Reduce death marker time

4 posts in this topic


Well, isn't the marker displayed until next death?

You could implement deleteMarkerLocal with sleep somewhere or,  for example, remove the deathmarker with ending bambistate: (ExileClient_object_player_bambiStateEnd.sqf)

if !(ExileClientLastDeathMarker isEqualTo "") then 
	deleteMarkerLocal ExileClientLastDeathMarker;

At least, theoretical how i would try to do it.


But anyways, when ppl respawn they can circumvent this by just adding a waypoint or a group/vehicle marker at the deathmarker before it get removed.

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