Announcement

[RELEASE] Extended Survival Pack LAST COMPATIBILITY CHECK 05.03.2019

138 posts in this topic

22 hours ago, ATU.Lasthope said:

yea ive had the issue as well

what a problem? If you are able to set up this mod correctly on your server there is no problem.
who can not read and has no idea of scripts should not install this mod on his server.

:bug:

Edited by Announcement

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4 hours ago, Announcement said:

what a problem? If you are able to set up this mod correctly on your server there is no problem.
who can not read and has no idea of scripts should not install this mod on his server.

:bug:

cool good tip great help thanks just amazing 

Edited by ATU.Lasthope

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23 hours ago, ATU.Lasthope said:

cool good tip great help thanks just amazing 

Es gibt Menschen den kann man nicht helfen. Da sie alles besser wissen und nicht mal Anweisungen folgen können. Und dann noch dummes zeug schreiben. Genau du scheinst einer von diesen Menschen zu sein.

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31 minutes ago, Announcement said:

Es gibt Menschen den kann man nicht helfen. Da sie alles besser wissen und nicht mal Anweisungen folgen können. Und dann noch dummes zeug schreiben. Genau du scheinst einer von diesen Menschen zu sein.

OK, ich habe nur gesagt, dass ich nach 3 Monaten einen Fehler hatte, obwohl es gut funktionierte. Die Leute bitten nur um Hilfe. Verstehe nicht, warum du so salzig bist.

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34 minutes ago, Announcement said:

Es gibt Menschen den kann man nicht helfen. Da sie alles besser wissen und nicht mal Anweisungen folgen können. Und dann noch dummes zeug schreiben. Genau du scheinst einer von diesen Menschen zu sein.

bro tbh theres no need to get so angry from people who are asking for help. Have a good day. 

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I got it working by putting the following into the init.sqf and not the initPlayerLocal.sqf that's located under mpmissions/Exile.yourmap/ ...

DDR_fnc_Mushrooms = compileFinal preprocessFileLineNumbers "custom\drugs\mushrooms.sqf";
DDR_fnc_Weed = compileFinal preprocessFileLineNumbers "custom\drugs\weed.sqf";
DDR_fnc_Ore_Mining = compileFinal preprocessFileLineNumbers "custom\mining\ore_mining.sqf";
DDR_fnc_Crystal_Mining = compileFinal preprocessFileLineNumbers "custom\mining\crystal_mining.sqf";

-Trel

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On 3/14/2019 at 12:12 AM, Treleifin said:

I got it working by putting the following into the init.sqf and not the initPlayerLocal.sqf that's located under mpmissions/Exile.yourmap/ ...

DDR_fnc_Mushrooms = compileFinal preprocessFileLineNumbers "custom\drugs\mushrooms.sqf";
DDR_fnc_Weed = compileFinal preprocessFileLineNumbers "custom\drugs\weed.sqf";
DDR_fnc_Ore_Mining = compileFinal preprocessFileLineNumbers "custom\mining\ore_mining.sqf";
DDR_fnc_Crystal_Mining = compileFinal preprocessFileLineNumbers "custom\mining\crystal_mining.sqf";

-Trel

Good one mate. No clue why i didnt try that lol Working perfect  

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I wonder how to fix this error as I cant figure where it is wrong code ?

RPT file tells this; 

21:56:57 ErrorMessage: File exile_server_config\config.cpp, line 6017: '/CfgSettings/Events/Drugs.': '/' encountered instead of '='
21:56:57 Application terminated intentionally

And code I added to config.cpp;

class Events 
    {
        enabledEvents[] = {"SupplyBox", "AbandonedSafe", "AmbientFlyOver", "EarthQuake", "Drugs", "Farming"}; 
        enabledEscapeEvents[] = {"EscapeSupplyBox", "AmbientFlyOver", "EarthQuake"}; 

        class Drugs
        {
            type = "spawn";
            function = ExileServer_system_event_drugs_start";
            minTime = 80; // minutes
            maxTime = 160; // minutes
            minimumPlayersOnline = 1;
            markerTime = 10; // minutes
        };
        
        class Farming
        {
            type = "spawn";
            function = "ExileServer_system_event_farming_start";
            minTime = 60; // minutes
            maxTime = 120; // minutes
            minimumPlayersOnline = 1;
            markerTime = 10; // minutes
        };
        
        class EarthQuake 
        {
            type = "spawn";
            function = "ExileServer_system_event_earthQuake_start";
            minTime = 60;
            maxTime = 180;
            minimumPlayersOnline = 1;
        };

        class SupplyBox 
        {
            /*
                Drops a supply box on a parachute next to a random airport on the map.
                The box may contain items. The box can be transported to a territory
                and installed to become a normal storage container.
            */
            type = "spawn";
            function = "ExileServer_system_event_supplyBox_start";
            minTime = 60; // minutes
            maxTime = 180; // minutes
            minimumPlayersOnline = 10;
            dropRadius = 500; // 500m around an airport (including the main airport on Altis!)
            dropAltitude = 100; // altitude of the drop
            markerTime = 10; // minutes

            /*
                These are different types of boxes can be dropped.
                You can specify the cargo a box should contain.
                The type of box is chosen randomly from the following list.
                Add a type multiple times to increase the chance of being used.
            */
            types[] = {"Beer", "Beer", "Tools", "Food", "Food", "RepairParts"};

            class BoxTypes
            {
                class Beer 
                {
                    items[] = 
                    {
                        {"Exile_Item_Beer", 24}
                    };
                };

                class Food 
                {
                    items[] = 
                    {
                        {"Exile_Item_BBQSandwich", 5},
                        {"Exile_Item_Catfood", 5},
                        {"Exile_Item_ChristmasTinner", 5},
                        {"Exile_Item_GloriousKnakworst", 5},
                        {"Exile_Item_SausageGravy", 5},
                        {"Exile_Item_Surstromming", 5},
                        {"Exile_Item_CanOpener", 1},
                        {"Exile_Item_CookingPot", 1},
                        {"Exile_Item_Matches", 1}
                    };
                };

                class Tools 
                {
                    items[] = 
                    {
                        {"Exile_Item_Wrench", 1},
                        {"Exile_Item_Shovel", 1},
                        {"Exile_Item_Screwdriver", 1},
                        {"Exile_Item_Pliers", 1},
                        {"Exile_Item_Handsaw", 1},
                        {"Exile_Item_FireExtinguisher", 1},
                        {"Exile_Item_DuctTape", 1}
                    };
                };

                class RepairParts 
                {
                    items[] = 
                    {
                        {"Exile_Item_CarWheel", 8},
                        {"Exile_Item_FuelCanisterFull", 4},
                        {"Exile_Item_OilCanister", 1},
                        {"Exile_Item_Grinder", 1},
                        {"Exile_Item_CordlessScrewdriver", 1}
                    };
                };
            };
        };

 

So, server wont start, it get stuck...

 

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