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kidesh

Players spawn in the water

Question

Hi, 

So on my server I took off the spawn points as I want people to be randomly spawned around the coast. But now most of the time people spawn in the water on the NE of the map and have to suicide to get back to the coast. 

Anyone got any ideas that can stop this ?

I don't want to put spawn points in as people spawn closest to their base. 

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what map are you running also have you tried lowering the spawns inside you config.cpp of the exile_server_config like so below

spawnZoneRadius = 50;

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35 minutes ago, hogansheroes said:

what map are you running also have you tried lowering the spawns inside you config.cpp of the exile_server_config like so below

spawnZoneRadius = 50;

Its Chernarus Redux and I will give what you said a go.

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Think i got it.

Make one spawn location in the middle of the map and name it chernarus and make it invisible on the map. 

Spoiler

class Item1
        {
            dataType = "Marker";
            position[] = {6969.28, 0, 7894.51};
            name = "ExileMarker1";
            text = "Chernarus";
            markerType = "ELLIPSE";
            type = "ExileSpawnZone";
            colorName = "ColorBlack";
            alpha = 0;
            fillName = "Border";
            a = 0;
            b = 0;
            drawBorder = 0;
            id = 101;
            atlOffset = 0;
        };
        class Item2
        {
            dataType = "Marker";
            position[] = {6969.28, 0, 7894.51};
            name = "";
            text = "";
            type = "";
            id = 102;
            atlOffset = 0;
        };

Then in the config.cgg in your  xile_server_config   make the spawn radius 5000m.

This way when your player dies he gets to spawn chernarus but is spawned randomly about the map ;)

Edited by kidesh

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11 hours ago, kidesh said:

Think i got it.

Make one spawn location in the middle of the map and name it chernarus and make it invisible on the map. 

  Reveal hidden contents

class Item1
        {
            dataType = "Marker";
            position[] = {6969.28, 0, 7894.51};
            name = "ExileMarker1";
            text = "Chernarus";
            markerType = "ELLIPSE";
            type = "ExileSpawnZone";
            colorName = "ColorBlack";
            alpha = 0;
            fillName = "Border";
            a = 0;
            b = 0;
            drawBorder = 0;
            id = 101;
            atlOffset = 0;
        };
        class Item2
        {
            dataType = "Marker";
            position[] = {6969.28, 0, 7894.51};
            name = "";
            text = "";
            type = "";
            id = 102;
            atlOffset = 0;
        };

Then in the config.cgg in your  xile_server_config   make the spawn radius 5000m.

This way when your player dies he gets to spawn chernarus but is spawned randomly about the map ;)

All well and said , but remember if players are wanting to build a base they wont beable too as of the 5000m from the spawn zone

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7 hours ago, hogansheroes said:

All well and said , but remember if players are wanting to build a base they wont beable too as of the 5000m from the spawn zone

I turned down the ability to build near a spawn zone down to 1 meter.  

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On 25/03/2018 at 11:27 AM, hogansheroes said:

maybe since the exile update 1.0.4  the spawns have been screwed up, unless you just put in spawn locations

There has to be a solution though (i'm looking for one too) as some servers managed to get random spawns working.

In my server players only spawn randomly on one of the pre-set spawns (no option to select) but i've been trying to hide the damn spawn markers on map for days now with no luck...

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