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TroyT

Limit Mission AI Wandering Range

Question

I'm placing some AI on one of our maps and have them set up to patrol a route using "move" and "cycle" waypoints.  That works well and they engage enemy AI and zombies as desired.  The also, however, occasionally wander off and never return.  Does anyone know of a way to have these AI move along a set of waypoints but limit their ability to wander off?

 

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Are you using DMS? i've heard that DMS has issues keeping it's patrols in check, i've also witnessed it on servers aswell where Ai from missions disappear and never come back leading the players to be unable to complete the mission.

So yeah, if you're using DMS I'd assume it was this, if not then *Shrugs* sorry :P

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I believe this is a bit of a systemic issue in ARMA, particularly on busy servers as the FPS drops a bit too low and they get Alzheimers. It's probably why DMS had code added to it so that if AI stray more than X meters from the centre of the mission, they are auto-deleted.

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@dekela you're quite right, it does. I've found earlier versions of DMS had difficulty with it and were very hit-and-miss on whether they would intervene. More recent updates to it however seem to be fine and I'm running a version of DMS from late last year (might still be current) and it appears to be working perfectly as it's happened in front of my eyes quite a few times in the last couple of months.

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