stanag_green", "30Rnd_580x42_Mag_F", "30Rnd_762x39_AK47_M", "30Rnd_545x39_Mag_F", "Exile_Magazine_30Rnd_545x39_AK_Green", "100Rnd_580x42_Mag_F", "Exile_Magazine_30Rnd_545x39_AK_Yellow", "Exile_Magazine_10Rnd_303", "30Rnd_762x39_Mag_Green_F", "30Rnd_762x39_Mag_Tracer_Green_F", "100Rnd_580x42_Mag_Tracer_F", "30Rnd_556x45_Stanag", "20Rnd_762x51_Mag", "150Rnd_556x45_Drum_Mag_F", "Exile_Magazine_20Rnd_762x51_DMR_White", "Exile_Magazine_20Rnd_9x39", "30Rnd_545x39_Mag_Tracer_F", "Exile_Magazine_10Rnd_303", "Exile_Magazine_10Rnd_303", "30Rnd_762x39_Mag_Green_F", "30Rnd_545x39_Mag_Green_F", "Exile_Magazine_30Rnd_545x39_AK_Red", "30Rnd_65x39_caseless_green", "30Rnd_556x45_Stanag_Tracer_Red", "30Rnd_545x39_Mag_F", "Exile_Magazine_10Rnd_9x39", "30Rnd_762x39_Mag_Tracer_F", "30Rnd_65x39_caseless_mag_Tracer", "Exile_Magazine_10Rnd_762x54", "30Rnd_556x45_Stanag_green", "Exile_Magazine_10Rnd_303", "30Rnd_556x45_Stanag", "Exile_Magazine_10Rnd_303", "10Rnd_50BW_Mag_F", "30Rnd_545x39_Mag_Tracer_F", "30Rnd_65x39_caseless_green_mag_Tracer", "Exile_Magazine_20Rnd_762x51_DMR_Red", "30Rnd_556x45_Stanag_Tracer_Red", "Exile_Magazine_5Rnd_22LR", "Exile_Magazine_20Rnd_762x51_DMR_Green", "Exile_Magazine_30Rnd_545x39_AK", "30Rnd_65x39_caseless_green_mag_Tracer", "30Rnd_556x45_Stanag_Tracer_Yellow", "30Rnd_556x45_Stanag_Tracer_Yellow", "Exile_Magazine_30Rnd_762x39_AK", "Exile_Magazine_10Rnd_9x39", "150Rnd_556x45_Drum_Mag_Tracer_F"};

        /*
            Percental Item Spawn Chances of RifleAttachments:

            muzzle_snds_M            = 3.39%
            muzzle_snds_H            = 3.39%
            muzzle_snds_H_khk_F      = 3.39%
            muzzle_snds_H_snd_F      = 3.39%
            muzzle_snds_58_blk_F     = 3.39%
            muzzle_snds_m_khk_F      = 3.39%
            muzzle_snds_m_snd_F      = 3.39%
            muzzle_snds_58_wdm_F     = 3.39%
            muzzle_snds_65_TI_blk_F  = 3.39%
            muzzle_snds_65_TI_hex_F  = 3.39%
            muzzle_snds_65_TI_ghex_F = 3.39%
            muzzle_snds_H_MG_blk_F   = 3.39%
            muzzle_snds_H_MG_khk_F   = 3.39%
            optic_Arco               = 3.39%
            optic_Arco_blk_F         = 3.39%
            optic_Arco_ghex_F        = 3.39%
            optic_Hamr               = 3.39%
            optic_Hamr_khk_F         = 3.39%
            optic_Holosight          = 3.39%
            optic_Holosight_blk_F    = 3.39%
            optic_Holosight_khk_F    = 3.39%
            acc_flashlight           = 3.39%
            acc_pointer_IR           = 3.39%
            optic_MRCO               = 3.39%
            optic_DMS                = 3.39%
            optic_DMS_ghex_F         = 3.39%
            optic_ERCO_blk_F         = 3.39%
            optic_ERCO_khk_F         = 3.39%
            optic_ERCO_snd_F         = 3.39%
            optic_NVS                = 1.69%
        */
        RifleAttachments[] = {"muzzle_snds_m_snd_F", "muzzle_snds_m_khk_F", "optic_Arco_ghex_F", "optic_DMS_ghex_F", "acc_flashlight", "optic_Arco", "optic_DMS", "muzzle_snds_H", "acc_flashlight", "muzzle_snds_65_TI_blk_F", "optic_NVS", "muzzle_snds_65_TI_hex_F", "muzzle_snds_58_wdm_F", "optic_Hamr", "optic_ERCO_snd_F", "optic_Arco", "muzzle_snds_H_MG_blk_F", "optic_ERCO_snd_F", "acc_pointer_IR", "muzzle_snds_H_MG_khk_F", "muzzle_snds_58_wdm_F", "optic_Holosight_khk_F", "muzzle_snds_H_khk_F", "optic_Holosight", "optic_ERCO_blk_F", "optic_Arco_ghex_F", "optic_Hamr_khk_F", "muzzle_snds_H_khk_F", "muzzle_snds_M", "muzzle_snds_m_khk_F", "muzzle_snds_65_TI_blk_F", "muzzle_snds_M", "optic_MRCO", "optic_DMS_ghex_F", "optic_ERCO_khk_F", "optic_ERCO_blk_F", "muzzle_snds_m_snd_F", "optic_DMS", "optic_Holosight_khk_F", "optic_Arco_blk_F", "muzzle_snds_58_blk_F", "acc_pointer_IR", "optic_ERCO_khk_F", "optic_Holosight_blk_F", "muzzle_snds_58_blk_F", "optic_Holosight", "muzzle_snds_H_snd_F", "muzzle_snds_65_TI_hex_F", "muzzle_snds_H_snd_F", "optic_Hamr", "muzzle_snds_H_MG_blk_F", "optic_Arco_blk_F", "optic_MRCO", "muzzle_snds_65_TI_ghex_F", "muzzle_snds_65_TI_ghex_F", "muzzle_snds_H", "optic_Hamr_khk_F", "optic_Holosight_blk_F", "muzzle_snds_H_MG_khk_F"};

        /*
            Percental Item Spawn Chances of LMG:

            arifle_MX_SW_Black_F = 12.50%
            arifle_MX_SW_F       = 12.50%
            LMG_Mk200_F          = 12.50%
            LMG_Zafir_F          = 12.50%
            Exile_Weapon_RPK     = 12.50%
            Exile_Weapon_PK      = 12.50%
            Exile_Weapon_PKP     = 12.50%
            LMG_03_F             = 12.50%
        */
        LMG[] = {"LMG_Mk200_F", "arifle_MX_SW_F", "Exile_Weapon_PKP", "arifle_MX_SW_Black_F", "Exile_Weapon_PK", "Exile_Weapon_RPK", "LMG_Zafir_F", "LMG_03_F"};

        /*
            Percental Item Spawn Chances of LMGAmmo:

            100Rnd_65x39_caseless_mag             = 7.69%
            100Rnd_65x39_caseless_mag_Tracer      = 11.54%
            150Rnd_762x54_Box                     = 11.54%
            150Rnd_762x54_Box_Tracer              = 3.85%
            130Rnd_338_Mag                        = 19.23%
            150Rnd_93x64_Mag                      = 19.23%
            Exile_Magazine_45Rnd_545x39_RPK_Green = 3.85%
            Exile_Magazine_75Rnd_545x39_RPK_Green = 3.85%
            Exile_Magazine_100Rnd_762x54_PK_Green = 3.85%
            200Rnd_556x45_Box_F                   = 3.85%
            200Rnd_556x45_Box_Red_F               = 3.85%
            200Rnd_556x45_Box_Tracer_F            = 3.85%
            200Rnd_556x45_Box_Tracer_Red_F        = 3.85%
        */
        LMGAmmo[] = {"100Rnd_65x39_caseless_mag_Tracer", "150Rnd_93x64_Mag", "130Rnd_338_Mag", "100Rnd_65x39_caseless_mag", "Exile_Magazine_100Rnd_762x54_PK_Green", "200Rnd_556x45_Box_Tracer_Red_F", "100Rnd_65x39_caseless_mag_Tracer", "130Rnd_338_Mag", "Exile_Magazine_45Rnd_545x39_RPK_Green", "150Rnd_762x54_Box", "150Rnd_762x54_Box", "130Rnd_338_Mag", "Exile_Magazine_75Rnd_545x39_RPK_Green", "150Rnd_93x64_Mag", "150Rnd_762x54_Box_Tracer", "150Rnd_93x64_Mag", "130Rnd_338_Mag", "200Rnd_556x45_Box_Red_F", "130Rnd_338_Mag", "100Rnd_65x39_caseless_mag", "150Rnd_93x64_Mag", "150Rnd_93x64_Mag", "200Rnd_556x45_Box_F", "100Rnd_65x39_caseless_mag_Tracer", "150Rnd_762x54_Box", "200Rnd_556x45_Box_Tracer_F"};

        /*
            Percental Item Spawn Chances of Snipers:

            srifle_DMR_01_F      = 9.09%
            srifle_EBR_F         = 9.09%
            srifle_GM6_F         = 9.09%
            srifle_LRR_F         = 9.09%
            srifle_LRR_tna_F     = 9.09%
            srifle_GM6_ghex_F    = 9.09%
            srifle_DMR_07_blk_F  = 9.09%
            srifle_DMR_07_hex_F  = 9.09%
            srifle_DMR_07_ghex_F = 9.09%
            Exile_Weapon_m107    = 9.09%
            Exile_Weapon_ksvk    = 9.09%
        */
        Snipers[] = {"srifle_LRR_F", "srifle_DMR_07_ghex_F", "srifle_GM6_ghex_F", "srifle_DMR_01_F", "srifle_GM6_F", "srifle_DMR_07_blk_F", "Exile_Weapon_m107", "Exile_Weapon_ksvk", "srifle_LRR_tna_F", "srifle_DMR_07_hex_F", "srifle_EBR_F"};

        /*
            Percental Item Spawn Chances of SniperAmmo:

            Exile_Magazine_5Rnd_127x108_APDS_Bullet_Cam_Mag      = 0.74%
            Exile_Magazine_5Rnd_127x108_APDS_KSVK_Bullet_Cam_Mag = 0.74%
            Exile_Magazine_5Rnd_127x108_KSVK_Bullet_Cam_Mag      = 1.48%
            Exile_Magazine_5Rnd_127x108_Bullet_Cam_Mag           = 1.48%
            Exile_Magazine_10Rnd_127x99_m107_Bullet_Cam_Mag      = 2.22%
            Exile_Magazine_7Rnd_408_Bullet_Cam_Mag               = 2.22%
            Exile_Magazine_10Rnd_338_Bullet_Cam_Mag              = 3.70%
            Exile_Magazine_10Rnd_93x64_DMR_05_Bullet_Cam_Mag     = 3.70%
            Exile_Magazine_5Rnd_127x108_APDS_KSVK                = 5.93%
            5Rnd_127x108_APDS_Mag                                = 5.93%
            5Rnd_127x108_Mag                                     = 7.41%
            Exile_Magazine_10Rnd_127x99_m107                     = 7.41%
            Exile_Magazine_5Rnd_127x108_KSVK                     = 7.41%
            7Rnd_408_Mag                                         = 7.41%
            10Rnd_762x54_Mag                                     = 12.59%
            20Rnd_762x51_Mag                                     = 14.07%
            20Rnd_650x39_Cased_Mag_F                             = 15.56%
        */
        SniperAmmo[] = {"20Rnd_762x51_Mag", "Exile_Magazine_5Rnd_127x108_KSVK_Bullet_Cam_Mag", "20Rnd_650x39_Cased_Mag_F", "20Rnd_762x51_Mag", "Exile_Magazine_7Rnd_408_Bullet_Cam_Mag", "10Rnd_762x54_Mag", "Exile_Magazine_5Rnd_127x108_APDS_KSVK", "10Rnd_762x54_Mag", "5Rnd_127x108_APDS_Mag", "Exile_Magazine_10Rnd_127x99_m107", "Exile_Magazine_5Rnd_127x108_KSVK", "Exile_Magazine_5Rnd_127x108_Bullet_Cam_Mag", "20Rnd_762x51_Mag", "Exile_Magazine_5Rnd_127x108_APDS_KSVK", "10Rnd_762x54_Mag", "7Rnd_408_Mag", "20Rnd_650x39_Cased_Mag_F", "Exile_Magazine_10Rnd_127x99_m107", "Exile_Magazine_10Rnd_127x99_m107", "Exile_Magazine_5Rnd_127x108_APDS_KSVK", "20Rnd_762x51_Mag", "7Rnd_408_Mag", "5Rnd_127x108_APDS_Mag", "20Rnd_650x39_Cased_Mag_F", "7Rnd_408_Mag", "20Rnd_762x51_Mag", "20Rnd_762x51_Mag", "5Rnd_127x108_APDS_Mag", "20Rnd_762x51_Mag", "10Rnd_762x54_Mag", "10Rnd_762x54_Mag", "Exile_Magazine_5Rnd_127x108_APDS_KSVK", "10Rnd_762x54_Mag", "5Rnd_127x108_Mag", "20Rnd_650x39_Cased_Mag_F", "20Rnd_762x51_Mag", "10Rnd_762x54_Mag", "5Rnd_127x108_Mag", "7Rnd_408_Mag", "Exile_Magazine_10Rnd_127x99_m107", "20Rnd_650x39_Cased_Mag_F", "20Rnd_650x39_Cased_Mag_F", "20Rnd_650x39_Cased_Mag_F", "5Rnd_127x108_Mag", "Exile_Magazine_5Rnd_127x108_APDS_KSVK", "Exile_Magazine_10Rnd_93x64_DMR_05_Bullet_Cam_Mag", "20Rnd_650x39_Cased_Mag_F", "Exile_Magazine_10Rnd_127x99_m107_Bullet_Cam_Mag", "5Rnd_127x108_APDS_Mag", "10Rnd_762x54_Mag", "20Rnd_650x39_Cased_Mag_F", "Exile_Magazine_10Rnd_127x99_m107", "Exile_Magazine_5Rnd_127x108_KSVK_Bullet_Cam_Mag", "Exile_Magazine_10Rnd_127x99_m107_Bullet_Cam_Mag", "Exile_Magazine_10Rnd_127x99_m107", "20Rnd_650x39_Cased_Mag_F", "10Rnd_762x54_Mag", "Exile_Magazine_5Rnd_127x108_KSVK", "Exile_Magazine_5Rnd_127x108_KSVK", "20Rnd_650x39_Cased_Mag_F", "Exile_Magazine_10Rnd_338_Bullet_Cam_Mag", "Exile_Magazine_5Rnd_127x108_KSVK", "5Rnd_127x108_APDS_Mag", "20Rnd_650x39_Cased_Mag_F", "Exile_Magazine_5Rnd_127x108_KSVK", "Exile_Magazine_5Rnd_127x108_APDS_KSVK", "Exile_Magazine_10Rnd_127x99_m107", "10Rnd_762x54_Mag", "10Rnd_762x54_Mag", "5Rnd_127x108_Mag", "7Rnd_408_Mag", "20Rnd_762x51_Mag", "7Rnd_408_Mag", "10Rnd_762x54_Mag", "Exile_Magazine_10Rnd_338_Bullet_Cam_Mag", "20Rnd_650x39_Cased_Mag_F", "10Rnd_762x54_Mag", "10Rnd_762x54_Mag", "7Rnd_408_Mag", "Exile_Magazine_5Rnd_127x108_KSVK", "7Rnd_408_Mag", "5Rnd_127x108_Mag", "Exile_Magazine_10Rnd_127x99_m107", "Exile_Magazine_10Rnd_338_Bullet_Cam_Mag", "5Rnd_127x108_Mag", "10Rnd_762x54_Mag", "Exile_Magazine_5Rnd_127x108_APDS_KSVK", "5Rnd_127x108_Mag", "10Rnd_762x54_Mag", "Exile_Magazine_5Rnd_127x108_APDS_Bullet_Cam_Mag", "20Rnd_650x39_Cased_Mag_F", "Exile_Magazine_10Rnd_127x99_m107", "Exile_Magazine_7Rnd_408_Bullet_Cam_Mag", "20Rnd_650x39_Cased_Mag_F", "20Rnd_762x51_Mag", "Exile_Magazine_5Rnd_127x108_KSVK", "20Rnd_762x51_Mag", "Exile_Magazine_10Rnd_127x99_m107_Bullet_Cam_Mag", "5Rnd_127x108_Mag", "Exile_Magazine_10Rnd_127x99_m107", "Exile_Magazine_10Rnd_93x64_DMR_05_Bullet_Cam_Mag", "20Rnd_762x51_Mag", "20Rnd_650x39_Cased_Mag_F", "5Rnd_127x108_APDS_Mag", "5Rnd_127x108_Mag", "20Rnd_762x51_Mag", "20Rnd_762x51_Mag", "5Rnd_127x108_APDS_Mag", "Exile_Magazine_5Rnd_127x108_KSVK", "20Rnd_762x51_Mag", "Exile_Magazine_5Rnd_127x108_KSVK", "7Rnd_408_Mag", "Exile_Magazine_10Rnd_93x64_DMR_05_Bullet_Cam_Mag", "Exile_Magazine_5Rnd_127x108_Bullet_Cam_Mag", "10Rnd_762x54_Mag", "Exile_Magazine_5Rnd_127x108_APDS_KSVK_Bullet_Cam_Mag", "Exile_Magazine_5Rnd_127x108_KSVK", "Exile_Magazine_5Rnd_127x108_APDS_KSVK", "7Rnd_408_Mag", "5Rnd_127x108_APDS_Mag", "20Rnd_650x39_Cased_Mag_F", "20Rnd_650x39_Cased_Mag_F", "20Rnd_762x51_Mag", "Exile_Magazine_10Rnd_93x64_DMR_05_Bullet_Cam_Mag", "20Rnd_650x39_Cased_Mag_F", "5Rnd_127x108_Mag", "20Rnd_650x39_Cased_Mag_F", "20Rnd_650x39_Cased_Mag_F", "20Rnd_762x51_Mag", "20Rnd_762x51_Mag", "Exile_Magazine_7Rnd_408_Bullet_Cam_Mag", "Exile_Magazine_10Rnd_93x64_DMR_05_Bullet_Cam_Mag", "Exile_Magazine_10Rnd_338_Bullet_Cam_Mag", "Exile_Magazine_10Rnd_338_Bullet_Cam_Mag", "20Rnd_762x51_Mag"};

        /*
            Percental Item Spawn Chances of SniperAttachments:

            muzzle_snds_B_khk_F = 11.11%
            muzzle_snds_B_snd_F = 11.11%
            muzzle_snds_B       = 11.11%
            optic_LRPS          = 11.11%
            optic_LRPS_ghex_F   = 11.11%
            optic_LRPS_tna_F    = 11.11%
            optic_SOS           = 11.11%
            optic_SOS_khk_F     = 11.11%
            optic_DMS           = 11.11%
        */
        SniperAttachments[] = {"optic_DMS", "muzzle_snds_B", "optic_SOS_khk_F", "optic_SOS", "optic_LRPS_ghex_F", "muzzle_snds_B_snd_F", "optic_LRPS", "optic_LRPS_tna_F", "muzzle_snds_B_khk_F"};

        /*
            Percental Item Spawn Chances of DLCRifles:

            srifle_DMR_03_F          = 4.05%
            srifle_DMR_03_khaki_F    = 4.05%
            srifle_DMR_03_tan_F      = 4.05%
            srifle_DMR_03_woodland_F = 4.05%
            srifle_DMR_06_camo_F     = 4.05%
            srifle_DMR_06_olive_F    = 4.05%
            srifle_DMR_02_camo_F     = 8.11%
            srifle_DMR_02_F          = 8.11%
            srifle_DMR_02_sniper_F   = 8.11%
            srifle_DMR_04_F          = 9.46%
            srifle_DMR_04_Tan_F      = 9.46%
            srifle_DMR_05_blk_F      = 10.81%
            srifle_DMR_05_hex_F      = 10.81%
            srifle_DMR_05_tan_F      = 10.81%
        */
        DLCRifles[] = {"srifle_DMR_04_Tan_F", "srifle_DMR_05_tan_F", "srifle_DMR_05_tan_F", "srifle_DMR_06_camo_F", "srifle_DMR_05_tan_F", "srifle_DMR_04_F", "srifle_DMR_04_Tan_F", "srifle_DMR_02_camo_F", "srifle_DMR_02_camo_F", "srifle_DMR_04_Tan_F", "srifle_DMR_03_khaki_F", "srifle_DMR_04_F", "srifle_DMR_03_woodland_F", "srifle_DMR_05_hex_F", "srifle_DMR_05_blk_F", "srifle_DMR_02_camo_F", "srifle_DMR_02_sniper_F", "srifle_DMR_03_woodland_F", "srifle_DMR_03_woodland_F", "srifle_DMR_06_camo_F", "srifle_DMR_03_F", "srifle_DMR_04_Tan_F", "srifle_DMR_05_blk_F", "srifle_DMR_02_sniper_F", "srifle_DMR_03_tan_F", "srifle_DMR_02_sniper_F", "srifle_DMR_02_sniper_F", "srifle_DMR_04_F", "srifle_DMR_03_tan_F", "srifle_DMR_05_hex_F", "srifle_DMR_05_tan_F", "srifle_DMR_04_F", "srifle_DMR_05_hex_F", "srifle_DMR_04_F", "srifle_DMR_05_hex_F", "srifle_DMR_03_F", "srifle_DMR_05_hex_F", "srifle_DMR_02_F", "srifle_DMR_05_blk_F", "srifle_DMR_02_camo_F", "srifle_DMR_04_F", "srifle_DMR_04_Tan_F", "srifle_DMR_05_tan_F", "srifle_DMR_03_tan_F", "srifle_DMR_05_hex_F", "srifle_DMR_02_F", "srifle_DMR_05_tan_F", "srifle_DMR_03_F", "srifle_DMR_02_sniper_F", "srifle_DMR_05_blk_F", "srifle_DMR_05_tan_F", "srifle_DMR_04_F", "srifle_DMR_05_tan_F", "srifle_DMR_06_olive_F", "srifle_DMR_02_sniper_F", "srifle_DMR_05_blk_F", "srifle_DMR_06_camo_F", "srifle_DMR_03_khaki_F", "srifle_DMR_06_olive_F", "srifle_DMR_02_camo_F", "srifle_DMR_03_khaki_F", "srifle_DMR_05_blk_F", "srifle_DMR_04_Tan_F", "srifle_DMR_05_hex_F", "srifle_DMR_02_F", "srifle_DMR_05_blk_F", "srifle_DMR_02_F", "srifle_DMR_06_olive_F", "srifle_DMR_02_F", "srifle_DMR_05_blk_F", "srifle_DMR_02_camo_F", "srifle_DMR_04_Tan_F", "srifle_DMR_02_F", "srifle_DMR_05_hex_F"};

        /*
            Percental Item Spawn Chances of DLCAmmo:

            10Rnd_127x54_Mag       = 20.00%
            20Rnd_762x51_Mag       = 20.00%
            10Rnd_338_Mag          = 30.00%
            10Rnd_93x64_DMR_05_Mag = 30.00%
        */
        DLCAmmo[] = {"10Rnd_93x64_DMR_05_Mag", "10Rnd_338_Mag", "20Rnd_762x51_Mag", "10Rnd_127x54_Mag", "10Rnd_338_Mag", "10Rnd_93x64_DMR_05_Mag", "10Rnd_93x64_DMR_05_Mag", "10Rnd_127x54_Mag", "10Rnd_338_Mag", "20Rnd_762x51_Mag"};

        /*
            Percental Item Spawn Chances of DLCOptics:

            optic_AMS     = 14.29%
            optic_AMS_khk = 14.29%
            optic_AMS_snd = 14.29%
            optic_KHS_blk = 14.29%
            optic_KHS_hex = 14.29%
            optic_KHS_old = 14.29%
            optic_KHS_tan = 14.29%
        */
        DLCOptics[] = {"optic_KHS_blk", "optic_KHS_hex", "optic_KHS_old", "optic_AMS_snd", "optic_AMS", "optic_KHS_tan", "optic_AMS_khk"};

        /*
            Percental Item Spawn Chances of DLCSupressor:

            muzzle_snds_338_black = 16.67%
            muzzle_snds_338_green = 16.67%
            muzzle_snds_338_sand  = 16.67%
            muzzle_snds_93mmg     = 16.67%
            muzzle_snds_93mmg_tan = 16.67%
            muzzle_snds_B         = 16.67%
        */
        DLCSupressor[] = {"muzzle_snds_338_black", "muzzle_snds_B", "muzzle_snds_338_green", "muzzle_snds_93mmg", "muzzle_snds_93mmg_tan", "muzzle_snds_338_sand"};

        /*
            Percental Item Spawn Chances of EpicWeapons:

            MMG_01_hex_F   = 20.00%
            MMG_01_tan_F   = 20.00%
            MMG_02_black_F = 20.00%
            MMG_02_camo_F  = 20.00%
            MMG_02_sand_F  = 20.00%
        */
        EpicWeapons[] = {"MMG_02_camo_F", "MMG_02_black_F", "MMG_01_hex_F", "MMG_01_tan_F", "MMG_02_sand_F"};

        /*
            Percental Item Spawn Chances of Bipods:

            bipod_03_F_oli = 11.11%
            bipod_03_F_blk = 11.11%
            bipod_02_F_tan = 11.11%
            bipod_02_F_hex = 11.11%
            bipod_02_F_blk = 11.11%
            bipod_01_F_snd = 11.11%
            bipod_01_F_mtp = 11.11%
            bipod_01_F_blk = 11.11%
            bipod_01_F_khk = 11.11%
        */
        Bipods[] = {"bipod_03_F_oli", "bipod_02_F_blk", "bipod_01_F_snd", "bipod_01_F_mtp", "bipod_02_F_tan", "bipod_02_F_hex", "bipod_01_F_khk", "bipod_03_F_blk", "bipod_01_F_blk"};

        /*
            Percental Item Spawn Chances of HEGrenades:

            3Rnd_HE_Grenade_shell = 25.00%
            1Rnd_HE_Grenade_shell = 75.00%
        */
        HEGrenades[] = {"3Rnd_HE_Grenade_shell", "1Rnd_HE_Grenade_shell", "1Rnd_HE_Grenade_shell", "1Rnd_HE_Grenade_shell"};

        /*
            Percental Item Spawn Chances of UGLFlares:

            3Rnd_UGL_FlareGreen_F  = 6.25%
            3Rnd_UGL_FlareRed_F    = 6.25%
            3Rnd_UGL_FlareWhite_F  = 6.25%
            3Rnd_UGL_FlareYellow_F = 6.25%
            UGL_FlareGreen_F       = 18.75%
            UGL_FlareRed_F         = 18.75%
            UGL_FlareWhite_F       = 18.75%
            UGL_FlareYellow_F      = 18.75%
        */
        UGLFlares[] = {"3Rnd_UGL_FlareGreen_F", "UGL_FlareYellow_F", "UGL_FlareGreen_F", "UGL_FlareRed_F", "UGL_FlareYellow_F", "3Rnd_UGL_FlareRed_F", "UGL_FlareWhite_F", "UGL_FlareWhite_F", "3Rnd_UGL_FlareWhite_F", "UGL_FlareRed_F", "UGL_FlareWhite_F", "UGL_FlareYellow_F", "3Rnd_UGL_FlareYellow_F", "UGL_FlareRed_F", "UGL_FlareGreen_F", "UGL_FlareGreen_F"};

        /*
            Percental Item Spawn Chances of UGLSmokes:

            3Rnd_Smoke_Grenade_shell       = 3.57%
            3Rnd_SmokeBlue_Grenade_shell   = 3.57%
            3Rnd_SmokeGreen_Grenade_shell  = 3.57%
            3Rnd_SmokeOrange_Grenade_shell = 3.57%
            3Rnd_SmokePurple_Grenade_shell = 3.57%
            3Rnd_SmokeRed_Grenade_shell    = 3.57%
            3Rnd_SmokeYellow_Grenade_shell = 3.57%
            1Rnd_Smoke_Grenade_shell       = 10.71%
            1Rnd_SmokeBlue_Grenade_shell   = 10.71%
            1Rnd_SmokeGreen_Grenade_shell  = 10.71%
            1Rnd_SmokeOrange_Grenade_shell = 10.71%
            1Rnd_SmokePurple_Grenade_shell = 10.71%
            1Rnd_SmokeRed_Grenade_shell    = 10.71%
            1Rnd_SmokeYellow_Grenade_shell = 10.71%
        */
        UGLSmokes[] = {"1Rnd_SmokePurple_Grenade_shell", "1Rnd_SmokeRed_Grenade_shell", "3Rnd_Smoke_Grenade_shell", "1Rnd_SmokeOrange_Grenade_shell", "1Rnd_SmokeYellow_Grenade_shell", "1Rnd_SmokeOrange_Grenade_shell", "1Rnd_SmokeBlue_Grenade_shell", "1Rnd_SmokeGreen_Grenade_shell", "1Rnd_SmokeRed_Grenade_shell", "1Rnd_SmokeGreen_Grenade_shell", "3Rnd_SmokeGreen_Grenade_shell", "1Rnd_Smoke_Grenade_shell", "1Rnd_SmokeYellow_Grenade_shell", "1Rnd_SmokeBlue_Grenade_shell", "1Rnd_Smoke_Grenade_shell", "1Rnd_Smoke_Grenade_shell", "3Rnd_SmokeYellow_Grenade_shell", "1Rnd_SmokeBlue_Grenade_shell", "3Rnd_SmokeOrange_Grenade_shell", "1Rnd_SmokeYellow_Grenade_shell", "1Rnd_SmokePurple_Grenade_shell", "1Rnd_SmokeGreen_Grenade_shell", "1Rnd_SmokePurple_Grenade_shell", "3Rnd_SmokeRed_Grenade_shell", "3Rnd_SmokeBlue_Grenade_shell", "1Rnd_SmokeRed_Grenade_shell", "3Rnd_SmokePurple_Grenade_shell", "1Rnd_SmokeOrange_Grenade_shell"};

        /*
            Percental Item Spawn Chances of HandGrenades:

            HandGrenade = 50.00%
            MiniGrenade = 50.00%
        */
        HandGrenades[] = {"HandGrenade", "MiniGrenade"};

        /*
            Percental Item Spawn Chances of Explosives:

            SatchelCharge_Remote_Mag    = 5.26%
            APERSBoundingMine_Range_Mag = 15.79%
            APERSMine_Range_Mag         = 15.79%
            APERSTripMine_Wire_Mag      = 15.79%
            DemoCharge_Remote_Mag       = 15.79%
            IEDLandSmall_Remote_Mag     = 15.79%
            IEDUrbanSmall_Remote_Mag    = 15.79%
        */
        Explosives[] = {"APERSTripMine_Wire_Mag", "APERSMine_Range_Mag", "APERSTripMine_Wire_Mag", "SatchelCharge_Remote_Mag", "DemoCharge_Remote_Mag", "DemoCharge_Remote_Mag", "IEDUrbanSmall_Remote_Mag", "IEDLandSmall_Remote_Mag", "APERSBoundingMine_Range_Mag", "APERSMine_Range_Mag", "IEDUrbanSmall_Remote_Mag", "APERSBoundingMine_Range_Mag", "DemoCharge_Remote_Mag", "IEDLandSmall_Remote_Mag", "APERSBoundingMine_Range_Mag", "APERSMine_Range_Mag", "IEDUrbanSmall_Remote_Mag", "APERSTripMine_Wire_Mag", "IEDLandSmall_Remote_Mag"};

        /*
            Percental Item Spawn Chances of CivilianItems:

            Exile_Item_MobilePhone = 2.78%
            Binocular              = 11.11%
            ItemGPS                = 11.11%
            ItemRadio              = 16.67%
            ItemWatch              = 16.67%
            ItemMap                = 19.44%
            Exile_Item_Heatpack    = 22.22%
        */
        CivilianItems[] = {"Exile_Item_Heatpack", "Exile_Item_Heatpack", "ItemGPS", "Exile_Item_Heatpack", "ItemMap", "ItemGPS", "ItemMap", "Exile_Item_Heatpack", "ItemRadio", "Exile_Item_Heatpack", "Binocular", "ItemWatch", "ItemGPS", "ItemRadio", "ItemRadio", "Binocular", "ItemMap", "ItemMap", "ItemRadio", "ItemMap", "Binocular", "Exile_Item_Heatpack", "Binocular", "Exile_Item_Heatpack", "ItemWatch", "ItemWatch", "ItemGPS", "ItemWatch", "ItemWatch", "Exile_Item_Heatpack", "ItemRadio", "ItemWatch", "Exile_Item_MobilePhone", "ItemMap", "ItemMap", "ItemRadio"};

        /*
            Percental Item Spawn Chances of CivilianClothing:

            U_NikosAgedBody          = 0.58%
            U_NikosBody              = 0.58%
            U_OrestesBody            = 0.58%
            U_C_Man_casual_1_F       = 2.92%
            U_C_Man_casual_2_F       = 2.92%
            U_C_Man_casual_3_F       = 2.92%
            U_C_Man_casual_4_F       = 2.92%
            U_C_Man_casual_5_F       = 2.92%
            U_C_Man_casual_6_F       = 2.92%
            U_C_man_sport_1_F        = 2.92%
            U_C_man_sport_2_F        = 2.92%
            U_C_man_sport_3_F        = 2.92%
            U_I_C_Soldier_Bandit_1_F = 2.92%
            U_I_C_Soldier_Bandit_2_F = 2.92%
            U_I_C_Soldier_Bandit_3_F = 2.92%
            U_I_C_Soldier_Bandit_4_F = 2.92%
            U_I_C_Soldier_Bandit_5_F = 2.92%
            U_C_Poloshirt_blue       = 4.09%
            U_C_Poloshirt_burgundy   = 4.09%
            U_C_Poloshirt_salmon     = 4.09%
            U_C_Poloshirt_stripped   = 4.09%
            U_C_Poloshirt_tricolour  = 4.09%
            U_C_HunterBody_grn       = 5.26%
            U_C_Journalist           = 5.26%
            U_C_Poor_1               = 5.26%
            U_C_Poor_2               = 5.26%
            U_C_Poor_shorts_1        = 5.26%
            U_C_Scientist            = 5.26%
            U_Rangemaster            = 5.26%
        */
        CivilianClothing[] = {"U_C_Poor_1", "U_C_Poor_1", "U_C_Poloshirt_stripped", "U_C_man_sport_1_F", "U_C_Poor_shorts_1", "U_C_Poor_2", "U_I_C_Soldier_Bandit_2_F", "U_C_Man_casual_3_F", "U_I_C_Soldier_Bandit_1_F", "U_C_Poloshirt_burgundy", "U_Rangemaster", "U_C_Poloshirt_blue", "U_C_Poloshirt_salmon", "U_C_Poloshirt_salmon", "U_C_Scientist", "U_C_Poor_shorts_1", "U_I_C_Soldier_Bandit_2_F", "U_C_Man_casual_4_F", "U_C_Journalist", "U_C_Poloshirt_blue", "U_I_C_Soldier_Bandit_3_F", "U_I_C_Soldier_Bandit_3_F", "U_C_Poor_1", "U_C_Scientist", "U_C_Scientist", "U_C_Man_casual_5_F", "U_C_Man_casual_6_F", "U_Rangemaster", "U_C_man_sport_3_F", "U_C_man_sport_1_F", "U_C_Poor_1", "U_C_Man_casual_5_F", "U_C_Poloshirt_stripped", "U_C_Poor_2", "U_C_Poor_2", "U_C_Scientist", "U_C_Man_casual_4_F", "U_Rangemaster", "U_C_Journalist", "U_I_C_Soldier_Bandit_5_F", "U_C_HunterBody_grn", "U_C_Poloshirt_blue", "U_C_Poloshirt_tricolour", "U_C_HunterBody_grn", "U_C_man_sport_3_F", "U_C_Poloshirt_stripped", "U_C_Journalist", "U_NikosBody", "U_C_Poloshirt_salmon", "U_C_Journalist", "U_I_C_Soldier_Bandit_5_F", "U_C_Man_casual_6_F", "U_C_Poloshirt_salmon", "U_I_C_Soldier_Bandit_3_F", "U_C_Man_casual_1_F", "U_C_Poloshirt_blue", "U_C_Poloshirt_burgundy", "U_C_Man_casual_1_F", "U_C_Poor_2", "U_C_man_sport_2_F", "U_I_C_Soldier_Bandit_4_F", "U_C_HunterBody_grn", "U_C_Poloshirt_tricolour", "U_Rangemaster", "U_Rangemaster", "U_C_Poloshirt_stripped", "U_C_Poor_shorts_1", "U_I_C_Soldier_Bandit_4_F", "U_C_Poloshirt_blue", "U_C_Man_casual_6_F", "U_C_Scientist", "U_I_C_Soldier_Bandit_3_F", "U_C_man_sport_1_F", "U_I_C_Soldier_Bandit_5_F", "U_C_Man_casual_6_F", "U_C_Man_casual_1_F", "U_C_Poloshirt_tricolour", "U_C_Poor_1", "U_C_man_sport_1_F", "U_C_Poloshirt_blue", "U_Rangemaster", "U_C_Man_casual_5_F", "U_C_man_sport_2_F", "U_C_Man_casual_2_F", "U_OrestesBody", "U_C_Poloshirt_burgundy", "U_C_Poloshirt_salmon", "U_C_Man_casual_2_F", "U_C_Man_casual_5_F", "U_C_Man_casual_3_F", "U_C_man_sport_3_F", "U_Rangemaster", "U_C_Journalist", "U_C_Scientist", "U_C_Poloshirt_stripped", "U_C_Poor_2", "U_C_Scientist", "U_C_Poor_1", "U_C_Poloshirt_blue", "U_C_Poloshirt_burgundy", "U_C_Poloshirt_salmon", "U_C_Journalist", "U_C_HunterBody_grn", "U_C_HunterBody_grn", "U_C_Poor_shorts_1", "U_C_Poloshirt_salmon", "U_I_C_Soldier_Bandit_2_F", "U_C_Man_casual_4_F", "U_C_Poloshirt_tricolour", "U_C_man_sport_3_F", "U_C_HunterBody_grn", "U_I_C_Soldier_Bandit_4_F", "U_C_man_sport_3_F", "U_C_Poor_1", "U_C_Poor_1", "U_C_Poor_2", "U_C_Poor_shorts_1", "U_I_C_Soldier_Bandit_2_F", "U_C_Man_casual_4_F", "U_C_Poor_1", "U_C_Man_casual_6_F", "U_C_Man_casual_3_F", "U_C_Journalist", "U_C_HunterBody_grn", "U_C_Journalist", "U_C_Man_casual_4_F", "U_C_Poloshirt_burgundy", "U_C_Man_casual_1_F", "U_C_Man_casual_3_F", "U_C_Poor_2", "U_I_C_Soldier_Bandit_4_F", "U_C_HunterBody_grn", "U_C_Poor_2", "U_C_HunterBody_grn", "U_C_Poor_shorts_1", "U_I_C_Soldier_Bandit_1_F", "U_C_Poloshirt_burgundy", "U_C_Poor_shorts_1", "U_C_Poloshirt_burgundy", "U_C_Man_casual_5_F", "U_C_Man_casual_2_F", "U_I_C_Soldier_Bandit_1_F", "U_C_man_sport_2_F", "U_C_man_sport_1_F", "U_C_Man_casual_3_F", "U_Rangemaster", "U_I_C_Soldier_Bandit_5_F", "U_C_man_sport_2_F", "U_C_Man_casual_2_F", "U_NikosAgedBody", "U_C_Poloshirt_tricolour", "U_I_C_Soldier_Bandit_4_F", "U_C_Scientist", "U_I_C_Soldier_Bandit_2_F", "U_C_Poloshirt_tricolour", "U_I_C_Soldier_Bandit_1_F", "U_I_C_Soldier_Bandit_3_F", "U_C_Poor_shorts_1", "U_C_Man_casual_1_F", "U_C_Scientist", "U_Rangemaster", "U_C_Poloshirt_stripped", "U_C_Poloshirt_stripped", "U_C_man_sport_2_F", "U_C_Poloshirt_tricolour", "U_I_C_Soldier_Bandit_5_F", "U_C_Man_casual_2_F", "U_C_Poor_shorts_1", "U_C_Journalist", "U_C_Poor_2", "U_I_C_Soldier_Bandit_1_F"};

        /*
            Percental Item Spawn Chances of CivilianBackpacks:

            B_Kitbag_cbr        = 6.67%
            B_Kitbag_mcamo      = 6.67%
            B_Kitbag_sgg        = 6.67%
            B_AssaultPack_blk   = 6.67%
            B_AssaultPack_cbr   = 6.67%
            B_AssaultPack_dgtl  = 6.67%
            B_AssaultPack_khk   = 6.67%
            B_AssaultPack_mcamo = 6.67%
            B_AssaultPack_rgr   = 6.67%
            B_AssaultPack_sgg   = 6.67%
            B_AssaultPack_tna_F = 6.67%
            B_HuntingBackpack   = 6.67%
            B_OutdoorPack_blu   = 6.67%
            B_OutdoorPack_tan   = 6.67%
            B_OutdoorPack_blk   = 6.67%
        */
        CivilianBackpacks[] = {"B_AssaultPack_sgg", "B_Kitbag_mcamo", "B_AssaultPack_dgtl", "B_OutdoorPack_blk", "B_AssaultPack_blk", "B_AssaultPack_mcamo", "B_OutdoorPack_tan", "B_Kitbag_sgg", "B_AssaultPack_khk", "B_HuntingBackpack", "B_Kitbag_cbr", "B_AssaultPack_cbr", "B_OutdoorPack_blu", "B_AssaultPack_tna_F", "B_AssaultPack_rgr"};

        /*
            Percental Item Spawn Chances of CivilianVests:

            V_Press_F            = 25.00%
            V_TacVest_blk_POLICE = 25.00%
            V_Rangemaster_belt   = 50.00%
        */
        CivilianVests[] = {"V_TacVest_blk_POLICE", "V_Rangemaster_belt", "V_Press_F", "V_Rangemaster_belt"};

        /*
            Percental Item Spawn Chances of CivilianHeadgear:

            H_Bandanna_surfer  = 5.56%
            H_Beret_blk_POLICE = 5.56%
            H_Cap_blk          = 5.56%
            H_Cap_blk_Raven    = 5.56%
            H_Cap_blu          = 5.56%
            H_Cap_grn          = 5.56%
            H_Cap_headphones   = 5.56%
            H_Cap_oli          = 5.56%
            H_Cap_press        = 5.56%
            H_Cap_red          = 5.56%
            H_Cap_tan          = 5.56%
            H_Hat_blue         = 5.56%
            H_Hat_brown        = 5.56%
            H_Hat_checker      = 5.56%
            H_Hat_grey         = 5.56%
            H_Hat_tan          = 5.56%
            H_StrawHat         = 5.56%
            H_StrawHat_dark    = 5.56%
        */
        CivilianHeadgear[] = {"H_Beret_blk_POLICE", "H_Cap_blu", "H_Cap_grn", "H_Hat_tan", "H_Cap_blk_Raven", "H_Cap_blk", "H_Hat_brown", "H_Cap_red", "H_StrawHat_dark", "H_Cap_press", "H_Cap_oli", "H_Cap_headphones", "H_Hat_grey", "H_StrawHat", "H_Cap_tan", "H_Bandanna_surfer", "H_Hat_checker", "H_Hat_blue"};

        /*
            Percental Item Spawn Chances of GuerillaItems:

            Rangefinder        = 6.25%
            ItemCompass        = 62.50%
            NVGoggles          = 6.25%
            NVGoggles_tna_F    = 6.25%
            O_NVGoggles_ghex_F = 6.25%
            O_NVGoggles_hex_F  = 6.25%
            O_NVGoggles_urb_F  = 6.25%
        */
        GuerillaItems[] = {"ItemCompass", "ItemCompass", "ItemCompass", "ItemCompass", "NVGoggles", "O_NVGoggles_urb_F", "ItemCompass", "O_NVGoggles_hex_F", "Rangefinder", "ItemCompass", "NVGoggles_tna_F", "ItemCompass", "ItemCompass", "ItemCompass", "ItemCompass", "O_NVGoggles_ghex_F"};

        /*
            Percental Item Spawn Chances of GuerillaClothing:

            U_I_G_resistanceLeader_F = 1.75%
            U_I_C_Soldier_Camo_F     = 5.26%
            U_I_C_Soldier_Para_1_F   = 5.26%
            U_I_C_Soldier_Para_2_F   = 5.26%
            U_I_C_Soldier_Para_3_F   = 5.26%
            U_I_C_Soldier_Para_4_F   = 5.26%
            U_I_C_Soldier_Para_5_F   = 5.26%
            U_IG_leader              = 7.02%
            U_IG_Guerilla3_1         = 8.77%
            U_IG_Guerilla3_2         = 8.77%
            U_IG_Guerilla1_1         = 10.53%
            U_IG_Guerilla2_1         = 10.53%
            U_IG_Guerilla2_2         = 10.53%
            U_IG_Guerilla2_3         = 10.53%
        */
        GuerillaClothing[] = {"U_IG_Guerilla3_2", "U_I_C_Soldier_Para_4_F", "U_IG_Guerilla1_1", "U_I_C_Soldier_Camo_F", "U_I_C_Soldier_Camo_F", "U_I_C_Soldier_Para_4_F", "U_I_C_Soldier_Para_1_F", "U_IG_Guerilla2_2", "U_IG_Guerilla2_2", "U_IG_Guerilla2_3", "U_IG_Guerilla2_1", "U_I_C_Soldier_Para_3_F", "U_IG_Guerilla2_1", "U_I_C_Soldier_Para_3_F", "U_IG_Guerilla1_1", "U_I_C_Soldier_Camo_F", "U_IG_Guerilla3_1", "U_IG_Guerilla3_1", "U_IG_Guerilla1_1", "U_IG_Guerilla2_3", "U_I_C_Soldier_Para_1_F", "U_IG_Guerilla3_1", "U_I_C_Soldier_Para_1_F", "U_IG_Guerilla1_1", "U_IG_Guerilla2_1", "U_IG_Guerilla2_1", "U_IG_Guerilla2_3", "U_I_G_resistanceLeader_F", "U_IG_Guerilla2_1", "U_I_C_Soldier_Para_5_F", "U_IG_leader", "U_I_C_Soldier_Para_2_F", "U_I_C_Soldier_Para_2_F", "U_IG_Guerilla3_1", "U_IG_leader", "U_IG_leader", "U_IG_Guerilla2_1", "U_IG_Guerilla2_2", "U_IG_Guerilla3_1", "U_I_C_Soldier_Para_2_F", "U_IG_Guerilla2_2", "U_IG_Guerilla2_2", "U_IG_Guerilla3_2", "U_I_C_Soldier_Para_5_F", "U_IG_Guerilla1_1", "U_IG_Guerilla2_3", "U_IG_Guerilla2_3", "U_IG_Guerilla3_2", "U_I_C_Soldier_Para_5_F", "U_IG_Guerilla2_2", "U_IG_Guerilla2_3", "U_I_C_Soldier_Para_3_F", "U_IG_Guerilla3_2", "U_I_C_Soldier_Para_4_F", "U_IG_Guerilla3_2", "U_IG_leader", "U_IG_Guerilla1_1"};

        /*
            Percental Item Spawn Chances of GuerillaBackpacks:

            B_Bergen_blk               = 1.82%
            B_Bergen_mcamo             = 1.82%
            B_Bergen_rgr               = 1.82%
            B_Bergen_sgg               = 1.82%
            B_FieldPack_ghex_F         = 1.82%
            B_ViperHarness_base_F      = 3.64%
            B_ViperHarness_blk_F       = 3.64%
            B_ViperHarness_ghex_F      = 3.64%
            B_ViperHarness_hex_F       = 3.64%
            B_ViperHarness_khk_F       = 3.64%
            B_ViperHarness_oli_F       = 3.64%
            B_ViperLightHarness_base_F = 5.45%
            B_ViperLightHarness_blk_F  = 5.45%
            B_ViperLightHarness_ghex_F = 5.45%
            B_ViperLightHarness_hex_F  = 5.45%
            B_ViperLightHarness_khk_F  = 5.45%
            B_ViperLightHarness_oli_F  = 5.45%
            B_FieldPack_blk            = 9.09%
            B_FieldPack_cbr            = 9.09%
            B_FieldPack_ocamo          = 9.09%
            B_FieldPack_oucamo         = 9.09%
        */
        GuerillaBackpacks[] = {"B_ViperLightHarness_oli_F", "B_ViperLightHarness_ghex_F", "B_FieldPack_ocamo", "B_Bergen_rgr", "B_ViperLightHarness_blk_F", "B_FieldPack_cbr", "B_FieldPack_ocamo", "B_ViperHarness_blk_F", "B_ViperHarness_oli_F", "B_ViperLightHarness_khk_F", "B_ViperLightHarness_khk_F", "B_Bergen_mcamo", "B_ViperHarness_hex_F", "B_FieldPack_blk", "B_FieldPack_blk", "B_ViperLightHarness_oli_F", "B_FieldPack_oucamo", "B_ViperLightHarness_oli_F", "B_FieldPack_oucamo", "B_ViperLightHarness_ghex_F", "B_FieldPack_oucamo", "B_ViperLightHarness_hex_F", "B_FieldPack_ocamo", "B_FieldPack_cbr", "B_ViperHarness_blk_F", "B_FieldPack_blk", "B_ViperLightHarness_hex_F", "B_ViperHarness_base_F", "B_ViperLightHarness_ghex_F", "B_FieldPack_ocamo", "B_ViperHarness_hex_F", "B_ViperHarness_ghex_F", "B_FieldPack_ghex_F", "B_ViperLightHarness_blk_F", "B_ViperHarness_ghex_F", "B_ViperHarness_khk_F", "B_ViperLightHarness_base_F", "B_FieldPack_oucamo", "B_FieldPack_oucamo", "B_FieldPack_blk", "B_ViperLightHarness_base_F", "B_ViperLightHarness_khk_F", "B_ViperHarness_base_F", "B_FieldPack_blk", "B_FieldPack_cbr", "B_ViperLightHarness_blk_F", "B_FieldPack_cbr", "B_ViperHarness_oli_F", "B_ViperLightHarness_base_F", "B_Bergen_blk", "B_ViperLightHarness_hex_F", "B_ViperHarness_khk_F", "B_Bergen_sgg", "B_FieldPack_cbr", "B_FieldPack_ocamo"};

        /*
            Percental Item Spawn Chances of GuerillaVests:

            V_I_G_resistanceLeader_F = 3.23%
            V_BandollierB_blk        = 6.45%
            V_BandollierB_cbr        = 6.45%
            V_BandollierB_khk        = 6.45%
            V_BandollierB_oli        = 6.45%
            V_BandollierB_rgr        = 6.45%
            V_Chestrig_blk           = 6.45%
            V_Chestrig_khk           = 6.45%
            V_Chestrig_oli           = 6.45%
            V_Chestrig_rgr           = 6.45%
            V_HarnessO_brn           = 6.45%
            V_HarnessO_gry           = 6.45%
            V_HarnessOGL_brn         = 6.45%
            V_HarnessOGL_gry         = 6.45%
            V_HarnessOSpec_brn       = 6.45%
            V_HarnessOSpec_gry       = 6.45%
        */
        GuerillaVests[] = {"V_Chestrig_oli", "V_Chestrig_khk", "V_I_G_resistanceLeader_F", "V_Chestrig_rgr", "V_BandollierB_rgr", "V_HarnessOSpec_brn", "V_Chestrig_blk", "V_BandollierB_oli", "V_BandollierB_khk", "V_HarnessO_gry", "V_Chestrig_blk", "V_Chestrig_rgr", "V_BandollierB_khk", "V_HarnessOGL_gry", "V_HarnessOSpec_gry", "V_BandollierB_blk", "V_BandollierB_rgr", "V_Chestrig_oli", "V_HarnessOSpec_brn", "V_BandollierB_oli", "V_BandollierB_blk", "V_HarnessO_gry", "V_HarnessOGL_gry", "V_HarnessOGL_brn", "V_BandollierB_cbr", "V_Chestrig_khk", "V_HarnessOSpec_gry", "V_HarnessO_brn", "V_HarnessO_brn", "V_BandollierB_cbr", "V_HarnessOGL_brn"};

        /*
            Percental Item Spawn Chances of GuerillaHeadgear:

            H_Beret_02                = 0.82%
            H_Beret_blk               = 0.82%
            H_Beret_brn_SF            = 0.82%
            H_Beret_Colonel           = 0.82%
            H_Beret_grn               = 0.82%
            H_Beret_grn_SF            = 0.82%
            H_Beret_ocamo             = 0.82%
            H_Beret_red               = 0.82%
            H_Booniehat_tna_F         = 1.64%
            H_Cap_blk_Syndikat_F      = 1.64%
            H_Cap_grn_Syndikat_F      = 1.64%
            H_Cap_oli_Syndikat_F      = 1.64%
            H_Cap_tan_Syndikat_F      = 1.64%
            H_FakeHeadgear_Syndikat_F = 1.64%
            H_MilCap_gen_F            = 1.64%
            H_MilCap_ghex_F           = 1.64%
            H_MilCap_tna_F            = 1.64%
            H_Shemag_khk              = 1.64%
            H_Shemag_olive            = 1.64%
            H_Shemag_olive_hs         = 1.64%
            H_Shemag_tan              = 1.64%
            H_ShemagOpen_khk          = 1.64%
            H_ShemagOpen_tan          = 1.64%
            H_TurbanO_blk             = 1.64%
            H_Watchcap_camo           = 1.64%
            H_Watchcap_sgg            = 1.64%
            H_Bandanna_camo           = 2.46%
            H_Bandanna_cbr            = 2.46%
            H_Bandanna_gry            = 2.46%
            H_Bandanna_khk            = 2.46%
            H_Bandanna_khk_hs         = 2.46%
            H_Bandanna_mcamo          = 2.46%
            H_Bandanna_sgg            = 2.46%
            H_BandMask_blk            = 2.46%
            H_Cap_brn_SPECOPS         = 2.46%
            H_Cap_khaki_specops_UK    = 2.46%
            H_Cap_tan_specops_US      = 2.46%
            H_Hat_camo                = 2.46%
            H_Watchcap_blk            = 2.46%
            H_Watchcap_khk            = 2.46%
            Exile_Headgear_GasMask    = 3.28%
            H_Booniehat_dgtl          = 3.28%
            H_Booniehat_dirty         = 3.28%
            H_Booniehat_grn           = 3.28%
            H_Booniehat_indp          = 3.28%
            H_Booniehat_khk           = 3.28%
            H_Booniehat_khk_hs        = 3.28%
            H_Booniehat_mcamo         = 3.28%
            H_Booniehat_tan           = 3.28%
        */
        GuerillaHeadgear[] = {"H_Cap_tan_specops_US", "H_BandMask_blk", "H_Booniehat_mcamo", "H_Beret_ocamo", "H_ShemagOpen_tan", "H_Booniehat_mcamo", "H_Cap_tan_Syndikat_F", "H_Bandanna_khk_hs", "H_Booniehat_indp", "H_Cap_khaki_specops_UK", "H_Bandanna_gry", "H_Beret_grn_SF", "Exile_Headgear_GasMask", "H_Booniehat_tan", "H_Booniehat_tan", "H_Bandanna_khk", "H_Cap_grn_Syndikat_F", "H_Cap_oli_Syndikat_F", "H_MilCap_ghex_F", "H_Cap_tan_specops_US", "H_TurbanO_blk", "H_Booniehat_mcamo", "H_Booniehat_grn", "H_Bandanna_mcamo", "H_Beret_red", "H_Cap_brn_SPECOPS", "H_Booniehat_tna_F", "H_Shemag_khk", "H_Booniehat_tna_F", "H_FakeHeadgear_Syndikat_F", "H_Bandanna_sgg", "H_Cap_tan_specops_US", "H_Booniehat_khk_hs", "Exile_Headgear_GasMask", "H_Booniehat_grn", "H_Booniehat_khk_hs", "H_Hat_camo", "H_Bandanna_sgg", "H_Bandanna_cbr", "H_Shemag_olive_hs", "H_Shemag_tan", "H_TurbanO_blk", "H_Bandanna_khk_hs", "H_Cap_tan_Syndikat_F", "H_MilCap_tna_F", "H_Bandanna_cbr", "H_Bandanna_cbr", "H_Booniehat_grn", "H_Booniehat_indp", "H_Hat_camo", "H_Booniehat_indp", "H_Bandanna_camo", "H_Shemag_olive", "H_Booniehat_khk_hs", "H_Booniehat_tan", "H_Watchcap_sgg", "H_Bandanna_camo", "H_Watchcap_blk", "H_Cap_khaki_specops_UK", "H_Cap_khaki_specops_UK", "H_Booniehat_khk", "H_ShemagOpen_khk", "H_Beret_grn", "H_ShemagOpen_khk", "H_Cap_oli_Syndikat_F", "H_Watchcap_blk", "H_Booniehat_dgtl", "H_Bandanna_khk_hs", "H_MilCap_gen_F", "H_Watchcap_khk", "H_BandMask_blk", "H_Shemag_olive_hs", "H_Booniehat_grn", "H_Booniehat_tan", "H_Booniehat_dgtl", "H_ShemagOpen_tan", "H_Booniehat_khk", "H_Cap_blk_Syndikat_F", "H_Bandanna_khk", "H_Cap_brn_SPECOPS", "H_Shemag_khk", "H_Shemag_olive", "H_Booniehat_dirty", "H_Booniehat_dirty", "H_FakeHeadgear_Syndikat_F", "H_Booniehat_mcamo", "H_Booniehat_indp", "H_Cap_brn_SPECOPS", "H_Booniehat_dirty", "H_Watchcap_khk", "H_MilCap_tna_F", "H_Beret_02", "H_Bandanna_gry", "H_Watchcap_camo", "H_BandMask_blk", "H_Bandanna_camo", "H_Watchcap_camo", "H_Shemag_tan", "H_Bandanna_gry", "H_MilCap_ghex_F", "H_Booniehat_khk_hs", "H_Bandanna_khk", "H_Booniehat_dgtl", "H_Watchcap_sgg", "H_Bandanna_sgg", "H_Booniehat_dirty", "H_Bandanna_mcamo", "H_Beret_Colonel", "H_Beret_blk", "H_Booniehat_dgtl", "H_Watchcap_blk", "H_Cap_blk_Syndikat_F", "Exile_Headgear_GasMask", "H_Cap_grn_Syndikat_F", "H_Booniehat_khk", "H_Watchcap_khk", "H_Beret_brn_SF", "H_Bandanna_mcamo", "H_Booniehat_khk", "Exile_Headgear_GasMask", "H_Hat_camo", "H_MilCap_gen_F"};

        /*
            Percental Item Spawn Chances of MilitaryClothing:

            U_B_Wetsuit                   = 1.32%
            U_I_OfficerUniform            = 1.32%
            U_I_Wetsuit                   = 1.32%
            U_O_CombatUniform_ocamo       = 1.32%
            U_O_CombatUniform_oucamo      = 1.32%
            U_O_OfficerUniform_ocamo      = 1.32%
            U_O_SpecopsUniform_blk        = 1.32%
            U_O_SpecopsUniform_ocamo      = 1.32%
            U_O_V_Soldier_Viper_F         = 1.32%
            U_O_V_Soldier_Viper_hex_F     = 1.32%
            U_O_Wetsuit                   = 1.32%
            U_B_SpecopsUniform_sgg        = 1.97%
            U_B_HeliPilotCoveralls        = 2.63%
            U_B_PilotCoveralls            = 2.63%
            U_I_CombatUniform             = 2.63%
            U_I_CombatUniform_shortsleeve = 2.63%
            U_I_CombatUniform_tshirt      = 2.63%
            U_I_HeliPilotCoveralls        = 2.63%
            U_I_pilotCoveralls            = 2.63%
            U_O_PilotCoveralls            = 2.63%
            U_B_CombatUniform_mcam        = 3.29%
            U_B_CombatUniform_mcam_tshirt = 3.29%
            U_B_CombatUniform_mcam_vest   = 3.29%
            U_B_CombatUniform_mcam_worn   = 3.29%
            U_B_CTRG_1                    = 3.29%
            U_B_CTRG_2                    = 3.29%
            U_B_CTRG_3                    = 3.29%
            U_B_CTRG_Soldier_2_F          = 3.29%
            U_B_CTRG_Soldier_3_F          = 3.29%
            U_B_CTRG_Soldier_F            = 3.29%
            U_B_CTRG_Soldier_urb_1_F      = 3.29%
            U_B_CTRG_Soldier_urb_2_F      = 3.29%
            U_B_CTRG_Soldier_urb_3_F      = 3.29%
            U_B_GEN_Commander_F           = 3.29%
            U_B_GEN_Soldier_F             = 3.29%
            U_B_T_Soldier_AR_F            = 3.29%
            U_B_T_Soldier_SL_F            = 3.29%
            U_O_T_Officer_F               = 3.29%
            U_O_T_Soldier_F               = 3.29%
        */
        MilitaryClothing[] = {"U_O_T_Soldier_F", "U_B_CTRG_Soldier_urb_2_F", "U_B_CombatUniform_mcam_vest", "U_B_CTRG_Soldier_2_F", "U_B_CTRG_Soldier_3_F", "U_B_CTRG_Soldier_F", "U_O_PilotCoveralls", "U_O_V_Soldier_Viper_hex_F", "U_B_CombatUniform_mcam", "U_I_CombatUniform_tshirt", "U_B_SpecopsUniform_sgg", "U_I_CombatUniform_tshirt", "U_O_OfficerUniform_ocamo", "U_B_CTRG_3", "U_B_CTRG_Soldier_urb_3_F", "U_B_T_Soldier_SL_F", "U_O_SpecopsUniform_ocamo", "U_I_HeliPilotCoveralls", "U_I_OfficerUniform", "U_B_CombatUniform_mcam_worn", "U_B_CombatUniform_mcam", "U_B_CombatUniform_mcam_worn", "U_B_T_Soldier_SL_F", "U_O_PilotCoveralls", "U_B_CombatUniform_mcam_tshirt", "U_B_GEN_Commander_F", "U_B_CTRG_Soldier_2_F", "U_B_T_Soldier_AR_F", "U_I_pilotCoveralls", "U_B_CTRG_Soldier_3_F", "U_B_CTRG_Soldier_urb_1_F", "U_B_CTRG_2", "U_B_T_Soldier_SL_F", "U_B_CTRG_Soldier_urb_1_F", "U_B_CTRG_Soldier_F", "U_I_OfficerUniform", "U_O_T_Officer_F", "U_I_CombatUniform", "U_O_V_Soldier_Viper_F", "U_O_T_Soldier_F", "U_B_CTRG_Soldier_urb_3_F", "U_I_CombatUniform", "U_O_SpecopsUniform_blk", "U_B_CTRG_3", "U_O_T_Soldier_F", "U_B_CombatUniform_mcam", "U_I_HeliPilotCoveralls", "U_I_CombatUniform_shortsleeve", "U_B_CombatUniform_mcam_vest", "U_B_T_Soldier_SL_F", "U_B_CTRG_2", "U_I_HeliPilotCoveralls", "U_B_Wetsuit", "U_B_CTRG_Soldier_urb_1_F", "U_B_CTRG_2", "U_B_Wetsuit", "U_O_CombatUniform_ocamo", "U_B_GEN_Soldier_F", "U_B_GEN_Commander_F", "U_B_CTRG_2", "U_I_pilotCoveralls", "U_B_CTRG_Soldier_3_F", "U_B_CombatUniform_mcam_vest", "U_B_CTRG_Soldier_3_F", "U_B_CombatUniform_mcam_tshirt", "U_B_T_Soldier_AR_F", "U_O_T_Soldier_F", "U_O_SpecopsUniform_ocamo", "U_B_CTRG_Soldier_2_F", "U_I_CombatUniform_tshirt", "U_O_V_Soldier_Viper_F", "U_B_CTRG_Soldier_urb_1_F", "U_B_GEN_Soldier_F", "U_B_GEN_Commander_F", "U_O_CombatUniform_ocamo", "U_B_GEN_Soldier_F", "U_I_CombatUniform_shortsleeve", "U_I_CombatUniform_tshirt", "U_B_CTRG_Soldier_urb_2_F", "U_B_HeliPilotCoveralls", "U_I_CombatUniform_shortsleeve", "U_O_PilotCoveralls", "U_O_Wetsuit", "U_O_PilotCoveralls", "U_B_CombatUniform_mcam_tshirt", "U_B_CTRG_Soldier_2_F", "U_B_CombatUniform_mcam_vest", "U_O_T_Officer_F", "U_O_SpecopsUniform_blk", "U_B_CTRG_Soldier_F", "U_B_CombatUniform_mcam_tshirt", "U_I_CombatUniform", "U_B_CombatUniform_mcam_vest", "U_B_PilotCoveralls", "U_B_CTRG_1", "U_B_CTRG_Soldier_F", "U_O_T_Soldier_F", "U_B_CTRG_Soldier_urb_2_F", "U_B_PilotCoveralls", "U_O_CombatUniform_oucamo", "U_I_Wetsuit", "U_B_T_Soldier_SL_F", "U_O_T_Officer_F", "U_B_CombatUniform_mcam_tshirt", "U_B_T_Soldier_AR_F", "U_B_CTRG_1", "U_B_HeliPilotCoveralls", "U_B_CTRG_3", "U_B_GEN_Commander_F", "U_O_T_Officer_F", "U_B_CTRG_Soldier_urb_2_F", "U_B_CTRG_Soldier_2_F", "U_B_CTRG_1", "U_B_T_Soldier_AR_F", "U_B_CTRG_Soldier_urb_3_F", "U_B_CTRG_1", "U_O_T_Officer_F", "U_B_CTRG_Soldier_F", "U_I_CombatUniform", "U_B_PilotCoveralls", "U_B_CTRG_Soldier_3_F", "U_B_CTRG_Soldier_urb_2_F", "U_O_OfficerUniform_ocamo", "U_B_HeliPilotCoveralls", "U_B_SpecopsUniform_sgg", "U_B_CTRG_2", "U_B_CTRG_1", "U_O_Wetsuit", "U_B_GEN_Commander_F", "U_I_CombatUniform_shortsleeve", "U_B_CTRG_Soldier_urb_3_F", "U_B_HeliPilotCoveralls", "U_B_T_Soldier_AR_F", "U_I_pilotCoveralls", "U_B_CTRG_Soldier_urb_1_F", "U_I_pilotCoveralls", "U_I_HeliPilotCoveralls", "U_B_CombatUniform_mcam_worn", "U_B_CombatUniform_mcam_worn", "U_O_CombatUniform_oucamo", "U_B_CTRG_3", "U_B_CTRG_3", "U_B_CombatUniform_mcam", "U_B_PilotCoveralls", "U_B_GEN_Soldier_F", "U_B_GEN_Soldier_F", "U_I_Wetsuit", "U_B_CombatUniform_mcam", "U_B_CombatUniform_mcam_worn", "U_B_CTRG_Soldier_urb_3_F", "U_B_SpecopsUniform_sgg", "U_O_V_Soldier_Viper_hex_F"};

        /*
            Percental Item Spawn Chances of MilitaryBackpacks:

            B_Bergen_Base_F   = 5.26%
            B_Bergen_dgtl_F   = 5.26%
            B_Bergen_hex_F    = 5.26%
            B_Bergen_mcamo_F  = 5.26%
            B_Bergen_tna_F    = 5.26%
            B_Carryall_mcamo  = 10.53%
            B_Carryall_ocamo  = 10.53%
            B_Carryall_oucamo = 10.53%
            B_Carryall_khk    = 10.53%
            B_Carryall_oli    = 10.53%
            B_Carryall_cbr    = 10.53%
            B_Carryall_ghex_F = 10.53%
        */
        MilitaryBackpacks[] = {"B_Carryall_khk", "B_Carryall_ocamo", "B_Carryall_khk", "B_Carryall_ghex_F", "B_Carryall_mcamo", "B_Bergen_tna_F", "B_Bergen_hex_F", "B_Carryall_ghex_F", "B_Bergen_Base_F", "B_Carryall_cbr", "B_Carryall_oucamo", "B_Carryall_oli", "B_Carryall_oli", "B_Carryall_oucamo", "B_Carryall_mcamo", "B_Carryall_cbr", "B_Bergen_mcamo_F", "B_Carryall_ocamo", "B_Bergen_dgtl_F"};

        /*
            Percental Item Spawn Chances of MilitaryVests:

            V_PlateCarrierH_CTRG    = 5.00%
            V_PlateCarrierL_CTRG    = 5.00%
            V_PlateCarrier1_blk     = 10.00%
            V_PlateCarrier1_rgr     = 10.00%
            V_PlateCarrier2_rgr     = 10.00%
            V_PlateCarrier3_rgr     = 10.00%
            V_PlateCarrierGL_rgr    = 10.00%
            V_PlateCarrierIA1_dgtl  = 10.00%
            V_PlateCarrierIA2_dgtl  = 10.00%
            V_PlateCarrierIAGL_dgtl = 10.00%
            V_PlateCarrierSpec_rgr  = 10.00%
        */
        MilitaryVests[] = {"V_PlateCarrierIA1_dgtl", "V_PlateCarrier3_rgr", "V_PlateCarrierSpec_rgr", "V_PlateCarrier1_rgr", "V_PlateCarrier3_rgr", "V_PlateCarrierIAGL_dgtl", "V_PlateCarrier2_rgr", "V_PlateCarrier2_rgr", "V_PlateCarrierIA2_dgtl", "V_PlateCarrierGL_rgr", "V_PlateCarrier1_blk", "V_PlateCarrierL_CTRG", "V_PlateCarrier1_blk", "V_PlateCarrierGL_rgr", "V_PlateCarrier1_rgr", "V_PlateCarrierSpec_rgr", "V_PlateCarrierIAGL_dgtl", "V_PlateCarrierIA2_dgtl", "V_PlateCarrierIA1_dgtl", "V_PlateCarrierH_CTRG"};

        /*
            Percental Item Spawn Chances of MilitaryHeadgear:

            H_CrewHelmetHeli_B        = 0.81%
            H_CrewHelmetHeli_I        = 0.81%
            H_CrewHelmetHeli_O        = 0.81%
            H_HelmetB_camo            = 0.81%
            H_HelmetCrew_B            = 0.81%
            H_HelmetCrew_I            = 0.81%
            H_HelmetCrew_O            = 0.81%
            H_HelmetLeaderO_ocamo     = 0.81%
            H_HelmetLeaderO_oucamo    = 0.81%
            H_HelmetO_ghex_F          = 0.81%
            H_HelmetO_ocamo           = 0.81%
            H_HelmetO_oucamo          = 0.81%
            H_HelmetSpecO_blk         = 0.81%
            H_HelmetSpecO_ocamo       = 0.81%
            H_PilotHelmetFighter_B    = 0.81%
            H_PilotHelmetFighter_I    = 0.81%
            H_PilotHelmetFighter_O    = 0.81%
            H_PilotHelmetHeli_B       = 0.81%
            H_PilotHelmetHeli_I       = 0.81%
            H_PilotHelmetHeli_O       = 0.81%
            H_BandMask_demon          = 1.63%
            H_BandMask_khk            = 1.63%
            H_BandMask_reaper         = 1.63%
            H_Beret_gen_F             = 1.63%
            H_Helmet_Skate            = 1.63%
            H_HelmetB_black           = 1.63%
            H_HelmetB_desert          = 1.63%
            H_HelmetB_Enh_tna_F       = 1.63%
            H_HelmetB_grass           = 1.63%
            H_HelmetB_light_black     = 1.63%
            H_HelmetB_light_desert    = 1.63%
            H_HelmetB_light_grass     = 1.63%
            H_HelmetB_light_sand      = 1.63%
            H_HelmetB_light_snakeskin = 1.63%
            H_HelmetB_Light_tna_F     = 1.63%
            H_HelmetB_sand            = 1.63%
            H_HelmetB_snakeskin       = 1.63%
            H_HelmetB_TI_tna_F        = 1.63%
            H_HelmetB_tna_F           = 1.63%
            H_HelmetCrew_O_ghex_F     = 1.63%
            H_HelmetIA_camo           = 1.63%
            H_HelmetIA_net            = 1.63%
            H_HelmetLeaderO_ghex_F    = 1.63%
            H_HelmetSpecO_ghex_F      = 1.63%
            H_HelmetB                 = 2.44%
            H_HelmetB_light           = 2.44%
            H_HelmetB_paint           = 2.44%
            H_HelmetB_plain_blk       = 2.44%
            H_HelmetIA                = 2.44%
            H_HelmetSpecB             = 2.44%
            H_HelmetSpecB_blk         = 2.44%
            H_HelmetSpecB_paint1      = 2.44%
            H_HelmetSpecB_paint2      = 2.44%
            Exile_Headgear_GasMask    = 3.25%
            H_MilCap_blue             = 3.25%
            H_MilCap_dgtl             = 3.25%
            H_MilCap_mcamo            = 3.25%
            H_MilCap_ocamo            = 3.25%
            H_MilCap_oucamo           = 3.25%
            H_MilCap_rucamo           = 3.25%
        */
        MilitaryHeadgear[] = {"H_HelmetSpecO_blk", "H_HelmetCrew_O", "H_PilotHelmetFighter_O", "H_CrewHelmetHeli_B", "H_HelmetB_plain_blk", "H_HelmetIA_net", "H_HelmetB_desert", "H_MilCap_mcamo", "Exile_Headgear_GasMask", "Exile_Headgear_GasMask", "H_Beret_gen_F", "H_HelmetIA_camo", "H_BandMask_reaper", "H_HelmetB_black", "H_HelmetB_light_snakeskin", "H_HelmetB_snakeskin", "H_HelmetB_sand", "H_BandMask_khk", "Exile_Headgear_GasMask", "H_HelmetSpecB", "H_MilCap_rucamo", "H_CrewHelmetHeli_I", "H_MilCap_blue", "H_HelmetB_paint", "H_PilotHelmetFighter_I", "H_HelmetLeaderO_ocamo", "H_HelmetB_TI_tna_F", "H_HelmetB_snakeskin", "H_HelmetCrew_I", "H_BandMask_demon", "H_HelmetIA_net", "H_MilCap_oucamo", "H_HelmetIA", "H_HelmetB", "H_HelmetB", "H_HelmetB_light_grass", "H_HelmetB_paint", "H_HelmetB_tna_F", "H_HelmetB_light_grass", "H_MilCap_oucamo", "H_HelmetB_tna_F", "H_HelmetLeaderO_ghex_F", "H_PilotHelmetHeli_B", "H_HelmetO_oucamo", "H_HelmetB_grass", "H_HelmetB_Enh_tna_F", "H_MilCap_mcamo", "H_HelmetB_sand", "H_HelmetB_light_desert", "H_HelmetSpecB", "H_CrewHelmetHeli_O", "H_HelmetSpecB_paint1", "H_MilCap_dgtl", "H_HelmetB_light_black", "H_HelmetB_light", "H_HelmetSpecO_ghex_F", "H_Helmet_Skate", "H_HelmetB_plain_blk", "H_HelmetB_Light_tna_F", "H_MilCap_dgtl", "Exile_Headgear_GasMask", "H_MilCap_blue", "H_HelmetB_light_sand", "H_MilCap_mcamo", "H_HelmetO_ghex_F", "H_MilCap_ocamo", "H_MilCap_rucamo", "H_HelmetCrew_O_ghex_F", "H_HelmetB_light", "H_HelmetB_paint", "H_HelmetSpecB_paint2", "H_MilCap_oucamo", "H_HelmetSpecB_blk", "H_HelmetLeaderO_oucamo", "H_PilotHelmetHeli_O", "H_HelmetCrew_B", "H_HelmetB_light", "H_BandMask_khk", "H_HelmetIA_camo", "H_HelmetSpecB_paint2", "H_HelmetB_light_desert", "H_MilCap_blue", "H_HelmetB_light_snakeskin", "H_HelmetSpecB_blk", "H_HelmetO_ocamo", "H_HelmetIA", "H_HelmetB_plain_blk", "H_MilCap_mcamo", "H_MilCap_ocamo", "H_HelmetB_black", "H_HelmetB_Enh_tna_F", "H_HelmetB_grass", "H_HelmetSpecB_paint1", "H_MilCap_ocamo", "H_BandMask_demon", "H_HelmetB_Light_tna_F", "H_Helmet_Skate", "H_HelmetB_desert", "H_MilCap_oucamo", "H_MilCap_dgtl", "H_MilCap_dgtl", "H_Beret_gen_F", "H_HelmetSpecB_paint1", "H_HelmetB_light_sand", "H_HelmetSpecO_ocamo", "H_MilCap_rucamo", "H_HelmetCrew_O_ghex_F", "H_HelmetIA", "H_HelmetB", "H_HelmetLeaderO_ghex_F", "H_MilCap_ocamo", "H_MilCap_blue", "H_HelmetB_light_black", "H_HelmetSpecB_paint2", "H_BandMask_reaper", "H_MilCap_rucamo", "H_HelmetB_TI_tna_F", "H_HelmetB_camo", "H_HelmetSpecB_blk", "H_HelmetSpecB", "H_PilotHelmetHeli_I", "H_HelmetSpecO_ghex_F", "H_PilotHelmetFighter_B"};

        /*
            Percental Item Spawn Chances of Ghillies:

            U_B_GhillieSuit = 33.33%
            U_O_GhillieSuit = 33.33%
            U_I_GhillieSuit = 33.33%
        */
        Ghillies[] = {"U_B_GhillieSuit", "U_O_GhillieSuit", "U_I_GhillieSuit"};

        /*
            Percental Item Spawn Chances of DLCGhillies:

            U_B_FullGhillie_ard     = 2.94%
            U_B_FullGhillie_lsh     = 2.94%
            U_B_FullGhillie_sard    = 2.94%
            U_O_FullGhillie_ard     = 2.94%
            U_O_FullGhillie_lsh     = 2.94%
            U_O_FullGhillie_sard    = 2.94%
            U_I_FullGhillie_ard     = 2.94%
            U_I_FullGhillie_lsh     = 2.94%
            U_I_FullGhillie_sard    = 2.94%
            U_B_T_Sniper_F          = 14.71%
            U_B_T_Soldier_F         = 14.71%
            U_B_T_FullGhillie_tna_F = 14.71%
            U_O_T_Sniper_F          = 14.71%
            U_O_T_FullGhillie_tna_F = 14.71%
        */
        DLCGhillies[] = {"U_O_FullGhillie_lsh", "U_B_T_FullGhillie_tna_F", "U_B_T_Soldier_F", "U_B_T_FullGhillie_tna_F", "U_O_T_FullGhillie_tna_F", "U_B_FullGhillie_sard", "U_O_T_Sniper_F", "U_B_T_Soldier_F", "U_O_T_Sniper_F", "U_B_T_Soldier_F", "U_O_T_FullGhillie_tna_F", "U_O_T_Sniper_F", "U_B_T_Sniper_F", "U_B_T_FullGhillie_tna_F", "U_B_T_FullGhillie_tna_F", "U_B_FullGhillie_lsh", "U_O_T_FullGhillie_tna_F", "U_B_T_FullGhillie_tna_F", "U_O_T_Sniper_F", "U_O_T_FullGhillie_tna_F", "U_B_T_Soldier_F", "U_I_FullGhillie_lsh", "U_I_FullGhillie_sard", "U_B_T_Sniper_F", "U_O_T_FullGhillie_tna_F", "U_O_FullGhillie_ard", "U_B_T_Sniper_F", "U_B_T_Sniper_F", "U_I_FullGhillie_ard", "U_B_FullGhillie_ard", "U_B_T_Sniper_F", "U_O_T_Sniper_F", "U_B_T_Soldier_F", "U_O_FullGhillie_sard"};

        /*
            Percental Item Spawn Chances of DLCVests:

            V_PlateCarrierGL_blk         = 4.76%
            V_PlateCarrierGL_mtp         = 4.76%
            V_PlateCarrierGL_rgr         = 4.76%
            V_PlateCarrierIAGL_dgtl      = 4.76%
            V_PlateCarrierIAGL_oli       = 4.76%
            V_PlateCarrierSpec_blk       = 4.76%
            V_PlateCarrierSpec_mtp       = 4.76%
            V_PlateCarrierSpec_rgr       = 4.76%
            V_TacChestrig_grn_F          = 4.76%
            V_TacChestrig_oli_F          = 4.76%
            V_TacChestrig_cbr_F          = 4.76%
            V_PlateCarrier1_tna_F        = 4.76%
            V_PlateCarrier2_tna_F        = 4.76%
            V_PlateCarrierSpec_tna_F     = 4.76%
            V_PlateCarrierGL_tna_F       = 4.76%
            V_HarnessO_ghex_F            = 4.76%
            V_HarnessOGL_ghex_F          = 4.76%
            V_BandollierB_ghex_F         = 4.76%
            V_TacVest_gen_F              = 4.76%
            V_PlateCarrier1_rgr_noflag_F = 4.76%
            V_PlateCarrier2_rgr_noflag_F = 4.76%
        */
        DLCVests[] = {"V_TacChestrig_oli_F", "V_PlateCarrierSpec_mtp", "V_PlateCarrierSpec_tna_F", "V_PlateCarrierIAGL_oli", "V_TacChestrig_cbr_F", "V_TacChestrig_grn_F", "V_PlateCarrierGL_blk", "V_HarnessO_ghex_F", "V_PlateCarrier1_tna_F", "V_BandollierB_ghex_F", "V_PlateCarrier2_tna_F", "V_PlateCarrierSpec_blk", "V_PlateCarrier1_rgr_noflag_F", "V_PlateCarrierGL_rgr", "V_HarnessOGL_ghex_F", "V_PlateCarrierGL_mtp", "V_TacVest_gen_F", "V_PlateCarrierIAGL_dgtl", "V_PlateCarrierGL_tna_F", "V_PlateCarrier2_rgr_noflag_F", "V_PlateCarrierSpec_rgr"};

        /*
            Percental Item Spawn Chances of Rebreathers:

            V_RebreatherB  = 33.33%
            V_RebreatherIR = 33.33%
            V_RebreatherIA = 33.33%
        */
        Rebreathers[] = {"V_RebreatherIR", "V_RebreatherIA", "V_RebreatherB"};

        /*
            Percental Item Spawn Chances of MedicalItems:

            Exile_Item_InstaDoc  = 9.09%
            Exile_Item_Bandage   = 18.18%
            Exile_Item_Vishpirin = 36.36%
            Exile_Item_Heatpack  = 36.36%
        */
        MedicalItems[] = {"Exile_Item_Vishpirin", "Exile_Item_Vishpirin", "Exile_Item_Bandage", "Exile_Item_InstaDoc", "Exile_Item_Heatpack", "Exile_Item_Vishpirin", "Exile_Item_Heatpack", "Exile_Item_Vishpirin", "Exile_Item_Heatpack", "Exile_Item_Heatpack", "Exile_Item_Bandage"};

        /*
            Percental Item Spawn Chances of IndustrialItems:

            Exile_Item_ThermalScannerPro    = 0.66%
            Exile_Item_Knife                = 1.32%
            Exile_Item_Cement               = 1.97%
            Exile_Item_FloodLightKit        = 1.97%
            Exile_Item_PortableGeneratorKit = 1.97%
            Exile_Item_CamoTentKit          = 2.63%
            Exile_Item_MetalBoard           = 2.63%
            Exile_Item_Foolbox              = 2.63%
            Exile_Item_Sand                 = 2.63%
            Exile_Item_Grinder              = 3.29%
            Exile_Item_MetalScrews          = 3.29%
            Exile_Melee_SledgeHammer        = 3.29%
            Exile_Item_ExtensionCord        = 5.26%
            Exile_Item_LightBulb            = 5.92%
            Exile_Item_WaterCanisterEmpty   = 6.58%
            Exile_Melee_Shovel              = 6.58%
            Exile_Item_JunkMetal            = 7.24%
            Exile_Item_Handsaw              = 8.55%
            Exile_Item_Pliers               = 8.55%
            Exile_Item_ScrewDriver          = 8.55%
            Exile_Melee_Axe                 = 14.47%
        */
        IndustrialItems[] = {"Exile_Item_MetalScrews", "Exile_Item_Pliers", "Exile_Item_LightBulb", "Exile_Melee_Axe", "Exile_Item_Handsaw", "Exile_Item_Sand", "Exile_Item_ScrewDriver", "Exile_Item_WaterCanisterEmpty", "Exile_Item_JunkMetal", "Exile_Item_Knife", "Exile_Item_Pliers", "Exile_Melee_Axe", "Exile_Item_Handsaw", "Exile_Item_Sand", "Exile_Item_MetalScrews", "Exile_Melee_Shovel", "Exile_Item_Handsaw", "Exile_Item_Cement", "Exile_Melee_Axe", "Exile_Item_ScrewDriver", "Exile_Item_Pliers", "Exile_Item_WaterCanisterEmpty", "Exile_Item_Cement", "Exile_Item_JunkMetal", "Exile_Item_Pliers", "Exile_Melee_Axe", "Exile_Melee_SledgeHammer", "Exile_Melee_Shovel", "Exile_Item_Sand", "Exile_Item_CamoTentKit", "Exile_Item_PortableGeneratorKit", "Exile_Item_Pliers", "Exile_Item_ThermalScannerPro", "Exile_Melee_Axe", "Exile_Item_FloodLightKit", "Exile_Item_Pliers", "Exile_Item_MetalScrews", "Exile_Item_Handsaw", "Exile_Item_Grinder", "Exile_Item_WaterCanisterEmpty", "Exile_Item_ExtensionCord", "Exile_Item_MetalScrews", "Exile_Melee_Axe", "Exile_Item_JunkMetal", "Exile_Item_Handsaw", "Exile_Item_WaterCanisterEmpty", "Exile_Item_PortableGeneratorKit", "Exile_Item_Handsaw", "Exile_Item_ExtensionCord", "Exile_Item_Pliers", "Exile_Melee_Axe", "Exile_Item_FloodLightKit", "Exile_Melee_SledgeHammer", "Exile_Item_Pliers", "Exile_Item_Pliers", "Exile_Item_LightBulb", "Exile_Item_WaterCanisterEmpty", "Exile_Item_LightBulb", "Exile_Melee_SledgeHammer", "Exile_Melee_Shovel", "Exile_Item_Handsaw", "Exile_Item_ScrewDriver", "Exile_Melee_Axe", "Exile_Melee_Axe", "Exile_Item_Pliers", "Exile_Item_WaterCanisterEmpty", "Exile_Item_ScrewDriver", "Exile_Melee_Shovel", "Exile_Item_WaterCanisterEmpty", "Exile_Item_LightBulb", "Exile_Item_Knife", "Exile_Item_LightBulb", "Exile_Item_Grinder", "Exile_Item_CamoTentKit", "Exile_Melee_Axe", "Exile_Item_ExtensionCord", "Exile_Item_ScrewDriver", "Exile_Item_ScrewDriver", "Exile_Item_Foolbox", "Exile_Item_JunkMetal", "Exile_Item_JunkMetal", "Exile_Item_Sand", "Exile_Melee_Axe", "Exile_Item_JunkMetal", "Exile_Item_MetalBoard", "Exile_Item_LightBulb", "Exile_Item_ScrewDriver", "Exile_Item_Pliers", "Exile_Item_Handsaw", "Exile_Item_CamoTentKit", "Exile_Melee_Axe", "Exile_Item_Handsaw", "Exile_Item_Foolbox", "Exile_Item_MetalBoard", "Exile_Item_WaterCanisterEmpty", "Exile_Item_JunkMetal", "Exile_Item_MetalScrews", "Exile_Item_JunkMetal", "Exile_Item_LightBulb", "Exile_Melee_Shovel", "Exile_Item_Grinder", "Exile_Item_ExtensionCord", "Exile_Item_ScrewDriver", "Exile_Item_ExtensionCord", "Exile_Item_Grinder", "Exile_Item_Cement", "Exile_Item_JunkMetal", "Exile_Melee_Axe", "Exile_Item_JunkMetal", "Exile_Item_ScrewDriver", "Exile_Item_Handsaw", "Exile_Melee_Shovel", "Exile_Item_ScrewDriver", "Exile_Item_Handsaw", "Exile_Melee_Axe", "Exile_Item_Foolbox", "Exile_Melee_Axe", "Exile_Item_LightBulb", "Exile_Item_JunkMetal", "Exile_Item_Handsaw", "Exile_Melee_Axe", "Exile_Item_ExtensionCord", "Exile_Melee_Shovel", "Exile_Item_Handsaw", "Exile_Melee_Axe", "Exile_Melee_SledgeHammer", "Exile_Item_Pliers", "Exile_Item_ScrewDriver", "Exile_Melee_SledgeHammer", "Exile_Item_MetalBoard", "Exile_Item_WaterCanisterEmpty", "Exile_Item_MetalBoard", "Exile_Melee_Axe", "Exile_Item_Grinder", "Exile_Melee_Shovel", "Exile_Item_ScrewDriver", "Exile_Melee_Shovel", "Exile_Item_CamoTentKit", "Exile_Melee_Shovel", "Exile_Item_ScrewDriver", "Exile_Item_WaterCanisterEmpty", "Exile_Melee_Axe", "Exile_Item_LightBulb", "Exile_Item_Foolbox", "Exile_Melee_Axe", "Exile_Item_Pliers", "Exile_Item_ExtensionCord", "Exile_Item_PortableGeneratorKit", "Exile_Item_ExtensionCord", "Exile_Melee_Axe", "Exile_Item_FloodLightKit", "Exile_Melee_Axe"};

        /*
            Percental Item Spawn Chances of Vehicle:

            Exile_Item_FuelCanisterFull  = 40.00%
            Exile_Item_FuelCanisterEmpty = 50.00%
            Exile_Item_DuctTape          = 10.00%
        */
        Vehicle[] = {"Exile_Item_FuelCanisterFull", "Exile_Item_FuelCanisterFull", "Exile_Item_FuelCanisterEmpty", "Exile_Item_FuelCanisterEmpty", "Exile_Item_FuelCanisterEmpty", "Exile_Item_FuelCanisterEmpty", "Exile_Item_FuelCanisterFull", "Exile_Item_DuctTape", "Exile_Item_FuelCanisterFull", "Exile_Item_FuelCanisterEmpty"};

        /*
            Percental Item Spawn Chances of Chemlights:

            Chemlight_blue   = 25.00%
            Chemlight_green  = 25.00%
            Chemlight_red    = 25.00%
            Chemlight_yellow = 25.00%
        */
        Chemlights[] = {"Chemlight_green", "Chemlight_blue", "Chemlight_yellow", "Chemlight_red"};

        /*
            Percental Item Spawn Chances of RoadFlares:

            FlareGreen_F  = 25.00%
            FlareRed_F    = 25.00%
            FlareWhite_F  = 25.00%
            FlareYellow_F = 25.00%
        */
        RoadFlares[] = {"FlareWhite_F", "FlareRed_F", "FlareGreen_F", "FlareYellow_F"};

        /*
            Percental Item Spawn Chances of SmokeGrenades:

            SmokeShell       = 14.29%
            SmokeShellRed    = 14.29%
            SmokeShellGreen  = 14.29%
            SmokeShellYellow = 14.29%
            SmokeShellPurple = 14.29%
            SmokeShellBlue   = 14.29%
            SmokeShellOrange = 14.29%
        */
        SmokeGrenades[] = {"SmokeShellPurple", "SmokeShellYellow", "SmokeShellOrange", "SmokeShellRed", "SmokeShellGreen", "SmokeShell", "SmokeShellBlue"};

        /*
            Percental Item Spawn Chances of Restraints:

            Exile_Item_ZipTie = 100.00%
        */
        Restraints[] = {"Exile_Item_ZipTie"};

        /*
            Percental Item Spawn Chances of Electronics:

            Exile_Item_Laptop        = 50.00%
            Exile_Item_BaseCameraKit = 50.00%
        */
        Electronics[] = {"Exile_Item_Laptop", "Exile_Item_BaseCameraKit"};

        /*
            Percental Item Spawn Chances of Trash:

            Exile_Item_Magazine01         = 6.25%
            Exile_Item_Magazine02         = 6.25%
            Exile_Item_Magazine03         = 6.25%
            Exile_Item_Magazine04         = 6.25%
            Exile_Item_Can_Empty          = 25.00%
            Exile_Item_PlasticBottleEmpty = 25.00%
            Exile_Item_ToiletPaper        = 25.00%
        */
        Trash[] = {"Exile_Item_Can_Empty", "Exile_Item_Magazine02", "Exile_Item_ToiletPaper", "Exile_Item_Can_Empty", "Exile_Item_PlasticBottleEmpty", "Exile_Item_ToiletPaper", "Exile_Item_PlasticBottleEmpty", "Exile_Item_Magazine01", "Exile_Item_PlasticBottleEmpty", "Exile_Item_ToiletPaper", "Exile_Item_ToiletPaper", "Exile_Item_Can_Empty", "Exile_Item_Magazine03", "Exile_Item_Magazine04", "Exile_Item_PlasticBottleEmpty", "Exile_Item_Can_Empty"};

        /*
            Percental Item Spawn Chances of Unused:

            Exile_Item_CordlessScrewdriver = 11.11%
            Exile_Item_FireExtinguisher    = 11.11%
            Exile_Item_Rope                = 11.11%
            Exile_Item_Carwheel            = 11.11%
            Exile_Item_Defibrillator       = 11.11%
            Exile_Item_SleepingMat         = 11.11%
            Exile_Item_Wrench              = 11.11%
            Exile_Item_OilCanister         = 11.11%
            Exile_Item_Hammer              = 11.11%
        */
        Unused[] = {"Exile_Item_CordlessScrewdriver", "Exile_Item_SleepingMat", "Exile_Item_Hammer", "Exile_Item_Wrench", "Exile_Item_OilCanister", "Exile_Item_Rope", "Exile_Item_Defibrillator", "Exile_Item_Carwheel", "Exile_Item_FireExtinguisher"};
    };
};

Spoiler

class CfgBuildings
{

class Tourist {
    table = "Tourist";
};
class Military {
    table = "Military";
};
class Medical {
    table = "Medical";
};
class VehicleService {
    table = "VehicleService";
};
class CivillianLowerClass {
    table = "CivillianLowerClass";
};
class CivillianUpperClass {
    table = "CivillianUpperClass";
};
class Shop {
    table = "Shop";
};
class Industrial {
    table = "Industrial";
};
class Land_NavigLight : VehicleService {
    positions[] = {
        {0.35498, -0.533203, -4.87848}
    };
};
class Land_Runway_PAPI : Industrial {
    positions[] = {
        {-0.573242, 0.429688, -0.311005},{0.019043, 0.0136719, 0.224335}
    };
};
class Land_Runway_PAPI_2 : Shop {
    positions[] = {
        {-0.436035, 0.869141, -0.310974},{0.503906, -1.10254, -0.311035}
    };
};
class Land_Vez : CivillianUpperClass {
    positions[] = {
        {0.410156, 0.823242, 1.36188},{-0.571777, 1.83594, 1.36188},{-0.578613, 2.17871, -3.69327}
    };
};
class Land_Mil_Barracks_i : Military {
    positions[] = {
        {8.80957, 1.99121, -1.27942},{5.35547, 2.64746, -1.12466},{5.29053, -2.31543, -1.04358},{1.99023, 2.30859, -1.12466},{1.26514, -2.46582, -1.12466},{-0.634277, -2.37109, -1.12466},{-3.82715, -2.32813, -1.12466},{-7.7251, 2.50781, -1.12466},{-8.28809, -2.34863, -1.12466},{4.10596, -0.787109, -0.0880127},{-6.68164, -2.06445, 0.0905762},{-6.79004, -0.858398, 0.0891113},{-6.63965, -1.12793, -0.700653},{-6.78662, -2.05371, -0.700653},{-9.23145, -0.078125, -1.11453},{-9.59131, 0.680664, 0.752686},{-3.51318, -0.973633, -0.700653},{-3.32715, -1.95508, -0.700653},{-3.62451, -2.0127, 0.0904236},{-3.41455, -1.0459, 0.0892639},{-3.08887, 0.49707, 0.747742},{-3.35352, -0.078125, -1.11453},{-5.45752, -2.11719, -1.11453},{-5.62256, 0.424805, -1.11453},{-2.96777, 1.0957, -1.11453},{-8.90527, 1.35449, -1.11453},{0.350586, 1.3291, -1.11453},{-0.199707, -0.953125, 0.0891418},{-0.17334, -2.02441, 0.0904541},{-0.28418, -1.17969, -0.700653},{-0.0874023, -1.83496, -0.700653},{-0.208496, 0.0996094, -1.11453},{-2.02148, -2.25293, -1.11453},{-2.47363, 0.390625, 0.747742},{2.95947, -0.899414, 0.0892029},{3.02246, -1.9707, 0.0905151},{2.92236, -0.885742, -0.700653}
    };
};
class Land_Shed_W03 : Industrial {
    positions[] = {
        {-3.06201, -1.1416, -0.860992},{1.04395, -2.29883, -0.860962},{3.36768, 1.22266, -0.860992},{-0.601074, 2.02051, -0.860992},{3.40527, -3.14453, -0.860962}
    };
};
class Land_PowLines_WoodL : CivillianLowerClass {
    positions[] = {
        {0.13916, 0.526367, -3.49637},{-0.101563, -1.41504, -3.49637}
    };
};
class Land_Mil_Barracks_L : Military {
    positions[] = {
        {-0.584961, -4.56934, -2.20029},{-5.38721, -7.37012, -2.20032}
    };
};
class Land_Psi_bouda : CivillianLowerClass {
    positions[] = {
        {0.430664, -0.0410156, -0.374207}
    };
};
class Land_Ind_Workshop01_03 : Shop {
    positions[] = {
        {-3.30957, 4.15918, -1.48181},{3.32324, 3.80957, -1.48178},{2.99902, -0.226563, -1.48175}
    };
};
class Land_Ind_Workshop01_L : Industrial {
    positions[] = {
        {3.94531, -5.19238, -1.46255},{4.53369, -2.98438, -1.46252},{0.632813, -1.52051, -0.477295},{0.717285, -1.50879, -0.857269},{0.808594, -1.50684, 0.28772},{0.730957, -1.54492, -1.23227},{2.08203, -1.52344, -1.46252},{0.521484, -3.01074, -1.46252},{-2.03076, 1.98145, -1.46252},{-0.125488, 5.12109, -0.857269},{0.165039, 4.98242, -0.09729},{-3.11816, 4.45313, -1.46252}
    };
};
class Land_Mil_Barracks : Military {
    positions[] = {
        {8.34961, 1.83008, -2.04141},{8.05322, -2.61133, -2.04141}
    };
};
class Land_Ind_Workshop01_01 : Industrial {
    positions[] = {
        {-1.47852, -0.0175781, -0.714417},{-0.92041, 1.26758, -0.837128},{-1.20557, 2.0498, -0.228088},{-1.479, 1.19238, 0.375549},{2.07861, -2.64648, -0.442322},{1.83984, -3.35449, -0.714417},{2.05566, -0.707031, -1.4379},{1.14404, -2.6582, -1.43793},{-0.790527, 0.299805, -1.43784}
    };
};
class Land_Hlidac_budka : Military {
    positions[] = {
        {-0.105957, -0.000976563, -0.812439},{1.76367, 2.47266, -0.812439},{2.55273, 2.26367, -0.812439},{-2.67383, 2.33398, -0.812439},{-2.43262, 0.417969, -0.812439},{2.30371, 0.333984, -0.812439}
    };
};
class Land_Ss_hangar : Military {
    positions[] = {
        {13.4973,-19.6592,-5.75061},
            {-13.1494,-19.8672,-5.76139},
            {-13.2095,21.5977,-5.66449},
            {12.2432,21.8008,-5.70687},
            {-0.396484,-10.6982,-5.67002},
            {-0.5625,-2.96191,-5.76416},
            {-0.721191,4.33105,-5.76129},
            {-0.873047,11.1685,-5.76393},
            {-0.925293,17.1025,-5.83097},
            {6.08838,12.9307,-5.83096},
            {6.56201,5.01367,-5.83097},
            {5.74854,-2.88672,-5.54591},
            {-6.1582,-8.74561,-5.88589},
            {-7.50195,1.23438,-5.83099},
            {-7.28979,10.9321,-5.6738}
    };
};
class Land_HouseV_2I : CivillianUpperClass {
    positions[] = {
        {-6.64404, -2.11816, -2.95447},{-2.5498, -9.50684, -2.95447},{-6.02588, 2.6709, -2.95447}
    };
};
class Land_Shed_M03 : CivillianLowerClass {
    positions[] = {
        {-0.28418, 2.23047, -1.03253},{1.77588, -0.592773, -1.03256}
    };
};
class Land_Mil_ControlTower : Military {
    positions[] = {
        {0.369629,3.52783,-9.59014},
            {1.48926,5.57031,-9.59014},
            {9.17163,5.87549,-9.59014},
            {9.87183,3.84473,-7.33514},
            {9.69409,6.04248,-7.33514},
            {5.46509,3.78955,-5.40014},
            {1.11621,5.59863,-5.40014},
            {7.48291,2.10449,-0.275875},
            {7.18213,3.49854,-0.979836},
            {7.31421,-1.21777,-0.979836},
            {5.41333,-1.65869,-0.275875},
            {2.09912,-0.817383,-0.979836},
            {3.44214,1.9668,-0.979836},
            {-0.0737305,-2.49268,-1.01013},
            {4.75439,-3.61914,-1.01014},
            {9.65674,-1.68701,-1.01014},
            {9.58008,3.98096,-1.01014},
            {6.77808,5.93359,-1.01014},
            {2.1897,5.85693,-1.01014},
            {-0.0615234,2.48438,-1.01014},
            {7.27002,-1.61572,3.07547}
    };
};
class Land_a_stationhouse : Tourist {
    positions[] = {
        {0.204834,5.28857,-8.11399},
            {18.1768,-6.88037,-9.40878},
            {15.3772,2.48047,-9.40878},
            {1.73145,2.66504,-9.40878},
            {1.52905,-6.09424,-9.40878},
            {14.417,-2.29492,-9.40878},
            {9.16309,-2.11377,-9.40878},
            {4.50903,-1.80029,-9.40878},
            {-3.8772,-7.66846,-9.40878},
            {-3.30469,-6.45898,-4.56425},
            {-1.50366,-7.95264,-4.56425},
            {-3.79077,-8.29004,0.0408602},
            {-1.86597,-6.91211,0.0408602},
            {-3.74683,-8.19727,4.49604},
            {-14.2791,-3.19824,-0.409346},
            {-8.60718,-5.44287,-0.409346},
            {2.42749,0.0922852,-0.409346},
            {12.7068,-4.73438,-1.66765},
            {12.822,0.344238,-1.82739},
            {12.0247,-1.33984,-4.41879},
            {5.3269,-2.82471,-0.409346},
            {4.80688,-6.87988,-4.40935},
            {-2.90698,2.82178,-0.409346},
            {-10.4021,4.76611,-0.409346},
            {-2.53101,-4.55664,8.59065}
    };
};
class Land_Stodola_old_open : Industrial {
    positions[] = {
        {2.4209, -7.91406, -4.11627},{2.60205, -9.06934, -4.11627},{4.54932, -10.7949, -5.1265},{3.99072, -9.47949, -4.11627},{-1.7085, -10.0996, -5.12646},{-0.648926, -6.90332, -5.1265},{-2.91064, -4.90625, -5.1265},{4.95166, 3.63184, -5.1265},{-1.76025, 7.04297, -4.11627},{-2.50342, 10.2432, -5.1265},{3.43701, 9.86035, -5.1265},{0.783691, 8.46484, -4.11627},{-0.838379, 10.5166, 2.96301},{2.44482, 10.7041, 2.96301},{-2.43652, 9.45605, -0.994965},{4.53271, 5.57617, -0.994965},{-2.00928, -6.78418, -0.994965},{-2.65771, -10.1797, -0.994965},{3.75293, -5.81348, -0.0239868},{2.3501, -10.3701, 2.96301},{0.633301, -10.416, 2.96301},{-5.46387, 2.44824, -5.1265},{7.24561, -3.89648, -5.12653}
    };
};
class Land_Hut06 : CivillianLowerClass {
    positions[] = {
        {0.877441, 1.79199, -1.56042},{-1.20947, 0.443359, -1.56039},{0.449707, -0.803711, -1.56042}
    };
};
class Land_Ind_Garage01 : Industrial {
    positions[] = {
        {2.88086, 2.48535, -1.12247},{2.8916, 3.3418, -1.12247},{1.51025, 3.58203, -1.14536},{1.72656, 3.5752, -0.390381},{1.3125, 3.50684, -0.010376},{2.57617, -1.54395, -1.34332},{-1.33643, -2.39258, -1.34332},{-1.03223, 3.00391, -1.34329},{0.959473, 0.560547, -1.34338}
    };
};
class Land_Repair_center : Industrial {
    positions[] = {
        {1.83447, -3.90332, -2.52039},{-0.420898, -5.37695, -2.52036},{-2.68018, 1.06641, -1.55386},{-2.66455, 3.80469, -1.55386},{-1.04688, 5.55176, -2.52045}
    };
};
class Land_Misc_Cargo1D : Industrial {
    positions[] = {
        {0.0126953, 3.80859, -1.2673},{2.04297, -3.80469, -1.2674}
    };
};
class Land_Misc_Cargo1B : Industrial {
    positions[] = {
        {1.41064, -4.4502, -1.26724},{-2.11279, 3.98438, -1.26727},{1.73926, 3.37988, -1.2673}
    };
};
class Land_Shed_Ind02 : Industrial {
    positions[] = {
        {-0.811523, -8.80273, -4.63742},{2.46729, -0.362305, -4.63742},{-2.89355, 7.04785, -4.63742},{3.979, 9.4707, -4.63742},{2.54541, -9.43945, -1.28958},{4.8418, 3.05664, -1.28958},{3.65625, 9.95605, -1.28958},{-3.94287, 7.24219, -1.28958},{-4.10107, -1.11133, -1.28958},{-3.87256, -9.08301, -1.28958},{-3.72461, 11.835, -1.28958},{-2.0874, 11.1943, -1.28958},{-0.0986328, 12.2021, -1.28958},{5.05664, -11.7793, -4.86472},{-5.70117, -8.76367, -4.1059},{-5.63379, -1.40137, -4.1059},{-5.65674, 7.36133, -4.1059},{-5.59326, 12.5117, -4.86472},{2.69678, 12.1357, -4.86472}
    };
};
class Land_Ind_Workshop01_04 : Industrial {
    positions[] = {
        {-1.54102, -3.06152, -1.43896},{-1.24463, -3.08301, -0.68399},{-1.66162, -3.12598, -0.303986},{1.32568, -3.62109, -1.66913},{1.40283, -6.75098, -1.66913},{-1.77051, -6.42383, -1.6691},{-0.0947266, -4.93066, -1.66913},{-0.341797, 1.91602, -1.43896},{-0.35791, 1.75977, -0.68399},{-0.361816, 2.1709, -0.303986},{1.55469, 4.77832, -1.6691},{-0.989746, 2.86035, -1.66913},{-1.66504, 4.57227, -1.66913}
    };
};
class Land_Shed_W01 : Industrial {
    positions[] = {
        {-1.86279, 0.314453, -1.41208},{-1.03467, -2.00098, -1.41199},{0.312988, 2.02832, -1.41202}
    };
};
class Land_Misc_WaterStation : CivillianLowerClass {
    positions[] = {
        {-0.0263672, 2.36621, -1.59082}
    };
};
class Land_Barn_W_01 : Industrial {
    positions[] = {
        {4.76855, -17.8125, -2.65195},{-4.40527, -17.6914, -2.65195},{-0.290039, -13.0615, -2.65277},{-3.75537, -4.45313, -2.65427},{4.59033, 0.530273, -2.65512},{0.177734, 6.58301, -2.65619},{-4.74902, 10.9336, -2.65695},{-2.36035, 17.4775, -2.65808},{5.11182, 17.9434, -2.65817},{-1.48584, 21.0732, -2.91336}
    };
};
class Land_Misc_deerstand : CivillianUpperClass {
    positions[] = {
        {-0.455566, -0.673828, -2.14459},{-2.75928, 1.50195, -2.14465},{0.780273, -1.00684, 0.960571},{0.53125, 0.200195, 0.960571},{-0.502441, -0.853516, 0.960571}
    };
};
class Land_Shed_W4 : Industrial {
    positions[] = {
        {-1.78711, -5.09668, -1.45096}
    };
};
class Land_Ind_Workshop01_02 : Industrial {
    positions[] = {
        {-1.5376, -0.777344, -1.47028},{1.53223, -0.579102, -1.47034},{-0.133301, 1.05469, -1.47034},{1.63086, 1.69434, -1.47031}
    };
};
class Land_KBud : CivillianLowerClass {
    positions[] = {
        {0.11084, -0.540039, -0.127808},{0.868164, -0.586914, -1.2316}
    };
};
class Land_HouseV2_03 : CivillianUpperClass {
    positions[] = {
        {10.0479, -9.18652, -5.47189},{1.37012, -8.71289, -5.55469},{-4.20752, -7.13379, -6.01495},{-14.0234, -8.64844, -5.55469},{-17.9146, -0.0605469, -5.87161},{-18.4155, 2.30566, -5.92566},{0.705566, 8.17285, -5.88635},{9.83545, 11.8145, -6.01498},{18.1553, 1.03516, -5.46368}
    };
};
class Land_houseV_2T2 : CivillianLowerClass {
    positions[] = {
        {-3.16699, -4.15137, -4.83649},{-4.5459, 0.290039, -4.07288},{-5.67188, 1.90332, -4.55487},{-3.66406, 1.51367, -4.07288},{-5.03418, 4.58691, -4.83649},{6.26221, 5.10742, -4.55609},{6.99805, -4.06543, -4.83649}
    };
};
class Land_HouseV_1L1 : CivillianUpperClass {
    positions[] = {
        {1.78662, 5.38672, -1.09164},{1.06738, 6.00684, -1.09164},{-4.12695, 6.06055, -3.02942},{2.0708, -4.86133, -3.0293},{-4.69092, -3.02148, -3.02939}
    };
};
class Land_Komin : CivillianLowerClass {
    positions[] = {
        {1.56592, 1.41797, 12.4547},{-1.46289, 1.27832, 12.4547},{0.313477, 2.8418, 12.4547},{-3.46045, -1.63867, -15.8055},{3.69482, 1.01074, -15.8055},{0.229492, 4.65234, -15.8055}
    };
};
class Land_HouseV_1I4 : CivillianUpperClass {
    positions[] = {
        {-1.1792, 4.28418, -2.74744},{0.589355, 4.01172, -2.74747},{-4.04883, -4.13965, -2.74664},{-3.79834, -2.07227, -2.74683},{-2.0293, -2.70996, -2.06064},{-1.82666, -5.12598, -2.14166},{-3.93457, -1.00195, -2.74005},{0.620605, -1.46484, -2.74704},{2.38623, 1.63672, -2.71722},{2.63574, -0.134766, -2.82703}
    };
};
class Land_A_FuelStation_Build : Shop {
    positions[] = {
        {-1.84619, 0.189453, -0.599792},{1.30908, -0.819336, -1.57574},{-1.52246, 0.72168, -0.765015},{-1.53516, 1.01172, -1.57574},{-1.26416, -1.00195, -1.57574},{0.151855, 1.09082, -1.57574},{-3.47852, -2.31055, -1.62723}
    };
};
class Land_HouseV2_01A : CivillianUpperClass {
    positions[] = {
        {-0.748047, -3.4541, -5.54184},{-2.87891, -3.57227, -5.62329},{-6.06592, -4.3125, -6.04913},{1.10254, -4.05371, -6.04904}
    };
};
class Land_HouseV_2L : CivillianUpperClass {
    positions[] = {
        {-4.02686, -3.71094, -4.05673},{5.15186, 0.0566406, -4.12302},{4.1875, 2.3584, -3.99744},{4.28564, 1.2793, -3.99744}
    };
};
class Land_HouseV_3I4 : CivillianLowerClass {
    positions[] = {
        {-4.50195, 4.50293, -2.76901},{5.42578, 2.73242, -2.60297}
    };
};
class Land_HouseV2_01B : CivillianLowerClass {
    positions[] = {
        {-4.23242, -2.51172, -5.18509},{-2.61475, -3.43652, -5.59604},{9.77393, 3.54004, -6.10773}
    };
};
class Land_Barn_W_02 : Industrial {
    positions[] = {
        {-5.3667, -6.17285, -2.32849},{3.48975, -1.28711, -2.33051},{2.9668, 5.4707, -2.33325},{-4.62109, 3.71973, -2.33255},{0.703613, -2.61914, -2.32996},{3.24463, -5.0957, -2.32895},{-3.96826, -2.05273, -2.3302},{0.888672, -8.43359, -2.59711},{-2.40771, 8.58203, -2.56027},{1.20557, 9.30469, -2.75571}
    };
};
class Land_HouseV_1T : CivillianUpperClass {
    positions[] = {
        {-4.90088, 6.44824, -3.06537},{-7.10986, -2.16113, -3.22665},{3.35791, -1.67578, -3.06537},{5.86328, -3.11426, -3.22665},{2.33643, -4.4541, -3.22659}
    };
};
class Land_HouseV_1I2 : CivillianLowerClass {
    positions[] = {
        {0.960938, -4.24707, -2.18909},{2.33984, -3.39453, -2.23044},{-3.41992, 2.54492, -2.23044}
    };
};
class Land_houseV_2T1 : CivillianUpperClass {
    positions[] = {
        {5.33057, -3.23438, -3.23032},{2.38379, -4.52051, -3.23032},{5.51025, 3.91016, -3.23032},{-4.69238, 4.96289, -3.23035}
    };
};
class Land_HouseV2_05 : CivillianLowerClass {
    positions[] = {
        {-3.19092, -0.331055, -2.46149},{-4.92725, 0.384766, -2.95013},{5.3916, 7.0752, -2.56259}
    };
};
class Land_Farm_Cowshed_a : Industrial {
    positions[] = {
        {-2.1167, -6.74609, -3.07907},{5.32373, -5.05176, -3.07907},{7.55811, -6.78711, -3.07907},{9.38281, -4.81934, -3.07907},{9.04346, 2.9043, -3.07907},{8.95703, -1.34668, -3.07907},{4.52051, -2.375, -3.07907},{-5.75488, -2.59668, -3.07907},{-4.33984, 2.99219, -3.07907},{-8.08887, 3.60645, -3.07907},{0.335449, 3.14844, -3.07907},{-2.146, 0.181641, -3.07907}
    };
};
class Land_Church_01 : CivillianUpperClass {
    positions[] = {
        {-7.18799, -0.201172, -6.46631},{-7.08984, -0.188477, -4.2269},{4.13477, -3.89453, -6.36041},{7.29004, 4.09766, -6.46631},{8.14258, 2.82422, -6.46625},{0.840332, 4.39355, -6.46631}
    };
};
class Land_HouseV_1I1 : CivillianLowerClass {
    positions[] = {
        {-0.655273, -2.04297, -2.8573},{0.678223, -2.33496, -2.8573},{-3.23633, -1.9873, -2.96014},{3.16016, -2.8252, -2.96014}
    };
};
class Land_Misc_Cargo1Bo : VehicleService {
    positions[] = {
        {-0.345215, -1.85742, -1.09848},{0.596191, 0.631836, -1.09848},{-0.492676, 2.08691, -1.09848}
    };
};
class Land_HouseV_3I3 : CivillianUpperClass {
    positions[] = {
        {4.3252, 2.27734, -1.57721},{1.13721, 2.7627, -1.7789}
    };
};
class Land_Farm_Cowshed_b : Industrial {
    positions[] = {
        {8.99463, 2.9375, -3.09253},{7.16748, -2.51953, -3.09253},{4.01709, 0.161133, -3.09253},{2.27295, -2.91504, -3.09253},{-0.704102, 2.51465, -3.09253},{-1.30127, -2.34766, -3.09253},{-4.00342, -2.32227, -3.09253},{-9.54199, -0.831055, -3.09253},{-4.97949, 1.3252, -3.09253},{-7.46338, 2.96973, -3.09253}
    };
};
class Land_Farm_Cowshed_c : Industrial {
    positions[] = {
        {1.18066, -3.5498, -3.11728},{2.5, 1.36035, -3.11728},{-1.75586, 2.03223, -3.11728},{-1.76563, -2.79004, -3.11728},{0.253418, -0.413086, -3.11728}
    };
};
class Land_HouseV_1L2 : CivillianUpperClass {
    positions[] = {
        {0.365723, 4.23145, -3.01556},{-2.76221, 6.37109, -3.01556},{-5.08154, 3.35547, -3.01553},{-0.148438, -5.80957, -1.11783},{-2.72363, -5.83008, -2.64917},{2.9751, -6.11914, -3.01556}
    };
};
class Land_HouseV_3I2 : CivillianUpperClass {
    positions[] = {
        {4.17236, 2.44824, -2.18082},{5.32617, -2.26758, -2.52814},{2.05859, -6.27344, -2.52817}
    };
};
class Land_Farm_WTower : Military {
    positions[] = {
        {-1.3623, -2.2832, -16.1527},{-3.92822, 3.36133, -16.1527},{2.28125, 4.23242, -16.1527},{6.00195, -0.333008, -16.1527},{1.87988, -3.875, -16.1527},{-2.70801, -6.55762, -16.1527},{-6.92725, -0.958008, -16.1528},{3.16211, 8.20313, -16.1527},{3.56885, -9.09375, -16.1527}
    };
};
class Land_Nasypka : VehicleService {
    positions[] = {
        {-1.34814, -0.236328, -5.92822},{-2.46191, 0.388672, 6.5668},{-1.32715, -0.879883, 6.5668},{-0.786133, 0.504883, 6.5668}
    };
};
class Land_HouseV2_02_Interier : Shop {
    positions[] = {
        {-1.08545, -7.61133, -6.43289},{-0.776855, -3.9873, -5.57187},{0.970215, 0.508789, -5.57187},{-1.0791, -0.374023, -5.57187},{0.960938, 5.66211, -6.0275},{6.75781, 1.75977, -4.61929},{6.3208, 1.30078, -4.61929},{5.99756, 1.68262, -5.57187},{3.13721, 5.91113, -5.57187},{7.90234, 6.10352, -5.57187},{5.01172, 4.59082, -5.57187},{9.00488, -2.23926, -4.73184},{8.75879, -1.9873, -4.73184},{5.02979, -1.80176, -5.57187},{2.61963, 1.18848, -5.57187},{-4.97119, -2.15234, -5.19708},{-8.229, -1.80273, -5.57187},{-2.76465, 5.31738, -5.57187},{-3.28418, 1.36133, -5.57187},{-5.07227, 4.02832, -5.57187},{-6.5498, 0.936523, -5.57187},{-10.519, -1.61719, -6.50235},{1.38525, 9.27051, -6.50238},{-0.281738, 7.66602, -6.45331}
    };
};
class Land_HouseV_1I3 : CivillianUpperClass {
    positions[] = {
        {2.17432, -1.09375, -2.29471},{2.37793, 0.62793, -2.46329},{-4.42334, -9.16309, -2.46332},{3.70752, -9.24902, -2.46329}
    };
};
class Land_Mil_Guardhouse : Military {
    positions[] = {
        {5.92383, 1, -1.99649},{-2.36963, -0.0917969, -1.68185},{-2.57422, 2.03418, -1.68842},{-2.73047, 3.41016, -1.69339},{-4.05273, -0.953125, -1.99649},{-3.99219, -4.97656, -1.9964}
    };
};
class Land_HouseV_3I1 : CivillianUpperClass {
    positions[] = {
        {5.15625, -1.76563, -2.0498},{-5.4541, -2.49805, -2.04623},{7.28613, 4.57813, -2.80362},{2.41309, -2.70801, -2.80362}
    };
};
class Land_HouseV2_04_interier : CivillianUpperClass {
    positions[] = {
        {-7.60498, -6.9248, -5.63416},{6.87354, -6.31445, -5.75},{5.09082, -4.60547, -5.74374},{7.31348, -1.46191, -5.7421},{7.74219, 2.3252, -5.73605},{4.79541, 2.56055, -5.0791},{0.338867, 1.23828, -2.94873},{7.48193, 6.65332, -5.72784},{5.17773, 5.97266, -5.72495},{2.36084, 2.75391, -5.05716},{0.307129, 6.92969, -5.28723},{0.767578, 2.70508, -5.28723},{3.28467, 6.71582, -5.72021},{-4.00146, 3.27344, -5.19485},{-5.58691, 2.44531, -4.91205},{-5.71777, 2.66992, -4.91205},{-4.03662, 7.12891, -4.99554},{-3.34717, 6.73633, -4.99554},{-2.8125, 6.77539, -5.28723},{-5.17822, 6.7666, -5.70496},{-1.54395, 5.83301, -5.71313},{-1.30811, 3.04004, -5.71857},{7.31689, 8.4209, -6.17114}
    };
};
class Land_HouseBlock_A3 : CivillianUpperClass {
    positions[] = {
        {0.809082, -3.68262, -5.44064},{-0.618652, -0.414063, -5.44064},{0.671875, 3.78223, -5.44064},{3.85107, 5.48633, -5.44064},{3.15527, -7.21484, -5.44064}
    };
};
class Land_HouseV2_03B : CivillianUpperClass {
    positions[] = {
        {-0.399902, -9.05762, -5.50803},{0.639648, -9.91797, -5.93018},{8.80371, -9.97266, -6.05109},{7.93066, 1.10547, -5.49982},{-0.438477, 12.0127, -6.05106},{-8.04541, 3.70898, -5.50803},{-8.52002, 1.8418, -5.67029},{-8.0293, -0.566406, -4.46933},{-8.0293, -4.59473, -4.53424},{-4.69189, -8.94238, -4.6618},{4.2832, -8.97363, -4.59927},{7.86572, 7.08496, -4.54236}
    };
};
class Land_A_GeneralStore_01a : Shop {
    positions[] = {
        {-14.2236,1.34961,-1.115},
            {-9.07861,7.67773,-1.115},
            {-5.14355,10.1721,-1.115},
            {-1.38525,7.09473,-1.115},
            {1.35596,10.1006,-1.115},
            {4.71875,7.90088,-1.115},
            {7.94434,11.1646,-1.115},
            {-9.28906,-2.93237,-1.105},
            {-4.78906,-2.88818,-1.105},
            {-2.76758,1.16162,-1.105},
            {3.26758,1.51611,-1.105},
            {8.77148,-0.793213,-1.105},
            {12.373,1.51392,-1.105},
            {7.53711,4.42725,-1.105},
            {-8.67725,4.66211,-1.105},
            {4.05469,-3.99976,-1.105},
            {12.8921,-8.30225,-1.105},
            {12.5015,-4.00635,-1.105},
            {8.93018,-6.82471,-1.105},
            {0.665527,-5.87109,-1.105},
            {-2.61523,-7.68823,-1.105},
            {-6.24854,-7.78052,-1.105},
            {-8.65527,-6.60498,-1.105},
            {-11.3604,-10.0535,-1.115},
            {-3.73193,-10.0989,-1.115},
            {0.226074,-10.1174,-1.115},
            {4.45996,-10.4539,-1.115},
            {8.84717,-9.97803,-1.115},
            {13.0654,-10.1157,-1.115}
    };
};
class Land_Kulna : Industrial {
    positions[] = {
        {0.496094, 1.60156, -1.14435},{-0.482422, -0.510742, -1.14435}
    };
};
class Land_A_Office01 : CivillianUpperClass {
    positions[] = {
        {1.61523,-4.62183,-4.43223},
            {0.385742,-1.43799,-4.43223},
            {-1.7207,-4.4917,-4.43223},
            {-6.09863,4.7832,-4.43223},
            {-13.0684,1.22266,-4.43223},
            {6.85645,1.20361,-4.43223},
            {9.7627,3.67773,-4.43223},
            {8.30957,6.38037,-4.43223},
            {6.69629,6.0791,-3.72184},
            {10.4141,5.51709,-3.72184},
            {15.2959,-4.15356,-4.43223},
            {15.6416,-1.02026,-3.72184},
            {12.0811,-1.11182,-4.43223},
            {11.9932,-4.25391,-4.43223},
            {14.8193,1.21094,-4.43223},
            {-0.349609,6.63184,-4.43223},
            {1.81348,6.59961,-4.43223},
            {4.89453,6.40576,-4.43223},
            {4.46387,3.86572,-4.43223},
            {2.76172,3.06567,-3.34026},
            {-0.584961,4.36572,-4.43223},
            {14.5195,1.30029,-1.93223},
            {11.4727,6.56201,-1.24299},
            {15.4268,6.89844,-0.863897},
            {15.3896,3.33179,-1.93223},
            {13.373,6.59326,-1.93223},
            {13.0566,4.08716,-1.93223},
            {10.2148,1.19727,-1.93223},
            {10.0234,-4.12402,-1.93223},
            {9.2041,-1.29224,-1.93223},
            {7.78906,-2.95313,-1.93223},
            {4.76465,6.82031,-0.840246},
            {-0.678711,6.3894,-0.840244},
            {3.56836,3.64648,-1.93223},
            {1.57324,4.83105,-1.22719},
            {1.71289,6.68945,-1.93223},
            {2.46191,1.23828,-1.93223},
            {2.20605,-2.14941,-1.93223},
            {4.46875,-6.67969,-1.92677},
            {-2.83789,-6.46973,-1.92677},
            {1.02539,-6.69531,-1.92677},
            {-5.65625,-3.68774,-1.93223},
            {-14.5674,-3.82568,-1.93223},
            {-15.4199,5.78809,-1.93223},
            {-15.2568,1.60083,-1.93223},
            {-11.3555,-1.29688,-1.93223},
            {-8.02148,7.07471,-1.24299},
            {-4.56543,5.22803,-1.24299},
            {-4.77734,7.13647,-0.884884},
            {-6.27441,6.60352,-1.93223},
            {-7.56641,4.31299,-1.93223},
            {-6.84863,3.06494,-0.81525},
            {-12.5918,1.23022,-1.93223},
            {-9.24219,0.861328,-1.93223},
            {-4.17969,1.28564,-1.93223},
            {4.93652,-4.04102,-1.93223},
            {-1.73926,1.17188,0.56778},
            {4.17383,1.05518,0.56778},
            {-2.87988,4.41064,0.56778},
            {-0.456055,3.99707,0.56778},
            {-0.548828,2.83301,0.56778},
            {-0.625,2.14258,0.56778},
            {14.584,-3.74756,0.56777},
            {15.1768,6.33276,0.56778},
            {8.42969,3.28857,0.56778},
            {8.69141,-1.86035,0.56777},
            {12.0928,0.702637,0.56778},
            {1.96387,6.28369,0.56778},
            {-4.37012,6.62012,0.56778},
            {-12.7178,6.74756,0.56778},
            {-13.0879,0.977051,0.56778},
            {-6.93555,2.14795,0.56778},
            {-9.68945,3.74316,0.56778}
    };
};
class Land_HouseBlock_A1_1 : CivillianUpperClass {
    positions[] = {
        {-3.53125, -1.29883, -4.64233},{-4.96191, -4.24609, -4.64233},{-4.67822, 3.39063, -4.64233},{-0.205566, 4.90918, -4.64233},{6.89746, -5.74512, -4.95648},{5.07959, -4.91797, -4.67917}
    };
};
class Land_HouseBlock_C4 : CivillianUpperClass {
    positions[] = {
        {-0.57666, -5.50195, -5.74133},{-5.29688, 6.99707, -5.74133},{-1.20654, 5.94141, -5.74136},{5.94824, 0.318359, -5.74133}
    };
};
class Land_Hangar_2 : VehicleService {
    positions[] = {
        {4.41602, -11.5488, -2.70184},{13.7231, -7.37598, -2.56808},{7.03174, 0.158203, -2.56808},{10.6089, 7.32227, -2.56808},{1.90771, 8.25586, -2.56808},{-3.59521, 0.0888672, -2.56808},{-2.68652, -6.90332, -2.56808},{-10.5674, -7.15137, -2.56808},{-13.4326, -0.368164, -2.56808},{-12.9087, 8.01758, -2.56808},{-6.44287, 8.05273, -2.56808},{0.729004, 4.18457, -2.56808},{11.6191, 2.9541, -2.56808},{3.28174, -6.58203, -2.56808},{-6.95898, -2.74316, -2.56808},{-0.533203, 10.7441, -2.56808},{10.0005, 10.9248, -2.56808},{14.4771, 9.09082, -2.56808},{14.0713, -1.62207, -2.56808},{4.55859, -2.59277, -2.56808},{-12.9209, 3.89355, -2.56808}
    };
};
class Land_A_statue01 : Military {
    positions[] = {
        {-1.27148, -2.58594, -3.06183},{-1.54004, -3.45898, -3.69531},{1.88135, -2.82617, -3.69559},{4.03223, 1.96094, -3.69406},{0.721191, 2.74414, -3.69327},{-1.50342, 2.55176, -3.06058},{-4.7041, 3.71973, -3.91473},{-3.28027, -0.00390625, -3.06122},{-4.23633, -3.01465, -3.69473}
    };
};
class Land_A_FuelStation_Shed : VehicleService {
    positions[] = {
        {7.00537, 1.36328, -2.85703},{0.142578, -3.34863, -2.85703},{-0.078125, -1.41699, -2.85703},{-6.92969, 1.64551, -2.85703},{-6.60938, -1.80371, -2.85703},{5.01318, 3.17871, -3.16986},{-3.96973, -0.0634766, -3.16989},{0.268555, 5.95801, -3.16989}
    };
};
class Land_Church_02 : CivillianUpperClass {
    positions[] = {
        {-4.54102, 7.63574, -11.6679},{-11.3262, 0.464844, -11.6679},{-11.7744, 2.34863, -11.6679},{-3.64404, -4.94727, -11.6679},{-0.877441, -7.34473, -11.668}
    };
};
class Land_Barn_Metal : Industrial {
    positions[] = {
        {9.94482, -24.1348, -5.44107},{0.415039, -20.6895, -5.44107},{6.13574, -11.6406, -5.44107},{-7.32813, -23.665, -5.4411},{-7.2124, -13.8799, -5.44107},{-1.48096, -4.19922, -5.44107},{-7.53271, 11.665, -5.44107},{-2.75391, 19.9424, -5.44107},{7.8125, 20.7227, -5.44113},{9.08154, 10.71, -5.44107},{6.17432, 4.85645, -5.44107},{10.7212, 0.904297, 5.58008},{10.8838, 20.3154, 5.58008},{6.78271, 22.3076, 5.58008},{-6.14404, 23.002, 5.58008},{-9.56201, 15.874, 5.58008},{-9.2793, 4.59863, 5.58008},{-9.72314, -7.65723, 5.58008},{-9.66504, -24.4238, 5.58008},{-4.82227, -25.1611, 5.58008},{4.68359, -25.2461, 5.58008},{10.8125, -17.4941, 5.58008},{10.6313, -26.7891, 5.51349},{5.93213, -3.2207, 5.58008},{-4.66602, -2.98633, 5.58008}
    };
};
class Land_Church_02a : CivillianUpperClass {
    positions[] = {
        {9.66748, -7.34668, -11.5627},{-4.80859, 7.79492, -11.5627},{-11.4722, 2.52051, -11.5628},{-11.5132, 0.637695, -11.5627},{-10.812, -5.47559, -11.5627},{-0.647461, -7.35254, -11.5628},{-4.60986, -5.39746, -11.5627}
    };
};
class Land_Misc_Cargo1C : VehicleService {
    positions[] = {
        {1.9458, 3.31836, -1.26733},{-1.29688, 4.40332, -1.26727},{-0.0263672, -3.80371, -1.26733}
    };
};
class Land_Ind_TankBig : VehicleService {
    positions[] = {
        {-1.29346, 1.64063, 5.31479},{1.32959, -3.51172, 5.31479},{-4.70215, -3.37793, 5.31479},{2.43164, 4.29883, 5.31479},{-6.10791, 1.72656, 5.31479},{3.01709, -0.145508, 5.31479}
    };
};
class Land_ruin_01 : CivillianLowerClass {
    positions[] = {
        {-4.65332, 1.9541, -1.57095},{-0.498047, 1.67578, -1.28055},{3.52295, 0.963867, -1.21445},{6.2627, -0.688477, -1.63867},{3.57666, -1.73242, -1.43866},{-3.58887, -1.94824, -1.63101},{-5.19824, -1.89453, -1.71967},{0.454102, -3.00293, -1.37805}
    };
};
class Land_Church_03 : CivillianLowerClass {
    positions[] = {
        {-12.6357,-0.0926514,-14.2229},
            {-7.9668,4.15723,-14.2229},
            {-8.05957,-4.34875,-14.2229},
            {-2.13574,-7.61194,-14.2229},
            {5.34863,-7.72754,-14.2229},
            {1.55664,-5.85205,-14.2229},
            {1.61621,5.84924,-14.2229},
            {-2.07568,7.5708,-14.2229},
            {5.29297,7.68384,-14.2229},
            {7.05664,0.0581055,-14.2229},
            {3.06006,-0.0712891,-14.2229},
            {-0.0996094,0.0218506,-14.2229},
            {-3.80127,-0.000610352,-14.2229},
            {9.05566,0.00793457,-12.6267}
    };
};
class Land_Stodola_open : Industrial {
    positions[] = {
        {0.602051, 5.82129, -4.10016},{-2.80176, 3.70703, -4.10016},{-1.84619, 0.53125, -4.10016},{1.42139, -3.75781, -4.10016},{-3.71924, -2.90527, -4.10016},{-0.942383, -4.26855, -4.10016},{1.47998, -6.30078, -4.10016}
    };
};
class Land_A_Castle_Gate : CivillianUpperClass {
    positions[] = {
        {4.18799, 3.85645, -3.08603},{7.6709, 3.06836, -3.08603},{7.22803, 0.360352, -3.08606},{4.82178, -2.85254, -3.08606},{-0.783203, 5.10254, -3.08609},{-0.753418, -3.41016, -3.08606},{-11.1289, -0.854492, -3.08606}
    };
};
class Land_A_Castle_Donjon : CivillianUpperClass {
    positions[] = {
        {-8.71484, -7.39844, -9.34744},{7.91943, -8.25684, -9.34741},{8.18701, 5.83105, -9.34756},{-5.8916, 8.05859, -9.34744}
    };
};
class Land_A_Castle_Wall2_30 : CivillianUpperClass {
    positions[] = {
        {-7.13525, -0.263672, -6.09454}
    };
};
class Land_A_Castle_Stairs_A : CivillianUpperClass {
    positions[] = {
        {0.636719, -1.36426, 0.731842},{-0.0380859, 1.42285, 0.933868},{2.2002, 2.5293, 1.00937},{8.28564, 2.37891, 0.981628},{6.46289, 0.432617, 0.888824},{8.60645, 0.894531, 7.03702},{7.91797, 2.35645, 7.0506}
    };
};
class Land_A_Castle_Bergfrit : CivillianUpperClass {
    positions[] = {
        {-1.99854, -3.15137, -2.7305},{0.378418, 2.43262, -2.7305},{2.5542, -0.771484, -2.73053},{2.54443, 1.58301, 1.82468},{2.04199, 4.13281, 1.82468},{2.12354, -3.75879, 3.84039},{-2.38281, -3.56152, 6.30399},{-2.36182, 4.15039, 8.76547},{1.78271, 3.70703, 8.76547},{0.699707, 0.275391, 8.76547},{-0.0722656, -1.68262, 8.76547},{-2.7373, -4.28027, 13.4688},{-3.38818, 4.76465, 16.8546},{2.22363, 4.5791, 16.8546},{-0.0439453, 1.53027, 16.8546},{2.23877, -1.58496, 16.8546},{-3.07275, -4.15234, 16.8546},{0.901855, -4.50586, 16.8546}
    };
};
class Land_Sara_domek_zluty : CivillianUpperClass {
    positions[] = {
        {6.71582, 3.46387, -2.51434},{6.63818, 1.42676, -2.5144},{2.43311, 3.44434, -2.51443},{7.41309, 0.223633, -2.5144},{6.96777, -0.94043, -2.51437},{5.2793, -0.496094, -2.51431},{-0.139648, -0.738281, -2.5144},{-0.945801, 1.65332, -2.51437},{0.650391, 2.99414, -2.51456},{-6.3916, 2.91113, -2.51453},{-2.86963, 2.50391, -2.5144},{-5.85205, -0.481445, -2.5144},{-6.70654, -4.07031, -2.5144},{-3.87891, -2.88867, -2.51437}
    };
};
class Land_A_TVTower_Base : Military {
    positions[] = {
        {1.30859, -0.330078, -22.3907},{-2.40039, 0.796875, -22.3939},{-2.44482, -0.419922, -2.31299},{-2.07471, 3.40137, -2.31299},{-0.850098, -1.94434, -2.31299},{-2.2124, -4.14258, -2.31299},{-4.88428, -6.86523, -2.31299},{0.25, -7.26855, -2.31299},{5.55322, -2.78027, -2.31299},{4.06445, 2.30859, -2.31299},{-1.48926, 7.2168, -2.31299},{-7.42236, 3.03906, -2.31299},{-8.05176, -4.60352, -2.31299},{5.80859, -0.476563, -22.3903}
    };
};
class Land_Misc_PowerStation : VehicleService {
    positions[] = {
        {4.56396, -4.08496, -1.2644},{3.84521, 1.45117, -1.26593},{4.43701, 7.3457, -1.29517},{-5.77832, 3.70313, -2.05154},{4.97803, -4.54395, -2.05157},{5.17627, 2.27051, -2.05157}
    };
};
class Land_Ind_SawMill : Industrial {
    positions[] = {
        {5.07422, -11.6914, -5.8327},{1.25977, -13.0889, -5.8327},{-7.12451, -5.54102, -5.83255},{-4.85254, 11.7549, -5.83264},{10.7603, 15.6299, -5.83267},{10.3013, 5.4873, -5.83267},{-12.2739, 7.72656, -5.8327}
    };
};
class Land_Sara_hasic_zbroj : VehicleService {
    positions[] = {
        {-0.753906, -1.41113, -2.67584},{-1.95215, 1.68555, -2.67584},{3.51172, 1.89941, -2.67584},{5.56836, -1.07324, -2.67584},{2.35303, -0.737305, -2.67584},{-5.37451, -2.03809, -2.7782}
    };
};
class Land_HouseBlock_C5 : CivillianUpperClass {
    positions[] = {
        {2.15381, -5.38672, -5.55646},{6.05957, -4.60645, -5.55646},{1.76904, 5.73242, -5.55646}
    };
};
class Land_Church_05R : Industrial {
    positions[] = {
        {6.5957, 8.37012, -7.98993},{2.55078, 1.96484, -7.98996},{15.4019, 4.43945, -7.98996},{14.4336, 0.443359, -7.98993},{8.3252, -2.11035, -7.98993},{8.16162, -6.66797, -7.98999},{3.60645, -7.40527, -7.98996},{-5.85889, -2.90625, -7.98996},{-10.3428, 2.9043, -7.98993}
    };
};
class Land_Misc_Cargo1Ao : VehicleService {
    positions[] = {
        {0.686035, -2.26953, -1.09848},{0.67627, 2.07324, -1.09848},{-0.496094, 0.27832, -1.09848}
    };
};
class Land_Lampa_ind_zebr : Medical {
    positions[] = {
        {0.101074, -0.203125, -4.67615}
    };
};
class Land_Misc_Scaffolding : Industrial {
    positions[] = {
        {-0.235352, 3.46094, 0.441772},{-0.373535, -0.924805, 0.441772},{0.32373, 6.58594, 0.441772},{0.217773, -0.722656, -2.69315},{-0.146484, -1.12207, 3.41406},{-0.242676, 7.08691, 3.41406},{0.915039, 4.20605, 3.41406}
    };
};
class Land_A_BuildingWIP : Industrial {
    positions[] = {
        {19.4963,1.86523,-6.37723},
            {6.56128,12.0591,-6.03853},
            {-4.20459,10.0527,-6.03853},
            {-7.01392,-7.19629,-6.03853},
            {-11.427,-9.48877,-6.03853},
            {-10.9431,-6.03955,-6.03853},
            {-14.3569,-8.08643,-6.03853},
            {-15.2119,-15.5996,-6.40635},
            {-24.2781,-3.70898,-6.03853},
            {-21.8054,-9.86426,-6.03853},
            {-20.4597,5.62891,-6.03853},
            {-24.7878,5.65869,-6.03853},
            {-24.4802,11.002,-6.03853},
            {-21.1787,12.042,-6.03853},
            {-18.229,11.3047,-6.03853},
            {-20.6855,-17.0527,-2.30806},
            {-20.9219,-12.625,-2.30806},
            {-13.8635,-12.1211,-2.30806},
            {-14.4443,-8.58887,-2.30806},
            {13.7722,-12.27,-2.30806},
            {13.6187,-8.5166,-2.30806},
            {14.363,2.021,-2.30806},
            {15.0371,10.3857,-2.30806},
            {14.3682,12.332,-2.30806},
            {-11.2815,11.6162,-2.30806},
            {-14.53,11.9307,-2.30806},
            {-20.6543,11.5703,-2.30806},
            {-24.2566,8.0957,-2.30806},
            {-20.6572,8.0957,-2.30806},
            {-20.5837,-0.729004,-2.30806},
            {-23.6787,-0.441406,-2.30806},
            {-24.3135,2.2207,-2.30806},
            {-20.4658,-17.8174,1.50458},
            {-21.3879,-12.8057,1.50458},
            {-23.3806,-6.98438,1.50458},
            {-23.3823,-1.75439,1.50458},
            {-23.3855,4.70117,1.50458},
            {-22.9307,10.0488,1.50458},
            {-16.3376,10.7246,1.50458},
            {-10.342,10.7261,1.50458},
            {-4.28516,10.7271,1.50458},
            {2.04761,10.7275,1.50458},
            {7.52905,9.72266,1.50458},
            {-13.7612,-13.0986,1.50458},
            {-10.3389,-8.39307,1.50458},
            {2.04517,-8.39307,1.50458},
            {13.4287,-6.87451,1.50458},
            {13.8547,-3.1582,1.50458},
            {18.0295,2.1748,1.50458},
            {22.0837,-3.69775,1.50458},
            {-20.2173,-17.585,5.51406},
            {-23.9216,-7.51953,5.51406},
            {-14.8313,-13.9053,5.51406},
            {-10.3391,-9.01563,5.51406},
            {9.14063,-8.8252,5.51406},
            {3.24878,4.7041,5.51406},
            {2.04761,10.7275,5.51406},
            {-10.3423,11.4443,5.51406},
            {-23.9128,11.5015,5.51406},
            {-17.321,-1.75439,5.51406},
            {-10.8098,-4.64844,5.51406},
            {-2.802,15.1362,-6.42951},
            {-6.09766,15.0234,-6.41535},
            {-11.7834,15.3042,-6.41111},
            {-16.8423,9.70605,-6.43837},
            {4.04468,-3.75928,-5.31345},
            {15.3276,-9.49561,-6.4385},
            {15.3645,-1.58301,-6.4385},
            {20.8147,1.76514,-4.43308},
            {2.23828,10.3057,-2.43837},
            {-4.34106,9.74316,-2.43837},
            {-6.09961,11.8398,-1.38226},
            {-20.2766,-5.9165,-1.38226},
            {-23.6018,-9.11279,-2.43837},
            {4.75806,-9.35498,-1.38226},
            {-6.28149,-9.81543,-1.56874},
            {8.71753,-13.7642,-2.4477},
            {1.34644,-13.1953,-2.44734},
            {-2.63306,-15.4756,-2.44879},
            {-5.8584,-14.668,-2.44828},
            {-14.5444,-16.4531,-4.43131},
            {-14.8201,-16.6924,-0.421043},
            {-19.7432,-6.09375,2.62683}
    };
};
class Land_rails_bridge_40 : CivillianLowerClass {
    positions[] = {
        {4.08154, -21.1992, 3.90802},{-4.04248, -23.6631, 3.90802},{-2.27441, -10.5488, 4.00467},{2.29834, 7.99609, 4.00467},{-3.96875, 22.6826, 3.90799},{2.10791, 21.1309, 3.90802}
    };
};
class Land_HouseBlock_B6 : CivillianLowerClass {
    positions[] = {
        {-2.93945, -2.77148, -7.61682},{-5.03906, 2.68457, -7.61679},{-11.8711, -3.02246, -7.61682},{3.5415, -4.8877, -7.30142}
    };
};
class Land_HouseBlock_B4 : Medical {
    positions[] = {
        {0.119629, -5.29004, -7.58163},{-1.11182, 4.96582, -7.25513}
    };
};
class Land_HouseBlock_B3 : CivillianUpperClass {
    positions[] = {
        {-3.33594, -4.60938, -7.07993},{2.20068, 5.25, -6.95102},{0.970215, 5.30273, -6.95102},{5.37305, -5.19043, -7.25769}
    };
};
class Land_Shed_wooden : Shop {
    positions[] = {
        {2.23389, 0.805664, -1.39355},{-0.723145, -1.10254, -1.17932},{0.40332, -0.420898, -1.39352},{-1.00928, 1.1543, -1.39349}
    };
};
class Land_HouseBlock_B5 : CivillianLowerClass {
    positions[] = {
        {-0.421875, -5.92969, -7.25623},{-7.21631, 6.28613, -7.58228},{6.57031, 0.537109, -7.58224}
    };
};
class Land_Panelak : CivillianUpperClass {
    positions[] = {
        {-0.695313, -1.97363, 0.0449829},{-3.15918, -6.12695, 0.0449829},{-6.61133, -6.2002, 0.0450134},{-6.85156, 0.30957, 0.0449829},{-3.06006, 3.98047, 0.0449829},{-6.38916, 3.99023, 0.0449829},{0.600586, 4.1377, 1.30222},{0.0566406, -2.86621, 2.74503},{3.0293, -6.15723, 2.74503},{6.78955, -6.23828, 2.74503},{6.83789, 0.304688, 2.74503},{6.54834, 3.99023, 2.74503},{3.21875, 3.98047, 2.74503},{0.0527344, -3.2666, 5.59943},{-6.73535, -6.1416, 5.59943},{-6.87012, 4.09766, 5.65814},{6.82373, 3.94531, 5.64639},{6.96924, -6.29395, 5.68484},{-0.766113, 4.78906, -1.38019}
    };
};
class Land_A_Office02 : Medical {
    positions[] = {
        {5.18066, -4.73828, -8.16971},{4.71875, -6.9502, -8.16971},{-0.684082, -6.63672, -8.16971},{0.969727, -4.79199, -8.16971},{-2.16553, -4.94922, -8.16971},{-1.6167, -8.62695, -8.16971},{4.24658, -8.46191, -8.16971},{6.85059, -5.94629, -8.16971},{-23.6113, 2.84961, -8.14496},{-21.3701, 0.183594, 5.33957},{-16.7915, 6.58984, 5.33957},{-9.13721, 2.84961, 5.33957},{-1.12061, 6.50391, 5.33957},{7.49609, 4.35352, 5.33957},{14.4438, 7.34277, 5.33957},{20.1865, 3.21289, 5.33957},{19.7627, -2.50586, 5.33957},{11.1973, -1.59473, 5.33957},{3.24707, 0.482422, 5.33957},{1.29785, 2.41309, 6.58099},{3.11816, 2.31445, 6.58099},{8.62744, 1.87109, 6.25775},{-4.78467, -2.81738, 5.33957},{-12.1602, -0.84082, 5.33957},{-19.8037, -2.12012, 5.33957},{-18.9834, 3.85254, 8.67267},{-17.6201, 0.985352, 8.67267}
    };
};
class Land_Ind_Pec_02 : Industrial {
    positions[] = {
        {-0.494629, 25.0469, -6.66043},{4.01465, 22.7803, -6.66037},{9.86865, 12.0186, -6.66037},{1.77148, -25.29, -6.66037},{-10.4658, -3.21094, -6.66037}
    };
};
class Land_A_Hospital : Medical {
    positions[] = {
        {17.3047,-5.19238,-7.26859},
            {13.0332,-5.17676,-7.26859},
            {9.45654,-2.33984,-7.26859},
            {7.2207,-4.06348,-7.26859},
            {2.41357,-3.91406,-6.26182},
            {3.88574,-2.9375,-7.26859},
            {0.492188,-1.33887,-7.26859},
            {-2.60352,-1.2832,-7.26859},
            {-6.60156,-2.15918,-7.26859},
            {-4.58984,-3.66406,-6.26182},
            {-8.8291,-4.9707,-7.26859},
            {-11.6851,-5.02441,-7.26859},
            {-14.5884,-5.00977,-7.26859},
            {-12.1846,-2.0957,-7.26859},
            {-16.001,-2.42578,-7.26859},
            {-13.8037,-3.92773,4.28663},
            {-16.2012,-5.2373,3.2178},
            {4.02344,-2.37793,4.06098},
            {16.0674,1.92578,6.93288}
    };
};
class Land_Panelak2 : CivillianUpperClass {
    positions[] = {
        {-0.887207, 4.33105, -4.07584},{-0.688965, -2.00684, -2.655},{0.575195, 4.10352, -1.3978},{0.575195, 4.10254, 1.30222},{0.574707, 4.10254, 4.026},{3.29248, -6.16211, 5.41022},{6.73242, -6.23535, 5.51483},{6.26465, 3.82422, 5.41022},{3.44922, 3.80957, 5.41022},{0.00488281, -2.80176, 5.41022},{-0.0117188, -3.29883, 8.29944},{-6.1416, -6.66504, 8.29944},{-6.8252, 4.11133, 8.32935},{6.14404, -6.59961, 8.29944}
    };
};
class Land_Ind_Expedice_3 : Industrial {
    positions[] = {
        {-3.36377, -9.45703, -1.07928},{-3.24463, -17.0244, 2.22119},{0.519043, -3.95801, 2.18271},{-0.45459, 9.12012, 2.159},{-2.94287, 18.2021, 2.11993},{1.97949, 16.8008, 2.11993},{2.31445, -5.46777, 2.11993},{0.522949, -15.8555, 2.22119}
    };
};
class Land_HouseBlock_A1_2 : CivillianLowerClass {
    positions[] = {
        {3.99902, -6.69434, -7.09903},{-4.24414, 5.5459, -7.09903}
    };
};
class Land_Ind_Expedice_1 : Industrial {
    positions[] = {
        {13.8179, -12.3633, -5.7587},{13.1436, -19.5625, -5.7587},{5.98047, -15.5947, -5.7587},{1.38281, -19.1797, -3.48816},{-0.791504, -11.4561, -3.48816},{3.33447, -4.64551, -3.48816},{-6.79443, -4.69336, -3.48816},{-11.8071, -12.4287, -3.48816},{-9.38623, -19.8906, -3.48816},{2.021, 3.42773, -3.48816},{-1.81787, 7.56445, -3.48816},{3.10303, 15.0303, -3.48816},{-2.16748, 18.6465, -3.48816},{-0.202148, 15.417, 9.6825},{-1.48535, 10.0674, 9.68246},{0.745605, 4.52637, 9.68246},{-1.03809, 0.259766, 9.6825}
    };
};
class Land_Ind_Pec_03b : Military {
    positions[] = {
        {0.280273, 28.9766, -5.35361},{-7.77393, -8.88477, 0.968628},{-12.6421, -16.1982, 0.968628},{-8.24023, -18.0605, 0.968628},{-2.43652, -22.1309, 5.76685},{8.5415, -21.6641, 5.76685},{3.08447, -9.37402, 5.76685},{9.229, 2.07617, 5.76685},{11.8262, 15.1055, 5.76685},{-1.03564, 3.0625, 5.76685},{-4.52881, 15.4014, 5.76685},{4.70898, 21.0156, 4.0296},{-1.21289, 24.7852, 4.0296}
    };
};
class Land_Rail_House_01 : CivillianUpperClass {
    positions[] = {
        {2.60059, 2.63574, -1.285},{-2.80273, 3.47949, -1.285}
    };
};
class Land_A_statue02 : Military {
    positions[] = {
        {4.6875, -1.99219, -1.64734},{-1.84863, -2.69336, -1.01364},{-4.91846, 1.02148, -1.64496},{-0.44873, 3.22754, -1.64468},{-2.77588, 2.58203, -1.01236},{4.89502, 3.14746, -1.64539}
    };
};
class Land_ind_silomale : VehicleService {
    positions[] = {
        {7.63379, 0.967773, 12.9326},{8.98438, 8.66992, 12.9326},{3.48145, 13.9512, 12.9326},{7.27686, -10.5098, 12.9326},{0.306152, -11.2744, 12.9326},{-6.56836, -12.8818, 12.9326},{-5.18164, 1.20605, 12.9326},{-7.52979, -3.12891, 12.9326},{-9.1709, 8.49219, 12.9326},{-6.08594, 13.2295, 12.9326}
    };
};
class Land_Ind_Mlyn_01 : Industrial {
    positions[] = {
        {7.09424, 7.50977, 14.9454},{-3.8291, 1.71484, 14.9454},{-8.36621, 8.01563, 14.9454},{-8.78223, -8.28906, 14.9454},{0.115234, -7.45508, 14.9454},{6.40869, -1.94336, 14.9454},{-9.00635, 3.05664, -14.9099},{-6.83301, 8.63965, -5.85223},{-8.90186, 3.23535, -2.84933},{-6.92041, 8.5, 0.201904},{-3.30908, 8.6748, 0.201904},{-9.06836, 3.04785, 3.14133},{-6.98975, 8.46191, 6.25504},{-3.30664, 8.53418, 6.25504},{-8.98682, 8.5625, -5.85223},{-9, 2.83594, 9.19446},{-6.60107, 2.77539, 9.19446}
    };
};
class Land_A_Pub_01 : CivillianUpperClass {
    positions[] = {
        {-1.54541,0.253418,-5.65782},
            {-1.45703,-5.63696,-5.65782},
            {-6.92676,-5.96582,-5.65782},
            {-7.39355,-1.55542,-5.19136},
            {-4.7334,0.378418,-5.65782},
            {-1.5293,0.855957,-1.70097},
            {-1.44775,-4.49219,-1.70097},
            {-3.80859,0.603271,-1.70097},
            {-6.86084,0.46875,-1.70097},
            {-7.19482,-5.95557,-1.70097},
            {-4.43359,-4.88892,-1.70097},
            {0.604492,-0.015625,-1.70097},
            {1.55469,0.313721,-1.21178},
            {4.55225,-2.96484,-0.816976},
            {3.77197,-0.012207,-1.70097},
            {2.03174,-2.31836,-1.70097},
            {6.38672,-1.20068,-1.70097},
            {6.08398,5.53394,-1.31873},
            {1.95703,6.5249,-1.2169},
            {0.0644531,6.13306,-1.70097},
            {-0.0786133,3.45923,-1.70097},
            {3.62793,3.27148,-1.70097},
            {2.00586,0.76123,-5.65782},
            {3.9873,-6.24414,-4.9239},
            {1.54688,-6.14282,-4.9239},
            {2.76172,-5.72192,-5.65782},
            {6.41943,-1.79297,-4.9239},
            {6.37402,-0.184082,-5.65782},
            {4.78955,1.82666,-5.65782},
            {1.2041,5.27808,-4.9239},
            {-0.15625,6.63232,-5.65782},
            {3.42285,6.01343,-5.65782},
            {6.42578,7.40479,-5.65782},
            {1.64502,2.57031,-5.65782}
    };
};
class Land_Vez_Silo : Industrial {
    positions[] = {
        {-2.146, -2.03027, -20.9858},{0.999023, -1.48926, -20.9858},{-2.13818, 2.75, -20.9858}
    };
};
class Land_Ind_SiloVelke_02 : Industrial {
    positions[] = {
        {-11.0107, -5.73438, 17.7242},{-15.0825, 0.322266, 17.7242},{-13.4976, 5.84863, 17.7242},{-0.658203, 6.1543, 17.7242},{1.89307, -3.0332, 17.7242},{12.0781, 7.0957, 17.7242},{7.06641, 0.401367, 19.2471},{15.7896, -1.86914, 17.7242},{11.3975, -7.58789, 17.7242},{-8.57178, 0.179688, 19.2471}
    };
};
class Land_Ind_Pec_01 : Industrial {
    positions[] = {
        {-4.90186, 12.6875, -22.5782},{-6.47607, -14.1914, -17.6016},{6.7002, -14.2002, -17.5467},{-3.79102, -1.63477, -17.6016},{5.42188, -1.09082, -17.6016},{9.84229, -7.72559, -17.531},{9.50977, -9.37988, -4.00089},{-7.40576, -13.3838, -3.98999},{-2.27637, -1.14453, 1.00241},{0.0834961, -7.85938, 1.00241},{6.21191, -1.23047, 6.0614},{6.2041, -8.16113, 14.5456},{6.00488, -1.3916, 14.5175},{-6.62744, 9.9043, -22.6032},{4.13721, -4.20117, -22.5782},{-0.104004, -12.4063, -22.5782},{-3.44971, -14.7217, -22.5782},{4.26709, 9.91699, -22.5782}
    };
};
class Land_Ind_Vysypka : Industrial {
    positions[] = {
        {9.56641, -19.4424, -5.84882},{5.20508, -13.7656, -5.02081},{10.3291, -9.0957, -5.03427},{9.60156, -4.32227, -5.84882},{5.03906, 2.13867, -5.02405},{9.89453, 6.38184, -5.02646},{9.38672, 9.99219, -5.84882},{5.71924, 18.001, -5.02646},{-6.66895, 26.6113, -5.03616},{-6.4834, 19.6582, -5.02875},{0.44873, 13.3975, -5.02579},{-8.34961, 9.18555, -5.0239},{0.0336914, 6.54688, -5.02435},{1.30859, -1.09473, -5.02292},{-6.50635, -4.54004, -5.0213},{-8.95703, -19.9473, -5.01785},{-2.93115, -18.0049, -5.01898},{1.00684, -22.4971, -5.01852}
    };
};
class Land_Ind_SiloVelke_01 : Industrial {
    positions[] = {
        {3.6665, -7.39648, -5.47888},{3.71729, 9.32129, -5.47888},{3.45996, -7.41406, 12.1473},{3.53076, 9.29883, 12.158},{0.211426, -7.31348, 21.9729},{-12.5054, -7.87891, 21.9729},{-12.439, 9.45215, 21.9729},{0.30127, 9.53418, 21.9729},{-5.97754, 3.38867, 11.8806},{-9.40918, -0.650391, 11.8806},{3.6665, -7.39648, -5.47888},{3.71729, 9.32129, -5.47888},{3.45947, -7.41699, 12.1468},{3.52979, 9.29688, 12.1579},{0.211426, -7.31348, 21.9729},{-12.5054, -7.87891, 21.9729},{-12.439, 9.45215, 21.9729},{0.30127, 9.53418, 21.9729}
    };
};
class Land_Tovarna2 : VehicleService {
    positions[] = {
        {-4.99072, 4.79199, -5.58575},{-11.5728, 7.3916, -5.58575},{-7.07666, 2.79004, -5.53329},{-9.60596, -5.52344, -5.59189},{-0.0732422, 7.36914, -5.58575},{5.5249, -7.36426, -4.64523},{8.88721, 0.771484, -4.64236},{4.31592, 5.39258, -4.64621},{2.17822, -8.97852, 3.39786},{-13.0327, -9.03711, 3.39789},{-13.0366, 0.3125, 3.39783},{-6.72803, -4.06348, 6.64453},{-10.8623, -7.86621, 6.65506},{-11.5908, 8.61035, 6.65506},{-0.141602, -7.69727, 6.65506},{1.93359, 8.27832, 6.65506},{-0.000976563, 4.07813, 6.65506},{-2.93018, 0.329102, 3.5015},{-4.11914, 2.67578, 3.23691},{-7.1626, 1.72949, 1.72263},{-6.68164, 3.12891, 1.629},{-6.68555, 2.99023, -2.25687},{-12.0625, 1.71191, -2.25778},{-4.07813, 3.00391, -3.92108},{-4.45752, 1.7168, -0.388306},{-6.68018, 3.12793, 1.83762},{-4.01221, 8.85547, 1.59531},{-3.99512, 9.05762, -2.258},{-10.6387, 8.00195, -2.25778},{2.20898, -0.830078, 0.642212},{2.1582, 8.7666, 0.397919},{-13.0415, 0.37793, 0.398254},{-6.31982, -1.17676, 0.371613},{-0.538574, -8.97656, 0.397858},{-13.0327, -9.03711, 0.397888},{-0.809082, 0.886719, -5.61963},{-5.46387, -0.672852, -5.61078},{-8.44531, 5.81055, -5.61078},{-12.4858, 5.35254, -2.28647},{-4.70703, 5.76855, -2.30893},{-12.4614, 7.60938, 1.60446},{-9.17725, 7.32129, 1.5799},{-12.5249, 2.20605, 1.60495},{-10.8521, 4.58984, 1.59244},{-6.33936, 7.33984, 1.57031},{-5.33398, 5.24316, 1.57031},{-4.37207, -2.87109, 6.50354},{-6.6167, -0.145508, 6.25092},{-10.3784, -0.827148, 6.63007},{1.3999, -0.579102, 6.63007}
    };
};
class Land_Ind_Pec_03a : Industrial {
    positions[] = {
        {-9.85791, -15.8838, 0.968628},{-13.3325, -10.7705, 0.968628},{-3.94922, -22.1436, 5.76685},{7.98193, -23.166, 5.76685},{4.2959, -8.58594, 5.76685},{11.356, 2.15234, 5.76685},{-2.71045, 9.87402, 5.76685},{5.99121, 15.667, 5.76685},{-1.3501, 25.3447, 4.0296},{3.45117, 23.3174, 4.0296},{1.03418, 20.4512, 4.0296}
    };
};
class Land_rail_station_big : CivillianUpperClass {
    positions[] = {
        {2.47656, 0.793945, -4.04599},{7.3374, -5.61035, -5.0708},{8.49023, -0.517578, -5.0708},{0.0200195, -5.60742, -5.0708},{-8.93408, -5.3291, -5.0708},{-3.67285, -5.05566, -5.07083},{-2.68555, -2.44824, -5.07083},{-0.766113, -2.42871, -5.0708},{-1.91016, 1.07715, -5.0708},{1.53369, 1.88379, -5.0708},{-4.9209, 4.17188, -5.0708},{7.92578, 3.53418, -5.04584},{-1.63281, 6.91309, -4.98178},{-11.395, 0.431641, -5.13232},{-3.72656, -8.86816, -5.13235},{14.3916, -5.64746, -5.13239}
    };
};
class Land_A_GeneralStore_01 : Shop {
    positions[] = {
        {-14.2236,1.34961,-1.115},
            {-9.07861,7.67773,-1.115},
            {-5.14355,10.1721,-1.115},
            {-1.38525,7.09473,-1.115},
            {1.35596,10.1006,-1.115},
            {4.71875,7.90088,-1.115},
            {7.94434,11.1646,-1.115},
            {-9.28906,-2.93237,-1.105},
            {-4.78906,-2.88818,-1.105},
            {-2.76758,1.16162,-1.105},
            {3.26758,1.51611,-1.105},
            {8.77148,-0.793213,-1.105},
            {12.373,1.51392,-1.105},
            {7.53711,4.42725,-1.105},
            {-8.67725,4.66211,-1.105},
            {4.05469,-3.99976,-1.105},
            {12.8921,-8.30225,-1.105},
            {12.5015,-4.00635,-1.105},
            {8.93018,-6.82471,-1.105},
            {0.665527,-5.87109,-1.105},
            {-2.61523,-7.68823,-1.105},
            {-6.24854,-7.78052,-1.105},
            {-8.65527,-6.60498,-1.105},
            {-11.3604,-10.0535,-1.115},
            {-3.73193,-10.0989,-1.115},
            {0.226074,-10.1174,-1.115},
            {4.45996,-10.4539,-1.115},
            {8.84717,-9.97803,-1.115},
            {13.0654,-10.1157,-1.115}
    };
};
class Land_A_MunicipalOffice : Tourist {
    positions[] = {
        {-4.36816, -7.15234, -18.4904},{2.57227, -6.06738, -18.4904},{4.08447, -7.50293, -18.4904},{-0.675293, -9.84863, -18.8008},{-4.55811, -10.4199, -18.9208},{8.06982, -8.20605, -18.9208},{10.0459, -6.19531, -3.83047},{9.29492, 8.64453, -3.83047},{-0.240723, 11.2188, -3.83047},{-9.14941, 12.4805, -3.17047},{-10.0024, 1.34277, -3.83047},{-7.10986, -3.97266, -3.2973},{-9.99121, -6.2207, -3.83047},{-3.32861, -10.4912, -3.17047},{-5.31055, -8.9873, -3.17047},{2.22168, -10.25, -3.17047},{5.9873, -10.4912, -3.17047},{-2.17529, -8.89355, -3.17047}
    };
};
class Land_HouseB_Tenement : CivillianUpperClass {
    positions[] = {
        {13.3071, 1.02539, -20.3477},{14.1714, 0.811523, -20.3477},{13.1489, 0.203125, -20.404},{14.2246, 4.88379, -20.4013},{13.5869, 6.11133, -20.3477},{12.2959, 5.93359, -20.4026},{12.9209, 11.541, -20.3477},{13.835, 11.7441, -20.3477},{12.7612, 12.4277, -20.4017},{7.78613, 12.6826, -20.4008},{9.14209, 11.4707, -20.4008},{7.34033, 11.6465, -20.3477},{2.42334, 4.85059, -19.8298},{4.91895, -2.07031, -20.3477},{3.22949, -1.96094, -20.3477},{2.51611, -1.98633, -20.3477},{0.978516, -1.94141, -20.4018},{-1.32373, 4.60547, -19.8298},{-2.49316, 5.26074, -20.3592},{-4.56592, 5.22852, -19.8298},{-10.1519, -0.389648, -20.3477},{-10.9326, -0.477539, -20.3477},{-12.0352, -0.331055, -20.4015},{-10.604, 0.804688, -20.4013},{-9.92334, -1.39844, -20.4014},{-12.7275, 6.22754, -20.6581},{4.78223, -2.01563, -20.7185},{14.5693, -1.96191, -20.7185},{4.24707, 13.3066, -20.7185},{14.3647, 13.9014, -20.7185},{1.271, -4.39063, -20.8423},{-8.09033, -7.86914, -20.8423},{11.4175, -7.80566, -20.8423}
    };
};
class Land_HouseBlock_A1 : CivillianUpperClass {
    positions[] = {
        {5.04736, -4.9502, -8.82462},{-4.93018, -3.30469, -8.86441},{-3.62305, -1.03027, -8.86441},{-4.65576, 4.18262, -8.86441},{0.869141, 4.83203, -8.72595},{-0.486816, 4.83496, -8.72595}
    };
};
class Land_wagon_box : CivillianLowerClass {
    positions[] = {
        {-0.109375, 1.81445, -0.778046},{0.503418, 0.226563, -0.778076},{0.242676, -1.95508, -0.778107},{1.29541, -5.2627, -1.86343},{0.339844, -2.57617, -1.86343},{0.440918, 4.12988, -1.86343}
    };
};
class Land_NAV_Lighthouse : CivillianLowerClass {
    positions[] = {
        {-0.366699, 0.342773, -6.98819},{-0.0991211, -1.49414, 2.39767},{-0.79248, 0.450195, 2.39767},{-1.08936, 1.44141, 2.39767},{1.86621, 0.395508, 2.39767}
    };
};
class Land_NAV_Lighthouse2 : CivillianLowerClass {
    positions[] = {
        {-0.213867, 0.183594, -6.98819},{-0.430664, 0.835938, 2.39767},{0.923828, -0.0410156, 2.39767},{-1.79102, -0.793945, 2.39767},{1.04541, -1.37695, 2.39767},{0.257813, 1.88184, 2.39767}
    };
};
class Land_Nav_Boathouse : CivillianLowerClass {
    positions[] = {
        {-5.02783, 1.48438, 3.67209},{-5.83203, -2.34082, 3.67212},{-5.81348, 7.08008, 3.6792},{0.224609, 7.41504, 3.6792},{5.21533, 6.02051, 3.6792},{5.72363, -0.203125, 3.6792},{0.27002, 3.19336, 3.6163},{6.45313, 8.62012, 3.67917},{7.24072, -1.50781, 3.6792},{-2.0376, 9.26758, 3.6792},{-6.46338, 9.25586, 3.6792},{-7.48926, 3.61621, 3.67685},{-7.46143, -1.61035, 3.67685}
    };
};

class Land_d_HouseV_2t1: CivillianLowerClass
    {
        positions[] =
        {
            {3.77197,-2.98975,-2.91324},
            {3.77441,1.35254,-2.65115},
            {0.970215,0.741211,-2.21243},
            {-1.67334,-0.98291,-2.9133},
            {-0.904297,3.4209,-2.9133},
            {-6.04053,0.510742,-2.9133},
            {-5.70068,-3.38574,-2.9133},
            {-3.08643,-3.26514,-2.64706},
            {7.17432,2.25391,-2.9133},
            {5.021,-2.01563,-2.9133},
            {-2.09131,-2.87598,0.326935},
            {-5.82129,-0.479004,0.326935},
            {-3.80908,1.17041,0.326935},
            {-0.180664,1.51563,0.941315},
            {2.42236,-1.03027,0.62912},
            {3.27393,1.22852,0.326935},
            {0.445801,-2.98291,-2.9133}
        };
    };

    class Land_d_HouseV_1t: CivillianUpperClass
    {
        positions[] =
        {
            {1.8584,-0.166016,-2.85873},
            {0.046875,2.23535,-2.85873},
            {0.52832,5.46777,-2.85873},
            {-2.00293,3.81445,-2.85873},
            {0.0517578,-4.74219,-2.85873},
            {-0.401855,-2.33594,-2.85873},
            {-5.24951,-4.93555,-2.85873},
            {-4.91016,-2.11914,-2.85873},
            {-3.98682,-0.139648,-2.11545},
            {-6.06055,-0.183594,-2.85873},
            {-6.68848,4.38574,-2.85873},
            {-6.71826,5.5166,-2.18497},
            {-6.64404,3.79395,0.209015},
            {-3.82031,-1.34766,0.209015},
            {-2.30176,-4.65137,0.209015},
            {-0.603027,3.45313,0.209015},
            {1.84619,1.95117,2.27216},
            {2.0332,3.57715,0.595367},
            {4.47461,4.25977,0.209015},
            {5.53906,1.46289,0.209015},
            {-2.54395,2.17383,0.209015},
            {-1.45898,-0.911133,0.209015}
        };
    };

    class Land_d_HouseV_1L2: CivillianLowerClass
    {
        positions[] =
        {
            {-1.39844,0.992188,-2.77994},
            {-3.26123,-3.35156,-2.66235},
            {2.60498,-3.43945,-3.12698},
            {1.18115,1.43652,-2.99234},
            {2.35205,1.75781,-0.729034},
            {1.02734,0.645508,0.0570679},
            {2.62549,-2.87207,-0.729034},
            {-2.10986,-3.09863,-0.729034},
            {-3.68213,0.966797,-0.729034},
            {-1.06299,-0.182617,-0.729034}
        };
    };
    class Land_d_HouseV_2t2: CivillianUpperClass
    {
        positions[] =
        {
            {-2.37549,2.99609,-3.97287},
            {-1.11523,-4.24609,-3.97287},
            {4.5127,0.694336,-3.97287},
            {5.05566,-2.89063,-3.24957},
            {4.95215,-4.5459,-3.97287},
            {7.33936,-0.105469,-3.02435},
            {6.33008,1.3916,-3.97287},
            {7.3252,-2.13086,-3.97287},
            {7.34521,2.9834,-3.97287},
            {6.07959,-3.03125,-3.1218},
            {2.06494,-1.34375,-3.97287},
            {-3.50732,-2.94531,-3.97287},
            {6.84863,2.57324,-1.21683},
            {7.09277,-2.20117,-1.21683},
            {0.922852,-3.5332,-1.21683},
            {0.45166,2.66406,-1.21683},
            {-3.38379,1.75391,-1.21683},
            {-2.271,-0.300781,-0.496704},
            {-3.16455,-2.10156,-1.21683},
            {1.65234,-5.01074,-1.21683}
        };
    };
    class Land_d_HouseV_3I3: CivillianLowerClass
    {
        positions[] =
        {
            {-3.77002,-1.21826,-1.49179},
            {-4.51611,1.57227,-1.49237},
            {0.464355,0.458496,-1.49213},
            {-0.633789,-2.00879,-1.20035}
        };
    };
    class Land_d_HouseV_3I4: CivillianLowerClass
    {
        positions[] =
        {
            {2.09375,4.11719,0.559998},
            {4.44287,-2.9873,0.559998},
            {0.707031,-2.59766,1.4017},
            {-1.90479,3.45313,0.559998},
            {3.45752,1.37695,0.559998},
            {-5.26367,-2.20996,0.540009},
            {-3.75146,3.91016,0.540009},
            {-1.47949,-1.77832,3.9433},
            {3,-1.20898,3.9433},
            {3.15527,3.68066,3.9433},
            {-1.23193,1.70801,3.9433}
        };
    };

    class Land_d_HouseV_3I2: CivillianLowerClass
    {
        positions[] =
        {
            {1.35645,-3.50586,-1.88666},
            {3.16602,-3.21289,-1.88666},
            {1.10742,-1.52637,-0.946228},
            {1.48438,2.88672,-1.88666},
            {-5.67725,3.48145,-1.88666},
            {-3.98145,1.54688,-1.11203},
            {-2.50146,3.73047,-1.88666},
            {-5.125,-0.107422,-1.88666},
            {-3.19141,-0.1875,-1.54581},
            {-1.35059,-3.60059,-1.88666}
        };
    };

    class Land_d_HouseV_3I1: CivillianLowerClass
    {
        positions[] =
        {
            {4.5415,-0.350586,0.773987},
            {-0.856934,-1.73145,0.773987},
            {-1.84814,1.59375,0.773987},
            {3.36133,1.45313,0.773987},
            {1.36133,-0.479492,0.773987},
            {-5.17529,2.27246,1.72147},
            {-6.0166,1.19238,0.773987},
            {-5.87305,-1.2207,0.773987}
        };
    };

    class Land_d_HouseV_2L: CivillianUpperClass
    {
        positions[] =
        {
            {-0.991699,-3.17773,-3.9184},
            {1.9165,-0.904297,-3.9184},
            {2.7959,-4.44434,-3.9184},
            {2.99609,-1.14355,-3.159},
            {-3.81299,-0.557617,-2.29715},
            {-0.661133,-1.52344,-0.71698},
            {-2.22314,-4.05469,-0.71698},
            {-0.51709,-2.5,-0.243774},
            {1.79688,-2.62891,-0.71698},
            {-3.47168,1.95508,-0.422241},
            {-2.12158,4.28613,-0.71698},
            {1.37109,3.48145,-0.71698},
            {2.33496,4.59473,-0.71698},
            {0.779785,4.49023,-3.9184},
            {2.96094,4.07227,-3.9184},
            {2.76807,0.743164,-3.9184},
            {-0.775391,1.59863,-3.9184},
            {-3.81543,0.629883,-3.9184},
            {-4.15869,4.63379,-3.9184},
            {-3.9585,2.47266,-3.9184},
            {-2.42041,3.02539,-3.51202}
        };
    };

    class Land_d_HouseV_2I: CivillianUpperClass
    {
        positions[] =
        {
            {-3.81494,-7.8252,-2.72632},
            {0.481934,-7.96484,-2.72632},
            {-2.6123,-8.08691,-2.72632},
            {0.628906,-2.8584,-2.72632},
            {-4.7251,-2.21777,-2.72632},
            {-2.51709,-2.5918,-2.44031},
            {-4.25586,-4.19336,-2.72632},
            {4.77734,-7.27734,-2.72632},
            {2.55371,-6.41992,-1.84076},
            {2.72021,-4.75586,-2.72632},
            {5.0835,-0.233398,-2.72632},
            {-4.66895,0.833984,-2.72632},
            {0.523926,-1.0127,-2.72632},
            {-4.34814,7.58496,-2.72632},
            {0.807129,7.47559,-2.72632},
            {0.078125,2.82422,-2.72632},
            {-4.47119,3.12207,-2.72632},
            {-2.45264,2.24023,-2.48706},
            {2.34521,6.50879,-2.01501},
            {2.58252,8.10059,-2.72632},
            {4.46826,7.60059,-2.72632},
            {3.16406,2.41211,-2.72632},
            {5.03418,2.04199,-2.72632},
            {2.28076,-0.891602,-2.72632}
        };
    };
    
    class Land_Jbad_A_Stationhouse
    {
        table = "CivillianUpperClass";
        positions[] =
        {
            {18.0713,-6.41016,-9.40356},
            {18.3433,2.08691,-9.40356},
            {9.72021,1.50195,-9.40356},
            {2.55078,1.90039,-9.10806},
            {-1.82715,8.04004,-9.40408},
            {-3.91504,-4.23438,-9.40356},
            {-1.85107,-3.85352,-9.40356},
            {-12.3403,3.6875,-8.63644},
            {-11.877,6.25879,-8.74463},
            {-6.30713,5.89648,-8.63644},
            {-6.41943,3.52832,-8.63644},
            {-8.91016,8.58203,-8.55545},
            {-9.18994,4.9668,-9.40414},
            {-6.09082,-3.91113,-9.40405},
            {-12.9536,-6.71484,-9.40414},
            {-6.35742,-7.58398,-9.40411},
            {-7.70557,-7.90918,-6.686},
            {-16.457,-3.80762,-3.56226},
            {-15.6763,6.80762,-3.56226},
            {-14.7285,6.86133,-3.11929},
            {-7.79639,7.47559,-3.11929},
            {-4.06201,7.94434,-3.11929},
            {-1.854,-3.39355,-3.56226},
            {4.83301,-2.10938,-4.39526},
            {5.42529,-0.0742188,-4.39526},
            {15.9131,-4.41699,-4.40411},
            {1.4082,-5.20605,-4.40411},
            {-15.3247,-1.29883,-6.68494},
            {-11.1982,7.16992,-5.47519},
            {-7.56592,7.84766,-5.47601},
            {-4.18701,7.38574,-6.26617},
            {-2.84912,-1.73047,-6.68494},
            {-8.9751,-3.28027,-6.68494},
            {-11.5923,2.93457,-6.68494},
            {-15.0986,7.11133,-9.40408},
            {-16.7861,-6.30176,-9.40411}
        };
    };

    class Land_jbad_hangar_withdoor
    {
        table = "Military";
        positions[] =
        {
            {-13.9497,-18.6406,-5.85471},
            {-11.4048,-5.37109,-5.85477},
            {-11.02,2.77246,-5.06793},
            {-12.3594,20.0479,-5.78241},
            {2.99561,21.4961,-5.85468},
            {11.8291,12.7744,-5.85468},
            {12.8579,-2.6377,-5.85468},
            {12.7002,-20.2822,-5.93231}
        };
    };
    class Land_Jbad_Mil_House
    {
        table = "Military";
        positions[] =
        {
            {2.14258,4.35547,-4.95901},
            {8.29053,-5.66211,-4.95901},
            {15.2368,-2.89746,-4.95639},
            {-1.42139,-4.89844,-4.95901},
            {-1.06201,3.35938,-0.593964},
            {-12.5723,4.42676,-0.593964},
            {-13.3389,-2.73828,-0.131073},
            {-5.49561,-4.03516,-0.131073},
            {-7.09619,-6.92676,-0.593964},
            {-9.25928,3.0127,-4.95901},
            {-5.49365,-0.194336,-4.95901},
            {-5.15576,-7.74902,-4.95901},
            {-13.8774,-7.15527,-4.95901},
            {-13.6226,-2.93359,-4.50977},
            {-13.918,3.41895,-4.95901}
        };
    };
    class Land_Jbad_Mil_House_dam
    {
        table = "Military";
        positions[] =
        {
            {2.14258,4.35547,-4.95901},
            {8.29053,-5.66211,-4.95901},
            {15.2368,-2.89746,-4.95639},
            {-1.42139,-4.89844,-4.95901},
            {-1.06201,3.35938,-0.593964},
            {-12.5723,4.42676,-0.593964},
            {-13.3389,-2.73828,-0.131073},
            {-5.49561,-4.03516,-0.131073},
            {-7.09619,-6.92676,-0.593964},
            {-9.25928,3.0127,-4.95901},
            {-5.49365,-0.194336,-4.95901},
            {-5.15576,-7.74902,-4.95901},
            {-13.8774,-7.15527,-4.95901},
            {-13.6226,-2.93359,-4.50977},
            {-13.918,3.41895,-4.95901}
        };
    };

    class Land_Jbad_Mil_Guardhouse
    {
        table = "Military";
        positions[] =
        {
            {0.96875,3.2002,-1.58728},
            {2.7998,1.59961,-0.756195},
            {3.26514,-0.776367,-1.58728},
            {-1.43164,2.57422,-1.58728}
        };
    };

    class Land_Jbad_Mil_Barracks
    {
        table = "Military";
        positions[] =
        {
            {5.66064,-3.39941,-1.98337},
            {-7.60107,1.60938,-1.9834},
            {-7.41211,-2.58496,-1.98343},
            {-2.51074,-2.89258,-1.40857},
            {-0.09375,-2.31445,-1.29883},
            {0.848633,3.45508,-0.618042},
            {2.4043,1.18555,-1.9834}
        };
    };

    class Land_Jbad_Mil_ControlTower
    {
        table = "Military";
        positions[] =
        {
            {8.58008,5.74707,-9.59012},
            {4.4458,4.12695,-5.40012},
            {0.760742,5.93359,-5.40012},
            {6.32129,-0.607422,-0.979828},
            {2.80322,-1.74805,-0.205505},
            {6.52246,3.67773,-0.979828},
            {0.156738,-3.47168,-1.00937},
            {9.52246,-3.75098,-1.00937},
            {9.59619,1.40234,-1.00937},
            {3.62305,5.90527,-1.01013},
            {7.13867,1.10938,2.80017},
            {2.00098,-1.29004,2.80017},
            {2.92871,3.05566,2.80017}
        };
    };
    class Land_Jbad_Mil_ControlTower_dam
    {
        table = "Military";
        positions[] =
        {
            {8.58008,5.74707,-9.59012},
            {4.4458,4.12695,-5.40012},
            {0.760742,5.93359,-5.40012},
            {6.32129,-0.607422,-0.979828},
            {2.80322,-1.74805,-0.205505},
            {6.52246,3.67773,-0.979828},
            {0.156738,-3.47168,-1.00937},
            {9.52246,-3.75098,-1.00937},
            {9.59619,1.40234,-1.00937},
            {3.62305,5.90527,-1.01013},
            {7.13867,1.10938,2.80017},
            {2.00098,-1.29004,2.80017},
            {2.92871,3.05566,2.80017}
        };
    };
};

 

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9 answers to this question

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My server won't download the new updates when ever the map is updated so i have to manually re-download the files when i see that they have been updated on steam. 

I use GTX Gaming so i use the ID (1128256978) and name of the mod file (@Chernarus_Redux) and download the map again with workshop mod downloader.

Or you go into your server and copy the local files from your PC into the mod folder on the server.

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Ok

TerryTerenceThomasToranceFordham

i believe i have the most up to date version of chernarusredux map, and i am using Kuplions chernarus exile release map with i have now working as redux, but i have no loot spawning any where. So what would the next port of call be in regards to at least getting some loot spawning on map. i am not really botherd about the extra houses added in (DS HOUSES) spawning loot, just the normal buildings would be great to be fair, can anyone point me in the right direction plz?

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 I am also using Kuplion's map and I do have loot spawning.  Just not a lot but I believe that's intentional on his part.   And it seems that there are a few buildings that may not be spawning loot but that may also be due to the low level of loot spawning.  I had to check a number of different buildings before I found much of anything.   I haven't looked into the loot tables yet on Redux.

As a related aside, I am having troubles with the weather.  Seems my standard keyframes I have defined and working on all my other maps don't kick in here.   It remains very dark and heavily overcast almost all the time.  I have no idea why.

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Strange i dont know why you get overcast weather as my server is sunny. wierd! Can you tell me which building you do have loot in so i can check them plz? as all i have checked so far produce nothing. When you first used kuplions chernarus map, Did you have any loot spawn first time round? and if not how did you solve this issue? Im close to changing map as no matter what i do nothing works :(

cheers

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Not sure about the first time.  I was wrestling with the weather.  I've done numerous restarts before  I started looking into the loot situation.  But here's a few buildings where I have gotten loot:

  • Land_Hlidac_budka[Line-keeper's box]
  • Land_Tovarna2 [Tovarna 2 [factory]]
  • Land_i_shed_Ind_F [industrial Shed]
  • LAND_Mil_Barracks_i[Barracks[w/ interior, EU]]
  • Land_Ind_Workshop01_02[Industrial Worekshop 01 02]

I've never seen loot in these, although I haven't checked every building:

  • Land_A_GeneralStore_01 (in fact some of these have the center shelves missing in the back room.)
  • Land_Hangar2
  • Land_A_Office01_EP1 [Office 01 [ME]]
  • Land_A_Hospital[Hospital]
  • Land_Ss_hangar[Hangar[Green]]
  • Land_Mil_ControlTower[ATC Tower[w/ Interior, EU]]

Now that I'm looking, it appears more buildings do NOT have loot than do.

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