Eiskorn

Server haut fehlermeldungen raus

12 posts in this topic

Hallo,

ich habe das Problem das der Server viele fehlermeldungen raushaut. Ich habe den Ursprung gefunden und zwar habe ich Fahrzeuge auf der karte platziert und diese sind auf der Mission.sqm und werden dem nach nicht per Skript gespawnt. Ich habe die Fahrzeuge als Simpler Gegenstand eingefügt weil sie nur als Deko beim Trader rumstehen sollen. Bei jedem Fahrzeug wird die Fehlermeldung ausgegeben. Der Server startet ganz normal manuell aber anscheinend nicht per Autorestart neu. Gibt es eine möglichkeit die Fahrzeuge auf die Karte zu bekommen ohne die ganzen Fehlermeldungen? Wenn ich die per Skript Spawnen lasse sind sie offen, man kann damit wegfahren und sie verkaufen. Was ja nun mal nicht der sinn von Deko ist. Hier mal die Fehlermeldungen.

 

Spoiler

16:25:01 "Server/BIS_fnc_log: [preInit] ExileServer_fnc_preInit (142.006 ms)"
16:25:01 "DMS :: Initializing Static Mission Variables"
16:25:01 "DMS :: Initializing Dynamic Mission Variables"
16:25:01 "Server/BIS_fnc_log: [preInit] DMS_fnc_DMS_preInit (23.9944 ms)"
16:25:01 unable to connect anim. source "Hit" to hitpoint "HitLFWheel" in B_Truck_01_mover_F
16:25:01 unable to connect anim. source "Hit" to hitpoint "HitLF2Wheel" in B_Truck_01_mover_F
16:25:01 unable to connect anim. source "Hit" to hitpoint "HitLMWheel" in B_Truck_01_mover_F
16:25:01 unable to connect anim. source "Hit" to hitpoint "HitLBWheel" in B_Truck_01_mover_F
16:25:01 unable to connect anim. source "Hit" to hitpoint "HitRFWheel" in B_Truck_01_mover_F
16:25:01 unable to connect anim. source "Hit" to hitpoint "HitRF2Wheel" in B_Truck_01_mover_F
16:25:01 unable to connect anim. source "Hit" to hitpoint "HitRMWheel" in B_Truck_01_mover_F
16:25:01 unable to connect anim. source "Hit" to hitpoint "HitRBWheel" in B_Truck_01_mover_F
16:25:01 unable to connect anim. source "Hit" to hitpoint "HitLFWheel" in B_Truck_01_mover_F
16:25:01 unable to connect anim. source "Hit" to hitpoint "HitLF2Wheel" in B_Truck_01_mover_F
16:25:01 unable to connect anim. source "Hit" to hitpoint "HitLMWheel" in B_Truck_01_mover_F
16:25:01 unable to connect anim. source "Hit" to hitpoint "HitLBWheel" in B_Truck_01_mover_F
16:25:01 unable to connect anim. source "Hit" to hitpoint "HitRFWheel" in B_Truck_01_mover_F
16:25:01 unable to connect anim. source "Hit" to hitpoint "HitRF2Wheel" in B_Truck_01_mover_F
16:25:01 unable to connect anim. source "Hit" to hitpoint "HitRMWheel" in B_Truck_01_mover_F
16:25:01 unable to connect anim. source "Hit" to hitpoint "HitRBWheel" in B_Truck_01_mover_F
16:25:01 unable to connect anim. source "Hit" to hitpoint "HitGlass1" in B_Truck_01_mover_F
16:25:01 unable to connect anim. source "Hit" to hitpoint "HitGlass2" in B_Truck_01_mover_F
16:25:01 unable to connect anim. source "Hit" to hitpoint "HitGlass3" in B_Truck_01_mover_F
16:25:01 unable to connect anim. source "Hit" to hitpoint "HitGlass4" in B_Truck_01_mover_F
16:25:01 unable to connect anim. source "Hit" to hitpoint "HitGlass5" in B_Truck_01_mover_F
16:25:01 unable to connect anim. source "Hit" to hitpoint "HitGlass6" in B_Truck_01_mover_F
16:25:01 B_Truck_01_mover_F: steering_1_1 - unknown animation source drivingwheel
16:25:01 B_Truck_01_mover_F: steering_2_1 - unknown animation source drivingwheel
16:25:01 B_Truck_01_mover_F: wheel_1_1 - unknown animation source wheel
16:25:01 B_Truck_01_mover_F: wheel_2_1 - unknown animation source wheel
16:25:01 B_Truck_01_mover_F: wheel_1_2 - unknown animation source wheel
16:25:01 B_Truck_01_mover_F: wheel_2_2 - unknown animation source wheel
16:25:01 B_Truck_01_mover_F: daylights - unknown animation source rpm
16:25:01 B_Truck_01_mover_F: reverse_light - unknown animation source gear
16:25:01 unable to connect anim. source "Hit" to hitpoint "HitLFWheel" in B_Truck_01_mover_F
16:25:01 unable to connect anim. source "Hit" to hitpoint "HitLF2Wheel" in B_Truck_01_mover_F
16:25:01 unable to connect anim. source "Hit" to hitpoint "HitLMWheel" in B_Truck_01_mover_F
16:25:01 unable to connect anim. source "Hit" to hitpoint "HitLBWheel" in B_Truck_01_mover_F
16:25:01 unable to connect anim. source "Hit" to hitpoint "HitRFWheel" in B_Truck_01_mover_F
16:25:01 unable to connect anim. source "Hit" to hitpoint "HitRF2Wheel" in B_Truck_01_mover_F
16:25:01 unable to connect anim. source "Hit" to hitpoint "HitRMWheel" in B_Truck_01_mover_F
16:25:01 unable to connect anim. source "Hit" to hitpoint "HitRBWheel" in B_Truck_01_mover_F
16:25:01 unable to connect anim. source "Hit" to hitpoint "HitLFWheel" in B_Truck_01_mover_F
16:25:01 unable to connect anim. source "Hit" to hitpoint "HitLF2Wheel" in B_Truck_01_mover_F
16:25:01 unable to connect anim. source "Hit" to hitpoint "HitLMWheel" in B_Truck_01_mover_F
16:25:01 unable to connect anim. source "Hit" to hitpoint "HitLBWheel" in B_Truck_01_mover_F
16:25:01 unable to connect anim. source "Hit" to hitpoint "HitRFWheel" in B_Truck_01_mover_F
16:25:01 unable to connect anim. source "Hit" to hitpoint "HitRF2Wheel" in B_Truck_01_mover_F
16:25:01 unable to connect anim. source "Hit" to hitpoint "HitRMWheel" in B_Truck_01_mover_F
16:25:01 unable to connect anim. source "Hit" to hitpoint "HitRBWheel" in B_Truck_01_mover_F
16:25:01 B_Truck_01_mover_F: steering_1_2 - unknown animation source drivingwheel
16:25:01 B_Truck_01_mover_F: steering_2_2 - unknown animation source drivingwheel
16:25:01 B_Truck_01_mover_F: wheel_1_3 - unknown animation source wheel
16:25:01 B_Truck_01_mover_F: wheel_2_3 - unknown animation source wheel
16:25:01 B_Truck_01_mover_F: wheel_1_4 - unknown animation source wheel
16:25:01 B_Truck_01_mover_F: wheel_2_4 - unknown animation source wheel
16:25:01 B_Truck_01_mover_F: wheel_1_1_damper - unknown animation source damper
16:25:01 B_Truck_01_mover_F: wheel_2_1_damper - unknown animation source damper
16:25:01 B_Truck_01_mover_F: wheel_1_2_damper - unknown animation source damper
16:25:01 B_Truck_01_mover_F: wheel_2_2_damper - unknown animation source damper
16:25:01 B_Truck_01_mover_F: wheel_1_3_damper - unknown animation source damper
16:25:01 B_Truck_01_mover_F: wheel_2_3_damper - unknown animation source damper
16:25:01 B_Truck_01_mover_F: wheel_1_4_damper - unknown animation source damper
16:25:01 B_Truck_01_mover_F: wheel_2_4_damper - unknown animation source damper
16:25:01 B_Truck_01_mover_F: indicatorspeed - unknown animation source speed
16:25:01 B_Truck_01_mover_F: indicatorrpm - unknown animation source rpm
16:25:01 B_Truck_01_mover_F: indicatoroiltemp_1 - unknown animation source speed
16:25:01 B_Truck_01_mover_F: indicatoroiltemp_2 - unknown animation source rpm
16:25:01 B_Truck_01_mover_F: fuel - unknown animation source fuel
16:25:01 B_Truck_01_mover_F: amp - unknown animation source gmeterz
16:25:01 unable to connect anim. source "Hit" to hitpoint "HitLFWheel" in B_Truck_01_mover_F
16:25:01 unable to connect anim. source "Hit" to hitpoint "HitRFWheel" in B_Truck_01_mover_F
16:25:01 unable to connect anim. source "Hit" to hitpoint "HitLF2Wheel" in B_Truck_01_mover_F
16:25:01 unable to connect anim. source "Hit" to hitpoint "HitRF2Wheel" in B_Truck_01_mover_F
16:25:01 unable to connect anim. source "Hit" to hitpoint "HitLMWheel" in B_Truck_01_mover_F
16:25:01 unable to connect anim. source "Hit" to hitpoint "HitRMWheel" in B_Truck_01_mover_F
16:25:01 unable to connect anim. source "Hit" to hitpoint "HitLBWheel" in B_Truck_01_mover_F
16:25:01 unable to connect anim. source "Hit" to hitpoint "HitRBWheel" in B_Truck_01_mover_F
16:25:01 B_Truck_01_mover_F: tyre_temp - unknown animation source speed
16:25:01 B_Truck_01_mover_F: drivingwheel - unknown animation source drivingwheel
16:25:01 B_Truck_01_mover_F: driwingwheelshaft1 - unknown animation source drivingwheel
16:25:01 B_Truck_01_mover_F: driwingwheelshaft2 - unknown animation source drivingwheel
16:25:01 B_Truck_01_mover_F: driwingwheelshaft3 - unknown animation source drivingwheel
16:25:01 B_Truck_01_mover_F: exhaust_lid_rot - unknown animation source exhaustintensity

 

Und das wird für jedes fahrzeug rausgehauen.

Ich habe ca. 20 fahrzeuge auf der Karte, man kann sich vorstellen das das viele meldungen sind und das auch den server zum laggen bringt.

Kann es sein das der Server deswegen nicht automatisch restartet?

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Fahrzeuge im Editor platzieren, mit  EXILE 3DEN Plugin in Simpleobject umwandeln, exportieren, einbinden:

 

Edited by WURSTKETTE

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So wie ich das lese, hat er zwar das Plugin mitgeladen, aber nicht exportiert, sondern die Fahrzeuge stehen in der Mission.sqm, wo sie ja nicht hingehören laut deiner Anleitung Wurstkette.

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52 minutes ago, Puma_123 said:

So wie ich das lese

Vermutlich, mit viel wohlwollen kann ich das auch zwischen den Zeilen lesen :D 

 

  1. Fahrzeug setzen  
  2. Fahrzeug auswählen
  3. Im Reiter Exile: Convert Into Simple Object
  4. Im Reiter Exile: Save InitServer.sqf 
  5. Copy
  6. Inhalt in eine Textdatei einfügen bzw. Inhalt mit dem Inhalt, deiner initserver.sqf im missionfile mergen(zusammenfügen).

 

Edited by WURSTKETTE

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Also wenn ich das richtig verstanden habe soll ich nur 3den als mod laden dann die fahrzeuge da hinstellen wo ich sie haben will, sie dann als Simpel objekt speichern die Karte exportieren und in die Server karte einfügen ?!?! Würde doch keinen sinn machen dann kann ich sie ja auch einfach in die server karte einfügen oder nicht ? 

 

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Es macht Sinn, weil du die Fahrzeuge als Deko haben willst. (Nicht interagierbar für Spieler).

Bei einem Objekt als Simpleobject geladen, wird NUR das p3d Modell geladen. Spieler können damit nicht interagieren.

 

Und du sollst auch nicht die KARTE exportieren, sondern initServer.sqf und mit der vorhanden initServer.sqf in deinem Misssionfile mergen.

w00JfzB.jpg

Der Output sieht dann ungefähr so aus:

/**
 * Created with Exile Mod 3DEN Plugin
 * www.exilemod.com
 */

ExileRouletteChairs = [];
ExileRouletteChairPositions = [];

// 0 Vehicles
private _vehicles = [

];

{
    private _vehicle = (_x select 0) createVehicle (_x select 1);
    _vehicle allowDamage false;
    _vehicle setPosWorld (_x select 1);
    _vehicle setVectorDirAndUp [_x select 2, _x select 3];
    _vehicle enableSimulationGlobal (_x select 4);
    _vehicle setVariable ["ExileIsLocked", -1, true];
    
    if (_vehicle isKindOf "Exile_RussianRouletteChair") then
    {
        ExileRouletteChairs pushBack _vehicle;
        ExileRouletteChairPositions pushBack [_x select 1, getDir _vehicle];
    };
}
forEach _vehicles;

// 1 Simple Objects
private _invisibleSelections = ["zasleh", "zasleh2", "box_nato_grenades_sign_f", "box_nato_ammoord_sign_f", "box_nato_support_sign_f"];
private _simpleObjects = [
["a3\soft_f_beta\mrap_03\mrap_03_unarmed_f.p3d", [9003.01, 16373.6, 121.51], [0, 0.998974, -0.0452855], [0.00399675, 0.0452852, 0.998966]]
];

{
    private _simpleObject = createSimpleObject [_x select 0, _x select 1];
    _simpleObject setVectorDirAndUp [_x select 2, _x select 3];
    
    {
        if ((toLower _x) in _invisibleSelections) then 
        {
            _simpleObject hideSelection [_x, true];
        };
    }
    forEach (selectionNames _simpleObject);
}
forEach _simpleObjects;

 

Aus dem Output nimmst du (in diesem Beispiel) folgende Zeile:

["a3\soft_f_beta\mrap_03\mrap_03_unarmed_f.p3d", [9003.01, 16373.6, 121.51], [0, 0.998974, -0.0452855], [0.00399675, 0.0452852, 0.998966]]

Und fügst diese Zeile, in den vorhandenen Bereich für Simpleobjects in deiner vorhandene initServer.sqf ein.

Edited by WURSTKETTE

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Sorry hatte bevor ich meinen letzten beitrage abgesendet habe nicht aktualisiert und habe deinen Nummerierten beitrag nicht gesehen ich versuche es mal ebend.

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Wenn ich das Objekt ausgewählt habe und auf Convert drücke. Disspawnt es ist das richtig ?

danach sieht die datei bei mir so aus :

Spoiler

 

/**
 * Created with Exile Mod 3DEN Plugin
 * www.exilemod.com
 */

ExileRouletteChairs = [];
ExileRouletteChairPositions = [];

// 0 Vehicles
private _vehicles = [

];

{
    private _vehicle = (_x select 0) createVehicle (_x select 1);
    _vehicle allowDamage false;
    _vehicle setPosWorld (_x select 1);
    _vehicle setVectorDirAndUp [_x select 2, _x select 3];
    _vehicle enableSimulationGlobal (_x select 4);
    _vehicle setVariable ["ExileIsLocked", -1, true];
    
    if (_vehicle isKindOf "Exile_RussianRouletteChair") then
    {
        ExileRouletteChairs pushBack _vehicle;
        ExileRouletteChairPositions pushBack [_x select 1, getDir _vehicle];
    };
}
forEach _vehicles;

// 0 Simple Objects
private _invisibleSelections = ["zasleh", "zasleh2", "box_nato_grenades_sign_f", "box_nato_ammoord_sign_f", "box_nato_support_sign_f"];
private _simpleObjects = [

];

{
    private _simpleObject = createSimpleObject [_x select 0, _x select 1];
    _simpleObject setVectorDirAndUp [_x select 2, _x select 3];
    
    {
        if ((toLower _x) in _invisibleSelections) then 
        {
            _simpleObject hideSelection [_x, true];
        };
    }
    forEach (selectionNames _simpleObject);
}
forEach _simpleObjects;

 

 

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