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ϟϟ Uber ϟϟ

Players Dying at Halo Spawn

Question

https://pastebin.com/4N8KG5Bn  RPT

Having issues with players dying when spawning. When they choose halo spawn the character animation will appear to stand up. This happens right away, or sometimes they will fall a few meters then stand and act like the reload animation a bit, then shoot to ground dead. It doesn't happen every time, about 1 out of 3-4 spawns. Sometime 2-3 times in a row, pretty random. Will happen rarely on ground spawn rarely also. I have XS Spawn installed, with base spawn added. Everything seeded to be working ok. Could someone take a look at the RPT and see if anything catches their eye? I have searched the forums and had no luck finding anything relating to this. Really appreciate any help or advice.

Edited by ϟϟ Uber ϟϟ
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might be because when halo its to high, is this due to spawning

if so lower the halo spawning

        /**
         * Parachute drop height in meters. 
         */
        parachuteDropHeight = 1000;

 

you will find this inside the exile_server_config under config.cpp

so lower it to around 500 meters

 

Edited by hogansheroes

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On 8.1.2018 at 9:50 AM, hogansheroes said:

you will find this inside the exile_server_config under config.cpp

so lower it to around 500 meters

This did not fix the issue. The drop-to-dead happens around 20% of the time. Any other ideas to try?

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Thank you for your time.

Setting haloJump = 0; opens the parachute immediately and spawning works. This is not optimal but works for now. I'll continue debugging the issue.

 

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I know this thread is a few months old but since I too am using Chernarus REDUX I figured I would post a link to an additional solution that worked for me.

 

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