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[B]ATU

Loot imporvement (Loot+)

Question

Hello everyone.

I've been reading this forum for ages now, but only recently decided to actually register O.o

Recently started my own Arma  3 server with Tanoa map. The whole configuration proces went pretty good without any major problems, until I get to the point where the loot spawn needs to be improved and here we go :)

I have to say I've managed to find some good info here and people that know actually what they doing when comes to explaining things on how to configure exile mod, but I guess my knowledge is limited as I'm fairly fresh to Exile configuration, so me playing with a loot complier is not a good combination. :) Took me whole two days to mess round with exile_server_config.pbo >  config.cpp to get some results, but still is not good enough. As I run zombies on my server good weapon spawn is a very big key in this type of Exile the way I see it, so I've done my research on how can I get this improved, and I've noticed that on other servers people run something called Loot+, I have no clue whether it's a mod or just they managed to get their own loot complier table working the way the wanted and that's why I'm here, to ask you guys for some help as I'm stuck at the moment... :bug2:

If anyone of you is kind enough to share your config.cpp to help me out with the loot I would honestly really appreciate that, I know Is a bit di** head move from my side to ask for that, as configuring loot is probably one of the hardest things to work on in my opinion, but for guys that know what they doing that shouldn't be a big problem I think. I can't launch my server for people to enjoy as with this kind of loot that spawns it has no future.

Regards. 

My config.ccp

Spoiler

/**
 * config
 *
 * Exile Mod
 * www.exilemod.com
 * © 2015 Exile Mod Team
 *
 * This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License. 
 * To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/4.0/.
 */
 
class CfgPatches
{
	class exile_server_config
	{
		requiredVersion = 0.1;
		requiredAddons[] = {};
		units[] = {};
		weapons[] = {};
		magazines[] = {};
		ammo[] = {};
	};
};


class CfgBuildings
{
	
	///////////////////////////////////////////////////////////////////////////
	// Castles & Lighthouses & Life Guard Towers
	///////////////////////////////////////////////////////////////////////////
	class Land_LifeguardTower_01_F
	{
		table = "Tourist";
		positions[] = {{-0.498047, -0.222656, 1.13312}};
	};

	class Land_LightHouse_F
	{
		table = "Tourist";
		positions[] = {{-5.74805, 11.0859, -3.75002}, {0.789063, -2.94336, -11.0953}, {1.07813, -2.83008, 5.39755}};
	};

	class Land_Lighthouse_small_F
	{
		table = "Tourist";
		positions[] = {{-0.369141, 1.18555, -3.39546}, {4.32617, -0.462891, -3.39546}};
	};

	class Land_Castle_01_tower_F
	{
		table = "Tourist";
		positions[] = {{-1.66602, 0.603516, 7.94255}, {-1.99023, -1.70508, -1.0866}, {-2.14453, 2.73633, -3.95897}, {0.164063, 1.33203, -9.47995}, {1.14844, -1.18359, 7.94255}, {2.06641, 2.66992, -6.67494}, {2.15039, -1.89063, 1.70487}, {2.27344, 2.70703, 4.42336}};
	};

	///////////////////////////////////////////////////////////////////////////
	// Military
	///////////////////////////////////////////////////////////////////////////
	//"Land_Airport_center_F"
	//"Land_Airport_left_F"
	//"Land_Airport_right_F"
	// TODO: "Land_Cargo_House_V2_F",

	class Land_TentHangar_V1_F
	{
		table = "Military";
		positions[] = {{-8.1582, -2.20703, -4.08853}, {-8.1582, 6.85547, -4.08853}, {-8.52734, -7.57227, -4.08853}, {7.76953, -7.64453, -4.08853}, {8.16016, 1.89453, -4.08853}, {8.57617, 7.48438, -4.08853}};
	};

	class Land_Hangar_F
	{
		table = "Military";
		positions[] = {{-11.6641, 20.9063, -5.38129}, {-12.1133, 9.19336, -5.38129}, {-12.1543, -3.90625, -5.38129}, {-12.1816, -16.8906, -5.38129}, {1.75, 20.9688, -5.38129}, {11.3711, -19.2734, -5.38129}, {12.0469, -5.7168, -5.38129}, {12.7305, 6.83203, -5.38129}, {13.7285, 18.1602, -5.38129}};
	};

	class Land_Airport_Tower_F
	{
		table = "Military";
		positions[] = {{-0.363281, 6.25586, -10.4415}, {-0.636719, -2.08203, -1.4408}, {-0.638672, 2.21875, -4.44063}, {-0.705078, 1.94336, -7.44128}, {-0.751953, 5.2793, 1.55464}, {-1.10742, -4.67578, 2.25613}};
	};

	class Land_Cargo_House_V1_F
	{
		table = "Military";
		positions[] = {{-1.38281, 3.12109, 0.040287}, {1.24805, 2.54102, 0.0402873}};
	};

	class Land_Cargo_House_V3_F
	{
		table = "Military";
		positions[] = {{-2.0918, 1.58984, -0.0957484}, {1.11914, 3.17969, 0.0402873}};
	};

	class Land_Cargo_HQ_V1_F
	{
		table = "Military";
		positions[] = {{-0.294922, -3.42188, -3.27229}, {-1.46484, 3.26172, -3.27229}, {-2.02734, -2.62891, -0.747443}, {4.24609, 1.51758, -0.747443}, {4.98633, 3.64844, -3.27229}};
	};

	class Land_Cargo_HQ_V2_F
	{
		table = "Military";
		positions[] = {{-1.25586, 1.48828, -0.747442}, {-1.50391, -2.52148, -3.27229}, {-1.50391, 2.67773, -3.27229}, {-1.9043, -4.61133, -0.747442}, {5.35156, 1.64648, -0.747442}, {5.5332, 3.30859, -3.27229}};
	};

	class Land_Cargo_HQ_V3_F
	{
		table = "Military";
		positions[] = {{-1.56641, -2.93164, -0.747444}, {-1.81641, -4.90234, -3.27229}, {-1.89648, 0.654297, -3.27229}, {4.65234, 2.41602, -3.27229}, {5.24805, 1.60742, -0.747444}};
	};

	class Land_u_Barracks_V2_F
	{
		table = "Military";
		// There are broken?
		//positions[] = {{-0.505859, 3.2168, 0.605521}, {-0.601563, 3.07617, 3.9395}, {-11.0234, -2.65625, 0.60552}, {-11.1328, -3.58398, 3.9395}, {-12.377, 0.271484, 3.9395}, {-2.39453, -3.92773, 0.605342}, {-5.09766, -4.89844, 3.93943}, {-8.69922, 3.24414, 3.9395}, {-9.12695, 3.73047, 0.60552}, {10.3711, 3.51367, 0.605521}, {10.6484, 2.85156, 3.9395}, {13.0684, -3.30469, 0.605521}, {13.1934, -3.42383, 3.9395}, {3.28711, -3.98633, 0.605521}, {3.4707, -3.55469, 3.9395}, {6.22852, 3.50391, 3.9395}, {6.39258, 3.05664, 0.605521}};
		positions[] = {{9.75244, -1.66211, 1.43508}, {9.70215, -1.77148, -1.89791}, {-5.31592, -2.94531, -1.89791}, {-16.0903, 1.21094, -1.8979}, {6.95557, 4.13867, -1.89791}, {-14.6865, -2.08008, -1.89791}, {-3.89746, 3.95898, -1.89791}, {0.0639648, -2.16406, 1.43507}, {2.74951, 4.44336, 1.43507}, {2.84521, 4.22461, -1.89791}, {-12.3584, 4.30469, 1.43508}, {-12.1733, 4.46875, -1.89791}, {-16.123, 1.125, 1.43507}, {0.137695, -1.90625, -1.89791}, {-14.585, -1.94336, 1.43508}, {-5.88818, -3.99609, 1.43507}, {-3.96143, 4.37109, 1.43508}, {6.89014, 4.32227, 1.43507}};
	};

	class Land_i_Barracks_V2_F
	{
		table = "Military";
		positions[] = {{-0.505859, 3.2168, 0.605521}, {-0.601563, 3.07617, 3.9395}, {-11.0234, -2.65625, 0.60552}, {-11.1328, -3.58398, 3.9395}, {-12.377, 0.271484, 3.9395}, {-2.39453, -3.92773, 0.605342}, {-5.09766, -4.89844, 3.93943}, {-8.69922, 3.24414, 3.9395}, {-9.12695, 3.73047, 0.60552}, {10.3711, 3.51367, 0.605521}, {10.6484, 2.85156, 3.9395}, {13.0684, -3.30469, 0.605521}, {13.1934, -3.42383, 3.9395}, {3.28711, -3.98633, 0.605521}, {3.4707, -3.55469, 3.9395}, {6.22852, 3.50391, 3.9395}, {6.39258, 3.05664, 0.605521}};
	};

	class Land_i_Barracks_V1_F
	{
		table = "Military";
		positions[] = {{-0.464844, 3.49219, 0.605521}, {-0.476563, 3.95703, 3.9395}, {-10.4844, -3.32422, 3.9395}, {-11.1055, -2.92188, 0.605521}, {-12.3066, 0.222656, 0.605521}, {-2.29688, -4.23828, 0.605283}, {-3.89648, -4.80078, 3.93923}, {-8.66992, 3.86328, 0.605521}, {-9.03516, 3.31055, 3.9395}, {10.3301, 2.77734, 0.605521}, {10.4023, 3.18945, 3.9395}, {13.0352, -3.23438, 3.9395}, {13.1738, -3.31055, 0.605521}, {3.57227, -3.49414, 0.605522}, {3.61133, -2.98047, 3.9395}, {6.38281, 3.41992, 0.60552}, {6.4082, 2.87695, 3.9395}};
	};

	class Land_Cargo_Patrol_V1_F
	{
		table = "Military";
		positions[] = {{-1.6875, -1.03906, -0.55952}, {1.73828, -1.17383, -0.55952}};
	};

	class Land_Cargo_Patrol_V2_F 
	{
		table = "Military";
		positions[] = {{-1.01953, -1.0918, -0.55952}, {1.82031, -0.695313, -0.55952}};
	};

	class Land_Cargo_Tower_V1_F 
	{
		table = "Military";
		positions[] = {{-3.54785, -3.01758, 2.47987},{-3.15625, -0.837891, 5.00472},{-2.0498, -3.29883, -0.120125},{4.55957, 4.39258, -0.120125},{-4.42383, 2.45117, -0.120125},{-2.87598, 2.20898, -4.2958},{-2.88281, 4.14258, 5.00472},{0.235352, -1.19727, 5.07987},{3.58105, 4.11719, 2.47988},{1.27441, 3.17773, -8.24333},{2.50488, 0.0625, 5.00472}};
	};

	class Land_Cargo_Tower_V1_No1_F
	{
		table = "Military";
		positions[] = {{-2.4668, -4.10156, 5.00471}, {-2.7168, 1.0625, -0.120123}, {-2.83984, -2.95313, 2.47987}, {-3.06641, -2.66992, -0.120123}, {-3.12109, 2.42773, -4.2958}, {-3.16211, 4.51563, 5.00471}, {1.26367, 2.49609, -8.24333}, {2.25195, 4.30664, -0.120123}, {3.34766, 3.33203, 2.47987}, {3.66797, 1.8457, 5.00471}};
	};

	class Land_Cargo_Tower_V1_No2_F 
	{
		table = "Military";
		positions[] = {{-2.71289, 3.0957, -0.120123}, {-2.83203, 5.06445, 5.00472}, {-3.48633, 2.28906, -4.2958}, {-3.64844, -2.87891, 2.47988}, {-3.77344, -3.32617, 5.00472}, {-3.80664, -1.75977, -0.120123}, {0.0625, -0.287109, 5.07988}, {1.58984, -2.11523, -0.120123}, {2.13672, 2.20703, -8.24332}, {3.57422, 4.22461, 2.47988}, {3.75, 1.31055, 5.00472}, {4.98633, 3.90625, -0.120123}};
	};

	class Land_Cargo_Tower_V1_No3_F 
	{
		table = "Military";
		positions[] = {{-0.214844, -0.460938, 5.07988}, {-2.33203, -2.96094, -0.120119}, {-2.89648, -4.0625, 5.00472}, {-3.08008, -2.8125, 2.47988}, {-3.28711, 2.60352, -4.2958}, {-3.61328, 4.44141, 5.00472}, {-4.01758, 1.86133, -0.120119}, {1.54688, 2.61133, -8.24332}, {3.52734, 3.8418, 2.47988}, {3.5332, -0.386719, 5.00472}, {4.88477, 4.18945, -0.120119}};
	};

	class Land_Cargo_Tower_V1_No4_F 
	{
		table = "Military";
		positions[] = {{-2.68555, -3.07031, -0.120119}, {-2.93359, -4.27148, 5.00472}, {-3.22461, 4.84375, 5.00472}, {-3.6543, 1.57227, -4.2958}, {-3.70508, -3.0332, 2.47988}, {-4.26367, 0.980469, -0.120119}, {2.1543, 2.08789, -8.24332}, {3.46289, 2.25781, 2.47988}, {3.62305, 2.16797, 5.00472}, {5.10156, 4.20898, -0.120119}};
	};

	class Land_Cargo_Tower_V1_No5_F
	{
		table = "Military";
		positions[] = {{-2.25781, -2.77344, -0.120119}, {-2.375, -4.45508, 5.00472}, {-2.41602, 5.18164, 5.00472}, {-2.94922, 2.4082, -4.2958}, {-3.89648, -2.7832, 2.47988}, {-4.03906, 1.43945, -0.120119}, {0.0410156, -0.8125, 5.07988}, {1.62305, 2.55664, -8.24332}, {2.97461, -0.335938, 5.00472}, {3.90039, 3.68555, 2.47988}, {4.80859, 3.57422, -0.120117}};
	};

	class Land_Cargo_Tower_V1_No6_F
	{
		table = "Military";
		positions[] = {{-1.6875, -2.5918, -0.120119}, {-3.16992, -3.74219, 5.00472}, {-3.41797, 1.87305, -0.120119}, {-3.49805, 2.06836, -4.2958}, {-3.81055, 4.59766, 5.00472}, {-3.92969, -2.12109, 2.47988}, {1.92578, 2.27344, -8.24332}, {3.50195, 2.76563, 2.47988}, {3.64258, 0.0078125, 5.00472}, {5.19141, 4.45117, -0.120119}};
	};

	class Land_Cargo_Tower_V1_No7_F
	{
		table = "Military";
		positions[] = {{-2.59766, -3.14063, -0.120119}, {-2.7832, 1.94531, -4.2958}, {-2.83203, 1.58594, -0.120119}, {-3.20508, 4.62891, 5.00472}, {-3.29883, -2.90234, 5.00472}, {-3.87891, -3.11914, 2.47988}, {0.228516, -1.05273, 5.07988}, {1.65234, 2.58594, -8.24332}, {3.40039, 3.05859, 2.47988}, {4.18164, 0.246094, 5.00472}, {4.42578, 3.99805, -0.120119}};
	};

	class Land_Cargo_Tower_V2_F 
	{
		table = "Military";
		positions[] = {{4.29492, 3.70508, -0.120117}, {-2.5293, -3.10742, 2.47988}, {-2.6543, 2.01172, -4.2958}, {-2.66797, -3.4707, 5.00472}, {-2.67773, 4.97461, 5.00472}, {-3.06836, 1.80273, -0.120117}, {-3.25586, -3.56445, -0.120117}, {0.611328, 0.0214844, 5.07988}, {2.46094, 1.92383, -8.24332}, {2.61328, -0.296875, 2.47988}, {3.07422, 4.14063, 2.47988}, {3.50195, 1.22656, 5.00472}};
	};

	class Land_Cargo_Tower_V3_F
	{
		table = "Military";
		positions[] = {{-1.59375, -2.7168, -0.120119}, {-2.40039, 2.39648, -4.2958}, {-3.24023, -3.17773, 5.00472}, {-3.51367, 4.57617, 5.00472}, {-3.70703, -3.60547, 2.47988}, {-4.54883, 2.47266, -0.120119}, {0.142578, -0.179688, 5.07988}, {2.2793, 2.25391, -8.24332}, {3.87109, 3.3418, 2.47988}, {4.22656, 0.390625, 5.00472}, {5.05469, 4.16406, -0.120119}};
	};

	class Land_MilOffices_V1_F
	{
		table = "Military";
		positions[] = {{-11.6309, -5.04492, -2.86675}, {-15.1172, 9.07617, -2.86675}, {-15.123, 2.19336, -2.86675}, {-15.5938, -4.07227, -2.86675}, {-3.46484, -3.22266, -2.86675}, {-4.10352, 9.33398, -2.86675}, {-7.09766, -2.95898, -2.86675}, {-8.6582, 9.02344, -2.86675}, {0.794922, -3.08594, -2.86675}, {1.45703, 8.60156, -2.86675}, {13.9258, 0.492188, -2.86675}, {15.3613, 8.10742, -2.86675}, {8.54883, 8.01563, -2.86675}, {8.61133, -4.3125, -2.86675}, {8.68359, -1.73438, -2.86675}};
	};

	class Land_Radar_F
	{
		table = "Military";
		positions[] = {{-10.1797, -9.80859, -6.00412}, {-9.61719, 10.4219, -6.00412}, {11.6211, 1.06641, -6.00412}, {2.81445, 12.2578, -7.78305}};
	};

	///////////////////////////////////////////////////////////////////////////
	// Medical
	///////////////////////////////////////////////////////////////////////////
	//"Land_Hospital_main_F",
	//"Land_Hospital_side1_F",
	//"Land_Hospital_side2_F",
	class Land_Medevac_house_V1_F
	{
		table = "Medical";
		positions[] = {{-1.25, 1.01367, -0.105749}, {1.38281, 2.82227, 0.0302868}};
	};

	class Land_Medevac_HQ_V1_F
	{
		table = "Medical";
		positions[] = {{-0.896484, 2.24219, -3.26622}, {-1.45898, -3.75391, -3.26622}, {-1.54297, 1.05469, -0.741375}, {5.17578, 2.66992, -3.26622}, {5.6875, 1.63477, -0.741374}};
	};

	///////////////////////////////////////////////////////////////////////////
	// Garages / Vehicle
	///////////////////////////////////////////////////////////////////////////
	class Land_FuelStation_Build_F
	{
		table = "VehicleService";
		positions[] = {{-1.02344, -0.509766, -1.33601}, {2.07617, 0.580078, -1.3361}};
	};

	class Land_i_Garage_V1_F
	{
		table = "VehicleService";
		positions[] = {{-0.925781, 2.05469, -0.0974805}, {-1.52539, -1.99805, -0.0974805}, {3.80273, -0.939453, -0.0974805}};
	};

	class Land_i_Garage_V2_F
	{
		table = "VehicleService";
		positions[] = {{-0.00585938, -1.24609, -0.0974801}, {-2.16016, 1.54492, -0.0974798}, {1.60547, 2.11719, -0.0974803}, {3.2832, -1.51953, -0.0974796}};
	};

	class Land_CarService_F
	{
		table = "VehicleService";
		positions[] = {{-0.964844, 1.77148, -1.25606}, {-3.15625, 7.39844, -1.25606}, {-4.54688, 4, -1.25606}, {0.492188, 2.8457, -1.25606}, {3.50781, -0.113281, -1.25606}, {3.74414, 6.12891, -1.25606}};
	};

	///////////////////////////////////////////////////////////////////////////
	// Civillian Lower Class
	///////////////////////////////////////////////////////////////////////////
	// TODO: "Land_u_Addon_02_V1_F",
	// TODO: "Land_i_Addon_02_V1_F",
	// TODO: "Land_i_Addon_03mid_V1_F",

	class Land_Chapel_Small_V1_F
	{
		table = "CivillianLowerClass";
		positions[] = {{0.482422, 0.65625, -0.867858}, {3.08984, -1.2832, -0.867858}};
	};

	class Land_Chapel_Small_V2_F 
	{
		table = "CivillianLowerClass";
		positions[] = {{0.556641, -0.966797, -0.867857}, {3.54297, 0.486328, -0.867857}};
	};

	class Land_Chapel_V1_F
	{
		table = "CivillianLowerClass";
		positions[] = {{-3.22852, -3.4043, -2.80848}, {-3.65625, 2.8418, -2.80848}, {-6.47266, -2.20703, -2.80848}, {3.98438, 2.72852, -2.80848}, {4.73242, -2.59375, -2.80848}, {9.35938, -0.285156, -2.60848}};
	};

	class Land_Chapel_V2_F
	{
		table = "CivillianLowerClass";
		positions[] = {{-2.36523, 2.46289, -2.80848}, {-3.06445, -2, -2.80848}, {-6.61328, -1.54688, -2.80848}, {4.75781, 3.67383, -2.80848}, {4.82813, -2.96484, -2.80848}, {9.03711, 0.316406, -2.60848}};
	};

	class Land_Church_01_V1_F
	{
		table = "CivillianLowerClass";
		positions[] = {{-4.36719, -5.81055, -5.46942}, {-4.46875, -2.23633, -5.74363}, {-4.54492, 1.57422, -5.74363}, {-4.8125, 5.58789, -5.49442}, {3.00781, -5.92969, -6.44017}, {4.19141, 5.77148, -6.44865}};
	};

	class Land_i_Addon_03_V1_F
	{
		table = "CivillianLowerClass";
		positions[] = {{-2.98828, -0.244141, -0.0501008}, {3.53711, -0.578125, -0.0501013}};
	};

	class Land_i_Addon_04_V1_F
	{
		table = "CivillianLowerClass";
		positions[] = {{-1.25, 0.0175781, 0.0796976}};
	};

	class Land_u_Addon_01_V1_F
	{
		table = "CivillianLowerClass";
		positions[] = {{1.69727, 3.04102, 0.0627024}, {4.28125, 1.1543, 0.0627022}};
	};

	class Land_i_Windmill01_F 
	{
		table = "CivillianLowerClass";
		positions[] = {{-0.585938, 0.908203, -3.53162}};
	};

	class Land_d_Windmill01_F 
	{
		table = "CivillianLowerClass";
		positions[] = {{-0.935547, 0.259766, -2.2985}, {-1.65039, 0.365234, 0.947132}};
	};

	class Land_Slum_House01_F
	{
		table = "CivillianLowerClass";
		positions[] = {{0.767578, 0.773438, -1.07847}};
	};

	class Land_Slum_House02_F
	{
		table = "CivillianLowerClass";
		positions[] = {{1.13867, 2.50391, -0.798099}, {1.59375, -0.0566406, -0.798099}};
	};

	class Land_Slum_House03_F
	{
		table = "CivillianLowerClass";
		positions[] = {{-1.29688, 0.566406, -1.07377}, {2.27148, 1.125, -1.07377}};
	};

	class Land_cargo_house_slum_F 
	{
		table = "CivillianLowerClass";
		positions[] = {{-3.04688, -0.306641, -0.36025}};
	};

	class Land_i_Stone_HouseBig_V1_F
	{
		table = "CivillianLowerClass";
		positions[] = {{-0.777344, 2.19922, 1.21893}, {-1.33789, 0.355469, -1.65434}, {1.58594, -0.576172, 1.21893}, {3.7793, 1.48828, -1.64097}};
	};

	class Land_i_Stone_HouseBig_V2_F
	{
		table = "CivillianLowerClass";
		positions[] = {{-0.207031, 2.62305, 1.21893}, {-1.26953, 0.136719, -1.65416}, {2.55078, -0.556641, 1.21893}, {4.26367, 1.48828, -1.63971}};
	};

	class Land_i_Stone_HouseBig_V3_F
	{
		table = "CivillianLowerClass";
		positions[] = {{-0.484375, 2.57617, 1.21893}, {-0.759766, 0.404297, -1.65283}, {2.29102, -1.02539, 1.21893}, {4.02734, 1.1543, -1.64032}};
	};

	class Land_i_Stone_HouseSmall_V1_F
	{
		table = "CivillianLowerClass";
		positions[] = {{-3.47656, 2.25195, -0.627007}, {-6.96094, 3.02539, -0.619827}, {3.27148, 2.02734, -0.611488}, {6.61914, 2.50977, -0.596566}};
	};

	class Land_i_Stone_HouseSmall_V2_F
	{
		table = "CivillianLowerClass";
		positions[] = {{-2.41992, 1.76758, -0.632064}, {-7.00391, 1.83594, -0.633547}, {3.77148, 2.05664, -0.609262}, {7.33008, 2.02539, -0.593399}};
	};

	class Land_i_Stone_HouseSmall_V3_F
	{
		table = "CivillianLowerClass";
		positions[] = {{-2.68945, 2.05664, -0.628867}, {-7.74023, 3.45313, -0.615288}, {3.60938, 1.61328, -0.609982}, {6.83984, 3.07227, -0.595582}};
	};

	class Land_i_Stone_Shed_V1_F
	{
		table = "CivillianLowerClass";
		positions[] = {{-2.63867, 1.96484, -0.100502}, {1.19141, 2.16992, -0.100502}};
	};

	class Land_i_Stone_Shed_V2_F
	{
		table = "CivillianLowerClass";
		positions[] = {{-2.12305, 1.86914, -0.100502}, {1.78125, 1.625, -0.100502}};
	};

	class Land_i_Stone_Shed_V3_F
	{
		table = "CivillianLowerClass";
		positions[] = {{-2.3125, 2.05469, -0.100502}, {1.79297, 1.93359, -0.100502}};
	};

	class Land_u_House_Big_01_V1_F
	{
		table = "CivillianLowerClass";
		positions[] = {{-1.89648, 6.0332, 0.855065}, {-2.35742, 5.4082, -2.56494}, {-2.89648, -3.33203, 0.855065}, {-3.0957, -0.896484, -2.65494}, {1.25, -1.31445, -2.56494}, {2.0293, -0.521484, 0.855065}, {2.36523, 5.47461, -2.56493}, {2.95117, 5.49609, 0.855065}, {2.99023, -5.02734, 0.855065}, {3.58789, -4.98828, -2.56494}};
	};

	class Land_u_House_Big_02_V1_F
	{
		table = "CivillianLowerClass";
		positions[] = {{-2.43164, 2.83008, 0.965823}, {-2.70703, -2.07422, 0.965824}, {-2.88281, 1.88086, -2.54418}, {0.871094, -1.66016, -2.54418}, {2.41602, 3.00977, 0.965824}, {3.66992, -5.79883, -2.10418}, {3.9082, 3.56055, -2.54418}};
	};

	class Land_u_House_Small_01_V1_F
	{
		table = "CivillianLowerClass";
		positions[] = {{-1.18359, 3.63281, -0.904629}, {-1.7793, -2.59961, -0.903945}, {3.25195, 3.44531, -0.904572}};
	};

	class Land_u_House_Small_02_V1_F
	{
		table = "CivillianLowerClass";
		positions[] = {{-0.916016, -2.17969, -0.71971}, {-1.49609, 0.962891, -0.714579}, {3.83203, 1.15234, -0.713537}, {5.80469, -1.7207, -0.710968}};
	};

	///////////////////////////////////////////////////////////////////////////
	// Civillian Upper Class
	///////////////////////////////////////////////////////////////////////////
	class Land_Offices_01_V1_F
	{
		table = "CivillianUpperClass";
		positions[] = {{-13.502, -6.54883, 9.84601}, {10.7676, -5.27734, 4.66547}, {-10.7031, 6.85156, -7.05899}, {-3.26953, 5.84961, 9.84601}, {1.09375, -4.51172, -7.05899}, {5.52148, 2.22852, 0.752261}, {5.68164, 4.16602, -7.05899}, {5.94531, -2.68945, -3.15997}, {6.1875, 2.40625, 4.66546}, {9.07422, -4.97656, 9.84601}};
	};

	class Land_i_House_Big_01_V1_F
	{
		table = "CivillianUpperClass";
		positions[] = {{-2.21484, 5.46875, -2.56493}, {-3.24023, -1.5918, -2.65493}, {0.558594, -0.640625, 0.855072}, {1.24023, -1.98828, -2.56493}, {1.66602, -5.2832, 0.855072}, {2.19531, 5.19922, -2.56493}, {2.4375, 5.01172, 0.855076}, {2.87305, -5.01758, -2.56493}};
	};

	class Land_i_House_Big_01_V2_F
	{
		table = "CivillianUpperClass";
		positions[] = {{-2.05078, 5.41016, 0.855071}, {-2.11133, 5.51758, -2.56493}, {-3.19531, -1.45117, -2.65493}, {0.328125, 0.283203, -2.56493}, {0.759766, -1.29688, 0.855071}, {1.27539, -5.21484, 0.855071}, {2.25195, -4.56445, -2.56493}, {3.68359, 5.18359, 0.855071}};
	};

	class Land_i_House_Big_01_V3_F
	{
		table = "CivillianUpperClass";
		positions[] = {{-2.78125, 5.69336, -2.56493}, {-2.7832, 5.31055, 0.855072}, {-2.78906, 0.654297, 0.855072}, {-3.03906, -1.11133, -2.65493}, {0.675781, -1.29883, -2.56493}, {1.61133, -0.865234, 0.855072}, {2.51758, 5.85938, 0.855072}, {2.65625, -4.94531, -2.56493}, {2.99414, -5.15625, 0.855073}, {3.16211, 5.16406, -2.56493}};
	};

	class Land_i_House_Big_02_V1_F
	{
		table = "CivillianUpperClass";
		positions[] = {{-1.69141, -2.51172, 0.784063}, {-2.58789, 3.63672, 0.784063}, {-2.86914, 2.97266, -2.62327}, {1.15234, -1.65625, -2.62327}, {2.55273, 1.625, 0.784063}, {3.08203, 2.11914, -2.62327}, {3.33594, -5.625, -2.28594}};
	};

	class Land_i_House_Big_02_V2_F
	{
		table = "CivillianUpperClass";
		positions[] = {{-2.08789, -2.46484, 0.784063}, {-2.54688, 2.53906, -2.62327}, {-3.01758, 3.12109, 0.784063}, {1.11328, -1.46289, -2.62327}, {2.68945, 2.03711, 0.784063}, {3.02734, 2.27344, -2.62327}, {3.26367, -5.55273, -2.28594}};
	};

	class Land_i_House_Big_02_V3_F
	{
		table = "CivillianUpperClass";
		positions[] = {{-2.50391, -2.10742, -2.62327}, {-3.00781, 3.68164, 0.784063}, {-3.0957, 2.57227, -2.62327}, {-3.31055, -2.88867, 0.784063}, {1.26953, -1.73438, -2.62327}, {2.40234, 2.26953, -2.62327}, {2.89844, 2.11719, 0.784064}, {3.26758, -5.52734, -2.28594}};
	};

	class Land_i_House_Small_01_V1_F
	{
		table = "CivillianUpperClass";
		positions[] = {{-1.2207, 3.05078, -1.0419}, {-2.74414, -0.560547, -1.04199}, {3.06641, -1.90234, -1.0404}, {3.35547, 2.94336, -1.04187}};
	};

	class Land_i_House_Small_01_V2_F
	{
		table = "CivillianUpperClass";
		positions[] = {{-2.53711, -1.80664, -1.0418}, {-3.90625, 3.26367, -1.04239}, {3.31836, -1.31641, -1.04058}, {3.38672, 3.78906, -1.04213}};
	};

	class Land_i_House_Small_01_V3_F
	{
		table = "CivillianUpperClass";
		positions[] = {{-0.738281, 3.17578, -1.04194}, {-2.46094, -2.16992, -1.04174}, {-2.68359, -1.76563, -1.04187}, {-2.76563, 3.31641, -1.04232}, {3.07422, -1.27539, -1.04059}, {3.08398, 3.04883, -1.0419}, {3.41406, 3.10547, -1.04192}, {3.61719, -0.394531, -1.04086}};
	};

	class Land_i_House_Small_02_V1_F
	{
		table = "CivillianUpperClass";
		positions[] = {{-1.08008, -2.11133, -0.709651}, {-1.18945, 0.785156, -0.705689}, {2.64258, -2.09766, -0.704848}, {5.95313, 0.556641, -0.700583}};
	};

	class Land_i_House_Small_02_V2_F
	{
		table = "CivillianUpperClass";
		positions[] = {{-1.29688, 1.06641, -0.704727}, {-1.56836, -1.83789, -0.710279}, {2.85352, -1.52148, -0.704572}, {2.88086, 1.76367, -0.702332}, {5.21289, 0.935547, -0.701534}};
	};

	class Land_i_House_Small_02_V3_F
	{
		table = "CivillianUpperClass";
		positions[] = {{-1.35352, 0.873047, -0.705387}, {-1.5, -2.00781, -0.710184}, {3.49219, -1.16602, -0.703744}, {5.61328, 1.51367, -0.70101}};
	};

	class Land_i_House_Small_03_V1_F
	{
		table = "CivillianUpperClass";
		positions[] = {{-3.89648, -0.134766, -0.371629}, {0.419922, 2.68555, -0.371629}, {3.59961, 2.0918, -0.371629}, {3.70703, -4.19727, -0.371629}};
	};

	///////////////////////////////////////////////////////////////////////////
	// Shops
	///////////////////////////////////////////////////////////////////////////
	class Land_i_Shop_01_V1_F
	{
		table = "Shop";
		positions[] = {{-0.863281, 6.10938, -2.76158}, {-1.2168, 0.232422, -2.76158}, {-1.2832, -0.884766, 1.10984}, {-2.28516, 6.1875, 1.10975}};
	};

	class Land_i_Shop_01_V2_F 
	{
		table = "Shop";
		positions[] = {{-1.17969, 5.32813, -2.76158}, {-18.127, 16.7285, -2.74088}, {-2.39258, 5.51563, 1.10978}, {-2.53906, 0.253906, -2.76158}, {-2.70703, -1.4707, 1.10992}, {-24.2051, 3.65039, 1.25308}, {1.15625, 1.20313, 1.10906}};
	};

	class Land_i_Shop_01_V3_F 
	{
		table = "Shop";
		positions[] = {{-1.5918, 5.35156, -2.76158}, {-2.39258, -0.544922, -2.76158}, {-2.73242, -1.03906, 1.10991}, {-2.98242, 5.80664, 1.10999}, {1.66016, 1.70508, 1.10901}};
	};

	class Land_i_Shop_02_V1_F 
	{
		table = "Shop";
		positions[] = {{-0.824219, 1.10742, -2.67036}, {-4.04883, -3.18555, 1.2386}, {-4.43359, -1.98242, -2.69136}, {0.78125, -2.35547, -2.66928}, {2.27734, 1.0957, 1.2386}};
	};

	class Land_i_Shop_02_V2_F 
	{
		table = "Shop";
		positions[] = {{-0.171875, -1.43359, -2.66855}, {-2.57422, -4.19336, 1.23859}, {-4.51758, 2.74023, -2.66855}, {1.61523, 0.28125, 1.23859}};
	};

	class Land_i_Shop_02_V3_F 
	{
		table = "Shop";
		positions[] = {{-1.01953, 0.71875, -2.66924}, {-2.86719, -3.83594, 1.23859}, {-4.25195, 3.58789, -2.66855}, {1.56641, 0.509766, 1.23859}};
	};

	class Land_u_Shop_01_V1_F 
	{
		table = "Shop";
		positions[] = {{-1.14258, 1.23438, -2.88084}, {-2.32422, 3.14648, 0.9905}, {-3.31836, 5.81836, 0.990853}, {0.808594, -0.544922, 0.990474}, {2.58789, 5.81641, -2.88084}};
	};

	class Land_u_Shop_02_V1_F 
	{
		table = "Shop";
		positions[] = {{-3.46484, -1.625, 1.23859}, {-3.9082, 3.0957, -2.66855}, {0.751953, -3.26563, -2.66855}, {1.71484, 0.486328, 1.23859}};
	};

	class Land_Kiosk_blueking_F 
	{
		table = "Shop";
		positions[] = {{-1.62109, 0.341797, -1.76588}, {1.36328, -0.908203, -1.76588}};
	};

	class Land_Kiosk_gyros_F 
	{
		table = "Shop";
		positions[] = {{-1.20898, -1.07813, -1.97606}, {1.26758, -0.128906, -1.97606}};
	};

	class Land_Kiosk_redburger_F
	{
		table = "Shop";
		positions[] = {{-1.07617, -0.335938, -2.87051}, {1.42188, -0.373047, -2.87051}};
	};

	///////////////////////////////////////////////////////////////////////////
	// Industrial
	///////////////////////////////////////////////////////////////////////////
	class Land_Unfinished_Building_01_F 
	{
		table = "Industrial";
		positions[] = {{-0.158203, 3.50391, 1.19791}, {-2.34375, 4.20898, -2.29709}, {-2.51563, 0.337891, 1.19791}, {-3.25391, 0.0351563, -2.29709}, {2.45508, -0.144531, -2.29709}, {3.10742, -2.34766, 1.19791}};
	};

	class Land_Unfinished_Building_02_F
	{
		table = "Industrial";
		positions[] = {{-0.890625, -3.35742, 0.976167}, {-2.31055, -1.57227, -2.48553}, {-6.36523, 2.20898, 0.976168}, {-6.58398, 3.67383, -2.50139}, {3.58008, 3.13281, -2.49362}, {4.33594, 3.00391, 0.976168}};
	};

	class Land_WIP_F
	{
		table = "Industrial";
		positions[] = {{-10.0645, -4.58398, 8.3499}, {-12.5254, 10.1191, 8.348}, {-13.3496, 9.04883, 12.3173}, {-14.3477, -2.64844, 0.392311}, {-15.1621, 9.90039, 0.407514}, {-15.9004, -9.26367, 12.3304}, {-16.0352, -2.52734, 4.32572}, {-16.0996, 4.24023, 0.444829}, {-16.4004, 8.88672, 4.32572}, {-16.7813, -8.80078, 0.347982}, {-17.0195, -8.72852, 4.32572}, {-3.60156, -14.6484, 4.32041}, {-4.18359, -1.03516, 0.386505}, {-6.93359, -0.988281, 12.1457}, {-7.66016, 9.24414, 0.417827}, {-7.77344, -10.4785, 0.359629}, {-8.33008, -14.7305, 12.3244}, {-8.73242, 9.51953, 4.32572}, {-8.88867, -13.3887, 0.355543}, {11.9922, -7.99219, 12.2546}, {12.9023, 9.91797, 0.448912}, {18.0801, -9.25781, 4.32428}, {19.5586, -7.8457, 8.33803}, {2.11719, 9.48438, 0.337147}, {20.6309, -9.31445, 0.329187}, {22.334, -2.5332, 4.32572}, {24.0859, -0.179688, 8.29181}, {3.30859, 6.66602, 8.36808}, {3.99219, -8.87891, 8.34295}, {4.74414, -8.89063, 4.32432}, {6.0332, -8.34961, 0.384681}, {7.08984, 10.4727, 4.32572}, {8.53906, 8.4082, 0.415831}, {9.10742, -1.40625, 0.431863}, {9.64844, 6.28906, 12.3112}};
	};

	class Land_dp_smallTank_F
	{
		table = "Industrial";
		positions[] = {{-0.0898438, -1.58203, 5.32797}};
	};

	class Land_dp_bigTank_F
	{
		table = "Industrial";
		positions[] = {{-1.54102, -1.93359, 3.59794}, {-5.79883, -0.496094, 3.59794}, {5.9707, -1.84375, 3.59794}};
	};

	class Land_u_Shed_Ind_F
	{
		table = "Industrial";
		positions[] = {{-2.41211, 4.91602, -1.40862}, {-6.54688, -0.166016, -1.40862}, {10.6914, 2.14648, -1.40862}};
	};

	class Land_Metal_Shed_F
	{
		table = "Industrial";
		positions[] = {{-3.34375, -1.80273, -1.343}, {3.52539, -2.15625, -1.343}};
	};

	class Land_i_Shed_Ind_F 
	{
		table = "Industrial";
		positions[] = {{-2.66797, -0.576172, -1.40977}, {-2.85547, 6.49023, -1.40977}, {-5.78906, 0.158203, -1.40977}, {14.1348, 6.31445, -1.40977}, {5.70508, 0.423828, -1.40977}, {6.49609, 6.5625, -1.40977}};
	};

	class Land_Research_house_V1_F
	{
		table = "Industrial";
		positions[] = {{-1.28516, 2.89258, 0.0302877}, {1.12305, 2.04492, -0.0384929}};
	};

	class Land_Research_HQ_F
	{
		table = "Industrial";
		positions[] = {{-1.03125, 2.60547, -3.26622}, {-2.25195, -2.75586, -0.741376}, {-2.28711, -3.94141, -3.26622}, {4.69336, 4.01172, -3.26622}, {6.06445, 3.50391, -0.741376}};
	};
	
	///////////////////////////////////////////////////////////////////////////
	// Factories
	///////////////////////////////////////////////////////////////////////////
	class Land_Factory_Main_F 
	{
		table = "Factories";
		positions[] = {{-8.51953,13.5698,-6.45422}, {-8.75,10.9609,-6.41479}};
	};
	
	class Land_dp_smallFactory_F
	{
		table = "Factories";
		positions[] = {{-1.97266, 3.14844, 2.62608}, {-6.49609, -4.92773, 2.82442}, {5.32422, -3.69531, 2.95848}, {9.49805, -4.71094, 1.21193}, {9.95898, 1.41211, 1.21193}};
	};
	
	class Land_dp_mainFactory_F
	{
		table = "Factories";
		positions[] = {{-12.8477, -4.8457, -4.45162}, {-15.4961, 6.70703, -4.45162}, {-6.36133, -2.13477, 1.18268}, {-6.91211, -15.3555, 1.18268}, {0.736328, 8.16406, 1.18268}, {1.25391, -10.5801, 1.18268}, {12.8926, 7.0332, -5.51301}, {13.0332, -3.95117, -4.22302}, {13.1719, 4.60742, -4.22302}, {13.2676, 0.710938, -4.22302}, {14.793, -16.8613, -4.08302}, {18.1406, -9.24023, -4.08302}, {19.0566, 5.17969, -7.61482}, {19.0996, -5.68555, -5.51301}, {19.3535, 2.14844, -5.51301}, {3.43555, -2.94141, 1.18268}, {8.82617, -7.33008, -0.280016}, {8.92773, -13.9453, -0.280016}, {9.13281, 8.58203, -0.280016}};
	};
	
	///////////////////////////////////////////////////////////////////////////
	// Ghost Hotel
	///////////////////////////////////////////////////////////////////////////
	class Land_GH_Gazebo_F
	{
		table = "Radiation";
		positions[] = {{-5.93945, 2.15894, -1.77238},{-5.90332, -0.724121, -1.77238},{5.104, 2.22534, -1.77238},{5.26807, -0.790771, -1.77238}};
	};
	
	class Land_GH_House_1_F
	{
		table = "Radiation";
		positions[] = {{-3.49902, -6.07056, 1.39883},{-3.23633, 0.0153809, 1.39883},{3.36963, 0.337891, 1.39883},{3.39404, -5.21753, 1.39883},{-3.65332, -3.97876, -2.10117},{-3.35889, 0.632324, -2.10117},{3.23438, -5.31934, -2.10117}};
	};
	
	class Land_GH_House_2_F
	{
		table = "Radiation";
		positions[] = {{3.26563, -5.11426, -0.336174},{-3.23242, -5.51929, -0.336174},{-3.59033, 0.983643, -0.336174},{3.69287, 0.738281, -0.336174}};
	};
	
	class Land_GH_House_ruins_F
	{
		table = "Radiation";
		positions[] = {{3.16553, -1.15942, 5.97215},{-3.26416, -0.868408, 5.97215}};
	};
	
	class Land_GH_MainBuilding_entry_F
	{
		table = "Radiation";
		positions[] = {{-3.65039, -17.2097, -0.152101},{-0.499023, -14.7449, -0.152101},{4.09717, -17.7261, -0.152101}};
	};
	
	class Land_GH_MainBuilding_left_F
	{
		table = "Radiation";
		positions[] = {{-6.44043, 2.63159, -1.05388},{-6.40381, -2.12085, -1.05388},{6.74365, -5.78149, -1.05388},{-0.207031, -7.60864, -1.05388},{2.12793, -10.2429, -1.05388},{5.5249, -15.4812, -1.05388},{-0.98291, -18.1379, -1.05387},{-2.06543, 5.00342, -1.05388},{4.94092, 11.8662, -1.05389},{-1.63135, -1.71094, -1.05388},{9.74365, 1.61304, -1.05389},{4.88525, 6.50024, -1.05389},{14.9434, 3.5686, -1.05389},{13.2563, 8.73413, -1.0539},{17.2432, -4.43799, 3.39144},{13.584, 4.49951, 3.39144},{15.5112, -1.00366, 3.39144},{9.44727, 2.41968, 3.39144},{2.64893, 5.43433, 3.39144},{-0.672363, -6.15454, 3.39144},{1.25537, 0.418213, 3.39144},{-5.28076, -6.47534, 3.39144},{-6.63867, -1.47412, 3.39144},{-7.39063, 4.22949, 3.39144}};
	};
	
	class Land_GH_MainBuilding_middle_F
	{
		table = "Radiation";
		positions[] = {{-0.408203, 2.26978, 0.538373},{-12.1367, 1.58447, 0.538378},{-2.14014, -7.85303, 1.25473},{-14.9414, -4.22363, 0.538417},{-16.2109, -8.05908, 0.538444},{-4.00293, -17.3718, 0.538503},{11.3765, -5.7373, 0.538428},{15.5952, -9.00879, 0.53845},{14.1016, -3.40771, 0.538412},{0.957031, 11.2915, 2.76766},{9.70215, 6.27051, 4.98464},{13.7354, -1.34595, 4.98465},{2.89844, -14.8083, 4.98466},{-9.37158, -11.5811, 4.98465},{-14.1709, 1.90674, 4.98465},{-10.71, 6.09961, 4.98464}};
	};
	
	class Land_GH_MainBuilding_right_F
	{
		table = "Radiation";
		positions[] = {{11.9268, -18.7073, 3.82813},{2.43213, -14.093, 3.81848},{6.94629, 2.26904, -1.05388},{7.02637, -1.66724, -1.05387},{-1.81201, -9.91284, -1.05388},{-0.240723, -7.5647, -1.05388},{-5.69873, -6.15967, -1.05388},{3.89648, -11.2732, -1.05387},{1.15527, 3.63159, -1.05388},{2.70215, 9.94263, -1.05389},{-10.3442, 0.716309, -1.05389},{-4.8833, 5.8147, -1.05389},{-7.16406, 1.28369, -1.05389},{-14.3013, 3.41919, -1.05389},{-12.9961, 8.2854, -1.0539},{-11.1431, 13.0371, -1.0539},{-15.7705, -0.219971, -1.05389},{-16.3779, -4.63135, 3.39144},{-14.043, 3.26343, 3.39144},{-6.1499, 6.17603, 3.39144},{-7.31689, 1.0271, 3.39144},{-0.897461, -4.72583, 3.39144},{-1.25635, 1.18457, 3.39144},{1.7832, -4.39404, 3.39144},{7.21973, 3.79077, 3.39144},{5.69287, -1.56128, 3.39144},{5.80078, -6.55884, 3.39144}};
	};
//http://www.exilemod.com/topic/23444-new-malden-building-classes/

	///////////////////////////////////////////////////////////////////////////
	// Garages / Vehicle
	///////////////////////////////////////////////////////////////////////////
	class Land_i_Garage_V1_dam_F // CUSTOMIZED 			//Arma 1.73
	{
		table = "VehicleService";
		positions[] = {{-0.925781, 2.05469, -0.0974805}, {-1.52539, -1.99805, -0.0974805}, {3.80273, -0.939453, -0.0974805},{-3.69336,-0.318359,3.3388}};
	};

	class Land_i_Garage_V2_dam_F			//Arma 1.73
	{
		table = "VehicleService";
		positions[] = {{-0.00585938, -1.24609, -0.0974801}, {-2.16016, 1.54492, -0.0974798}, {1.60547, 2.11719, -0.0974803}, {3.2832, -1.51953, -0.0974796}};
	};

	///////////////////////////////////////////////////////////////////////////
	// Civillian Lower Class
	///////////////////////////////////////////////////////////////////////////
    class Land_i_Stone_HouseBig_V1_dam_F			//Arma 1.73
	{
		table = "CivillianLowerClass";
		positions[] = {{-0.777344, 2.19922, 1.21893}, {-1.33789, 0.355469, -1.65434}, {1.58594, -0.576172, 1.21893}, {3.7793, 1.48828, -1.64097}};
	};

	class Land_i_Stone_HouseBig_V2_dam_F			//Arma 1.73
	{
		table = "CivillianLowerClass";
		positions[] = {{-0.207031, 2.62305, 1.21893}, {-1.26953, 0.136719, -1.65416}, {2.55078, -0.556641, 1.21893}, {4.26367, 1.48828, -1.63971}};
	};

	class Land_i_Stone_HouseBig_V3_dam_F			//Arma 1.73
	{
		table = "CivillianLowerClass";
		positions[] = {{-0.484375, 2.57617, 1.21893}, {-0.759766, 0.404297, -1.65283}, {2.29102, -1.02539, 1.21893}, {4.02734, 1.1543, -1.64032}};
	};

	class Land_i_Stone_HouseSmall_V1_dam_F			//Arma 1.73
	{
		table = "CivillianLowerClass";
		positions[] = {{-3.47656, 2.25195, -0.627007}, {-6.96094, 3.02539, -0.619827}, {3.27148, 2.02734, -0.611488}, {6.61914, 2.50977, -0.596566}};
	};

	class Land_i_Stone_HouseSmall_V2_dam_F			//Arma 1.73
	{
		table = "CivillianLowerClass";
		positions[] = {{-2.41992, 1.76758, -0.632064}, {-7.00391, 1.83594, -0.633547}, {3.77148, 2.05664, -0.609262}, {7.33008, 2.02539, -0.593399}};
	};

	class Land_i_Stone_HouseSmall_V3_dam_F			//Arma 1.73
	{
		table = "CivillianLowerClass";
		positions[] = {{-2.68945, 2.05664, -0.628867}, {-7.74023, 3.45313, -0.615288}, {3.60938, 1.61328, -0.609982}, {6.83984, 3.07227, -0.595582}};
	};

	class Land_i_Stone_Shed_01_b_clay_F			//Arma 1.73
	{
		table = "CivillianLowerClass";
		positions[] = {{-2.63867, 1.96484, -0.100502}, {1.19141, 2.16992, -0.100502}};
	};

	class Land_i_Stone_Shed_01_b_raw_F			//Arma 1.73
	{
		table = "CivillianLowerClass";
		positions[] = {{-2.12305, 1.86914, -0.100502}, {1.78125, 1.625, -0.100502}};
	};

	class Land_i_Stone_Shed_01_b_white_F			//Arma 1.73
	{
		table = "CivillianLowerClass";
		positions[] = {{-2.3125, 2.05469, -0.100502}, {1.79297, 1.93359, -0.100502}};
	};

	class Land_i_Stone_Shed_01_c_clay_F			//Arma 1.73
	{
		table = "CivillianLowerClass";
		positions[] = {{-2.63867, 1.96484, -0.100502}, {1.19141, 2.16992, -0.100502}};
	};

	class Land_i_Stone_Shed_01_c_raw_F			//Arma 1.73
	{
		table = "CivillianLowerClass";
		positions[] = {{-2.12305, 1.86914, -0.100502}, {1.78125, 1.625, -0.100502}};
	};

	class Land_i_Stone_Shed_01_c_white_F			//Arma 1.73
	{
		table = "CivillianLowerClass";
		positions[] = {{-2.3125, 2.05469, -0.100502}, {1.79297, 1.93359, -0.100502}};
	};

	class Land_i_Stone_Shed_V1_dam_F			//Arma 1.73
	{
		table = "CivillianLowerClass";
		positions[] = {{-2.63867, 1.96484, -0.100502}, {1.19141, 2.16992, -0.100502}};
	};

	class Land_i_Stone_Shed_V2_dam_F			//Arma 1.73
	{
		table = "CivillianLowerClass";
		positions[] = {{-2.12305, 1.86914, -0.100502}, {1.78125, 1.625, -0.100502}};
	};

	class Land_i_Stone_Shed_V3_dam_F			//Arma 1.73
	{
		table = "CivillianLowerClass";
		positions[] = {{-2.3125, 2.05469, -0.100502}, {1.79297, 1.93359, -0.100502}};
	};

	class Land_u_House_Big_01_V1_dam_F         //Arma 1.73
	{
		table = "CivillianLowerClass";
		positions[] = {{-1.89648, 6.0332, 0.855065}, {-2.35742, 5.4082, -2.56494}, {-2.89648, -3.33203, 0.855065}, {-3.0957, -0.896484, -2.65494}, {1.25, -1.31445, -2.56494}, {2.0293, -0.521484, 0.855065}, {2.36523, 5.47461, -2.56493}, {2.95117, 5.49609, 0.855065}, {2.99023, -5.02734, 0.855065}, {3.58789, -4.98828, -2.56494}};
	};

	class Land_u_House_Big_02_V1_dam_F			//Arma 1.73
	{
		table = "CivillianLowerClass";
		positions[] = {{-2.43164, 2.83008, 0.965823}, {-2.70703, -2.07422, 0.965824}, {-2.88281, 1.88086, -2.54418}, {0.871094, -1.66016, -2.54418}, {2.41602, 3.00977, 0.965824}, {3.66992, -5.79883, -2.10418}, {3.9082, 3.56055, -2.54418}};
	};

	class Land_u_House_Small_01_V1_dam_F		//Arma 1.73
	{
		table = "CivillianLowerClass";
		positions[] = {{-1.18359, 3.63281, -0.904629}, {-1.7793, -2.59961, -0.903945}, {3.25195, 3.44531, -0.904572}};
	};

	class Land_u_House_Small_02_V1_dam_F		//Arma 1.73
	{
		table = "CivillianLowerClass";
		positions[] = {{-0.916016, -2.17969, -0.71971}, {-1.49609, 0.962891, -0.714579}, {3.83203, 1.15234, -0.713537}, {5.80469, -1.7207, -0.710968}};
	};

	///////////////////////////////////////////////////////////////////////////
	// Civillian Upper Class
	///////////////////////////////////////////////////////////////////////////
	class Land_i_House_Big_01_b_blue_F         //Arma 1.73
	{
		table = "CivillianUpperClass";
		positions[] = {{-2.21484, 5.46875, -2.56493}, {-3.24023, -1.5918, -2.65493}, {0.558594, -0.640625, 0.855072}, {1.24023, -1.98828, -2.56493}, {1.66602, -5.2832, 0.855072}, {2.19531, 5.19922, -2.56493}, {2.4375, 5.01172, 0.855076}, {2.87305, -5.01758, -2.56493}};
	};

	class Land_i_House_Big_01_b_pink_F         //Arma 1.73
	{
		table = "CivillianUpperClass";
		positions[] = {{-2.05078, 5.41016, 0.855071}, {-2.11133, 5.51758, -2.56493}, {-3.19531, -1.45117, -2.65493}, {0.328125, 0.283203, -2.56493}, {0.759766, -1.29688, 0.855071}, {1.27539, -5.21484, 0.855071}, {2.25195, -4.56445, -2.56493}, {3.68359, 5.18359, 0.855071}};
	};

	class Land_i_House_Big_01_b_whiteblue_F    //Arma 1.73
	{
		table = "CivillianUpperClass";
		positions[] = {{-2.78125, 5.69336, -2.56493}, {-2.7832, 5.31055, 0.855072}, {-2.78906, 0.654297, 0.855072}, {-3.03906, -1.11133, -2.65493}, {0.675781, -1.29883, -2.56493}, {1.61133, -0.865234, 0.855072}, {2.51758, 5.85938, 0.855072}, {2.65625, -4.94531, -2.56493}, {2.99414, -5.15625, 0.855073}, {3.16211, 5.16406, -2.56493}};
	};

	class Land_i_House_Big_01_b_white_F        //Arma 1.73
	{
		table = "CivillianUpperClass";
		positions[] = {{-2.21484, 5.46875, -2.56493}, {-3.24023, -1.5918, -2.65493}, {0.558594, -0.640625, 0.855072}, {1.24023, -1.98828, -2.56493}, {1.66602, -5.2832, 0.855072}, {2.19531, 5.19922, -2.56493}, {2.4375, 5.01172, 0.855076}, {2.87305, -5.01758, -2.56493}};
	};

	class Land_i_House_Big_01_b_brown_F        //Arma 1.73
	{
		table = "CivillianUpperClass";
		positions[] = {{-2.05078, 5.41016, 0.855071}, {-2.11133, 5.51758, -2.56493}, {-3.19531, -1.45117, -2.65493}, {0.328125, 0.283203, -2.56493}, {0.759766, -1.29688, 0.855071}, {1.27539, -5.21484, 0.855071}, {2.25195, -4.56445, -2.56493}, {3.68359, 5.18359, 0.855071}};
	};

	class Land_i_House_Big_01_b_yellow_F       //Arma 1.73
	{
		table = "CivillianUpperClass";
		positions[] = {{-2.78125, 5.69336, -2.56493}, {-2.7832, 5.31055, 0.855072}, {-2.78906, 0.654297, 0.855072}, {-3.03906, -1.11133, -2.65493}, {0.675781, -1.29883, -2.56493}, {1.61133, -0.865234, 0.855072}, {2.51758, 5.85938, 0.855072}, {2.65625, -4.94531, -2.56493}, {2.99414, -5.15625, 0.855073}, {3.16211, 5.16406, -2.56493}};
	};

	class Land_i_House_Big_01_V1_dam_F         //Arma 1.73
	{
		table = "CivillianUpperClass";
		positions[] = {{-2.21484, 5.46875, -2.56493}, {-3.24023, -1.5918, -2.65493}, {0.558594, -0.640625, 0.855072}, {1.24023, -1.98828, -2.56493}, {1.66602, -5.2832, 0.855072}, {2.19531, 5.19922, -2.56493}, {2.4375, 5.01172, 0.855076}, {2.87305, -5.01758, -2.56493}};
	};

	class Land_i_House_Big_01_V2_dam_F         //Arma 1.73
	{
		table = "CivillianUpperClass";
		positions[] = {{-2.05078, 5.41016, 0.855071}, {-2.11133, 5.51758, -2.56493}, {-3.19531, -1.45117, -2.65493}, {0.328125, 0.283203, -2.56493}, {0.759766, -1.29688, 0.855071}, {1.27539, -5.21484, 0.855071}, {2.25195, -4.56445, -2.56493}, {3.68359, 5.18359, 0.855071}};
	};

	class Land_i_House_Big_01_V3_dam_F         //Arma 1.73
	{
		table = "CivillianUpperClass";
		positions[] = {{-2.78125, 5.69336, -2.56493}, {-2.7832, 5.31055, 0.855072}, {-2.78906, 0.654297, 0.855072}, {-3.03906, -1.11133, -2.65493}, {0.675781, -1.29883, -2.56493}, {1.61133, -0.865234, 0.855072}, {2.51758, 5.85938, 0.855072}, {2.65625, -4.94531, -2.56493}, {2.99414, -5.15625, 0.855073}, {3.16211, 5.16406, -2.56493}};
	};

	class Land_i_House_Big_02_b_blue_F			//Arma 1.73
	{
		table = "CivillianUpperClass";
		positions[] = {{-1.69141, -2.51172, 0.784063}, {-2.58789, 3.63672, 0.784063}, {-2.86914, 2.97266, -2.62327}, {1.15234, -1.65625, -2.62327}, {2.55273, 1.625, 0.784063}, {3.08203, 2.11914, -2.62327}, {3.33594, -5.625, -2.28594}};
	};

	class Land_i_House_Big_02_b_pink_F			//Arma 1.73
	{
		table = "CivillianUpperClass";
		positions[] = {{-2.08789, -2.46484, 0.784063}, {-2.54688, 2.53906, -2.62327}, {-3.01758, 3.12109, 0.784063}, {1.11328, -1.46289, -2.62327}, {2.68945, 2.03711, 0.784063}, {3.02734, 2.27344, -2.62327}, {3.26367, -5.55273, -2.28594}};
	};

	class Land_i_House_Big_02_b_whiteblue_F		//Arma 1.73
	{
		table = "CivillianUpperClass";
		positions[] = {{-2.50391, -2.10742, -2.62327}, {-3.00781, 3.68164, 0.784063}, {-3.0957, 2.57227, -2.62327}, {-3.31055, -2.88867, 0.784063}, {1.26953, -1.73438, -2.62327}, {2.40234, 2.26953, -2.62327}, {2.89844, 2.11719, 0.784064}, {3.26758, -5.52734, -2.28594}};
	};

	class Land_i_House_Big_02_b_white_F			//Arma 1.73
	{
		table = "CivillianUpperClass";
		positions[] = {{-1.69141, -2.51172, 0.784063}, {-2.58789, 3.63672, 0.784063}, {-2.86914, 2.97266, -2.62327}, {1.15234, -1.65625, -2.62327}, {2.55273, 1.625, 0.784063}, {3.08203, 2.11914, -2.62327}, {3.33594, -5.625, -2.28594}};
	};

	class Land_i_House_Big_02_b_brown_F			//Arma 1.73
	{
		table = "CivillianUpperClass";
		positions[] = {{-2.08789, -2.46484, 0.784063}, {-2.54688, 2.53906, -2.62327}, {-3.01758, 3.12109, 0.784063}, {1.11328, -1.46289, -2.62327}, {2.68945, 2.03711, 0.784063}, {3.02734, 2.27344, -2.62327}, {3.26367, -5.55273, -2.28594}};
	};

	class Land_i_House_Big_02_b_yellow_F		//Arma 1.73
	{
		table = "CivillianUpperClass";
		positions[] = {{-2.50391, -2.10742, -2.62327}, {-3.00781, 3.68164, 0.784063}, {-3.0957, 2.57227, -2.62327}, {-3.31055, -2.88867, 0.784063}, {1.26953, -1.73438, -2.62327}, {2.40234, 2.26953, -2.62327}, {2.89844, 2.11719, 0.784064}, {3.26758, -5.52734, -2.28594}};
	};

	class Land_i_House_Big_02_V1_dam_F			//Arma 1.73
	{
		table = "CivillianUpperClass";
		positions[] = {{-1.69141, -2.51172, 0.784063}, {-2.58789, 3.63672, 0.784063}, {-2.86914, 2.97266, -2.62327}, {1.15234, -1.65625, -2.62327}, {2.55273, 1.625, 0.784063}, {3.08203, 2.11914, -2.62327}, {3.33594, -5.625, -2.28594}};
	};

	class Land_i_House_Big_02_V2_dam_F			//Arma 1.73
	{
		table = "CivillianUpperClass";
		positions[] = {{-2.08789, -2.46484, 0.784063}, {-2.54688, 2.53906, -2.62327}, {-3.01758, 3.12109, 0.784063}, {1.11328, -1.46289, -2.62327}, {2.68945, 2.03711, 0.784063}, {3.02734, 2.27344, -2.62327}, {3.26367, -5.55273, -2.28594}};
	};

	class Land_i_House_Big_02_V3_dam_F			//Arma 1.73
	{
		table = "CivillianUpperClass";
		positions[] = {{-2.50391, -2.10742, -2.62327}, {-3.00781, 3.68164, 0.784063}, {-3.0957, 2.57227, -2.62327}, {-3.31055, -2.88867, 0.784063}, {1.26953, -1.73438, -2.62327}, {2.40234, 2.26953, -2.62327}, {2.89844, 2.11719, 0.784064}, {3.26758, -5.52734, -2.28594}};
	};

	class Land_i_House_Small_01_b_blue_F		//Arma 1.73
	{
		table = "CivillianUpperClass";
		positions[] = {{-1.2207, 3.05078, -1.0419}, {-2.74414, -0.560547, -1.04199}, {3.06641, -1.90234, -1.0404}, {3.35547, 2.94336, -1.04187}};
	};

	class Land_i_House_Small_01_b_pink_F		//Arma 1.73
	{
		table = "CivillianUpperClass";
		positions[] = {{-2.53711, -1.80664, -1.0418}, {-3.90625, 3.26367, -1.04239}, {3.31836, -1.31641, -1.04058}, {3.38672, 3.78906, -1.04213}};
	};

	class Land_i_House_Small_01_b_whiteblue_F	//Arma 1.73
	{
		table = "CivillianUpperClass";
		positions[] = {{-0.738281, 3.17578, -1.04194}, {-2.46094, -2.16992, -1.04174}, {-2.68359, -1.76563, -1.04187}, {-2.76563, 3.31641, -1.04232}, {3.07422, -1.27539, -1.04059}, {3.08398, 3.04883, -1.0419}, {3.41406, 3.10547, -1.04192}, {3.61719, -0.394531, -1.04086}};
	};

	class Land_i_House_Small_01_b_white_F		//Arma 1.73
	{
		table = "CivillianUpperClass";
		positions[] = {{-1.2207, 3.05078, -1.0419}, {-2.74414, -0.560547, -1.04199}, {3.06641, -1.90234, -1.0404}, {3.35547, 2.94336, -1.04187}};
	};

	class Land_i_House_Small_01_b_brown_F		    //Arma 1.73
	{
		table = "CivillianUpperClass";
		positions[] = {{-2.53711, -1.80664, -1.0418}, {-3.90625, 3.26367, -1.04239}, {3.31836, -1.31641, -1.04058}, {3.38672, 3.78906, -1.04213}};
	};

	class Land_i_House_Small_01_b_yellow_F			//Arma 1.73
	{
		table = "CivillianUpperClass";
		positions[] = {{-0.738281, 3.17578, -1.04194}, {-2.46094, -2.16992, -1.04174}, {-2.68359, -1.76563, -1.04187}, {-2.76563, 3.31641, -1.04232}, {3.07422, -1.27539, -1.04059}, {3.08398, 3.04883, -1.0419}, {3.41406, 3.10547, -1.04192}, {3.61719, -0.394531, -1.04086}};
	};

	class Land_i_House_Small_01_V1_dam_F			//Arma 1.73
	{
		table = "CivillianUpperClass";
		positions[] = {{-1.2207, 3.05078, -1.0419}, {-2.74414, -0.560547, -1.04199}, {3.06641, -1.90234, -1.0404}, {3.35547, 2.94336, -1.04187}};
	};

	class Land_i_House_Small_01_V2_dam_F			//Arma 1.73
	{
		table = "CivillianUpperClass";
		positions[] = {{-2.53711, -1.80664, -1.0418}, {-3.90625, 3.26367, -1.04239}, {3.31836, -1.31641, -1.04058}, {3.38672, 3.78906, -1.04213}};
	};

	class Land_i_House_Small_01_V3_dam_F			//Arma 1.73
	{
		table = "CivillianUpperClass";
		positions[] = {{-0.738281, 3.17578, -1.04194}, {-2.46094, -2.16992, -1.04174}, {-2.68359, -1.76563, -1.04187}, {-2.76563, 3.31641, -1.04232}, {3.07422, -1.27539, -1.04059}, {3.08398, 3.04883, -1.0419}, {3.41406, 3.10547, -1.04192}, {3.61719, -0.394531, -1.04086}};
	};

	class Land_i_House_Small_02_b_blue_F			//Arma 1.73
	{
		table = "CivillianUpperClass";
		positions[] = {{-1.08008, -2.11133, -0.709651}, {-1.18945, 0.785156, -0.705689}, {2.64258, -2.09766, -0.704848}, {5.95313, 0.556641, -0.700583}};
	};

	class Land_i_House_Small_02_b_pink_F			//Arma 1.73
	{
		table = "CivillianUpperClass";
		positions[] = {{-1.29688, 1.06641, -0.704727}, {-1.56836, -1.83789, -0.710279}, {2.85352, -1.52148, -0.704572}, {2.88086, 1.76367, -0.702332}, {5.21289, 0.935547, -0.701534}};
	};

	class Land_i_House_Small_02_b_whiteblue_F		//Arma 1.73
	{
		table = "CivillianUpperClass";
		positions[] = {{-1.35352, 0.873047, -0.705387}, {-1.5, -2.00781, -0.710184}, {3.49219, -1.16602, -0.703744}, {5.61328, 1.51367, -0.70101}};
	};

	class Land_i_House_Small_02_b_white_F			//Arma 1.73
	{
		table = "CivillianUpperClass";
		positions[] = {{-1.08008, -2.11133, -0.709651}, {-1.18945, 0.785156, -0.705689}, {2.64258, -2.09766, -0.704848}, {5.95313, 0.556641, -0.700583}};
	};

	class Land_i_House_Small_02_b_brown_F			//Arma 1.73
	{
		table = "CivillianUpperClass";
		positions[] = {{-1.29688, 1.06641, -0.704727}, {-1.56836, -1.83789, -0.710279}, {2.85352, -1.52148, -0.704572}, {2.88086, 1.76367, -0.702332}, {5.21289, 0.935547, -0.701534}};
	};

	class Land_i_House_Small_02_b_yellow_F			//Arma 1.73
	{
		table = "CivillianUpperClass";
		positions[] = {{-1.35352, 0.873047, -0.705387}, {-1.5, -2.00781, -0.710184}, {3.49219, -1.16602, -0.703744}, {5.61328, 1.51367, -0.70101}};
	};

	class Land_i_House_Small_02_c_blue_F			//Arma 1.73
	{
		table = "CivillianUpperClass";
		positions[] = {{-1.08008, -2.11133, -0.709651}, {-1.18945, 0.785156, -0.705689}, {2.64258, -2.09766, -0.704848}, {5.95313, 0.556641, -0.700583}};
	};

	class Land_i_House_Small_02_c_pink_F			//Arma 1.73
	{
		table = "CivillianUpperClass";
		positions[] = {{-1.29688, 1.06641, -0.704727}, {-1.56836, -1.83789, -0.710279}, {2.85352, -1.52148, -0.704572}, {2.88086, 1.76367, -0.702332}, {5.21289, 0.935547, -0.701534}};
	};

	class Land_i_House_Small_02_c_whiteblue_F		//Arma 1.73
	{
		table = "CivillianUpperClass";
		positions[] = {{-1.35352, 0.873047, -0.705387}, {-1.5, -2.00781, -0.710184}, {3.49219, -1.16602, -0.703744}, {5.61328, 1.51367, -0.70101}};
	};

	class Land_i_House_Small_02_c_white_F			//Arma 1.73
	{
		table = "CivillianUpperClass";
		positions[] = {{-1.08008, -2.11133, -0.709651}, {-1.18945, 0.785156, -0.705689}, {2.64258, -2.09766, -0.704848}, {5.95313, 0.556641, -0.700583}};
	};

	class Land_i_House_Small_02_c_brown_F			//Arma 1.73
	{
		table = "CivillianUpperClass";
		positions[] = {{-1.29688, 1.06641, -0.704727}, {-1.56836, -1.83789, -0.710279}, {2.85352, -1.52148, -0.704572}, {2.88086, 1.76367, -0.702332}, {5.21289, 0.935547, -0.701534}};
	};

	class Land_i_House_Small_02_c_yellow_F			//Arma 1.73
	{
		table = "CivillianUpperClass";
		positions[] = {{-1.35352, 0.873047, -0.705387}, {-1.5, -2.00781, -0.710184}, {3.49219, -1.16602, -0.703744}, {5.61328, 1.51367, -0.70101}};
	};

	class Land_i_House_Small_02_V1_dam_F			//Arma 1.73
	{
		table = "CivillianUpperClass";
		positions[] = {{-1.08008, -2.11133, -0.709651}, {-1.18945, 0.785156, -0.705689}, {2.64258, -2.09766, -0.704848}, {5.95313, 0.556641, -0.700583}};
	};

	class Land_i_House_Small_02_V2_dam_F			//Arma 1.73
	{
		table = "CivillianUpperClass";
		positions[] = {{-1.29688, 1.06641, -0.704727}, {-1.56836, -1.83789, -0.710279}, {2.85352, -1.52148, -0.704572}, {2.88086, 1.76367, -0.702332}, {5.21289, 0.935547, -0.701534}};
	};

	class Land_i_House_Small_02_V3_dam_F			//Arma 1.73
	{
		table = "CivillianUpperClass";
		positions[] = {{-1.35352, 0.873047, -0.705387}, {-1.5, -2.00781, -0.710184}, {3.49219, -1.16602, -0.703744}, {5.61328, 1.51367, -0.70101}};
	};

	class Land_i_House_Small_03_V1_dam_F			//Arma 1.73
	{
		table = "CivillianUpperClass";
		positions[] = {{-3.89648, -0.134766, -0.371629}, {0.419922, 2.68555, -0.371629}, {3.59961, 2.0918, -0.371629}, {3.70703, -4.19727, -0.371629}};
	};

	class Land_Church_01_V2_F			           //Arma 1.73
	{
		table = "CivillianUpperClass";
		positions[] = {{2.86182,5.9082,-6.50945},{-5.00488,5.16309,-5.51371},{-3.93457,0.303711,-5.83293},{-4.03662,-5.21387,-5.51371},{-7.6084,-5.55371,-6.46729},{2.36279,-6.11914,-6.50945}};
	};


	///////////////////////////////////////////////////////////////////////////
	// Shops
	///////////////////////////////////////////////////////////////////////////
	class Land_i_Shop_01_V1_dam_F			//Arma 1.73
	{
		table = "Shop";
		positions[] = {{-0.863281, 6.10938, -2.76158}, {-1.2168, 0.232422, -2.76158}, {-1.2832, -0.884766, 1.10984}, {-2.28516, 6.1875, 1.10975}};
	};

	class  Land_i_Shop_01_V2_dam_F			//Arma 1.73
	{
		table = "Shop";
		positions[] = {{-1.17969, 5.32813, -2.76158}, {-18.127, 16.7285, -2.74088}, {-2.39258, 5.51563, 1.10978}, {-2.53906, 0.253906, -2.76158}, {-2.70703, -1.4707, 1.10992}, {-24.2051, 3.65039, 1.25308}, {1.15625, 1.20313, 1.10906}};
	};

	class  Land_i_Shop_01_V3_dam_F			//Arma 1.73
	{
		table = "Shop";
		positions[] = {{-1.5918, 5.35156, -2.76158}, {-2.39258, -0.544922, -2.76158}, {-2.73242, -1.03906, 1.10991}, {-2.98242, 5.80664, 1.10999}, {1.66016, 1.70508, 1.10901}};
	};

	class  Land_i_Shop_02_b_blue_F			//Arma 1.73
	{
		table = "Shop";
		positions[] = {{-0.824219, 1.10742, -2.67036}, {-4.04883, -3.18555, 1.2386}, {-4.43359, -1.98242, -2.69136}, {0.78125, -2.35547, -2.66928}, {2.27734, 1.0957, 1.2386}};
	};

	class  Land_i_Shop_02_b_pink_F			//Arma 1.73
	{
		table = "Shop";
		positions[] = {{-0.171875, -1.43359, -2.66855}, {-2.57422, -4.19336, 1.23859}, {-4.51758, 2.74023, -2.66855}, {1.61523, 0.28125, 1.23859}};
	};

	class  Land_i_Shop_02_b_whiteblue_F		//Arma 1.73
	{
		table = "Shop";
		positions[] = {{-1.01953, 0.71875, -2.66924}, {-2.86719, -3.83594, 1.23859}, {-4.25195, 3.58789, -2.66855}, {1.56641, 0.509766, 1.23859}};
	};

	class  Land_i_Shop_02_b_white_F			//Arma 1.73
	{
		table = "Shop";
		positions[] = {{-0.824219, 1.10742, -2.67036}, {-4.04883, -3.18555, 1.2386}, {-4.43359, -1.98242, -2.69136}, {0.78125, -2.35547, -2.66928}, {2.27734, 1.0957, 1.2386}};
	};

	class  Land_i_Shop_02_b_brown_F			//Arma 1.73
	{
		table = "Shop";
		positions[] = {{-0.171875, -1.43359, -2.66855}, {-2.57422, -4.19336, 1.23859}, {-4.51758, 2.74023, -2.66855}, {1.61523, 0.28125, 1.23859}};
	};

	class  Land_i_Shop_02_b_yellow_F		//Arma 1.73
	{
		table = "Shop";
		positions[] = {{-1.01953, 0.71875, -2.66924}, {-2.86719, -3.83594, 1.23859}, {-4.25195, 3.58789, -2.66855}, {1.56641, 0.509766, 1.23859}};
	};

	class  Land_i_Shop_02_V1_dam_F			//Arma 1.73
	{
		table = "Shop";
		positions[] = {{-0.824219, 1.10742, -2.67036}, {-4.04883, -3.18555, 1.2386}, {-4.43359, -1.98242, -2.69136}, {0.78125, -2.35547, -2.66928}, {2.27734, 1.0957, 1.2386}};
	};

	class  Land_i_Shop_02_V2_dam_F			//Arma 1.73
	{
		table = "Shop";
		positions[] = {{-0.171875, -1.43359, -2.66855}, {-2.57422, -4.19336, 1.23859}, {-4.51758, 2.74023, -2.66855}, {1.61523, 0.28125, 1.23859}};
	};

	class  Land_i_Shop_02_V3_dam_F			//Arma 1.73
	{
		table = "Shop";
		positions[] = {{-1.01953, 0.71875, -2.66924}, {-2.86719, -3.83594, 1.23859}, {-4.25195, 3.58789, -2.66855}, {1.56641, 0.509766, 1.23859}};
	};

	class Land_u_Shop_01_V1_dam_F 			//Arma 1.73
	{
		table = "Shop";
		positions[] = {{-1.14258, 1.23438, -2.88084}, {-2.32422, 3.14648, 0.9905}, {-3.31836, 5.81836, 0.990853}, {0.808594, -0.544922, 0.990474}, {2.58789, 5.81641, -2.88084}};
	};

		class Land_u_Shop_02_V1_dam_F 		//Arma 1.73
	{
		table = "Shop";
		positions[] = {{-3.46484, -1.625, 1.23859}, {-3.9082, 3.0957, -2.66855}, {0.751953, -3.26563, -2.66855}, {1.71484, 0.486328, 1.23859}};
	};

	class land_1
	{
		table = "Industrial";
		positions[] = {{14.0977, 9.27832, -5.30631},{-6.3584, 8.4375, -5.30632},{-14.2788, 8.0957, -5.30632}};
	};

	class land_2
	{
		table = "Industrial";
		positions[] = {{-8.04541, 6.65527, 4.21223},{-10.0181, -6.0498, 4.38565},{-2.16016, -6.75195, 3.90532},{11.9395, -2.30762, 4.40326}};
	};

	class Land_A_Crane_02a
	{
		table = "Industrial";
		positions[] = {{3.62939, -0.0185547, 1.38779},{-0.175293, 1.78906, 3.10723},{-2.67627, -0.696289, 3.10723}};
	};

	class Land_A_Crane_02b
	{
		table = "Industrial";
		positions[] = {{-8.95557, 1.5498, -7.84474},{-8.51416, -1.5332, -7.84474},{-7.96924, -0.438477, -4.98164}};
	};

	class Land_A_CraneCon
	{
		table = "Industrial";
		positions[] = {{-9.64795, 1.52246, 5.78629},{-7.19531, -0.521484, 5.78629},{-9.91992, -1.56641, 5.78629}};
	};

	class Land_A_Hospital
	{
		table = "Medical";
		positions[] = {{-7.01465, 2.24414, 3.29184},{-12.2856, -2.19336, 3.29184},{0.768066, -4.32227, 3.29184},{9.37646, -2.19238, 3.29184},{16.7549, 4.42871, 6.15884},{21.1167, 1.20996, 6.15884}};
	};

	class Land_A_Office01
	{
		table = "Shop";
		positions[] = {{-15.188, 1.48926, -4.528},{-7.47803, 5.30859, -4.528},{4.396, 0.104492, -4.528},{-0.0356445, 6.66504, -4.528},{1.77539, 3.48145, -4.528},{14.061, -3.15625, -4.528},{0.368164, 6.94727, -2.028},{2.23096, 3.60547, -2.028},{7.13672, -3.03906, -2.028},{9.97021, -1.15332, -2.028},{15.1084, 3.43457, -2.028},{12.9458, 6.34961, -2.028},{-2.69482, 3.47754, 0.472004},{-11.3599, 2.30469, 0.472008},{13.3257, -1.92188, 0.472},{9.39404, 5.50488, 0.472},{4.56396, -3.01855, 6.2049},{-2.58252, -0.799805, 6.20491},{0.802734, 2.69922, 6.20491}};
	};

	class Land_A_Office02
	{
		table = "Shop";
		positions[] = {{-0.581543, -5.67871, -8.15104},{5.14258, -5.7793, -8.15111},{2.02979, -4.74805, -8.15053},{-21.2427, 2.1748, 5.38394},{-11.4209, 0.0673828, 5.38394},{-1.84033, 2.02246, 5.38394},{9.21729, 3.43066, 5.38395},{18.8926, 6.28613, 5.38394},{20.4136, -1.30469, 5.38394},{6.00049, -2.12695, 5.38394},{-17.3633, 1.19434, 8.71684},{-19.123, 3.86719, 8.71684}};
	};

	class land_AII_last_floor
	{
		table = "Military";
		positions[] = {{-1.42236, 5.96289, 4.6129},{-4.45508, 3.43555, 5.46183},{-9.89795, 16.1748, 4.61091},{-14.2314, 22.249, 4.61073},{-23.418, -7.18457, 5.45109},{-10.5127, -16.2051, 5.44856},{4.02783, -21.3271, 5.51657},{5.60254, -11.5703, 6.08711},{-10.6987, 10.3369, 5.43586}};
	};

	class land_AII_middle_floor
	{
		table = "Military";
		positions[] = {{-13.688, 8.02148, 0.513981},{-10.0068, 5.15332, 0.51099},{-13.0356, -0.71875, 0.520344},{-8.25098, 2.8584, 0.513554},{-4.39795, 2.17383, 0.513092},{-6.1333, 8.2168, 0.513794},{-7.30713, 5.61621, 0.520306}};
	};

	class land_AII_upper_part
	{
		table = "Military";
		positions[] = {{-0.750488, -3.58496, -2.31057},{-1.50635, -1.92773, -2.32196},{-3.05322, 2.05176, -2.32196},{0.378418, 3.15332, -2.58292}};
	};

	class land_b_small1
	{
		table = "Industrial";
		positions[] = {{-2.86816, -0.407227, -1.50034},{-0.739258, -4.81543, -1.50034},{-0.48291, -1.04102, -1.50034}};
	};

	class Land_Barn_Metal
	{
		table = "Industrial";
		positions[] = {{-7.60107, -2.67871, -5.46857},{-8.69824, -24.8643, -5.26},{0.746582, -24.2676, -5.46857},{10.2876, -24.8691, -5.43213},{9.39404, -5.85254, -5.46857},{10.248, 22.4385, -5.46857},{-8.69727, -24.8633, -5.46854},{-9.24121, 16.9082, 5.56142},{-9.55469, -3.21875, 5.56142},{10.6216, -3.22656, 5.56142},{0.579102, -25.2393, 5.56143},{10.8906, -26.7842, 5.56142},{-1.28906, 22.6455, 5.58787},{10.5737, 14.3779, 5.58787}};
	};

	class Land_Barn_W_01
	{
		table = "CivillianLowerClass";
		positions[] = {{0.299316, 22.208, -3.1789},{1.85938, 18.2881, -2.66324},{-5.40625, 8.97754, -2.66161},{-6.14551, -9.7207, -2.65836},{5.95947, 9.42578, -2.66169},{5.79053, -9.96973, -2.65831},{-1.08643, -18.0977, -2.65689},{-6.2373, -14.7119, -2.65749},{6.45264, 14.4609, -2.66257},{8.18018, 14.6631, -3.03774},{-8.12012, -14.8809, -2.98197}};
	};

	class Land_bouda2_vnitrek
	{
		table = "CivillianLowerClass";
		positions[] = {{-0.369141, -2.53906, -0.72002},{-3.2168, 1.58691, -0.72002},{0.382324, 0.46875, -0.72002}};
	};

	class land_bud2
	{
		table = "CivillianLowerClass";
		positions[] = {{-2.3623, -1.00586, -1.79023},{1.80273, -0.383789, -1.78249}};
	};

	class Land_budova4_winter
	{
		table = "Military";
		positions[] = {{-8.83984, 2.3584, -1.09823},{5.0708, -1.40625, -1.09823},{6.57959, -0.0283203, -0.934856},{1.56201, -2.17383, -1.09823},{2.6377, -0.046875, -1.09823},{-1.71045, -1.25293, -1.09823},{-0.383789, -0.00976563, -1.09823},{-4.86865, -1.00879, -1.09823},{-9.05322, -2.32129, -1.09823},{-8.2124, -0.428711, -1.09823}};
	};

	class land_bunka
	{
		table = "Shop";
		positions[] = {{2.44971, 1.91992, -1.51244},{-1.84717, 2.53125, -1.51244},{0.172363, 2.63086, -1.51244}};
	};

	class land_cast1
	{
		table = "Factories";
		positions[] = {{-4.93311, -10.6875, -4.38392},{-3.57178, 5.57813, -4.38391},{1.57617, 6.61328, -4.38392},{-3.64893, 10.7246, -4.38392},{-0.235352, 16.6797, -4.38392},{-4.97949, 17.1348, -4.38392},{1.07129, -0.219727, -1.06585}};
	};

	class land_cast2
	{
		table = "Factories";
		positions[] = {{1.37793, 13.9932, -4.38393},{-3.45752, 9.15234, -4.38393},{-1.4082, 1.34863, -4.38393},{-4.85156, -8.19824, -4.38392},{1.20654, -10.6094, -4.35677}};
	};

	class land_chat_tr
	{
		table = "CivillianLowerClass";
		positions[] = {{-2.32764, -2.27051, -2.43594},{-2.16992, 2.02734, -2.44564},{1.8208, 1.6084, -2.43839},{1.31689, -2.08301, -2.42417}};
	};

	class land_dlouhy1
	{
		table = "CivillianUpperClass";
		positions[] = {{5.70068, -2.35059, -9.5115},{5.49121, 3.41992, -9.51136},{0.822266, -2.20508, -9.50821},{-1.96729, -5.15625, -9.61368},{-6.39014, -0.860352, -9.50334},{-13.3608, -5.13965, -9.63223},{-15.8569, 0.00292969, -9.49695},{-15.5884, 2.50098, -9.49713},{-3.16211, 2.76758, -9.50551},{-16.2661, 5.7041, -9.49667},{-13.0146, 11.2822, -9.64676},{-11.2837, 9.32715, -9.50003},{-6.62061, 8.62012, -9.50318},{-2.92334, 11.3408, -9.6426},{-6.5415, 6.89844, -9.50323},{-1.61914, 8.95215, -9.50656},{-3.27881, 5.42578, -9.50544},{7.02686, 9.4043, -4.98993},{3.95801, 9.46191, -4.98993},{4.04297, -1.94531, -4.98993},{4.23047, -3.57031, -4.98993},{7.09863, -3.58887, -4.98993},{-2.54053, -2.91406, -4.9898},{-1.96533, -5.15332, -4.99091},{-2.11963, -0.246094, -4.98847},{-9.86523, -1.53223, -4.98911},{-13.3618, -5.04688, -4.99086},{-16.5234, -3.20801, -4.98994},{-15.563, 0.476563, -4.98811},{-15.835, 2.96875, -4.98687},{-8.98828, 2.89844, -4.9869},{-16.7842, 8.56934, -4.98408},{-21.0645, 9.25879, -5.083},{-21.124, -2.26172, -9.49339},{-13.2056, 11.2344, -4.98275},{-11.3857, 9.54883, -4.98359},{-11.3604, 6.49414, -4.98511},{-6.69189, 6.5332, -4.98509},{-3.00049, 11.5479, -4.98259},{-1.6626, 9.27246, -4.98373},{-3.08301, 4.99023, -4.98586},{-3.1626, 2.7666, -4.98697},{11.1074, -1.90234, -4.98936},{13.8535, 2.19141, -4.98732},{16.3271, -2.69238, -4.98975},{24.4204, -2.52832, -4.98967},{26.0439, -5.43164, -4.99111},{28.8101, -0.598633, -4.9887},{18.2666, -0.443359, -4.98863},{11.2856, 2.38184, -4.98722},{11.2876, 6.40527, -4.98521},{11.2593, 9.49609, -4.98367},{14.6904, 9.21094, -4.98382},{15.7583, 11.3447, -4.98275},{19.2959, 9.25195, -4.9838},{19.1582, 6.39746, -4.98522},{19.207, 2.26758, -4.98728},{14.8828, 6.12207, -4.98535},{26.2935, 2.10645, -4.98736},{22.2964, 1.99121, -4.98742},{22.1465, 5.72754, -4.98555},{22.1973, 9.5625, -4.98368},{26.4482, 9.35254, -4.98378},{26.3408, 11.5605, -4.98265},{29.5107, 9.34082, -4.98375}};
	};

	class land_dlouhy2
	{
		table = "CivillianLowerClass";
		positions[] = {{-0.71875, 5.58789, -9.31654},{1.06543, 0.354492, -9.32137},{-0.845215, -4.54883, -9.31622}};
	};

	class land_domek_podhradi_1
	{
		table = "CivillianLowerClass";
		positions[] = {{-5.3335, 3.54102, -2.75047},{-5.79199, -3.52637, -2.75047},{3.40527, -3.37891, -2.75047},{0.533203, -0.389648, -2.73914},{4.92871, 2.75391, -2.73911},{0.484375, 3.87695, -2.73909}};
	};

	class land_dr_1
	{
		table = "CivillianLowerClass";
		positions[] = {{0.147461, -0.493164, -1.07508},{-0.343262, 1.92383, -1.08438},{-2.8457, 1.74316, -1.08788},{-2.74463, -0.714844, -1.08217}};
	};

	class land_dr_2
	{
		table = "CivillianLowerClass";
		positions[] = {{-2.56934, 1.46094, -0.997974},{-0.309082, 1.42676, -0.994301},{4.38867, 1.53711, -0.98571},{3.71338, -1.39453, -0.973618},{-0.55957, -2.23242, -0.978878}};
	};

	class Land_dulni_bs
	{
		table = "CivillianLowerClass";
		positions[] = {{1.97559, 2.6582, -1.75205},{2.45703, -1.08691, -1.75204},{0.107422, -2.83008, -1.75204}};
	};

	class Land_dum_ras
	{
		table = "CivillianLowerClass";
		positions[] = {{2.5542, 3.49805, -2.66958},{-0.300781, 0.151367, -2.66957},{-0.5625, -2.03125, -2.66957},{-0.710938, -2.58398, 0.272606},{1.75391, 3.47266, 0.272602},{-0.166504, 1.93457, 0.272606}};
	};

	class Land_dum_zboreny
	{
		table = "CivillianLowerClass";
		positions[] = {{-2.14941, -4.11914, -2.37675},{1.11865, -0.722656, -2.37675},{6.43115, -3.39746, -2.37675},{-5.66455, 4.21875, 1.40812},{-2.62988, -3.42188, 1.40902},{1.98584, -0.769531, 1.39545},{-5.13135, -3.81738, 1.41562}};
	};

	class Land_dum_zboreny_total
	{
		table = "CivillianLowerClass";
		positions[] = {{-4.48975, -2.46582, -2.23949},{-4.82227, 2.27539, -2.31548},{4.70947, 2.34668, -2.33912}};
	};

	class land_f_b1
	{
		table = "VehicleService";
		positions[] = {{-4.71436, -0.746094, -2.21533},{-4.91309, -5.07813, -2.21533},{-2.38477, -3.29785, -2.21533}};
	};

	class land_f_b2
	{
		table = "VehicleService";
		positions[] = {{-6.93359, 0.602539, -4.96382},{-4.69922, -2.65625, -4.96382},{-1.76318, 3.53906, -4.97872},{0.286133, -0.306641, -4.21184},{2.08838, -3.16602, -4.21183}};
	};

	class Land_Fuel_tank_stairs
	{
		table = "Industrial";
		positions[] = {{2.56934, -0.169922, 0.806641}};
	};

	class land_fuelstation_w
	{
		table = "VehicleService";
		positions[] = {{-0.119141, 1.2666, -2.28589},{4.01611, -3.81641, -2.25437}};
	};

	class land_garaze
	{
		table = "VehicleService";
		positions[] = {{-3.1582, -3.11328, -1.56419},{2.4375, -3.86035, -2.11892},{0.065918, -6.53613, -1.67742},{5.46143, -6.25977, -2.119},{4.94287, 0.117188, -2.11902},{3.23438, 5.73242, -2.119},{0.188477, 3.70508, -1.88765}};
	};

	class land_hala1
	{
		table = "Industrial";
		positions[] = {{-0.166504, -5.2832, -4.00997},{-0.201172, -0.611328, -4.00996},{0.69873, 4.97949, -4.00997},{5.45996, -3.13867, -3.98352},{-5.16455, 1.19238, -3.98352}};
	};

	class land_hlaska
	{
		table = "Military";
		positions[] = {{-0.668945, 0.740234, 3.77092}};
	};

	class Land_Hlidac_budka
	{
		table = "Military";
		positions[] = {{2.3418, 0.675781, -0.783619},{-1.77197, 1.92773, -0.783619}};
	};

	class land_hotel_p1
	{
		table = "Shop";
		positions[] = {{-11.0967, -3.02246, -4.65403},{-4.54248, -0.703125, -4.65404},{-10.0791, 3.53125, -4.65403},{-1.21143, -1.64648, -4.65403},{13.8491, 8.28711, -1.13431},{13.6074, 0.416016, -1.12066},{13.8945, -7.89648, -1.13431}};
	};

	class land_hotel_p2
	{
		table = "Shop";
		positions[] = {{7.14795, -1.11133, -7.29951},{4.04053, 2.56152, -7.29951},{-0.273926, -0.673828, -7.29951},{-2.74609, 2.04883, -7.29951},{-6.66553, -10.8359, -0.670689},{-3.03906, -25.0195, 1.31509},{-8.25732, 14.0684, -0.188686},{-3.71631, 23.1865, 1.03674},{1.09277, -19.2598, 6.06893},{6.76172, -14.2334, 6.06892},{4.73926, -6.79785, 6.06892},{8.39941, 6.44238, 6.06893},{0.0703125, 6.85352, 6.06892},{-2.85303, 18.458, 6.06893},{6.24023, 17.0322, 6.06893},{1.46582, -0.719727, 6.06893},{4.34424, -2.07324, 6.06893}};
	};

	class Land_HouseV2_01B
	{
		table = "CivillianUpperClass";
		positions[] = {{-4.14014, -2.57031, -5.18788}};
	};

	class Land_HouseV2_04_interier
	{
		table = "CivillianLowerClass";
		positions[] = {{0.289551, 1.33691, -2.89027},{7.24072, -1.63477, -5.74182},{7.44287, 5.53125, -5.73914},{2.66113, 6.87988, -5.73851},{3.3125, 3.62793, -5.73954},{-1.89795, 2.81641, -5.7398},{-5.06152, 6.37695, -5.73866}};
	};

	class Land_HouseV2_05
	{
		table = "CivillianLowerClass";
		positions[] = {{5.28125, 6.9873, -2.65818},{-3.33643, -0.25, -2.7924}};
	};

	class Land_HouseV_1I1
	{
		table = "CivillianLowerClass";
		positions[] = {{-0.629883, -1.9248, -2.82415}};
	};

	class Land_HouseV_1I4
	{
		table = "CivillianLowerClass";
		positions[] = {{-0.486816, 4.16699, -2.7365},{-2.24951, -0.986328, -2.76074},{-3.91016, -4.00195, -2.76509},{0.0488281, -4.36719, -2.76856}};
	};

	class Land_houseV_2T2
	{
		table = "CivillianLowerClass";
		positions[] = {{-3.9585, 0.647461, -4.0352}};
	};

	class Land_HouseV_3I1
	{
		table = "CivillianLowerClass";
		positions[] = {{5.29248, -1.86719, -2.02602}};
	};

	class Land_HouseV_3I2
	{
		table = "CivillianLowerClass";
		positions[] = {{4.07422, 2.50098, -2.02417}};
	};

	class Land_HouseV_3I3
	{
		table = "CivillianLowerClass";
		positions[] = {{0.898926, 2.67871, -1.68621},{4.34033, 2.20215, -1.47564}};
	};

	class Land_HouseV_3I4
	{
		table = "CivillianLowerClass";
		positions[] = {{5.5332, 2.64258, -2.62949}};
	};

	class Land_hut06
	{
		table = "CivillianLowerClass";
		positions[] = {{0.513672, 1.83301, -1.55149},{-0.552246, -0.0419922, -1.54668}};
	};

	class Land_hut_old01
	{
		table = "CivillianLowerClass";
		positions[] = {{-2.82275, 2.26172, -3.0186},{2.39307, -7.42383, -2.96946},{-4.6665, -1.7959, -3.01507},{1.85352, 4.6543, -3.01839},{-6.62744, 6.87695, -3.02645},{-7.50293, -7.14453, -3.01511},{-3.08691, -2.10938, -3.01197}};
	};

	class Land_Ind_Expedice_1
	{
		table = "Factories";
		positions[] = {{-1.82666, -8.5293, -3.48673},{2.97021, -14.4375, -3.48673},{6.88428, -14.9609, -5.75725},{9.41943, -12.6875, -5.75726},{13.5112, -14.624, -5.75725},{12.5645, -20.2344, -5.75725},{-2.28564, -19.9434, -3.48673},{-11.8623, -18.0654, -3.48673},{-9.41211, -7.62305, -3.48672},{-12.9346, -2.08105, -3.48673},{-0.103516, 13.0859, -3.48673},{3.45459, 18.1846, -3.48673},{-0.59375, 16.1543, 9.71017},{-0.312012, 10.4131, 9.71017},{-1.69238, 4.23633, 9.71017},{2.10059, 7.05859, -5.6839},{-1.58301, 13.1543, -5.6839}};
	};

	class Land_Ind_IlluminantTower
	{
		table = "Military";
		positions[] = {{1.17822, -0.277344, 10.3513},{-0.855957, -0.0869141, 10.3513}};
	};

	class Land_Ind_MalyKomin
	{
		table = "Industrial";
		positions[] = {{-0.993652, -0.308594, -7.69932},{2.1958, -0.422852, -7.69932}};
	};

	class Land_Ind_Pec_03a
	{
		table = "Industrial";
		positions[] = {{11.75, 14.8037, 5.76025},{8.36865, 4.24121, 5.76025},{11.6655, -8.36719, 5.76025},{6.96191, -15.7451, 5.76025},{-1.96777, -22.3271, 5.76025},{-4.75537, -5.51563, 5.76025},{-1.86182, 2.5752, 5.76025},{-4.34082, 13.0742, 5.76025},{3.19287, 20.251, 4.02583},{-1.06396, 24.501, 4.02583}};
	};

	class Land_Ind_Pec_03b
	{
		table = "Industrial";
		positions[] = {{2.96289, 25.8848, 4.02583},{-1.07227, 21.6309, 4.02583},{-4.0791, 14.9619, 5.76025},{-0.356934, 4.58594, 5.76025},{-4.32617, -9.64941, 5.76025},{-0.961914, -16.7637, 5.76025},{3.42822, -24.7012, 5.76025},{10.2559, -19.7666, 5.76025},{7.74023, -10.6123, 5.76025},{10.7046, -1.34668, 5.76025},{10.647, 11.499, 5.76025}};
	};

	class Land_Ind_Quarry
	{
		table = "Industrial";
		positions[] = {{-6.91357, 15.0264, -7.47989},{-7.28711, 7.63184, -7.47989},{-6.74414, -1.58301, -7.47989},{-3.35791, -10.8428, -7.47989},{5.45654, 4.74609, -7.47989},{8.17725, 9.01172, -7.47989},{6.17969, 11.9297, -7.47989},{0.290039, 17.2236, 5.29451},{-4.20117, 16.5439, 5.29451},{-4.28516, 8.84277, 5.29451},{-4.30713, -6.3457, 5.29452},{-4.07617, 0.918945, 5.29451}};
	};

	class Land_Ind_SawMill
	{
		table = "Industrial";
		positions[] = {{-4.646, 10.0225, -5.80637},{-4.36963, -2.53516, -5.7921},{3.31152, -11.4541, -5.72437},{10.5, -4.90137, -5.72056},{10.5283, -1.49023, -5.74226},{10.7983, 5.6123, -5.78193}};
	};

	class Land_Ind_Stack_Big
	{
		table = "Industrial";
		positions[] = {{-2.78027, -1.78809, -23.2495},{0.44873, 5.12207, -6.00286},{-3.02539, 5.07227, -6.00286},{-3.05664, 2.21484, -6.00286},{3.35107, -4.76074, -28.4986}};
	};

	class Land_Ind_Workshop01_01
	{
		table = "Industrial";
		positions[] = {{-0.591309, 0.150391, -1.29873},{1.91357, -1.125, -1.29229},{0.628906, -3.35254, -1.29331}};
	};

	class Land_Ind_Workshop01_02
	{
		table = "Industrial";
		positions[] = {{-1.58057, -0.878906, -1.4297},{1.55322, -1.37012, -1.43058},{-0.345215, 1.08691, -1.42694}};
	};

	class Land_Ind_Workshop01_04
	{
		table = "Industrial";
		positions[] = {{-1.4458, 4.62891, -1.53094},{0.562012, 4.6748, -1.52906},{-0.76416, 2.46484, -1.53055}};
	};

	class land_jzd_4silka
	{
		table = "Industrial";
		positions[] = {{-3.3916, 0.258789, -1.17006}};
	};

	class land_jzd_bezstrechy
	{
		table = "CivillianLowerClass";
		positions[] = {{7.93115, 2.51367, -5.22504},{6.21924, -3.71387, -5.22504},{-0.757813, -3.27246, -5.22504},{-10.3262, -1.87891, -5.22504},{-5.85791, 2.8252, -5.22504},{1.70557, 2.6582, -5.22504},{0.855957, 2.20313, -0.404762}};
	};

	class land_jzd_kr1
	{
		table = "Industrial";
		positions[] = {{-4.60498, -16.6143, -6.34966},{-0.616211, -11.9746, -6.26657},{2.00879, 0.411133, -6.26657},{-2.75879, 7.97363, -6.34966},{3.2373, 12.166, -6.34966},{2.22852, 3.82227, -6.26657},{4.25293, -7.25391, -6.34966},{-3.63916, 12.5576, -2.14675},{3.32227, 7.34863, -2.14675},{-3.50049, -1.67871, -2.14676},{0.86377, -8.74902, -2.14675},{-1.79688, -15.4854, -2.14675},{4.17969, -16.0742, -2.14675},{1.33887, -6.41699, 1.31637}};
	};

	class land_jzd_kr2
	{
		table = "Industrial";
		positions[] = {{4.33154, 23.5986, -2.38598},{-7.01855, 22.6494, -6.3362},{3.06006, 15.4053, -2.34158},{-3.38916, 8.94141, -2.07983},{5.90381, 10.1426, -2.07984},{-0.131836, 3.41992, -2.07984},{-2.67334, -4.22363, -2.07983},{7.01074, -4.36426, -2.07984},{2.15918, -9.3125, -2.07983},{6.0249, -15.4023, -2.07984},{2.06885, -12.9785, -2.07984},{-2.85889, -15.7559, -2.07984},{2.05176, -18.6699, -2.07983},{2.04688, -24.3594, -0.117252},{-7.77246, 20.3125, -6.33621},{4.08887, 20.2959, -6.33621},{1.78662, 12.8369, -6.3362},{1.87793, 9.47168, -6.19965},{1.9082, 5.69531, -6.19965},{1.83447, -3.8584, -6.19965},{1.72021, -9.01953, -6.19965},{1.78711, -13.3994, -6.19965},{2.20703, -16.7363, -6.19965},{2.53027, -23.6309, -6.233},{-2.64941, 8.58203, -6.2563},{-2.64307, -12.1484, -6.2563},{6.21387, -3.83008, -6.2563}};
	};

	class land_jzd_silo_tes
	{
		table = "Factories";
		positions[] = {{-2.88379, -1.75977, -16.0503},{17.8921, -6.25586, -15.9365},{24.4775, -0.426758, -15.9552},{18.7129, 5.69043, -16.0179}};
	};

	class land_jzd_stodola1
	{
		table = "CivillianLowerClass";
		positions[] = {{0.400879, -13.5039, -2.0262},{-3.86035, -9.13281, -2.0262},{-0.871582, -1.84473, -2.0262},{-3.12207, 6.1543, -2.0262},{1.37891, 14.0986, -2.0262}};
	};

	class land_jzd_stodola2
	{
		table = "CivillianLowerClass";
		positions[] = {{6.86377, -5.91699, -2.0262},{3.77734, -12.7139, -2.0262},{-0.95459, -1.85254, -2.0262},{-5.56543, 3.05859, -2.0262},{7.41016, 5.45703, -2.0262},{2.16113, 7.55273, -2.0262},{3.38037, 12.7236, -2.0262},{7.05078, 14.0605, -2.0262},{1.06689, 1.17383, 1.31123}};
	};

	class land_jzd_vodojem
	{
		table = "Industrial";
		positions[] = {{-0.27002, 0.380859, -6.83972}};
	};

	class Land_KBud
	{
		table = "Tourist";
		positions[] = {{0.0415039, -0.40625, -1.04616}};
	};

	class Land_komin
	{
		table = "Industrial";
		positions[] = {{1.4082, 0.291992, 12.4562},{-1.29688, 1.70313, 12.4562}};
	};

	class land_kontejner_des
	{
		table = "Industrial";
		positions[] = {{-0.90625, -0.110352, -0.604759}};
	};

	class land_kostelik_final_2122
	{
		table = "CivillianLowerClass";
		positions[] = {{-0.694336, 3.57324, -5.57918},{1.99854, 3.09668, -5.57919},{4.07324, -0.552734, -5.57918},{-0.619141, -6.96094, -5.57918},{2.00195, -6.27051, -5.57918},{-2.23291, -2.90137, -5.57918},{2.39404, 8.44238, -5.55285},{-1.03955, 8.20215, -5.01875},{1.06689, 7.79492, 1.55624},{-0.308594, 7.52832, 1.55565},{0.831543, -1.79492, -5.57918}};
	};

	class Land_kulna
	{
		table = "CivillianLowerClass";
		positions[] = {{-0.358887, 2.14551, -1.1406}};
	};

	class land_lodenice
	{
		table = "CivillianLowerClass";
		positions[] = {{-3.89795, 1.52051, -2.83267},{-1.83301, -5.40625, -2.01773},{-4.23145, -12.6211, -1.10887},{-0.587891, -12.7275, -1.0997}};
	};

	class land_marsh1
	{
		table = "CivillianLowerClass";
		positions[] = {{4.64844, 3.49316, -3.95897},{1.33008, 4.81934, -3.95897},{3.98535, 6.78223, -3.95897},{2.28564, -0.0136719, -3.95897},{3.98193, -3.84277, -3.95897},{0.0605469, -5.29004, -3.95897},{-0.55127, 0.425781, -3.95897},{-2.35938, 4.36133, -3.99553}};
	};

	class land_marsh2
	{
		table = "CivillianLowerClass";
		positions[] = {{-6.88477, -1.49512, -0.265942},{0.22998, 9.88281, -0.541714},{2.99219, 10.4424, -0.73275},{5.43848, 9.24902, -0.941872}};
	};

	class Land_Mil_Barracks_i
	{
		table = "Military";
		positions[] = {{4.72119, -1.99121, -1.09824},{6.64404, -0.0224609, -0.93486},{0.72998, -1.94727, -1.09824},{1.13184, -0.0605469, -1.09824},{-1.7417, -2.11914, -1.09823},{-0.903809, 0.0771484, -1.09823},{-3.85596, 0.00683594, -1.09824},{-5.04834, -1.8125, -1.09824},{-8.65771, 2.46875, -1.09823},{-8.58887, -1.83691, -1.09823}};
	};

	class Land_Misc_Cargo1Ao
	{
		table = "Industrial";
		positions[] = {{-0.20459, 1.27539, -1.09225}};
	};

	class Land_Misc_Cargo1Bo
	{
		table = "Industrial";
		positions[] = {{0.0966797, 0.678711, -1.09225}};
	};

	class Land_Misc_deerstand
	{
		table = "Military";
		positions[] = {{-0.0947266, -0.667969, 1.08539}};
	};

	class Land_Misc_PowerStation
	{
		table = "VehicleService";
		positions[] = {{4.16992, -4.13574, -1.26852},{4.09131, 1.93164, -1.26783},{3.86328, 6.91992, -1.2674}};
	};

	class land_molovabud1
	{
		table = "Industrial";
		positions[] = {{-9.02637, -1.52637, 1.41187},{-8.70215, 6.33398, 1.41187},{-3.35205, 1.04004, 1.41187},{1.27637, 5.45605, 1.41425},{-1.12793, 0.734375, 5.07722}};
	};

	class Land_Nasypka
	{
		table = "Industrial";
		positions[] = {{-1.35791, -0.119141, 6.56824}};
	};

	class land_Tovarna1
	{
		table = "Industrial";
		positions[] = {{3.8584, -5.31836, -5.75442},{-6.19629, -6.02637, -5.75442},{-10.3931, -2.59375, -5.75442},{-10.2061, 3.5791, -5.75442},{-10.7573, 7.00684, -5.75442},{-2.11475, 9.29297, -5.75442},{3.84668, 6.97949, -5.75442},{-4.80566, 2.62891, -5.75441},{1.2417, 2.21973, -5.75442},{-1.66699, -3.27734, -5.75442},{-10.7734, -6.67285, -0.320099},{-10.8408, 4.02832, -0.320103},{3.51465, 4.69336, -0.320103},{3.89551, -3.3457, -0.320103},{-4.44971, -6.65137, -0.320099},{-9.4917, -6.31055, 2.17997},{-6.7041, 2.38379, 2.17997},{-3.7583, 2.5166, 2.17997},{-1.16797, 2.92871, 2.17997},{3.08691, 2.88477, 2.17997},{0.312988, -5.51172, 2.17997},{0.150879, -0.84082, 2.17997},{2.06689, 2.51563, 4.82976},{-3.9248, 1.5957, 4.82985},{-8.56885, 2.5625, 4.82973},{-6.41846, -3.70996, 4.82981},{-0.359863, -5.14648, 4.82973}};
	};

	class Land_Tovarna2
	{
		table = "Industrial";
		positions[] = {{-6.62939, 7.03125, -5.55933},{-4.0459, 4.9707, -5.55933},{-8.83398, 7.84668, -5.55933},{-13.0425, 6.48438, -5.55933},{-11.5796, 3.19824, -5.55933},{-13.1543, -2.66602, -5.55933},{-11.6787, -7.64844, -5.56399},{-4.72412, -1.37012, -5.5772},{-2.51611, 7.9873, -5.55933},{1.68555, 6.6582, -5.5697},{-11.1611, 2.30566, -2.23135},{-12.6118, 8.00586, -2.23135},{-4.28418, 5.01758, -2.23156},{-6.14355, 8.34375, -2.23156},{-13.0337, 2.28418, 1.66661},{-12.2842, 7.39453, 1.66661},{-9.30322, 7.27148, 1.66661},{-4.25, 4.77344, 1.62174},{-6.52637, 8.47266, 1.62174},{-3.7959, 8.35742, 1.62174},{-3.75586, 0.200195, 3.42429},{-9.74365, 0.180664, 3.42429},{-13.1099, -2.29199, 3.4243},{-13.0254, -7.99414, 3.4243},{-6.33496, -8.81641, 3.4243},{0.432129, -8.81445, 3.4243},{2.3584, -4.66992, 3.4243},{2.29883, 5.5752, 3.42429},{5.64795, -4.23926, -4.61871}};
	};

	class land_trubice
	{
		table = "Industrial";
		positions[] = {{-3.31152, 2.16504, 2.59439},{1.09229, 2.82227, 2.59438},{5.39551, 0.498047, 2.59438}};
	};

	class Land_vez
	{
		table = "Military";
		positions[] = {{-0.266602, 1.36523, 1.36331}};
	};

	class land_vstup
	{
		table = "Industrial";
		positions[] = {{-12.4053, -2.3916, -4.57601},{-5.09863, -0.53418, -4.56671},{2.9541, -2.67383, -4.53907},{7.39893, -1.62695, -4.52592}};
	};

	class Land_vys_budova_p2
	{
		table = "CivillianLowerClass";
		positions[] = {{-6.41992, 3.33789, -0.702797},{-2.60352, -2.88379, -0.702797},{-6.21973, -3.98438, -0.702797},{-0.716309, -2.80957, 0.694061}};
	};

	class Land_Vysilac_FM
	{
		table = "Military";
		positions[] = {{1.62988, -0.418945, 8.39022}};
	};

	class land_vysoky2
	{
		table = "CivillianUpperClass";
		positions[] = {{1.23291, 0.397461, -15.4928},{3.23291, -2.34375, -15.5683},{6.66016, 4.94141, -15.6088},{6.50146, -5.2373, -15.6088},{3.46826, -13.1758, -15.5678},{9.36914, -10.8037, -15.5851}};
	};

	class land_x_nadrz
	{
		table = "Industrial";
		positions[] = {{-0.677734, 2.68262, 1.44318}};
	};

	class land_x_skladiste_low_te
	{
		table = "Industrial";
		positions[] = {{-13.2363, -9.30371, -2.8418},{-14.231, 3.10449, -2.84105},{-2.57813, 8.91992, -1.61393},{0.682617, 6.83594, -2.84118},{13.1919, 6.2959, 0.106834},{9.46045, -1.61426, -2.58824},{10.0454, -6.80762, -2.58824},{1.45361, -5.36816, -2.58824},{-6.55615, -9.5127, -2.84166},{-15.5264, -11.1084, 4.04656},{4.94336, -12.0215, 4.04781},{16.9888, -3.24316, 4.04781},{16.814, 10.458, 4.04665},{10.6865, 6.64941, 6.17473}};
	};

	class land_x_vetraci_komin
	{
		table = "Industrial";
		positions[] = {{3.07617, -0.651367, 14.9767},{-0.126953, -0.155273, 14.9466}};
	};

	class land_x_vez_te
	{
		table = "CivillianLowerClass";
		positions[] = {{1.37744, -0.333008, -4.60751},{-0.855469, 2.38574, -4.58929},{0.958984, 2.96875, -4.58572},{1.19434, -0.387695, -0.273819},{0.800781, 2.80176, -0.272766},{-2.59912, 2.79102, -0.272377},{-2.41211, 0.592773, -0.273094},{-4.83057, -3.3623, -0.274063}};
	};

	class land_zd_1
	{
		table = "CivillianLowerClass";
		positions[] = {{-1.92969, 3.09961, -3.67255},{2.68896, 3.86426, -3.67256},{2.27881, -1.89551, -3.67255},{-0.723145, -2.45215, -3.67255},{-4.57813, -1.90918, -4.04225}};
	};

	class land_zd_2
	{
		table = "CivillianLowerClass";
		positions[] = {{-2.1416, -0.546875, -1.82467},{-0.318848, 2.48145, -1.82467},{1.85205, 1.12793, -1.82467}};
	};

	class Land_HouseV2_03
	{
		table = "CivillianUpperClass";
		positions[] = {{18.3115, 1.0625, -5.62046},{10.0884, -9.37305, -5.60065},{-18.4453, 2.13477, -5.90977},{-18.1553, 0.09375, -5.88095}};
	};

	class land_seb_nasypka
	{
		table = "Industrial";
		positions[] = {{2.58789, -3.42188, -4.24763},{4.24707, 9.42383, -6.46843},{7.66113, 8.33203, -6.49762},{8.46094, 3.88672, -6.50448},{10.937, 0.0751953, -6.52561},{5.90869, -2.25098, -6.90967},{8.9917, -9.40332, -0.134293},{8.97705, -3.41602, -0.134289},{6.27197, -2.44629, 1.30363},{6.06689, 4.19922, 1.30363},{4.11523, 8.49805, 1.30363},{7.87158, 6.61621, 1.30363},{5.11279, 4.30566, 3.86848},{7.66943, 1.15723, 3.12964},{5.90625, 9.59668, 3.27484},{2.71143, -6.04297, -0.134289}};
	};

	class land_seb_near_fac
	{
		table = "Factories";
		positions[] = {{-23.6338, -19.4893, -2.74704},{-23.417, -23.2939, -5.23791}};
	};

	class land_seb_residental
	{
		table = "CivillianLowerClass";
		positions[] = {{4.65283, 6.66699, -3.97305},{-5.93555, 9.76367, -3.71556},{-0.84375, 2.00195, -3.69101},{-6.8833, -8.72266, -3.65704},{-6.19385, -0.334961, -3.6836},{-0.363281, 4.80273, -3.69986},{-2.65723, 7.20898, 0.527275},{-6.62402, 5.46777, 0.535892},{-2.62891, 2.04199, 0.552792},{-1.87891, -2.06543, 0.573109},{-6.69287, -3.84863, 0.581905},{-1.95313, -7.14258, 0.448582},{-6.7876, -7.85156, 0.403408}};
	};

	class land_seb_rozvodna
	{
		table = "Industrial";
		positions[] = {{-0.746582, 3.18555, 0.582798}};
	};

	class land_seb_vod_vez
	{
		table = "Industrial";
		positions[] = {{0.291992, 0.31543, 15.0059},{2.41504, -0.685547, 15.0589}};
	};

	class land_senik
	{
		table = "CivillianLowerClass";
		positions[] = {{-1.24219, -0.173828, -4.08134},{-0.446777, 2.09375, -4.07665},{0.0864258, -3.96973, -4.08918},{-3.14014, -7.28711, -4.09602},{-7.97656, -3.49707, -4.0882},{-17.2642, -3.91504, -4.08906},{-17.3037, 0.610352, -4.07971},{-13.439, 4.39355, -4.07189},{-7.9624, -0.228516, -4.08143},{-4.69238, 3.64551, -4.07343}};
	};

	class Land_Shed_Ind02
	{
		table = "Industrial";
		positions[] = {{2.48096, 8.94629, -4.62599},{3.07715, 1.91211, -4.62599},{2.68262, -6.92383, -4.62599},{-2.57568, -1.43359, -4.62599},{4.72559, -5.57227, -1.27567},{4.71387, 4.27734, -1.28024},{-1.03467, 9.94043, -1.27845},{-1.34961, 11.8389, -1.27658},{-3.92725, 3.22363, -1.28432},{-4.08496, -7.4834, -1.28736}};
	};

	class Land_Shed_W01
	{
		table = "CivillianLowerClass";
		positions[] = {{-1.46973, -0.0566406, -1.40097}};
	};

	class land_sklad2
	{
		table = "CivillianLowerClass";
		positions[] = {{-3.17139, -2.12988, -2.38225},{2.39063, -3.15625, -2.38225},{3.30371, 1.88281, -2.38225},{-2.32568, 3.64844, -2.38225}};
	};

	class land_st_vez
	{
		table = "Military";
		positions[] = {{0.0141602, -4.40625, -3.31476},{-5.08496, -2.78223, -3.31476},{-4.76514, 2.26953, -3.31476},{-0.228516, 3.75, -3.31476},{-1.03857, -2.08105, 6.40833},{-4.41309, 0.394531, 6.40833},{-1.98145, 2.73926, 6.40833}};
	};

	class Land_stodola_old_open
	{
		table = "CivillianLowerClass";
		positions[] = {{3.66943, -10.3945, -5.08055},{-2.44189, -6.48633, -5.08055},{2.729, 3.72461, -5.08055},{-2.5835, 9.38379, -5.08055},{2.51514, 10.0439, -5.08055},{-2.20947, 9.76758, -0.993511},{3.87744, 10.6729, -0.993511},{0.335938, 10.3711, 2.96444},{-2.57227, -9.40332, -1.00523},{4.58887, -10.7676, -0.998154},{3.5, -7.14746, -1.00394},{0.982422, -10.6992, 2.96444}};
	};

	class Land_stodola_open
	{
		table = "CivillianLowerClass";
		positions[] = {{1.88086, 5.7959, -4.1124},{-2.96338, 6.39355, -4.10798},{-0.639648, -1.17383, -4.20508},{-3.59912, -6.5332, -3.18184},{-4.01416, 1.04297, -4.11878}};
	};

	class land_syp_r
	{
		table = "CivillianLowerClass";
		positions[] = {{-0.782715, 0.944336, -6.54317},{1.80078, -0.692383, -6.53119}};
	};

	class Land_Nav_Boathouse
	{
		table = "CivillianLowerClass";
		positions[] = {{5.39844, -0.183594, 3.73029},{2.88184, 7.22168, 3.72778},{-3.04541, 7.42578, 3.73394},{-5.12012, -0.625977, 3.73032},{0.262207, -4.09375, 3.64116}};
	};

	class Land_Nav_Boathouse_PierL
	{
		table = "CivillianLowerClass";
		positions[] = {{4.73975, 0.168945, 5.88749},{-1.41748, -0.195313, 5.88749}};
	};

	class Land_Nav_Boathouse_PierR
	{
		table = "CivillianLowerClass";
		positions[] = {{-4.71875, -2.78027, 5.87571},{-0.0219727, -2.75391, 5.87571}};
	};

	class Land_NAV_Lighthouse
	{
		table = "Tourist";
		positions[] = {{-0.452148, 0.0410156, -6.78146},{0.706543, 0.436523, 2.41912},{-0.727051, -0.0292969, 2.41912},{-0.977051, 1.41797, 2.41912},{0.782227, -1.41113, 2.41912}};
	};

	class land_nav_pier_c
	{
		table = "Industrial";
		positions[] = {{-8.15576, -16.2305, 23.0037},{-7.75244, -1.47949, 23.0037},{-7.90234, 15.5029, 23.0037},{-7.47852, 8.41309, 23.0037},{-8.00391, -9.05273, 23.0037}};
	};

	class land_nav_pier_c2
	{
		table = "Industrial";
		positions[] = {{14.0571, 6.25684, 23.8614},{6.81982, 7.10059, 23.8614},{-0.686523, 7.44629, 23.8614},{-7.65723, 7.83301, 23.8614},{-17.3403, 7.67871, 23.8614}};
	};

	class land_nav_pier_c2_end
	{
		table = "Industrial";
		positions[] = {{6.6377, -4.05078, 23.8614},{1.34473, -3.78223, 23.8614},{-6.92529, -3.66504, 23.8614},{-2.79932, -3.23047, 23.8614}};
	};

	class land_nav_pier_c_90
	{
		table = "Industrial";
		positions[] = {{-7.7085, -8.63867, 24.0014},{-7.34619, -3.86133, 24.0014},{-7.38965, 1.01465, 24.0014},{-7.5083, 6.71191, 24.0014},{0.339355, 7.0293, 24.0014},{6.40283, 7.0957, 24.0014}};
	};

	class land_nav_pier_c_big
	{
		table = "Industrial";
		positions[] = {{18.3433, -22.2959, 23.0031},{6.84717, -21.9932, 23.0031},{-3.09033, -22.248, 23.0031},{-14.6865, -22.3359, 23.0031},{-16.9067, -15.0117, 23.0031},{-17.063, 0.720703, 23.0031},{-11.8149, 11.71, 23.0031},{-7.14502, 18.2432, 23.0032},{6.7002, 19.3457, 23.0031},{9.86377, 12.5205, 23.0031},{17.9229, 11.5645, 23.0031},{18.21, 1.91016, 23.0031},{18.3379, -9.86133, 23.0031}};
	};

	class Land_nav_pier_m_2
	{
		table = "CivillianLowerClass";
		positions[] = {{15.189, -2.6123, 23.4414},{6.021, -2.7207, 23.4414},{-2.30273, -2.72461, 23.4414},{-15.8667, -2.66699, 23.4414},{-9.52539, 2.48828, 23.4414},{0.265625, 2.66113, 23.4414},{9.00732, 2.63965, 23.4414}};
	};

	class land_nav_pier_m_end
	{
		table = "CivillianLowerClass";
		positions[] = {{1.65039, -4.83789, 23.4414},{-3.99854, -5.31445, 23.4414},{-4.5835, -0.269531, 23.4414},{-5.29102, 4.99023, 23.4414},{-0.487793, 5.88281, 23.4414}};
	};

	class Land_ns_jbad_A_GeneralStore_01
	{
		table = "CivillianUpperClass";
		positions[] = {{-1.95898, 3.79395, -1.20155},{0.864746, 3.93359, -1.20155},{3.40576, 3.81543, -1.20155},{5.2002, 3.82813, -1.20155},{10.1587, 3.05371, -1.20155},{10.1592, 0.866211, -1.20154},{5.89063, 0.604492, -1.20155},{3.96387, 0.604492, -1.20155},{1.83594, 0.631836, -1.20155},{-0.505371, 0.662109, -1.20155},{5.79248, -4.14746, -1.20155},{12.71, -3.49316, -1.20155},{2.54541, -6.17969, -1.20155},{-1.36865, -5.91016, -1.20155},{-5.46875, -5.92871, -1.20154},{-9.01465, -6.27441, -1.20155},{0.26123, -7.33691, -1.20155},{12.2588, -7.87207, -1.20155},{-9.2002, -3.20605, -1.20155},{0.37207, -1.16309, -1.20155}};
	};

	class Land_ns_Jbad_A_Stationhouse
	{
		table = "Military";
		positions[] = {{-6.93945, -7.13867, -9.46536},{-12.9404, 0.662109, -9.46536},{-6.33008, 1.7041, -9.46536},{-5.67383, -1.94531, -9.46537},{-7.77002, -4.62207, -9.46536},{-6.93506, 4.94922, -9.46536},{-5.90967, 7.74707, -9.46536},{-11.2642, 8.73242, -9.46536},{-12.208, 5.63574, -9.46536},{-14.3066, 6.98828, -9.46536},{-16.7954, 2.97461, -9.46536},{-17.332, -5.8457, -9.46536},{-14.6265, -5.30664, -9.46536},{-2.13672, -3.03613, -9.46536},{-2.03516, 2.78516, -9.46536},{-1.91406, 7.15527, -9.46536},{-8.48096, -6.48535, -6.77364},{-15.7749, -7.71777, -6.77364},{-17.375, -3.10254, -6.77364},{-17.0884, 6.61523, -6.77364},{-12.9873, 6.54883, -6.77364},{-9.61328, 6.80469, -6.77364},{-5.8584, 6.69141, -6.77364},{-2.31299, 6.87305, -6.77364},{-1.86133, -3.58105, -6.77364},{-7.43652, -3.58691, -6.77364},{-14.3545, -7.84277, -3.6493},{-16.6865, -7.78711, -3.6493},{-16.7388, 7.72949, -3.6493},{-13.9004, 7.69336, -3.6493},{-9.65723, 8.08789, -3.6493},{-6.38184, 7.78809, -3.6493},{-3.146, 8.21387, -3.6493},{-9.59473, -3.41113, -3.6493},{-6.93213, -3.34473, -3.6493},{-16.2041, 0.322266, -3.6493},{1.34912, -2.77832, -4.50294},{4.82324, -0.526367, -4.50294},{2.17676, -7.55664, -4.50269},{12.9829, -7.05371, -4.50269},{-9.396, -6.19141, -0.502689},{-15.7285, -6.89355, -0.502689},{-16.8872, 1.82227, -0.502689},{-11.0439, 2.58887, -0.502689},{-4.49365, 2.33301, -0.502686},{-1.93701, -7.98535, 8.49731},{-3.91748, -7.66309, 8.49731}};
	};

	class Land_ns_jbad_hangar_2
	{
		table = "Industrial";
		positions[] = {{12.8218, -8.23438, -2.56319},{13.3193, -2.53516, -2.56318},{13.2275, 3.03223, -2.56319},{13.4185, 9.16797, -2.56319},{1.84619, 4.42578, -2.56319},{0.273438, -1.96875, -2.56319},{0.223633, -7.3418, -2.56319},{-12.1475, -4.97363, -2.56319},{-12.7822, 0.652344, -2.56319},{-12.5186, 5.44141, -2.56319},{0.0429688, 9.13281, -2.56319}};
	};

	class Land_ns_Jbad_Ind_Garage01
	{
		table = "Industrial";
		positions[] = {{-1.56641, 2.76855, -0.70237},{-1.72363, -1.36328, -0.71067},{0.694824, 0.235352, -0.710865}};
	};

	class Land_ns_Jbad_Ind_PowerStation
	{
		table = "Industrial";
		positions[] = {{3.79004, 7.35742, -0.0734406},{3.93555, 2.98242, -0.0776749},{3.91504, -1.97852, -0.0574455}};
	};

	class Land_ns_Jbad_Mil_Barracks
	{
		table = "Military";
		positions[] = {{6.04395, -3.20898, -1.9798},{2.90332, -3.1416, -1.9798},{-0.803223, -2.35547, -1.9798},{-4.16357, -2.34473, -1.9798},{-7.53955, -2.92383, -1.9798},{-7.5293, 3.27734, -1.9798},{-4.19482, 3.24609, -1.9798},{-0.518066, 3.81543, -1.9798},{2.29834, 3.09668, -1.9798},{5.45459, 3.01172, -1.9798},{-5.80371, 0.0537109, -1.9798}};
	};

	class Land_ns_Jbad_Mil_ControlTower
	{
		table = "Military";
		positions[] = {{8.93896, -2.4834, -9.58517},{3.74316, -2.73535, -9.58517},{4.68555, 1.06152, -9.58517},{9.20117, 5.04199, -9.62869},{4.0332, 4.7168, -5.4637},{3.02783, -0.135742, -1.0687},{6.95605, -1.1377, -1.0687},{6.04004, 2.51367, -1.0687},{3.03564, 1.75488, -1.0687},{0.952148, 5.11426, -9.6287},{-9.42725, -0.114258, -9.58517},{0.900391, 2.07813, -9.60597},{8.31592, 0.0869141, -9.58517},{0.416504, -3.0166, -1.05692},{6.09424, -3.65527, -1.05692},{9.68945, 0.405273, -1.05692},{6.51074, 5.625, -1.05692},{6.03662, 3.22949, 2.80917},{3.48291, -0.34375, 2.87234}};
	};

	class Land_ns_Jbad_Mil_Guardhouse
	{
		table = "CivillianLowerClass";
		positions[] = {{-2.66943, 3.2793, -1.66939},{4.04395, 3.66309, -1.66939},{2.69775, 0.196289, -1.66939},{-1.37598, 3.42188, -1.66939}};
	};

	class Land_ns_Jbad_Mil_Guardhouse_winter
	{
		table = "CivillianUpperClass";
		positions[] = {{-3.30664, 2.98242, -1.66938},{3.49316, 3.70313, -1.66939},{-0.645996, 3.14551, -1.66939},{3.88818, 0.946289, -1.66939},{-0.267578, -0.269531, -1.66939}};
	};

	class Land_ns_Jbad_Mil_House
	{
		table = "Military";
		positions[] = {{-1.65674, -5.99219, -5.01462},{8.46973, 4.03516, -5.01462},{7.90967, -5.97266, -5.01463},{5.9165, -7.05273, -5.01463},{2.89111, -6.42676, -5.01462},{1.23682, -5.16504, -5.01462},{1.60205, -2.2207, -5.01462},{1.66943, 3.78125, -5.01463},{13.2617, -0.860352, -5.01462},{13.748, -2.25781, -5.01462},{5.44238, -2.89844, -5.01462},{-1.61182, 3.02344, -0.672493},{-13.0781, 1.9209, -0.696548},{-12.4023, -1.39258, -0.696548},{-13.8862, -4.80859, -0.696548},{-5.20605, -5.17773, -0.696548},{-5.49072, -2.76758, -0.696552},{-5.40479, 0.0078125, -0.696552},{-6.08154, 4.5918, -0.696545},{-4.62744, 0.244141, -5.01463},{-4.49658, -2.52246, -5.01463},{-4.56055, -4.71387, -5.01462},{-4.76465, -7.3584, -5.01462},{-13.5967, -7.61621, -5.01462},{-13.7686, -4.79199, -5.01462},{-13.9316, -1.64355, -5.01462},{-14.3921, 1.50488, -5.01462},{-5.47559, 4.78711, -5.01462},{-8.73828, -3.43945, -5.01462}};
	};

	class land_p1_v1
	{
		table = "CivillianLowerClass";
		positions[] = {{-9.48145, 0.251953, 15.7814},{0.390625, 1.25781, 15.7191},{15.5005, 1.01953, 15.7191},{21.3237, 1.90137, 15.7191},{8.04443, 0.874023, 15.7191}};
	};

	class land_p1_v2
	{
		table = "CivillianLowerClass";
		positions[] = {{13.4614, -0.0595703, 15.8593},{1.31055, 0.222656, 15.8421},{-9.30908, 0.395508, 15.8421},{-22.5, 0.293945, 15.8421}};
	};

	class land_panelova2
	{
		table = "Industrial";
		positions[] = {{-6.35107, 0.430664, 0.5737},{-6.94727, 4.40137, 0.573704},{-3.82031, 6.3252, 0.573708},{8.93311, 7.03906, 5.67995},{9.54736, 0.0117188, 5.67995},{9.4751, -6.79688, 5.67995},{4.10596, -8.95605, 5.67995},{0.784668, 0.615234, 5.67995}};
	};

	class land_panelova3
	{
		table = "CivillianUpperClass";
		positions[] = {{-2.02393, -4.05664, -2.99467},{1.93408, 2.16602, -3.00268},{5.26465, 1.64941, 0.0510063},{5.92432, -2.23242, 0.0510063},{1.86133, -4.71875, 0.0510063},{0.651855, 0.65918, 0.0510063}};
	};

	class land_part1
	{
		table = "Factories";
		positions[] = {{4.9751, 1.4082, -9.1134},{-2.62598, 6.85938, -9.1134},{-3.95654, 0.295898, -9.1134},{0.0849609, 1.74512, -8.23541},{2.55811, -3.95996, -8.23301},{0.67627, -6.23047, -9.26768},{1.84277, 3.89648, -4.40201},{0.464355, 1.73926, -4.402},{-3.25732, 3.24512, -4.402},{4.19775, 6.86621, 1.93876},{4.68311, 1.04492, 1.93857},{1.90576, -2.84375, 1.93798},{-3.38428, -3.04883, 1.93808},{-4.19727, 5.19922, 1.93821},{4.229, 6.31934, 6.62016},{-0.125977, 6.64355, 6.59703},{5.11279, -1.55957, 6.60015},{-0.223145, -1.92969, 6.57503}};
	};

	class land_part2
	{
		table = "Factories";
		positions[] = {{-2.98682, 4.24805, -9.86775},{-2.99121, -4.69824, -9.86775},{1.0835, -4.15332, -9.86775},{0.568848, 1.96582, -9.86775},{4.81738, 0.119141, -9.86775},{-4.07275, -0.433594, -9.86775}};
	};

	class land_part3
	{
		table = "Industrial";
		positions[] = {{4.30029, 3.23242, -9.7823},{-3.11182, -2.9668, -9.7823},{-0.620117, -6.25684, -9.7823},{-2.61475, 3.61328, -9.12671},{4.63379, -3.71582, -9.27485}};
	};

	class land_plynom
	{
		table = "Tourist";
		positions[] = {{-0.615723, -0.589844, -12.5784},{0.469727, -1.18164, -2.60305},{-1.83984, -0.77832, -2.60305},{0.26123, 0.941406, -2.60305}};
	};

	class land_pozorovatelna
	{
		table = "Military";
		positions[] = {{-2.54639, 2.11426, -2.49767},{0.805176, 2.80859, -2.49767},{3.35986, 0.398438, -2.49767},{1.35449, -3.07129, -2.49767},{-1.16162, -2.39453, 7.54509},{-1.94922, 1.42578, 7.54509},{1.96289, 1.92969, 7.54508},{1.56543, -1.3291, 7.54509}};
	};

	class land_provoz1
	{
		table = "CivillianLowerClass";
		positions[] = {{4.17432, 3.20996, -2.30756},{0.660156, 3.69727, -2.30756},{-2.80078, 3.64648, -2.30756},{-1.63428, 1.08496, -2.30756},{-3.64258, -3.09863, -2.30756},{2.36084, -3.6875, -2.30756},{1.75781, -1.48926, -2.30756},{-3.27539, -0.850586, -2.30756}};
	};

	class land_provoz2
	{
		table = "CivillianLowerClass";
		positions[] = {{-2.72998, -1.48828, -2.51849},{-6.00488, 2.05078, -2.51849},{-1.47021, 2.41113, -2.51849},{3.66016, 2.57715, -2.51849},{6.47559, -1.25293, -2.51849},{1.4043, -0.520508, -2.51849}};
	};

	class Land_psi_bouda
	{
		table = "CivillianLowerClass";
		positions[] = {{1.50391, -0.165039, -0.510769}};
	};

	class Land_Rail_Semafor
	{
		table = "Industrial";
		positions[] = {{-1.13672, -2.11914, -3.09424}};
	};

	class Land_Rail_Zavora
	{
		table = "Industrial";
		positions[] = {{0.853516, 1.24902, -3.00996}};
	};

	class Land_repair_center
	{
		table = "Industrial";
		positions[] = {{-2.56934, 2.8252, -1.52847},{-2.44043, -0.498047, -1.52847},{0.723145, 6.05859, -2.51424},{1.18408, -3.59863, -2.48021},{-0.379395, -3.48535, -2.48787}};
	};

	class land_rozvodna
	{
		table = "Industrial";
		positions[] = {{-7.11914, -1.02344, -4.70046},{-7.13574, -1.50488, -0.369423},{-6.91504, -4.40332, -4.69898}};
	};

	class Land_ruin_01
	{
		table = "CivillianLowerClass";
		positions[] = {{-4.22266, -2.38281, -1.85783},{-4.65381, 1.90918, -1.77736},{0.255859, 1.87793, -1.87815},{4.49072, 0.31543, -1.89494}};
	};

	class Land_sara_domek_ruina
	{
		table = "CivillianLowerClass";
		positions[] = {{3.23682, -3.85547, -1.6696},{-2.26611, -3.51855, -1.69232},{5.66895, 1.35547, -1.68663}};
	};

	class land_seb_bouda1
	{
		table = "Medical";
		positions[] = {{-1.98633, 1.73242, -3.28989},{-2.11279, -0.297852, -3.28989},{2.53271, 1.93262, -3.28989},{2.67822, 2.23145, -1.23185},{-3.06787, 0.942383, 0.572216},{2.46191, -2.31348, 1.13067},{-0.516602, 2.16602, 0.571716}};
	};

	class land_seb_bouda3
	{
		table = "CivillianLowerClass";
		positions[] = {{-3.16992, -3.75879, -1.72879},{-3.06592, -0.341797, -1.72878},{-3.12793, 3.84668, -1.72879},{0.696777, 4.05957, -1.72852},{2.52881, 1.74023, -1.72871},{2.53076, -2.77637, -1.72871}};
	};

	class Land_seb_bouda_plech
	{
		table = "VehicleService";
		positions[] = {{0.272949, 1.15723, -1.14411},{0.612793, -1.32129, -1.13259}};
	};

	class land_seb_main_fac
	{
		table = "Industrial";
		positions[] = {{20.2397, -6.28809, -6.0019},{20.1323, -0.277344, -6.0019},{14.7222, -0.286133, -6.00189},{8.71826, -3.16699, -6.0019},{2.87354, -6.94336, -6.0019},{3.64453, 15.7803, 8.63872},{8.84375, 11.8525, 8.63873},{20.7271, 13.3164, 8.63872},{22.0767, 5.18555, 8.63872},{12.668, 4.78711, 8.63873},{3.85889, 3.99121, 8.63872},{9.89307, 16.2549, 4.16873},{14.1387, 17.6328, 4.16873},{20.1953, 21.2832, 4.16873},{-2.13281, 4.35645, 4.16873},{-7.08203, 3.02637, 4.16873},{-5.4502, 11.6123, 4.16873},{-26.3335, -2.50879, 5.78507},{-21.8853, -21.4766, 6.62068},{-11.1016, -7.77637, 5.5584}};
	};

	class land_seb_mine_main_opt
	{
		table = "Industrial";
		positions[] = {{0.200195, -2.64844, -5.11368},{-0.065918, 1.44141, -5.09117},{-6.45654, 5.61523, -4.79106},{-2.86084, 2.72559, -0.995052},{-0.0131836, 4.7207, -0.991344},{-3.49854, 5.5791, -0.989746},{-0.959961, 5.41699, -5.06926},{6.56592, 1.58105, -4.79755},{4.11816, 3.27734, 5.05729},{-4.6626, 3.16699, 7.8684},{-5.74951, -2.37109, 7.86839},{-0.536133, -3.12012, 7.8684}};
	};

	class land_seb_mine_maringotka
	{
		table = "Industrial";
		positions[] = {{0.23291, 0.0742188, -0.612675},{-0.94043, -1.0166, -0.612675},{-1.80273, 1.60645, -1.80481}};
	};

	class land_seb_mine_near
	{
		table = "Industrial";
		positions[] = {{12.7983, -7.2373, -11.7431},{11.0381, -5.07715, -8.8979},{5.08057, -7.26758, -8.8979},{8.21387, -7.15723, -8.8979},{12.3599, 5.94336, -11.8273},{1.08984, 5.6748, -11.8485}};
	};

	class land_seb_mine_near_bordel
	{
		table = "Industrial";
		positions[] = {{-2.35742, 1.12402, -1.5913},{2.18848, 1.50977, -1.58464}};
	};

	class land_seb_nadrze
	{
		table = "Industrial";
		positions[] = {{-1.71924, 7.23828, -1.99941},{0.884766, 7.42383, -1.99976},{1.90088, 2.84473, -1.98533},{2.104, -2.93262, -1.96194},{-1.94531, -7.37988, -1.96484}};
	};

	class Land_vys_budova_p1
	{
		table = "Military";
		positions[] = {{4.67285, -9.89844, -2.95578},{2.59277, -11.4277, -2.9579},{1.34326, -4.62988, -2.95771},{-1.03125, -10.8135, -2.96087},{0.00537109, 3.47266, -2.96087},{3.87695, -1.25293, -2.96087},{2.09131, 9.34766, -2.96236},{0.953125, 6.55859, -2.96087},{-5.84521, 9.24023, -2.96087},{-5.76367, 2.80469, -2.96087},{-6.62109, -2.30859, -2.97414},{-2.52734, -6.43262, -2.96087},{-5.80176, -11.4531, -2.96087},{-3.37793, -3.25098, -2.96087},{-1.10059, 4.71582, -0.407818},{-1.08496, -1.66895, -0.407818},{-0.66748, 4.49902, 2.12336},{1.89697, -1.58594, 2.12336},{0.874512, -0.941406, 5.54735},{-3.29443, -1.69629, 5.59869},{2.32715, -8.84766, 5.59121},{3.23828, 1.57617, 5.59121},{-0.154297, 8.67871, 5.59121},{-5.93896, 2.6543, 5.59121},{-6.43848, -11.2549, 5.59121},{-2.58008, 3.24707, 5.59869}};
	};
	class land_Mi8_Crashed
	{
		table = "Tourist";
		positions[] = {{1.96582, -5.91016, -1.93351},{2.27588, -3.44238, -1.94127},{-0.348633, -4.37793, -1.73772},{-2.43164, -3.96484, -1.96016}};
	};
	//Tanoa
	
	///////////////////////////////////////////////////////////////////////////
	// Tourist - Churches, Temples
	///////////////////////////////////////////////////////////////////////////
	class Land_Temple_Native_01_F
	{
		table = "Tourist";
		positions[] = {{2.86328, 3.62207, -5.94443},{-2.13916, 3.75977, -5.94443},{0.0214844, 2.21387, -5.94443}};
	};
	class Land_BasaltWall_01_gate_F
	{
		table = "Tourist";
		positions[] = {{0.0439453, 0.864258, -0.817093}};
	};
	class Land_Cathedral_01_F
	{
		table = "Tourist";
		positions[] = {{7.21387, -13.8271, -8.8191},{0.727295, -13.9795, -7.82105},{-7.71265, -13.25, -8.8191},{-12.6165, -13.6201, -10.1715},{-8.31592, -5.81348, -9.39412},{8.65625, -5.93066, -9.39412},{12.52, -14.5186, -10.1715}};
	};
	class Land_Church_01_F
	{
		table = "Tourist";
		positions[] = {{7.84204, 8.19629, -9.98111},{7.97876, 4.67188, -9.98111},{8.10913, 0.875977, -9.98111},{-7.82324, -0.583984, -9.98111},{-7.87085, 2.66602, -9.98111},{-7.93921, 6.75977, -9.98111}};
	};
	class Land_Church_02_F
	{
		table = "Tourist";
		positions[] = {{-1.57104, -16.291, -3.31618},{2.27466, -17.1553, -3.31618}};
	};
	class Land_Church_03_F
	{
		table = "Tourist";
		positions[] = {{-2.0188, 8.6582, -6.7793}};
	};
	class Land_Hotel_02_F
	{
		table = "Tourist";
		positions[] = {{-1.92993, -8.71289, -3.41328},{-1.68457, -5.88867, -3.41328},{-2.05542, -3.74316, -3.41328},{-0.919678, 2.72461, -3.41328},{-1.44141, 6.75586, -3.41328},{-2.28882, 10.0713, -3.41328},{-1.7937, 14.9482, -3.41328},{-0.670898, -1.53125, -3.41328},{3.26514, -1.31543, -3.41328},{7.61841, -0.356445, -3.41328},{5.31714, -0.30957, -3.41328},{7.62646, -1.7334, -3.41328},{2.55078, 1.68457, -3.41328},{-8.28198, 0.0371094, 0.0829258},{-5.4873, 0.396484, 0.0830498},{-8.25562, 1.77246, 0.0829353},{-6.80396, 2.12402, 0.0829277},{-2.97876, -1.2832, 0.0829277},{-0.0288086, -0.879883, 0.0829277},{2.29663, -0.895508, 0.201029},{-3.04395, 3.02441, 0.0829277},{0.036377, 2.55762, 0.0829277},{2.36206, 2.54102, 0.201008},{4.4043, 0.210938, 0.201008},{4.35107, 1.84961, 0.20101},{-6.39966, 1.38574, -3.41328},{-8.302, -0.541016, -3.41328},{-3.31665, -0.0693359, -3.41328},{6.95557, 1.69141, -3.41328},{0.772217, 0.842773, 0.0829296},{7.59888, 3.51172, -3.41328}};
	};
	class Land_Mausoleum_01_F
	{
		table = "Tourist";
		positions[] = {{-0.353271, -0.273438, -1.9543},{0.789551, 1.28613, -1.9543}};
	};
	
	///////////////////////////////////////////////////////////////////////////
	// Military
	///////////////////////////////////////////////////////////////////////////
	class Land_Airport_01_controlTower_F
	{
		table = "Military";
		positions[] = {{-1.33838, -2.1748, 4.21085},{2.74023, -2.18848, 4.21085},{3.20215, 3.36816, 4.21085},{0.688477, -0.482422, 7.91645},{-1.7041, 2.05859, 7.91645},{0.241699, 1.05566, 4.65807}};
	};
	class Land_Airport_01_terminal_F
	{
		table = "Military";
		positions[] = {{0.827881, -1.37305, -4.16959},{-7.77563, 6.21191, -4.02355},{-5.3645, 7.58496, -4.02355},{9.20093, 8.3584, -4.05115},{6.49023, 6.29004, -4.05115},{-2.06299, -3.88965, -4.16956},{8.37256, -9.38281, -3.60985},{5.72144, -7.32324, -4.05115},{-12.0342, 0.892578, -4.02597},{-15.1523, 2.55957, -4.02597}};
	};
	class Land_Airport_02_controlTower_F
	{
		table = "Military";
		positions[] = {{-0.812744, 0.282227, -10.661},{0.941406, -2.72852, -7.56659},{1.30371, -2.91895, -4.33187},{0.729492, -2.33203, -1.09817},{-3.49194, 1.33203, 2.13546},{-3.42407, 8.52734, 2.13546},{3.66113, 7.77637, 2.13546},{3.46069, 1.49121, 2.13546},{-1.35278, 5.05273, 2.13546},{1.03467, 4.76367, 2.13546}};
	};
	class Land_Airport_02_terminal_F
	{
		table = "Military";
		positions[] = {{9.60767, -6.86035, -1.40867},{5.26221, -7.11816, -1.40867},{5.20581, 2.50684, -1.40868},{10.1387, 1.65332, -1.40867},{10.0408, -3.44336, -1.40867},{6.25098, -3.10938, -1.40867},{1.42871, 3.71387, -1.40868},{-15.1729, -9.67676, -1.40867},{19.1196, -10.5801, -1.40867}};
	};
	class Land_Barracks_01_camo_F
	{
		table = "Military";
		positions[] = {{-2.03223, -4.17578, 0.518449},{-12.3308, 3.25293, 0.518449},{-8.06128, -2.79688, 0.518449},{-13.0491, -3.41699, 0.518449},{-5.89697, 2.90039, 0.518449},{-0.161133, 3.46387, 0.518449},{6.76074, -3.37207, 0.518448},{3.97217, -3.37793, 0.518448},{3.79028, 3.08203, 0.518449},{13.0432, 2.82031, 0.518449},{10.2876, -2.74316, 0.518448},{-2.78931, -5.56543, 3.85143},{-12.4595, 3.32813, 3.85143},{-9.40015, -2.75, 3.85143},{-3.89746, 2.83496, 3.85143},{6.83984, -3.45605, 3.85143},{3.69678, 3.21973, 3.85143},{13.5459, 3.05859, 3.85143},{10.2222, -2.88086, 3.85143},{15.8203, 4.68457, 3.85143},{5.03662, 5.58203, 3.85143},{-11.1951, 5.7002, 3.85143}};
	};
	class Land_Barracks_01_grey_F
	{
		table = "Military";
		positions[] = {{-4.93823, -3.14258, 0.579082},{-7.1687, -0.0634766, 0.579084},{0.246094, 3.5625, 0.579081},{15.8589, 3.48145, 3.82728},{4.1709, 3.31836, 3.91306},{-4.14941, 2.08008, 0.579082},{-5.45679, 4.16797, 0.579081},{3.21436, 3.62891, 0.579081},{6.79688, 3.63184, 0.579083},{13.6021, 3.58887, 0.579082},{2.74634, -3.52246, 0.579081},{6.47388, -3.57324, 0.579081},{13.2324, -3.56543, 0.579082},{10.2068, -3.60938, 0.579092},{0.724121, -1.92578, 2.14746},{-11.688, -3.53027, 0.579081},{-8.72437, -3.49414, 0.579082},{-5.19409, -1.15625, 3.91299},{-2.52246, 4.02246, 3.91306},{-11.7957, 3.63379, 3.91306},{-8.79614, 3.57129, 3.91306},{0.246094, 3.5625, 3.91306},{-4.85718, 1.84082, 3.91306},{6.79688, 3.63184, 3.91306},{13.0173, 3.62207, 3.91306},{2.74634, -3.52246, 3.91306},{6.47388, -3.57324, 3.91306},{13.2324, -3.56543, 3.91306},{10.2068, -3.60938, 3.91306},{-11.688, -3.53027, 3.91306},{-8.72437, -3.49414, 3.91306},{-2.67603, -5.52637, 3.9129},{-5.47803, -5.47754, 3.91306},{-12.571, 5.66699, 3.82743},{1.52539, 5.85156, 3.82743},{13.0151, 5.56738, 3.82743},{8.60815, 5.64941, 3.82743},{-8.0498, -2.96875, 7.73989},{-7.94238, 4.33301, 7.53899},{-10.9417, 4.27246, 7.54615},{-11.0132, -2.84766, 7.75703},{-3.51318, -3.02734, 7.73164},{0.239258, 2.94727, 7.69844},{5.69629, -3.12012, 7.7184},{6.52026, 3.02539, 7.68936},{13.1848, -3.37891, 7.68175},{12.9956, 3.25977, 7.66242},{-9.55566, 3.30469, 0.579081},{-11.7957, 3.63379, 0.579083}};
	};
	class Land_Cargo_House_V4_F
	{
		table = "Military";
		positions[] = {{-1.54419, 0.999023, -0.272255},{-1.50879, 3.05518, -0.136219},{1.49829, 3.27637, -0.136219}};
	};
	class Land_Cargo_HQ_V4_F
	{
		table = "Military";
		positions[] = {{-2.38062, 2.84961, -3.28473},{3.62866, 5.22852, -3.16431},{6.25708, 3.00537, -3.28473},{4.15381, -4.32813, -3.28473},{-1.63599, 2.06934, -0.759884},{5.61597, 1.51514, -0.759884},{-1.58765, -3.61523, -0.759884}};
	};
	class Land_Cargo_Patrol_V4_F
	{
		table = "Military";
		positions[] = {{1.19702, -1.0708, -0.55952},{-1.55225, -1.25684, -0.55952}};
	};
	class Land_Cargo_Tower_V4_F
	{
		table = "Military";
		positions[] = {{1.24365, 2.92432, -8.27076},{-3.12207, -3.45801, -0.132563},{-4.18994, 2.93652, -0.132563},{4.13135, 4.40283, 2.46744},{-1.19702, -2.97461, 2.46744},{-4.38403, -5.64014, 2.58785},{-3.04907, 5.84717, 2.58785},{4.70801, -0.943848, 4.99228},{3.79785, 2.89355, 4.99228},{-2.58374, 4.81885, 4.99228},{-3.46924, -4.14063, 4.99228},{0.449951, 1.61523, 4.99228}};
	};
	
	///////////////////////////////////////////////////////////////////////////
	// Medical
	///////////////////////////////////////////////////////////////////////////
	
	
	///////////////////////////////////////////////////////////////////////////
	// VehicleService - Garages
	///////////////////////////////////////////////////////////////////////////
	class Land_FuelStation_01_workshop_F
	{
		table = "VehicleService";
		positions[] = {{1.55859, 0.491211, -2.38167},{5.323, -0.123047, -2.38166},{3.38965, -3.31152, -2.38166},{-4.86279, 3.44043, -2.38166},{-0.757568, 2.62012, -2.38166},{-1.45166, -1.37207, -2.38166},{-0.297607, -4.38965, -2.38166},{-3.42407, -2.7959, -2.38166},{-4.43384, -1.31934, -2.38166}};
	};
	class Land_FuelStation_02_workshop_F
	{
		table = "VehicleService";
		positions[] = {{4.32983, -1.37402, -1.28247},{0.798584, 0.898438, -1.2825},{0.798828, 3.30762, -1.28248},{3.5061, 10.5254, -1.5024},{-4.67676, 0.318359, -1.20392},{-2.73096, 7.27441, -1.2675},{3.92358, 6.36621, -1.2675}};
	};
	class Land_Warehouse_03_F
	{
		table = "VehicleService";
		positions[] = {{-8.48145, -3.27783, -2.37297},{-8.30518, 2.33496, -2.37297},{4.01001, -0.54541, -2.37297},{0.600586, -3.29736, -2.37297},{-2.61084, 2.81201, -2.37297},{6.88647, 4.00146, 0.128591},{6.11084, 0.941895, 0.134463},{7.76172, -1.81592, 0.139763}};
	};
	class Land_GarageShelter_01_F
	{
		table = "VehicleService";
		positions[] = {{2.66284, 0.1875, -1.26478},{-1.15308, -2.07129, -1.26478},{-3.00488, 2.24219, -1.26478}};
	};
	
	
	///////////////////////////////////////////////////////////////////////////
	// Civillian Lower Class
	///////////////////////////////////////////////////////////////////////////
	class Land_Addon_01_F
	{
		table = "CivillianLowerClass";
		positions[] = {{-0.0771484, -3.42969, -1.18165},{-0.0510254, 3.45508, -1.18165}};
	};
	class Land_Addon_04_F
	{
		table = "CivillianLowerClass";
		positions[] = {{5.11499, 3.44434, 0.313654},{5.3064, -1.28711, 0.313654},{1.43872, 4.01563, 0.313654},{-3.60425, 4.06055, 0.313654},{-5.37915, -1.30859, 0.315462},{-5.4126, -7.74414, 0.315462},{2.18799, -4.7334, 0.295511},{-2.14502, 0.327148, 0.313654},{-2.03418, -6.08789, 0.295511},{-1.64429, -3.04492, 0.295511}};
	};
	class Land_Shed_01_F
	{
		table = "CivillianLowerClass";
		positions[] = {{-1.63525, 0.723633, -0.930923},{0.366943, 0.666992, -0.930905},{1.9231, 0.618164, -0.930935}};
	};
	class Land_Shed_02_F
	{
		table = "CivillianLowerClass";
		positions[] = {{-0.999512, 0.856445, -0.853717},{1.07373, 1.06934, -0.853717}};
	};
	class Land_House_Native_02_F
	{
		table = "CivillianLowerClass";
		positions[] = {{1.4668, 1.57227, -2.37363},{2.01392, -1.94727, -2.37363},{-3.0769, -2.16211, -2.37363},{-3.13428, 1.90625, -2.37363}};
	};
	class Land_House_Small_01_F
	{
		table = "CivillianLowerClass";
		positions[] = {{-5.15918, 3.30469, -0.725801},{-2.37891, -3.66211, -0.725801},{-0.370605, 3.30078, -0.725801},{-5.71069, -1.92188, -0.725801},{-4.61841, -3.47949, -0.725801},{5.7312, 1.41113, -0.725801},{5.73682, 2.94531, -0.725801},{5.73633, -1.61523, -0.725798},{5.72656, -3.4043, -0.7258},{-0.0686035, 0.75293, -0.725799},{1.62427, 3.29199, -0.725801},{2.38892, 0.566406, -0.725801},{2.44507, -3.60059, -0.725801}};
	};
	class Land_House_Small_02_F
	{
		table = "CivillianLowerClass";
		positions[] = {{0.186768, -3.98535, -0.74064},{-1.48145, -5.63574, -0.74064},{-3.90405, 2.8916, -0.740633},{0.19165, 1.88086, -0.740639},{-1.82813, -2.85156, -0.740639},{-3.19019, -1.54199, -0.74064},{-3.32153, -5.41504, -0.74064},{-3.89648, 5.4873, -0.740639},{-1.49097, 5.86426, -0.740638}};
	};
	class Land_House_Small_03_F
	{
		table = "CivillianLowerClass";
		positions[] = {{-5.6853, 3.47363, -1.34902},{-4.21582, -1.17969, -1.32402},{-0.532227, 3.87305, -1.32402},{1.27075, -0.573242, -1.32402}};
	};
	class Land_House_Small_04_F
	{
		table = "CivillianLowerClass";
		positions[] = {{2.62964, -1.5332, -0.817202},{-1.37061, -3.31543, -0.817202},{-0.413574, 3.04102, -0.817202},{1.30786, -7.03906, -0.87291},{-3.44702, 3.64258, -0.872911}};
	};
	class Land_House_Small_05_F
	{
		table = "CivillianLowerClass";
		positions[] = {{-1.38037, 4.41016, -1.08628},{-0.400635, -0.0605469, -1.08628},{-0.890625, -3.07324, -1.08628}};
	};
	class Land_House_Small_06_F
	{
		table = "CivillianLowerClass";
		positions[] = {{-3.41675, -3.75879, -1.00433},{-3.06567, 0.991211, -1.00433},{0.966064, -2.96387, -1.00433},{-3.22119, 3.95996, -1.00503}};
	};
	class Land_House_Native_01_F
	{
		table = "CivillianLowerClass";
		positions[] = {{-2.04907, -1.64746, -3.13483},{-1.43799, 1.98047, -3.13483},{2.88135, 1.87695, -3.13483},{3.05176, -1.48438, -3.13483}};
	};
	class Land_PierWooden_01_hut_F
	{
		table = "CivillianLowerClass";
		positions[] = {{1.13232, -0.893555, 18.7197}};
	};
	class Land_PierWooden_01_ladder_F
	{
		table = "CivillianLowerClass";
		positions[] = {{0.233887, -0.708008, 19.827}};
	};
	class Land_PierWooden_01_dock_F
	{
		table = "CivillianLowerClass";
		positions[] = {{-4.53687, 0.679688, 17.8678},{-0.218018, -5.85645, 17.8678},{4.63672, 3.60156, 17.8678}};
	};
	class Land_PierWooden_01_platform_F
	{
		table = "CivillianLowerClass";
		positions[] = {{-1.22583, 1.11523, 19.5247},{1.12427, 1.14551, 19.5247}};
	};
	class Land_Shed_03_F
	{
		table = "CivillianLowerClass";
		positions[] = {{2.09058, -0.371094, -0.713204},{-0.305664, 0.0419922, -0.713204}};
	};
	class Land_Shed_04_F
	{
		table = "CivillianLowerClass";
		positions[] = {{0.278076, 0.768555, -0.726258}};
	};
	class Land_Shed_05_F
	{
		table = "CivillianLowerClass";
		positions[] = {{-1.93994, -1.54297, -0.917485},{1.58032, -1.0498, -0.917485}};
	};
	class Land_Shed_07_F
	{
		table = "CivillianLowerClass";
		positions[] = {{2.58154, -0.797852, -1.36388},{2.26782, 0.829102, -1.36387},{-3.31567, -0.990234, -1.36386},{-0.429688, -0.893555, -1.36388}};
	};
	class Land_Slum_01_F
	{
		table = "CivillianLowerClass";
		positions[] = {{3.35571, 2.1416, 0.643513},{2.30029, -0.546875, 0.643514},{1.05811, -1.90234, 0.643514},{-0.150146, 2.13574, 0.643545},{-2.06763, 1.97656, 0.617534},{4.91821, 1.76465, 0.643515},{4.86938, -1.81445, 0.643514},{-0.591309, -0.00878906, 0.643521}};
	};
	class Land_Slum_02_F
	{
		table = "CivillianLowerClass";
		positions[] = {{1.80273, -0.624023, 0.158215},{-0.717529, -2.38379, 0.158216},{2.12402, 3.88965, 0.158215},{2.09155, -3.78711, 0.158216},{1.72144, -1.96387, 0.158216},{-2.06787, 4.17871, 0.158215}};
	};
	class Land_Slum_03_F
	{
		table = "CivillianLowerClass";
		positions[] = {{-2.12012, 7.30469, -0.674455},{-2.55933, 2.12598, -0.674454},{2.83594, 6.05469, -0.651794},{3.9458, 0.943359, -0.651794},{0.0112305, -1.2207, -0.651794},{1.64575, -3.14648, -0.651794}};
	};
	class Land_WaterTower_01_F
	{
		table = "CivillianLowerClass";
		positions[] = {{-0.452148, 0.015625, 3.74843}};
	};
	
	///////////////////////////////////////////////////////////////////////////
	// Civillian Upper Class
	///////////////////////////////////////////////////////////////////////////
	class Land_Hotel_01_F
	{
		table = "CivillianUpperClass";
		positions[] = {{-8.20288, 7.83105, -1.58711},{-2.1604, 7.38281, -1.58712},{3.8728, 7.81836, -1.58711},{6.44751, 4.7998, -1.58711},{6.44751, -1.2334, -1.58711},{-2.1604, -5.81641, -1.58711},{3.8728, -5.81641, -1.58711},{-7.53955, -4.56445, -1.58711},{-7.63403, 0.913086, 1.66289},{6.14624, 7.49121, 4.4886},{6.01196, 0.84668, 4.48859},{0.8479, -5.81641, 4.48865},{6.1189, -5.98535, 4.48865},{-7.40649, -5.82227, 4.4886},{-6.28833, 7.66504, 4.48861},{3.34326, 6.52637, 7.75042},{5.21191, 1.56738, 7.59465},{3.34326, -5, 7.7508},{-6.60034, -5.00488, 7.60001},{-6.61377, -0.413086, 7.5989},{-6.64063, 6.62695, 7.5967},{-2.01831, 6.44531, 7.97652},{-4.02124, 3.88086, -5.31221},{1.14209, 5.27441, -5.31221},{-0.478271, -1.46094, -5.31221},{2.69238, 0.512695, -5.31221}};
	};
	class Land_House_Big_02_F
	{
		table = "CivillianUpperClass";
		positions[] = {{7.26123, -6.65332, -1.4679},{8.78711, -3.17871, -1.46789},{7.34692, 0.493164, -1.46789},{-5.19165, -0.584961, -1.4679},{-7.11353, 3.46484, -1.4679},{-9.80347, 2.98047, -1.46789},{-3.50171, 6.34277, -1.46789},{4.75928, 3.41895, -1.4679},{0.365479, 1.74121, -1.4679},{0.321533, 8.83398, -1.46789},{-3.83179, 8.92773, -1.46789},{2.44434, 6.33105, -1.46789},{6.07397, 5.41016, -1.46789},{4.53271, 8.58008, -1.46789}};
	};
	class Land_House_Big_03_F
	{
		table = "CivillianUpperClass";
		positions[] = {{10.6619, 5.75977, -3.22996},{9.25781, 3.40625, -2.99144},{1.88281, 0.274414, -3.19996},{7.68018, 0.445313, -0.115536},{5.85278, -2.44727, -0.115538},{5.896, 2.80762, -0.115538},{10.7966, 5.81641, -0.136646},{10.7966, -5.22168, -0.136646},{-12.5356, 6.02734, -0.136646},{-13.6335, -5.51855, -0.145912},{4.46899, 3.20898, -3.19996},{9.25879, 3.4082, -3.19996},{-7.49341, -4.64551, -0.136646},{3.17041, 4.95996, -0.136646},{-7.65063, 5.22656, -0.136646},{3.40796, -4.60645, -0.136648},{7.61133, -2.03027, -0.115538},{7.59229, 2.57031, -0.115536},{9.81934, 1.22559, -3.19996},{10.2896, 0.297852, -0.136644},{6.10205, 5.60742, -3.22997},{8.23096, -2.7334, -3.19996}};
	};
	class Land_House_Big_01_F
	{
		table = "CivillianUpperClass";
		positions[] = {{0.581055, 1.07715, -1.03786},{3.76978, 1.45898, -1.03786},{7.10107, 3.50879, -1.03786},{5.354, -0.949219, -1.03786},{7.10107, 0.709961, -1.03786},{2.60303, 5.45996, -1.03786},{1.08838, -1.04297, -1.03786},{-6.92017, -2.47754, -1.03786},{3.1604, 3.23047, -1.03786},{-1.71655, -3.68359, -1.03786},{1.73779, -2.62012, -1.03786},{7.14502, -3.83887, -1.03786},{3.41797, -3.76563, -1.03786}};
	};
	class Land_House_Big_04_F
	{
		table = "CivillianUpperClass";
		positions[] = {{-1.37891, -3.32227, -2.97358},{-3.73853, -4.79199, -2.97358},{-5.98267, -3.32715, -2.97359},{4.17285, -4.86523, -2.97358},{4.1709, -1.88672, -2.97358},{10.072, -7.38672, 0.253304},{1.69922, -7.38672, 0.253298},{-6.56543, -7.38672, 0.253365},{-2.49268, 6.82422, 0.269667},{-8.40747, -3.21582, 0.252121},{-7.91455, 5.04785, 0.255436},{4.07715, 6.31934, 0.263828},{-0.817871, 1.19824, 0.276417},{-5.89087, 2.65234, 0.276417},{-3.69604, 4.36133, 0.276417},{2.28882, 4.45898, 0.276417},{2.63916, 1.19238, 0.276417},{4.17358, 3.16309, 0.276417},{-8.5835, -2.4043, -2.97532},{-8.77393, -7.35254, -2.97424},{-8.0625, 1.89063, -2.97626},{-8.55005, 6.73438, -2.97482},{1.52148, -6.74219, -2.97358},{0.0705566, 6.78711, -2.97553}};
	};
	class Land_House_Big_05_F
	{
		table = "CivillianUpperClass";
		positions[] = {{-2.42017, -4.77539, -1.51147},{4.53735, -5.0459, -1.11731},{-8.91455, -4.73145, -1.51147},{-9.14844, 5.57715, -1.51147},{-2.42065, 5.48828, -1.51147},{4.50073, 5.00781, -1.11731}};
	};
	class Land_School_01_F
	{
		table = "CivillianUpperClass";
		positions[] = {{-12.2412, -1.23535, -1.27842},{-12.1011, 2.86914, -1.27842},{-6.37842, -1.32617, -1.27842},{-2.88672, -1.31543, -1.27842},{0.71582, 0.556641, -1.27842},{11.927, 2.93066, -1.27842},{7.01636, -0.12793, -1.27842},{13.5767, -1.79297, -1.27842}};
	};
	
	///////////////////////////////////////////////////////////////////////////
	// Shops
	///////////////////////////////////////////////////////////////////////////
	class Land_FuelStation_01_shop_F
	{
		table = "Shop";
		positions[] = {{-3.47095, -2.32715, -2.01301},{1.49292, -2.76465, -2.01301},{-3.97681, 4.03711, -2.01301},{0.912842, 2.21191, -2.01301}};
	};
	class Land_GuardHouse_01_F
	{
		table = "Shop";
		positions[] = {{-0.890381, 2.22461, -1.03759},{2.25879, 1.90527, -1.03759},{1.18262, -3.99707, -1.04188},{4.2688, -4.30566, -1.04188},{-1.89941, -0.541016, -1.04188},{-1.66211, -4.21094, -1.04188}};
	};
	class Land_Shop_City_01_F
	{
		table = "Shop";
		positions[] = {{2.4292, 3.38574, -4.955},{1.2439, -0.536621, -4.94684},{5.92114, 2.45996, -4.94911}};
	};
	class Land_Shop_City_02_F
	{
		table = "Shop";
		positions[] = {{2.87964, -6.96094, -4.33675},{3.52344, -3.69141, -4.3368},{7.54688, -3.29297, -4.33673},{-2.46313, -5.58398, -4.33675},{-0.394531, -7.3291, -4.33675},{-9.93286, -6.42188, -4.33675},{-8.23169, -3.64941, -4.33675}};
	};
	class Land_Shop_City_03_F
	{
		table = "Shop";
		positions[] = {{5.67749, -2.68164, -4.96615},{3.79248, 8.09082, -4.96667},{1.88354, -3.96289, -4.96746}};
	};
	class Land_Shop_City_04_F
	{
		table = "Shop";
		positions[] = {{1.2771, 10.0566, 4.17043},{7.14185, 9.99414, 4.17043},{4.28784, 9.86816, 4.17043},{6.50317, 1.44434, 4.17043},{1.27368, 1.37695, 4.17043},{7.23999, 5.65234, 4.17043},{7.2915, 7.69629, 4.17043},{1.28784, 3.91992, 4.17043},{-0.504395, 10.0264, 6.97933},{-6.20288, 9.97656, 6.97932},{-5.91138, 1.75684, 6.97932},{-6.104, 7.68848, 6.97932},{-0.501709, 3.88867, 6.97932},{-5.6123, -0.362305, 6.97932},{-5.93213, -4.22363, 6.97932},{-5.87793, -9.48828, 6.97932},{-3.51074, -9.6748, 6.97932},{1.36377, -1.84863, 6.97932},{-2.06396, -0.0917969, 6.97932},{7.09326, -4.71387, 6.97932},{4.16943, -5.02539, 6.97932},{7.18335, -0.458008, 6.97932},{1.20508, -9.41602, 6.97932},{7.18774, -9.19141, 6.97932},{7.20654, -10.5918, 3.60047},{1.93359, -10.7646, 3.60047},{-1.50293, -10.3926, 3.60047},{-6.23047, -10.5918, 3.60047}};
	};
	class Land_Shop_City_05_F
	{
		table = "Shop";
		positions[] = {{-0.283447, 2.6084, 4.08708},{-5.32642, -12.6162, 7.18407},{5.06274, -10.9531, 7.15172},{0.605469, -4.85449, 7.03372},{0.268311, -1.22461, 6.96352},{7.7915, -6.00879, 7.05611},{9.13062, 2.4502, 4.08708},{4.25415, 5.82715, 4.08708},{-2.11279, 9.05762, 4.08708},{6.97266, 13.6572, 4.08708},{0.479492, 13.2539, 4.08708},{-6.08496, 13.8789, 4.08708},{-8.25366, 10.1318, 4.08708},{-8.55688, -12.0498, 7.17308},{0.14209, -11.0918, -7.28322}};
	};
	class Land_Shop_City_06_F
	{
		table = "Shop";
		positions[] = {{-6.04688, 0.503906, -4.06816},{-3.99438, 7.72363, -4.06839},{-5.10303, -5.04199, -4.06798}};
	};
	class Land_Shop_City_07_F
	{
		table = "Shop";
		positions[] = {{1.10278, 2.13574, 0.00890541},{1.35547, 6.91504, 0.00893593},{-0.679443, 0.248047, 3.60637},{-1.02441, 4.30469, 3.60637},{2.6582, -3.65723, 3.60637},{-0.708984, -6.85547, 3.60637},{-4.04346, -2.99414, 3.60637},{-4.01318, 4.39941, 3.60637},{-3.63501, 7.54883, 3.60637}};
	};
	class Land_Shop_Town_01_F
	{
		table = "Shop";
		positions[] = {{-3.92822, -2.74707, -3.27012},{-3.80103, 0.883789, -3.27011},{-2.52832, -3.63965, -3.27011},{-3.80493, -6.10156, -3.27011},{-0.918213, -5.84473, -3.27011},{4.22827, -6.09766, -3.27011},{-2.00391, 3.82813, -3.27011},{-3.91284, 4.55273, -3.27012},{-1.0105, 0.652344, -3.27011},{0.751221, -2.10352, -3.27011},{2.72095, -3.8457, -3.27011},{3.85083, -2.64551, -3.27011}};
	};
	class Land_Shop_Town_02_F
	{
		table = "Shop";
		positions[] = {{2.99487, -4.95605, -2.14528},{-2.94238, -5.14746, -2.14139}};
	};
	class Land_Shop_Town_03_F
	{
		table = "Shop";
		positions[] = {{-5.88965, -3.25684, -3.12664},{-5.90576, -0.0273438, -3.12665},{5.32275, -1.48535, -3.12776},{0.748779, -1.30957, -3.12776},{0.994385, -4.28027, -3.12776}};
	};
	class Land_Shop_Town_04_F
	{
		table = "Shop";
		positions[] = {{-2.41553, -6.52832, -2.43639},{2.42578, -6.81152, -2.43639}};
	};
	class Land_Shop_Town_05_F
	{
		table = "Shop";
		positions[] = {{-7.17432, -6.53418, -2.72663},{7.25415, -6.73242, -2.72663},{1.95654, -6.69824, -2.72662},{-1.74683, -6.51855, -2.72663}};
	};
	class Land_Supermarket_01_F
	{
		table = "Shop";
		positions[] = {{4.35083, -2.46777, -1.50003},{-0.334473, -6.50879, -1.50003},{-0.251221, -0.452148, -1.50003},{-4.82568, 1.79492, -1.50003},{-4.38794, -5.06836, -1.50003},{7.19556, -1.90137, -1.50003},{1.91138, 1.69434, -1.50003},{-2.32007, -8.67676, -1.50003}};
	};
	class Land_Warehouse_02_F
	{
		table = "Shop";
		positions[] = {{20.1353, 11.1074, 4.53597},{20.1353, -9.1582, 4.53597},{19.5979, -1.66113, 4.53613},{19.5979, 3.98535, 4.53613},{-5.52881, 5.00781, 4.63205},{-7.08691, -8.17188, 4.54425},{-20.0464, 11.1074, 4.54819},{-20.0464, -9.1582, 4.54819},{-19.5269, -1.65527, 4.54803},{-19.5269, 3.99121, 4.54803},{3.19653, 5.10254, 4.6321},{1.84839, -1.40625, 4.54153},{11.4192, 5.10254, 4.63212},{7.40503, -7.6543, 4.53984},{11.2095, -12.8008, -3.94501},{5.47998, -12.2197, -3.94501},{-0.130127, -12.8135, -3.94501},{-3.7085, -12.4531, -3.94501}};
	};
	
	///////////////////////////////////////////////////////////////////////////
	// Industrial
	///////////////////////////////////////////////////////////////////////////
	class Land_Airport_01_hangar_F
	{
		table = "Industrial";
		positions[] = {{9.03003, -9.82813, -2.64558},{12.0889, 13.4424, -2.64558},{-10.1367, -9.1582, -2.64557},{5.88574, 13.7393, -2.64557},{-1.66846, -9.04395, 9.82697},{2.23926, -9.12988, 9.69195},{1.85083, 14.8818, 9.84647},{-1.72559, 14.9346, 9.80423},{-12.675, 14.3945, 5.44739},{12.7019, 14.3379, 5.52713},{12.5813, -8.32715, 5.5752},{-11.5681, -8.43457, 5.88791},{7.02759, 11.5313, 7.88078},{-12.155, 12.8789, 5.65434},{-12.188, 7.26563, 5.64122},{-6.71826, 11.6631, 7.93423},{-12.1636, 0.255859, 5.65096},{-6.75854, 2.82324, 7.9273},{-12.073, -5.24805, 5.687},{13.3979, -5.29395, 5.25013},{6.91626, 2.80078, 7.89974},{-7.02197, -9.43164, 7.69681},{6.95947, -9.37891, 7.81296},{13.6221, -0.296875, 5.16088},{13.4575, 6.87988, 5.22637},{6.99634, -5.94824, 7.88647},{-6.74829, -5.91406, 7.92898},{-12.0376, 11.5723, -2.62052},{2.6521, 1.68652, -2.62057}};
	};
	class Land_Airport_02_hangar_left_F
	{
		table = "Industrial";
		positions[] = {{-12.4209, -24.9082, -1.85819},{-7.03906, -17.4277, -0.645023},{-7.00854, -8.0498, -0.638107},{-6.97998, 1.14063, -0.631704},{-12.4202, -12.9775, -1.85804},{-12.416, -3.68555, -1.85711},{-12.4124, 5.6084, -1.85627},{-12.4209, -22.374, -1.85819},{-1.84839, -10.2188, 2.96794},{-5.51953, -14.9307, 1.87583},{-5.51953, -4.78809, 1.87583},{-5.51953, 5.1543, 1.87584},{-2.79541, 18.9854, 2.68622},{-4.56616, 12.959, 2.15945},{3.58447, -8.81055, 4.5841},{3.58423, 6.24512, 4.58404},{0.876221, -15.1367, 3.77843},{0.876221, 0.0351563, 3.77843},{0.876221, 8.45215, 3.77843},{2.63867, 19.2529, 4.30273},{5.93921, -22.7969, 5.28464},{9.00952, 5.37305, 6.19798},{6.29248, -4.72559, 5.38974},{8.06177, 19.5205, 5.91602},{6.29248, 13.4961, 5.38974},{11.3809, -24.5371, 6.90338},{11.7393, -7.10938, 7.01006},{11.7344, 8.98828, 7.00859},{11.7375, -18.5557, 7.00955},{13.4956, 19.791, 7.53254},{-4.20142, -21.4131, -1.28552},{-4.15698, -17.2041, -0.9673},{-4.15381, -12.2305, -0.945713},{-4.15381, -7.06836, -0.970572},{-4.15942, -2.0752, -0.951628},{-4.14771, 2.85547, -0.980427},{-4.15942, 6.97559, -0.951557},{-4.17969, 11.1748, -0.973799},{-4.15942, 16.6045, -0.951628},{0.163086, 19.9814, -1.28553},{5.12451, 19.6875, -1.28553}};
	};
	class Land_Airport_02_hangar_right_F
	{
		table = "Industrial";
		positions[] = {{4.39331, -25.1045, -0.900631},{10.4124, -15.0947, -1.34333},{7.27393, -12.7598, -0.635839},{9.71753, -10.458, -1.18671},{10.4124, -1.17871, -1.34333},{7.271, 5.80469, -0.635187},{12.71, -3.68457, -1.86125},{12.7129, -22.374, -1.8619},{4.38867, -17.2627, -0.984121},{4.38892, -7.06055, -0.967278},{4.39868, 2.81641, -0.997353},{4.38623, 11.1592, -0.970123},{0.162598, 19.6875, -1.32163},{-10.3376, 19.9814, -1.32163},{-16.4546, 19.6875, -1.32163},{-4.83081, 19.877, -4.72163},{-8.40137, 19.6875, -4.72162},{-15.3335, 19.9814, -4.72163},{7.37769, -12.3145, -4.95163},{2.14453, -10.2188, 3.00035},{5.81641, -14.9297, 1.90639},{5.81641, -4.78711, 1.90639},{5.81641, 5.15527, 1.90639},{3.09253, 18.9854, 2.71792},{4.86206, 12.959, 2.19076},{-3.28833, -8.81055, 4.61879},{-3.28833, 6.24512, 4.61879},{-0.579834, -15.1348, 3.81193},{-0.579834, 0.0371094, 3.81193},{-0.579834, 8.4541, 3.81193},{-2.34253, 19.2549, 4.33709},{-5.64233, -22.7969, 5.32012},{-8.71118, 5.375, 6.23442},{-5.99707, -4.72461, 5.4258},{-7.76514, 19.5234, 5.95251},{-5.99707, 13.4971, 5.4258},{-11.0835, -24.5371, 6.94116},{-17.6074, -13.8564, 8.88466},{-17.6074, 1.31543, 8.88471},{-11.4426, -7.10938, 7.04812},{-11.4392, 8.98828, 7.04716},{-11.4426, -18.5547, 7.04812},{-13.2024, 19.791, 7.57239},{-10.5923, 18.8203, -4.68848},{-14.3291, 18.8438, -1.39008},{-15.3164, 18.5908, -1.32163},{-11.6658, 18.499, -4.05376}};
	};
	class Land_ContainerCrane_01_F
	{
		table = "Industrial";
		positions[] = {{21.9863, 10.7412, -29.7253},{16.7583, 6.07129, 1.22021},{9.33081, 3.04004, 1.2331},{-3.68262, 6.24805, 1.23471},{-12.2251, 7.34277, 1.23625},{-14.718, -1.59375, 1.23302},{-8.86938, -8.3252, 1.23632},{8.94922, -4.05078, 1.2331},{18.71, -3.98828, 1.23309}};
	};
	class Land_Crane_F
	{
		table = "Industrial";
		positions[] = {{-7.68018, -1.75293, 5.74145},{-8.2002, 1.41895, 5.74145},{-10.165, 0.147461, 5.74145}};
	};
	class Land_DryDock_01_end_F
	{
		table = "Industrial";
		positions[] = {{16.4692, 7.59668, 5.13889},{20.4192, -3.24316, 5.13889},{16.4756, -9.06152, 5.2074},{20.5193, -12.4082, 5.13889},{13.2393, 7.88184, -5.54043},{7.13916, 14.9219, -5.54043},{2.26929, -11.4385, -5.54043},{-16.304, 7.58594, 5.13889},{-20.1809, -3.24316, 5.13889},{-19.8108, -7.58203, 5.13889},{-16.3308, -11.7334, 5.17903},{-13.0007, 7.88184, -5.54043},{-1.50073, -2.81836, -5.54043},{-6.90088, 14.9219, -5.54043},{7.03149, -17.3389, -5.54042},{-6.79297, -17.3389, -5.54043}};
	};
	class Land_DryDock_01_middle_F
	{
		table = "Industrial";
		positions[] = {{14.4111, -8.98047, -5.51673},{13.1912, 7.58008, -5.51673},{5.41113, 7.47949, -5.51673},{8.42114, -5.08984, -5.51673},{3.25098, -9.7998, -5.51673},{-13.5889, 8.37988, -5.51673},{-4.98901, 7.43945, -5.51673},{-19.3076, 8.96875, 5.10521},{-17.541, 0.825195, 5.10521},{-11.0889, -8.13965, -5.51673},{17.5417, -9.99805, 5.10564},{17.5461, 0.888672, 5.10564}};
	};
	class Land_GantryCrane_01_F
	{
		table = "Industrial";
		positions[] = {{-2.271, 1.99902, 8.67491},{-2.19482, -2.53613, 8.67491}};
	};
	class Land_HaulTruck_01_abandoned_F
	{
		table = "Industrial";
		positions[] = {{-0.733643, -4.39258, 1.27749},{1.72559, -4.19336, 1.27749}};
	};
	class Land_MiningShovel_01_abandoned_F
	{
		table = "Industrial";
		positions[] = {{5.90039, -8.41406, -0.680836},{5.30249, 0.911133, -0.750746},{1.73145, -7.10645, 4.10613},{-0.78125, -7.8584, 3.78039},{-2.5144, -11.2598, -0.662592}};
	};
	class Land_MobileCrane_01_F
	{
		table = "Industrial";
		positions[] = {{6.61865, 5.51465, -19.4957},{12.4185, 5.52832, -19.4957},{6.77734, 2.48828, -19.1123},{6.82275, 0.642578, -19.1123},{6.76855, -2.50488, -19.1123},{6.61865, -5.69727, -19.4957},{12.4185, -5.68359, -19.4957},{8.16138, -2.75, -14.0492},{14.1155, -2.79102, -14.0492},{13.1208, 2.95801, -14.0492},{8.25806, 2.69824, -14.0492},{9.73926, -3.37109, -8.33325},{7.85254, -3.33691, -8.33325}};
	};
	class Land_MobileCrane_01_hook_F
	{
		table = "Industrial";
		positions[] = {{6.61841, 5.51465, -19.4957},{12.4185, 5.52832, -19.4957},{6.77734, 2.48828, -19.1123},{6.82275, 0.642578, -19.1123},{6.76855, -2.50488, -19.1123},{6.61865, -5.69727, -19.4957},{12.4185, -5.68359, -19.4957},{8.16138, -2.75, -14.0492},{14.1155, -2.79102, -14.0492},{13.1208, 2.95801, -14.0492},{8.25806, 2.69824, -14.0492},{9.73926, -3.37109, -8.33325},{7.85254, -3.33691, -8.33325}};
	};
	class Land_ReservoirTower_F
	{
		table = "Industrial";
		positions[] = {{-1.8457, 1.83105, -1.8427},{1.28613, -3.4502, -1.82695}};
	};
	class Land_SCF_01_chimney_F
	{
		table = "Industrial";
		positions[] = {{-2.90894, -3.98145, -8.22002},{-5.19727, 0.483398, -8.22001},{-2.74243, 3.57422, -8.22002},{1.39404, -2.61523, -8.22002},{-2.94604, -3.01563, 24.2917},{-4.51831, 0.609375, 24.2917},{-2.34399, 2.65234, 24.2917},{1.09497, 2.86914, 24.5735},{0.949951, -1.91992, 24.2917}};
	};
	class Land_SCF_01_clarifier_F
	{
		table = "Industrial";
		positions[] = {{6.31934, 1.11719, -5.07754},{6.35181, -5.78027, -2.05335},{5.80225, 1.04688, 0.371124},{4.8501, 1.52344, 0.371122},{4.57251, -5.60938, -2.05335},{1.25488, -3.93555, 0.371124},{1.25488, 5.8916, 0.371126},{-4.4187, -3.93555, 0.371172},{-4.4187, 5.8916, 0.371126},{-7.25879, 0.977539, 0.371134},{-5.23145, 3.17676, 7.60777},{-5.40259, -1.02637, 7.59169},{-1.8186, -3.29688, 7.60185},{1.91064, -1.34082, 7.60829},{2.08765, 2.9043, 7.62741},{-1.5791, 4.27539, 7.77099}};
	};
	class Land_SCF_01_condenser_F
	{
		table = "Industrial";
		positions[] = {{-7.45361, 12.4902, -1.53951},{-4.16528, 12.1348, -1.55146},{-7.45361, 8.12109, -1.53947},{-4.35181, 8.12012, -1.53409},{-5.70166, 6.4541, -1.55146},{-5.93872, 10.8223, -1.55146},{-5.64185, 9.74805, -1.55146},{4.58057, 3.21387, 1.96246},{2.80396, 0.202148, 1.96246},{6.25342, 0.44043, 1.96246},{4.53931, -1.2666, 1.96246}};
	};
	class Land_SCF_01_crystallizer_F
	{
		table = "Industrial";
		positions[] = {{2.20264, 7.78516, -5.9044},{8.84692, 7.78027, -2.77431},{2.27319, 7.78516, -0.472961},{8.79834, 7.79199, 2.56268},{2.07471, 6.86914, 4.95764},{-0.962646, 5.40723, 4.97862},{-4.38184, 5.43555, 4.9786},{-7.49756, 5.44922, 4.9786},{-0.962402, -1.41113, 4.98178},{-7.49756, -1.36914, 4.98496},{-9.3103, 3.76563, 4.98026},{-9.31396, -0.415039, 4.98437},{-4.08789, -0.424805, 4.9833},{4.40259, 5.44922, 4.97856},{4.40283, -1.36914, 4.97918},{5.99756, 3.74316, 4.97839},{5.98828, -0.450195, 4.97857},{1.42236, 3.75684, 4.9802},{-0.962646, 5.40723, -0.465189},{-7.49756, 5.44922, -0.465189},{-9.37109, 3.75684, -0.465189},{-9.36157, 1.57715, -0.465191},{-4.04639, 3.75684, -0.465189},{1.28687, 0.494141, -0.465189},{5.12744, 3.75684, -0.465189},{1.25757, 1.57129, -0.465189},{5.62524, 5.44922, -0.465189},{5.62524, 0.507813, -0.465189},{8.48071, 3.75684, -0.465189},{8.5022, 1.57129, -0.465189}};
	};
	class Land_SCF_01_crystallizerTowers_F
	{
		table = "Industrial";
		positions[] = {{4.72705, -3.80957, 12.1495},{8.42017, -2.21777, 12.1495},{8.79761, 1.83398, 12.1495},{6.02148, 4.5293, 12.1495},{2.47388, 2.88184, 12.1495},{1.92188, -1.41602, 12.189},{-5.33594, -3.83496, 12.1575},{-1.43774, -2.02148, 12.1575},{-1.31299, 1.89746, 12.5944},{-4.27319, 4.5293, 12.1575},{-7.72998, 2.84473, 12.1575},{-8.40088, -1.15332, 12.1887},{0.365723, 0.235352, 12.1987},{-3.44092, -3.75098, -6.98271},{-0.304688, -3.69727, -6.98271},{1.25513, -2.48535, -6.9827},{-2.46533, -2.5498, -6.98255},{3.07031, -3.72168, -6.98271},{4.90088, -3.61523, -6.98271}};
	};
	class Land_SCF_01_diffuser_F
	{
		table = "Industrial";
		positions[] = {{-8.25195, 23.5225, -2.37402},{-1.9043, 23.3721, -2.37402},{2.28149, 23.7813, -2.37402},{6.88208, 23.6113, -2.37402},{6.71021, 9.92188, -2.37402},{6.87622, 18.3623, -2.37402},{6.83472, 1.33789, -2.37402},{6.87622, -7.25293, -2.37402},{6.34106, -23.2354, 2.33232},{3.65186, -21.8379, 2.33232},{0.114014, -23.5957, 2.35555},{-7.36475, -23.2051, 2.33232},{-4.10059, -21.793, 2.33232},{-5.35229, -12.7754, 4.52572},{1.0542, -14.4561, 4.52572},{4.99634, -17.8154, 4.52572},{3.01147, -18.8594, 4.52572},{2.86426, -12.6387, 4.52572}};
	};
	class Land_SCF_01_feeder_F
	{
		table = "Industrial";
		positions[] = {{4.86865, 12.1465, -3.33626},{0.436523, 17.4316, -3.33626},{-4.55176, 14.5176, -3.33626}};
	};
	class Land_SCF_01_generalBuilding_F
	{
		table = "Industrial";
		positions[] = {{14.334, -0.46582, -4.87007},{14.334, 2.69629, -4.87006},{14.0728, 4.17676, -4.87005},{1.07861, -24.2744, -0.354742},{-4.60767, -24.2568, -0.354109},{-1.45044, -14.6309, -4.84514},{0.82959, -21.9668, -4.84514},{-5.23193, -15.5225, -4.84514},{-5.23193, -20.3779, -4.84514},{0.897949, -16.6621, -4.84514},{-3.10083, -18.3438, -4.84514},{-7.53979, -8.16211, -0.35066},{-5.82178, -5.48535, 7.53344},{-5.82837, 7.19727, 7.57747},{-5.91724, 15.1963, 7.53357},{-6.04443, -11.5645, 7.44203},{1.63818, 17.5078, 11.2323},{1.83838, -11.5645, 11.3045},{-2.40601, 12.165, 9.25619},{1.10352, 2.26465, 10.804},{-4.48413, 1.98926, 8.16404},{1.06665, 20.3691, 10.9818},{-4.50415, 20.6543, 8.2311},{12.0906, -3.14453, 7.41085},{11.71, 2.01367, 7.5915},{12.0908, 7.18945, 7.41079},{11.71, 12.3467, 7.5915},{12.0938, 17.5186, 7.41184},{4.2146, -3.13965, 11.2645},{4.19458, 2.02051, 11.2351},{4.22046, 10.0293, 11.2857},{4.23657, 15.1973, 11.3193},{4.85327, 20.3662, 11.0314},{10.4482, 20.6523, 8.25541},{4.86206, -8.07227, 10.9426},{10.4482, -8.36719, 8.19658},{5.14331, -11.7627, 10.8526},{10.4604, -11.9209, 8.23243},{2.42944, -22.4482, 3.94098},{4.13257, -17.0049, -0.361994}};
	};
	class Land_SCF_01_storageBin_big_F
	{
		table = "Industrial";
		positions[] = {{1.37769, 13.627, 7.90879},{9.89014, 6.30371, 8.00624},{10.1826, -6.13867, 8.00229},{-5.81763, -10.5547, 7.99491},{-11.9951, 1.1416, 7.99358},{-5.48584, 11.04, 7.98675}};
	};
	class Land_SCF_01_storageBin_medium_F
	{
		table = "Industrial";
		positions[] = {{-6.86719, 2.24902, 6.72745},{0.320068, 7.36816, 6.72422},{6.81982, 2.11621, 6.73727},{-2.69751, -6.45508, 6.73897},{2.38794, -6.66699, 6.73858}};
	};
	class Land_SCF_01_storageBin_small_F
	{
		table = "Industrial";
		positions[] = {{-3.10742, 2.34473, 7.31781},{0.0847168, 4.62598, 7.32273},{2.97827, 2.28809, 7.34985},{-1.2583, -1.51563, 7.33663},{1.01611, -1.61035, 7.34604}};
	};
	class Land_SCF_01_warehouse_F
	{
		table = "Industrial";
		positions[] = {{2.38428, 10.7109, 3.95826},{-4.36938, 17.123, 2.78613},{11.988, 15.9063, 3.34447},{9.17725, 5.1377, 4.36988},{9.10986, -5.03711, 4.3945},{0.108398, -5.5459, 3.1112}};
	};
	class Land_SCF_01_washer_F
	{
		table = "Industrial";
		positions[] = {{-4.57568, 8.00684, -1.80085},{3.07935, 9.40527, -1.80085},{6.34424, 6.25488, -1.80085},{5.36182, 2.12109, -1.74189},{6.32837, -1.6582, -1.80085},{5.3855, -5.95801, -1.69704},{-1.10571, 7.36523, -1.80085},{-5.48535, 5.35352, -1.80085},{-6.25439, 2.28418, -1.80086},{-5.21948, -1.6582, -1.80085},{-6.37622, -5.96875, -1.80085},{-5.26172, -11.3262, -1.73402},{-0.0224609, 1.28223, 2.17754},{-4.55737, 1.30859, 2.1776},{-6.23975, 6.87695, 2.1776},{6.92871, 4.69336, 2.1776}};
	};
	class Land_SM_01_reservoirTower_F
	{
		table = "Industrial";
		positions[] = {{-2.59717, 0.891602, -1.99113},{1.46973, -3.23242, -1.98599},{0.704834, 2.8623, -2.00094}};
	};
	class Land_SM_01_shed_F
	{
		table = "Industrial";
		positions[] = {{-7.63892, 0.208984, -1.59421},{-7.74121, 4.16016, -1.59421},{1.08545, 2.70996, -1.59421},{-3.43799, -0.211914, -1.59421},{-6.10669, 6.38477, -1.59421},{5.42358, 4.74316, -1.59421},{4.89355, -0.0634766, -1.59421},{10.5295, 1.25781, -1.59421},{14.3044, 2.56445, -1.59421},{14.6626, -1.02832, -1.59421}};
	};
	class Land_SM_01_shed_unfinished_F
	{
		table = "Industrial";
		positions[] = {{-7.58374, 0.210938, -1.64209},{-7.68628, 4.16211, -1.64209},{1.14063, 2.71191, -1.64209},{-3.38281, -0.208984, -1.64209},{-6.05151, 6.3877, -1.64209},{5.47876, 4.74512, -1.64209},{4.94849, -0.0615234, -1.64209},{10.5845, 1.25977, -1.64209},{14.3594, 2.56738, -1.64209},{14.7175, -1.02539, -1.64209}};
	};
	class Land_StorageTank_01_large_F
	{
		table = "Industrial";
		positions[] = {{-5.26636, -8.7168, 0.685705},{7.5376, -8.96484, 0.685705},{9.66333, -14.584, 1.25553},{-9.50464, -14.8418, 1.24478},{-17.2966, 3.29102, 1.2443},{-3.35693, 17.2061, 1.25514},{2.25879, 9.52734, 0.685705}};
	};
	class Land_StorageTank_01_small_F
	{
		table = "Industrial";
		positions[] = {{-0.796387, 0.594727, 4.88818},{-6.31348, 3.91211, 3.66358},{2.63135, 7.28418, 3.60974},{7.54492, -2.71191, 3.30923},{-3.45142, -8.1748, 2.89969}};
	};
	class Land_SY_01_conveyor_end_F
	{
		table = "Industrial";
		positions[] = {{-0.00488281, 2.75, 5.24897},{-1.54126, -0.825195, 5.24897}};
	};
	class Land_SY_01_crusher_F
	{
		table = "Industrial";
		positions[] = {{8.23657, 6.33301, -1.09768},{7.81909, 16.5752, -1.08356},{-2.04224, 16.8691, -1.09297},{-7.8064, 8.47754, -1.08161},{2.10229, 14.3193, 11.3212},{6.33032, 4.37402, 11.7734},{-3.43262, 3.04688, 11.8368},{-7.92847, 9.2002, 11.5554},{0.595947, 8.41211, 11.5916}};
	};
	class Land_SY_01_reclaimer_F
	{
		table = "Industrial";
		positions[] = {{-14.1489, 2.63379, -2.28311},{-14.2458, 5.48145, -2.28683},{-13.6816, 1.11719, -2.28615},{-11.7661, -0.139648, -2.28826},{-14.9082, 1.87012, -1.96475}};
	};
	class Land_SY_01_shiploader_arm_F
	{
		table = "Industrial";
		positions[] = {{-4.59619, 2.30664, 0.389979},{10.1455, 2.12012, 0.389979},{14.0559, -2.29004, 0.389979},{-0.133545, -2.05566, 0.389979}};
	};
	class Land_SY_01_shiploader_F
	{
		table = "Industrial";
		positions[] = {{20.2991, 5.68164, -2.65544},{21.0994, 3.10059, 4.28977},{6.71289, 1.40137, 3.15136},{-3.97119, 1.40234, 3.09128},{-14.6008, 1.36523, 3.04038},{-21.2002, 0.898438, 5.34398},{6.71411, -2.24316, 3.08376},{-3.96802, -2.23438, 3.02955},{-14.6001, -2.16406, 3.02285},{-20.8071, -1.34668, 5.3525}};
	};
	class Land_TTowerBig_1_F
	{
		table = "Industrial";
		positions[] = {{1.86597, -0.705078, 2.92152},{0.969727, 1.45703, 2.93679},{-1.77271, 1.64063, 2.94032},{-0.356689, -2.06641, 2.9476}};
	};
	class Land_Walkover_01_F
	{
		table = "Industrial";
		positions[] = {{0.026123, 0.611328, 1.36034}};
	};

	///////////////////////////////////////////////////////////////////////////
	// Factories
	///////////////////////////////////////////////////////////////////////////
	class Land_DPP_01_mainFactory_F
	{
		table = "Factories";
		positions[] = {{-21.6887, 4.69238, -8.67055},{-21.6733, -14.5742, -8.68732},{-19.5613, -8.34766, -4.42347},{0.0639648, -5.23926, 1.12253},{0.453125, -14.0039, 1.12253},{-7.25708, -15.957, 1.12253},{-8.34741, -9.97949, 1.12253},{-7.28394, 3.64258, 1.12253},{3.70215, 9.25879, 1.12253},{7.29419, 5.17871, -0.317474},{8.38037, -7.69629, -0.317478},{8.1936, -14.2451, -0.317478},{12.5447, -1.97852, -4.25747},{13.1741, 1.39941, -4.25747},{12.9707, 4.99414, -4.25747},{17.3352, -1.26465, -5.51371},{16.3391, -11.3018, -4.07347},{16.1682, -7.34863, -4.07347},{14.2576, -17.1299, -4.07347},{20.6343, -4.13281, -7.43347},{18.5691, 5.11328, -7.64927}};
	};
	class Land_DPP_01_smallFactory_F
	{
		table = "Factories";
		positions[] = {{9.78833, -1.48145, 1.69896},{-1.29395, 3.17383, 3.0918},{-8.48071, -4.74707, 3.28734},{2.12598, -5.53613, 3.2094},{6.54004, 0.380859, 3.26465}};
	};
	class Land_SCF_01_boilerBuilding_F
	{
		table = "Factories";
		positions[] = {{19.9551, 13.1162, -13.218},{21.5356, 1.60742, -13.218},{11.6555, 4.40039, -13.218},{13.1863, 12.2744, -13.218},{18.5403, 11.7012, -8.65283},{21.9075, 0.967773, -8.67283},{12.26, -8.82227, -5.55016},{8.29736, -21.2119, 0.826183},{4.57446, -14.8301, 1.65308},{5.99463, -12.5732, 1.36908},{5.23267, -5.7373, 1.49743},{4.57446, -4.2998, 1.63667},{5.99414, -2.46094, 1.34452},{10.4329, -0.328125, 0.421211},{21.0168, 9.04688, -16.6483},{-4.15381, -14.8213, 1.55791},{-4.17993, -13.3525, 1.56871},{-5.60059, -12.583, 1.30381},{-9.26074, -0.237305, 0.512077},{-4.14819, -4.30078, 1.61219},{-5.60522, -2.44141, 1.27797},{-4.01392, 9.2998, 7.56076},{4.7417, 1.46777, 7.63056},{-3.20605, 3.65332, 7.73126},{3.93311, 6.58203, 7.81587},{9.89307, 10.834, 0.533249},{4.55322, 15.792, 1.64978},{6.08081, 15.3867, 1.32867},{4.28442, 16.8301, 1.70323},{8.29419, 20.9619, 0.847332},{-9.09326, 10.5137, 0.533012},{-5.5918, 15.3896, 1.23261},{-3.76025, 16.832, 1.60073},{-4.81055, 18.3252, 1.37109},{-12.2722, 20.1699, -4.55378},{-17.0876, -14.2314, -3.77558},{-17.0906, -10.9219, -3.76845},{-10.5383, -17.9766, -5.09464},{-12.7368, -2.11035, -4.39582},{-13.4448, 7.83496, -4.15535},{-10.5427, -21.3369, -5.09303},{-1.83618, 23.6367, -13.188}};
	};
};
class CfgExileEscapeLootServer
{
	class LootTables
	{

		/*
			Percental Item Group Spawn Chances of CivillianLowerClass:

			ShittyMedical      = 3.64%
			GoodMedical        = 2.73%
			NiceMedical        = 0.91%
			SmokeGrenades      = 3.64%
			ShittyHandGrenades = 2.73%
			GoodHandGrenades   = 0.91%
			SmokeTube1Rnd      = 2.73%
			GrenadeTube1Rnd    = 1.82%
			SmokeTube3Rnd      = 0.91%
			GrenadeTube3Rnd    = 0.91%
			WeaponSupressors   = 0.91%
			WeaponBipods       = 0.91%
			WeaponItems        = 0.91%
			UselessWeapons     = 3.64%
			ShittyWeapons      = 2.73%
			OkayWeapons        = 2.73%
			UsefulWeapons      = 1.82%
			GoodWeapons        = 1.82%
			NiceWeapons        = 0.91%
			UselessBackpacks   = 2.73%
			ShittyBackpacks    = 2.73%
			OkayBackpacks      = 1.82%
			UsefulBackpacks    = 1.82%
			GoodBackpacks      = 0.91%
			NiceBackpacks      = 0.91%
			UselessHeadgear    = 3.64%
			OkayHeadgear       = 2.73%
			GoodHeadgear       = 1.82%
			NiceHeadgear       = 0.91%
			ShittyPistols      = 7.27%
			GoodPistols        = 3.64%
			UselessUniforms    = 3.64%
			ShittyUniforms     = 3.64%
			OkayUniforms       = 1.82%
			UselessVests       = 3.64%
			ShittyVests        = 1.82%
			OkayVests          = 1.82%
			UsefulVests        = 0.91%
			GoodVests          = 0.91%
			ShittyScopes       = 3.64%
			OkayScopes         = 3.64%
			UsefulScopes       = 2.73%
			GoodScopes         = 0.91%
			Binoculars         = 0.91%
			Rangefinders       = 0.91%
			NightVisionGoggles = 0.91%
		*/
		CivillianLowerClass[] = {"Rangefinders", "ShittyUniforms", "ShittyScopes", "GoodMedical", "ShittyUniforms", "OkayHeadgear", "UsefulBackpacks", "ShittyMedical", "OkayUniforms", "ShittyHandGrenades", "OkayHeadgear", "GoodPistols", "UselessVests", "NiceWeapons", "OkayVests", "ShittyHandGrenades", "ShittyScopes", "GrenadeTube3Rnd", "ShittyScopes", "OkayBackpacks", "UselessUniforms", "ShittyBackpacks", "GoodPistols", "ShittyPistols", "OkayHeadgear", "GoodBackpacks", "UsefulWeapons", "ShittyPistols", "OkayWeapons", "UselessHeadgear", "ShittyVests", "UsefulBackpacks", "GoodMedical", "UsefulVests", "SmokeTube1Rnd", "UselessBackpacks", "UselessVests", "ShittyPistols", "UselessUniforms", "ShittyVests", "GrenadeTube1Rnd", "OkayScopes", "ShittyScopes", "NiceHeadgear", "UselessUniforms", "NiceMedical", "OkayWeapons", "ShittyWeapons", "Binoculars", "WeaponBipods", "OkayScopes", "UselessBackpacks", "ShittyPistols", "WeaponSupressors", "ShittyUniforms", "OkayWeapons", "UsefulScopes", "OkayBackpacks", "GoodWeapons", "GoodScopes", "ShittyPistols", "NightVisionGoggles", "ShittyPistols", "SmokeTube3Rnd", "UselessHeadgear", "UselessVests", "ShittyWeapons", "ShittyMedical", "SmokeGrenades", "ShittyPistols", "SmokeTube1Rnd", "UselessUniforms", "GoodHandGrenades", "ShittyHandGrenades", "UselessWeapons", "WeaponItems", "GoodPistols", "UselessWeapons", "ShittyBackpacks", "UsefulScopes", "UselessWeapons", "ShittyMedical", "GoodWeapons", "ShittyMedical", "GrenadeTube1Rnd", "GoodVests", "GoodHeadgear", "UselessHeadgear", "GoodPistols", "GoodHeadgear", "SmokeGrenades", "SmokeTube1Rnd", "OkayVests", "UselessHeadgear", "UselessBackpacks", "OkayUniforms", "UsefulScopes", "OkayScopes", "ShittyBackpacks", "UselessVests", "ShittyUniforms", "SmokeGrenades", "ShittyPistols", "GoodMedical", "NiceBackpacks", "UselessWeapons", "ShittyWeapons", "OkayScopes", "SmokeGrenades", "UsefulWeapons"};

		/*
			Percental Item Group Spawn Chances of CivillianUpperClass:

			ShittyMedical      = 3.64%
			GoodMedical        = 2.73%
			NiceMedical        = 0.91%
			SmokeGrenades      = 3.64%
			ShittyHandGrenades = 2.73%
			GoodHandGrenades   = 0.91%
			SmokeTube1Rnd      = 2.73%
			GrenadeTube1Rnd    = 1.82%
			SmokeTube3Rnd      = 0.91%
			GrenadeTube3Rnd    = 0.91%
			WeaponSupressors   = 0.91%
			WeaponBipods       = 0.91%
			WeaponItems        = 0.91%
			UselessWeapons     = 3.64%
			ShittyWeapons      = 2.73%
			OkayWeapons        = 2.73%
			UsefulWeapons      = 1.82%
			GoodWeapons        = 1.82%
			NiceWeapons        = 0.91%
			UselessBackpacks   = 2.73%
			ShittyBackpacks    = 2.73%
			OkayBackpacks      = 1.82%
			UsefulBackpacks    = 1.82%
			GoodBackpacks      = 0.91%
			NiceBackpacks      = 0.91%
			UselessHeadgear    = 3.64%
			OkayHeadgear       = 2.73%
			GoodHeadgear       = 1.82%
			NiceHeadgear       = 0.91%
			ShittyPistols      = 7.27%
			GoodPistols        = 3.64%
			UselessUniforms    = 3.64%
			ShittyUniforms     = 3.64%
			OkayUniforms       = 1.82%
			UselessVests       = 3.64%
			ShittyVests        = 1.82%
			OkayVests          = 1.82%
			UsefulVests        = 0.91%
			GoodVests          = 0.91%
			ShittyScopes       = 3.64%
			OkayScopes         = 3.64%
			UsefulScopes       = 2.73%
			GoodScopes         = 0.91%
			Binoculars         = 0.91%
			Rangefinders       = 0.91%
			NightVisionGoggles = 0.91%
		*/
		CivillianUpperClass[] = {"ShittyHandGrenades", "Rangefinders", "OkayHeadgear", "ShittyScopes", "UselessWeapons", "UsefulScopes", "ShittyVests", "ShittyUniforms", "GoodPistols", "ShittyMedical", "ShittyBackpacks", "ShittyUniforms", "OkayScopes", "GoodPistols", "GoodHeadgear", "OkayUniforms", "GrenadeTube1Rnd", "UselessBackpacks", "GoodMedical", "UsefulWeapons", "GrenadeTube3Rnd", "ShittyPistols", "ShittyPistols", "UsefulVests", "OkayHeadgear", "SmokeTube1Rnd", "NiceWeapons", "GoodMedical", "UsefulBackpacks", "UselessHeadgear", "OkayVests", "ShittyScopes", "GoodWeapons", "ShittyPistols", "GoodMedical", "ShittyWeapons", "ShittyMedical", "NiceHeadgear", "UselessWeapons", "OkayWeapons", "UselessHeadgear", "WeaponSupressors", "ShittyPistols", "ShittyWeapons", "SmokeGrenades", "UselessUniforms", "UsefulBackpacks", "GoodScopes", "UselessVests", "GoodPistols", "ShittyPistols", "ShittyVests", "GrenadeTube1Rnd", "SmokeGrenades", "NiceMedical", "ShittyWeapons", "UselessBackpacks", "ShittyPistols", "UsefulScopes", "OkayBackpacks", "OkayWeapons", "Binoculars", "OkayVests", "UsefulWeapons", "ShittyMedical", "SmokeGrenades", "WeaponBipods", "OkayWeapons", "ShittyScopes", "OkayScopes", "UselessVests", "SmokeTube3Rnd", "GoodWeapons", "ShittyUniforms", "SmokeGrenades", "OkayScopes", "ShittyBackpacks", "ShittyPistols", "GoodPistols", "GoodBackpacks", "ShittyBackpacks", "GoodHeadgear", "OkayScopes", "OkayHeadgear", "ShittyUniforms", "GoodHandGrenades", "ShittyScopes", "UselessBackpacks", "UselessVests", "ShittyPistols", "UsefulScopes", "WeaponItems", "UselessVests", "UselessWeapons", "NiceBackpacks", "OkayUniforms", "UselessUniforms", "SmokeTube1Rnd", "UselessHeadgear", "SmokeTube1Rnd", "GoodVests", "ShittyMedical", "UselessUniforms", "UselessHeadgear", "ShittyHandGrenades", "NightVisionGoggles", "OkayBackpacks", "UselessWeapons", "UselessUniforms", "ShittyHandGrenades"};

		/*
			Percental Item Group Spawn Chances of Shop:

			ShittyMedical      = 3.64%
			GoodMedical        = 2.73%
			NiceMedical        = 0.91%
			SmokeGrenades      = 3.64%
			ShittyHandGrenades = 2.73%
			GoodHandGrenades   = 0.91%
			SmokeTube1Rnd      = 2.73%
			GrenadeTube1Rnd    = 1.82%
			SmokeTube3Rnd      = 0.91%
			GrenadeTube3Rnd    = 0.91%
			WeaponSupressors   = 0.91%
			WeaponBipods       = 0.91%
			WeaponItems        = 0.91%
			UselessWeapons     = 3.64%
			ShittyWeapons      = 2.73%
			OkayWeapons        = 2.73%
			UsefulWeapons      = 1.82%
			GoodWeapons        = 1.82%
			NiceWeapons        = 0.91%
			UselessBackpacks   = 2.73%
			ShittyBackpacks    = 2.73%
			OkayBackpacks      = 1.82%
			UsefulBackpacks    = 1.82%
			GoodBackpacks      = 0.91%
			NiceBackpacks      = 0.91%
			UselessHeadgear    = 3.64%
			OkayHeadgear       = 2.73%
			GoodHeadgear       = 1.82%
			NiceHeadgear       = 0.91%
			ShittyPistols      = 7.27%
			GoodPistols        = 3.64%
			UselessUniforms    = 3.64%
			ShittyUniforms     = 3.64%
			OkayUniforms       = 1.82%
			UselessVests       = 3.64%
			ShittyVests        = 1.82%
			OkayVests          = 1.82%
			UsefulVests        = 0.91%
			GoodVests          = 0.91%
			ShittyScopes       = 3.64%
			OkayScopes         = 3.64%
			UsefulScopes       = 2.73%
			GoodScopes         = 0.91%
			Binoculars         = 0.91%
			Rangefinders       = 0.91%
			NightVisionGoggles = 0.91%
		*/
		Shop[] = {"GoodWeapons", "GoodMedical", "UsefulScopes", "SmokeTube1Rnd", "UselessWeapons", "GoodBackpacks", "OkayHeadgear", "GoodMedical", "SmokeGrenades", "ShittyVests", "GrenadeTube1Rnd", "ShittyMedical", "UselessBackpacks", "UselessVests", "UselessHeadgear", "UselessVests", "UsefulScopes", "OkayBackpacks", "SmokeTube3Rnd", "ShittyPistols", "ShittyPistols", "GoodHeadgear", "GoodHeadgear", "UselessVests", "UselessWeapons", "Binoculars", "SmokeTube1Rnd", "OkayHeadgear", "WeaponItems", "ShittyPistols", "OkayScopes", "UselessWeapons", "NiceWeapons", "UselessBackpacks", "ShittyWeapons", "ShittyPistols", "NiceMedical", "ShittyPistols", "GoodPistols", "ShittyUniforms", "ShittyMedical", "UselessUniforms", "ShittyHandGrenades", "UselessWeapons", "OkayVests", "ShittyMedical", "GoodPistols", "GoodPistols", "OkayWeapons", "UselessUniforms", "ShittyPistols", "UsefulWeapons", "ShittyScopes", "GoodHandGrenades", "UsefulVests", "SmokeTube1Rnd", "ShittyVests", "ShittyMedical", "OkayScopes", "SmokeGrenades", "NiceBackpacks", "OkayUniforms", "ShittyWeapons", "ShittyBackpacks", "GoodVests", "UsefulScopes", "GrenadeTube3Rnd", "UselessHeadgear", "UselessUniforms", "NightVisionGoggles", "WeaponSupressors", "SmokeGrenades", "UselessHeadgear", "GoodScopes", "OkayScopes", "OkayVests", "GrenadeTube1Rnd", "OkayWeapons", "ShittyPistols", "UselessHeadgear", "ShittyUniforms", "GoodWeapons", "UsefulWeapons", "ShittyWeapons", "ShittyPistols", "UselessUniforms", "ShittyScopes", "OkayWeapons", "UselessBackpacks", "ShittyScopes", "WeaponBipods", "UsefulBackpacks", "ShittyScopes", "UsefulBackpacks", "ShittyUniforms", "ShittyBackpacks", "OkayBackpacks", "OkayHeadgear", "GoodMedical", "UselessVests", "OkayScopes", "OkayUniforms", "Rangefinders", "ShittyHandGrenades", "ShittyUniforms", "ShittyHandGrenades", "NiceHeadgear", "SmokeGrenades", "GoodPistols", "ShittyBackpacks"};

		/*
			Percental Item Group Spawn Chances of Industrial:

			ShittyMedical      = 3.64%
			GoodMedical        = 2.73%
			NiceMedical        = 0.91%
			SmokeGrenades      = 3.64%
			ShittyHandGrenades = 2.73%
			GoodHandGrenades   = 0.91%
			SmokeTube1Rnd      = 2.73%
			GrenadeTube1Rnd    = 1.82%
			SmokeTube3Rnd      = 0.91%
			GrenadeTube3Rnd    = 0.91%
			WeaponSupressors   = 0.91%
			WeaponBipods       = 0.91%
			WeaponItems        = 0.91%
			UselessWeapons     = 3.64%
			ShittyWeapons      = 2.73%
			OkayWeapons        = 2.73%
			UsefulWeapons      = 1.82%
			GoodWeapons        = 1.82%
			NiceWeapons        = 0.91%
			UselessBackpacks   = 2.73%
			ShittyBackpacks    = 2.73%
			OkayBackpacks      = 1.82%
			UsefulBackpacks    = 1.82%
			GoodBackpacks      = 0.91%
			NiceBackpacks      = 0.91%
			UselessHeadgear    = 3.64%
			OkayHeadgear       = 2.73%
			GoodHeadgear       = 1.82%
			NiceHeadgear       = 0.91%
			ShittyPistols      = 7.27%
			GoodPistols        = 3.64%
			UselessUniforms    = 3.64%
			ShittyUniforms     = 3.64%
			OkayUniforms       = 1.82%
			UselessVests       = 3.64%
			ShittyVests        = 1.82%
			OkayVests          = 1.82%
			UsefulVests        = 0.91%
			GoodVests          = 0.91%
			ShittyScopes       = 3.64%
			OkayScopes         = 3.64%
			UsefulScopes       = 2.73%
			GoodScopes         = 0.91%
			Binoculars         = 0.91%
			Rangefinders       = 0.91%
			NightVisionGoggles = 0.91%
		*/
		Industrial[] = {"ShittyScopes", "ShittyPistols", "GoodMedical", "UselessHeadgear", "GoodPistols", "SmokeTube1Rnd", "SmokeGrenades", "NightVisionGoggles", "OkayUniforms", "OkayBackpacks", "OkayWeapons", "OkayScopes", "GrenadeTube3Rnd", "UselessWeapons", "UsefulBackpacks", "ShittyMedical", "ShittyWeapons", "UselessUniforms", "OkayVests", "Rangefinders", "NiceBackpacks", "GoodPistols", "UselessVests", "OkayScopes", "SmokeGrenades", "UselessVests", "GoodVests", "GoodWeapons", "UselessUniforms", "ShittyBackpacks", "ShittyPistols", "UselessUniforms", "UsefulScopes", "SmokeTube3Rnd", "ShittyScopes", "ShittyWeapons", "UselessHeadgear", "UsefulVests", "SmokeTube1Rnd", "OkayVests", "ShittyUniforms", "ShittyScopes", "OkayBackpacks", "ShittyPistols", "GoodMedical", "UselessHeadgear", "OkayScopes", "UselessBackpacks", "ShittyUniforms", "ShittyVests", "UselessBackpacks", "UsefulScopes", "WeaponBipods", "NiceMedical", "ShittyMedical", "SmokeGrenades", "ShittyWeapons", "ShittyUniforms", "GoodHeadgear", "UselessBackpacks", "UselessWeapons", "GoodPistols", "ShittyMedical", "NiceWeapons", "ShittyMedical", "GrenadeTube1Rnd", "OkayWeapons", "UsefulScopes", "WeaponSupressors", "OkayUniforms", "ShittyBackpacks", "UselessWeapons", "GoodBackpacks", "ShittyUniforms", "OkayWeapons", "UsefulWeapons", "GoodHandGrenades", "GoodMedical", "ShittyPistols", "UselessUniforms", "ShittyVests", "GoodHeadgear", "SmokeTube1Rnd", "UselessVests", "GoodPistols", "OkayHeadgear", "ShittyPistols", "ShittyHandGrenades", "GoodWeapons", "OkayHeadgear", "Binoculars", "ShittyBackpacks", "ShittyPistols", "GoodScopes", "UselessVests", "SmokeGrenades", "UsefulWeapons", "OkayHeadgear", "ShittyHandGrenades", "ShittyScopes", "OkayScopes", "NiceHeadgear", "ShittyPistols", "UselessHeadgear", "GrenadeTube1Rnd", "ShittyPistols", "ShittyHandGrenades", "WeaponItems", "UselessWeapons", "UsefulBackpacks"};

		/*
			Percental Item Group Spawn Chances of Factories:

			ShittyMedical      = 3.64%
			GoodMedical        = 2.73%
			NiceMedical        = 0.91%
			SmokeGrenades      = 3.64%
			ShittyHandGrenades = 2.73%
			GoodHandGrenades   = 0.91%
			SmokeTube1Rnd      = 2.73%
			GrenadeTube1Rnd    = 1.82%
			SmokeTube3Rnd      = 0.91%
			GrenadeTube3Rnd    = 0.91%
			WeaponSupressors   = 0.91%
			WeaponBipods       = 0.91%
			WeaponItems        = 0.91%
			UselessWeapons     = 3.64%
			ShittyWeapons      = 2.73%
			OkayWeapons        = 2.73%
			UsefulWeapons      = 1.82%
			GoodWeapons        = 1.82%
			NiceWeapons        = 0.91%
			UselessBackpacks   = 2.73%
			ShittyBackpacks    = 2.73%
			OkayBackpacks      = 1.82%
			UsefulBackpacks    = 1.82%
			GoodBackpacks      = 0.91%
			NiceBackpacks      = 0.91%
			UselessHeadgear    = 3.64%
			OkayHeadgear       = 2.73%
			GoodHeadgear       = 1.82%
			NiceHeadgear       = 0.91%
			ShittyPistols      = 7.27%
			GoodPistols        = 3.64%
			UselessUniforms    = 3.64%
			ShittyUniforms     = 3.64%
			OkayUniforms       = 1.82%
			UselessVests       = 3.64%
			ShittyVests        = 1.82%
			OkayVests          = 1.82%
			UsefulVests        = 0.91%
			GoodVests          = 0.91%
			ShittyScopes       = 3.64%
			OkayScopes         = 3.64%
			UsefulScopes       = 2.73%
			GoodScopes         = 0.91%
			Binoculars         = 0.91%
			Rangefinders       = 0.91%
			NightVisionGoggles = 0.91%
		*/
		Factories[] = {"OkayWeapons", "ShittyScopes", "SmokeGrenades", "OkayScopes", "ShittyPistols", "WeaponSupressors", "UselessHeadgear", "UsefulBackpacks", "UselessVests", "GrenadeTube3Rnd", "UselessWeapons", "SmokeGrenades", "UsefulWeapons", "ShittyScopes", "WeaponItems", "GrenadeTube1Rnd", "Rangefinders", "NiceWeapons", "UselessWeapons", "OkayScopes", "GoodWeapons", "ShittyMedical", "NiceBackpacks", "SmokeTube1Rnd", "OkayWeapons", "ShittyMedical", "ShittyMedical", "ShittyVests", "ShittyMedical", "OkayVests", "NiceMedical", "ShittyPistols", "NightVisionGoggles", "OkayBackpacks", "SmokeTube1Rnd", "ShittyHandGrenades", "UsefulBackpacks", "GoodScopes", "OkayUniforms", "ShittyBackpacks", "OkayBackpacks", "ShittyPistols", "UselessVests", "UsefulVests", "GrenadeTube1Rnd", "ShittyPistols", "ShittyPistols", "ShittyBackpacks", "ShittyHandGrenades", "GoodVests", "SmokeGrenades", "GoodPistols", "ShittyPistols", "GoodWeapons", "ShittyScopes", "ShittyUniforms", "UselessUniforms", "UselessUniforms", "GoodMedical", "GoodBackpacks", "UsefulWeapons", "UselessBackpacks", "OkayHeadgear", "UselessWeapons", "ShittyVests", "OkayUniforms", "ShittyScopes", "ShittyUniforms", "WeaponBipods", "SmokeTube3Rnd", "ShittyUniforms", "ShittyWeapons", "OkayWeapons", "GoodHeadgear", "GoodMedical", "GoodHandGrenades", "ShittyPistols", "UselessUniforms", "ShittyHandGrenades", "OkayScopes", "ShittyPistols", "UselessVests", "ShittyBackpacks", "ShittyUniforms", "UselessHeadgear", "UselessWeapons", "SmokeGrenades", "OkayHeadgear", "UselessUniforms", "GoodPistols", "OkayScopes", "GoodPistols", "SmokeTube1Rnd", "UselessHeadgear", "ShittyWeapons", "UselessBackpacks", "ShittyWeapons", "Binoculars", "GoodMedical", "NiceHeadgear", "UsefulScopes", "OkayHeadgear", "GoodPistols", "UsefulScopes", "GoodHeadgear", "UselessVests", "UsefulScopes", "UselessHeadgear", "UselessBackpacks", "OkayVests"};

		/*
			Percental Item Group Spawn Chances of VehicleService:

			ShittyMedical      = 3.64%
			GoodMedical        = 2.73%
			NiceMedical        = 0.91%
			SmokeGrenades      = 3.64%
			ShittyHandGrenades = 2.73%
			GoodHandGrenades   = 0.91%
			SmokeTube1Rnd      = 2.73%
			GrenadeTube1Rnd    = 1.82%
			SmokeTube3Rnd      = 0.91%
			GrenadeTube3Rnd    = 0.91%
			WeaponSupressors   = 0.91%
			WeaponBipods       = 0.91%
			WeaponItems        = 0.91%
			UselessWeapons     = 3.64%
			ShittyWeapons      = 2.73%
			OkayWeapons        = 2.73%
			UsefulWeapons      = 1.82%
			GoodWeapons        = 1.82%
			NiceWeapons        = 0.91%
			UselessBackpacks   = 2.73%
			ShittyBackpacks    = 2.73%
			OkayBackpacks      = 1.82%
			UsefulBackpacks    = 1.82%
			GoodBackpacks      = 0.91%
			NiceBackpacks      = 0.91%
			UselessHeadgear    = 3.64%
			OkayHeadgear       = 2.73%
			GoodHeadgear       = 1.82%
			NiceHeadgear       = 0.91%
			ShittyPistols      = 7.27%
			GoodPistols        = 3.64%
			UselessUniforms    = 3.64%
			ShittyUniforms     = 3.64%
			OkayUniforms       = 1.82%
			UselessVests       = 3.64%
			ShittyVests        = 1.82%
			OkayVests          = 1.82%
			UsefulVests        = 0.91%
			GoodVests          = 0.91%
			ShittyScopes       = 3.64%
			OkayScopes         = 3.64%
			UsefulScopes       = 2.73%
			GoodScopes         = 0.91%
			Binoculars         = 0.91%
			Rangefinders       = 0.91%
			NightVisionGoggles = 0.91%
		*/
		VehicleService[] = {"ShittyPistols", "WeaponSupressors", "GoodHandGrenades", "UselessHeadgear", "OkayWeapons", "UselessUniforms", "ShittyPistols", "GoodHeadgear", "ShittyMedical", "UselessVests", "OkayUniforms", "ShittyUniforms", "UselessVests", "GoodScopes", "UsefulScopes", "SmokeTube1Rnd", "GoodVests", "UselessHeadgear", "OkayBackpacks", "OkayUniforms", "UselessUniforms", "ShittyHandGrenades", "UsefulBackpacks", "UselessUniforms", "ShittyBackpacks", "ShittyPistols", "GoodMedical", "ShittyHandGrenades", "UsefulScopes", "ShittyScopes", "ShittyBackpacks", "OkayHeadgear", "ShittyScopes", "GoodHeadgear", "OkayVests", "GoodBackpacks", "GoodMedical", "ShittyVests", "ShittyVests", "OkayWeapons", "UselessWeapons", "UsefulWeapons", "ShittyPistols", "WeaponItems", "ShittyUniforms", "GrenadeTube1Rnd", "NightVisionGoggles", "OkayScopes", "SmokeGrenades", "GrenadeTube3Rnd", "GoodPistols", "ShittyUniforms", "ShittyWeapons", "NiceHeadgear", "ShittyPistols", "ShittyPistols", "SmokeGrenades", "OkayBackpacks", "UselessWeapons", "ShittyMedical", "SmokeTube1Rnd", "NiceBackpacks", "UselessUniforms", "GoodPistols", "ShittyBackpacks", "UsefulWeapons", "OkayScopes", "OkayWeapons", "UsefulScopes", "OkayHeadgear", "ShittyUniforms", "ShittyWeapons", "Binoculars", "GoodPistols", "ShittyHandGrenades", "UselessHeadgear", "ShittyScopes", "SmokeGrenades", "UselessWeapons", "SmokeTube3Rnd", "ShittyMedical", "OkayVests", "WeaponBipods", "NiceWeapons", "GoodMedical", "ShittyPistols", "UsefulBackpacks", "GoodPistols", "NiceMedical", "ShittyWeapons", "GoodWeapons", "OkayScopes", "UselessWeapons", "SmokeGrenades", "Rangefinders", "UselessVests", "OkayHeadgear", "UsefulVests", "OkayScopes", "UselessBackpacks", "ShittyPistols", "UselessVests", "UselessBackpacks", "UselessHeadgear", "ShittyScopes", "UselessBackpacks", "GrenadeTube1Rnd", "SmokeTube1Rnd", "ShittyMedical", "GoodWeapons"};

		/*
			Percental Item Group Spawn Chances of Military:

			ShittyMedical      = 3.64%
			GoodMedical        = 2.73%
			NiceMedical        = 0.91%
			SmokeGrenades      = 3.64%
			ShittyHandGrenades = 2.73%
			GoodHandGrenades   = 0.91%
			SmokeTube1Rnd      = 2.73%
			GrenadeTube1Rnd    = 1.82%
			SmokeTube3Rnd      = 0.91%
			GrenadeTube3Rnd    = 0.91%
			WeaponSupressors   = 0.91%
			WeaponBipods       = 0.91%
			WeaponItems        = 0.91%
			UselessWeapons     = 3.64%
			ShittyWeapons      = 2.73%
			OkayWeapons        = 2.73%
			UsefulWeapons      = 1.82%
			GoodWeapons        = 1.82%
			NiceWeapons        = 0.91%
			UselessBackpacks   = 2.73%
			ShittyBackpacks    = 2.73%
			OkayBackpacks      = 1.82%
			UsefulBackpacks    = 1.82%
			GoodBackpacks      = 0.91%
			NiceBackpacks      = 0.91%
			UselessHeadgear    = 3.64%
			OkayHeadgear       = 2.73%
			GoodHeadgear       = 1.82%
			NiceHeadgear       = 0.91%
			ShittyPistols      = 7.27%
			GoodPistols        = 3.64%
			UselessUniforms    = 3.64%
			ShittyUniforms     = 3.64%
			OkayUniforms       = 1.82%
			UselessVests       = 3.64%
			ShittyVests        = 1.82%
			OkayVests          = 1.82%
			UsefulVests        = 0.91%
			GoodVests          = 0.91%
			ShittyScopes       = 3.64%
			OkayScopes         = 3.64%
			UsefulScopes       = 2.73%
			GoodScopes         = 0.91%
			Binoculars         = 0.91%
			Rangefinders       = 0.91%
			NightVisionGoggles = 0.91%
		*/
		Military[] = {"OkayUniforms", "OkayBackpacks", "OkayHeadgear", "SmokeGrenades", "UselessUniforms", "ShittyHandGrenades", "NiceWeapons", "GoodMedical", "OkayUniforms", "GoodPistols", "GoodScopes", "ShittyScopes", "UsefulBackpacks", "ShittyBackpacks", "GoodHandGrenades", "UselessBackpacks", "Rangefinders", "OkayWeapons", "SmokeGrenades", "ShittyScopes", "UsefulScopes", "SmokeTube1Rnd", "GoodWeapons", "OkayWeapons", "GrenadeTube1Rnd", "UsefulScopes", "ShittyScopes", "OkayVests", "GoodPistols", "ShittyHandGrenades", "UselessBackpacks", "UselessWeapons", "ShittyUniforms", "OkayScopes", "ShittyPistols", "SmokeTube1Rnd", "UselessVests", "UsefulBackpacks", "OkayBackpacks", "WeaponSupressors", "UselessVests", "UselessVests", "SmokeGrenades", "ShittyWeapons", "ShittyVests", "ShittyBackpacks", "ShittyPistols", "GrenadeTube3Rnd", "OkayHeadgear", "ShittyMedical", "SmokeTube3Rnd", "ShittyMedical", "UselessWeapons", "ShittyBackpacks", "UsefulWeapons", "ShittyWeapons", "ShittyPistols", "GoodBackpacks", "GoodMedical", "SmokeTube1Rnd", "WeaponBipods", "OkayScopes", "NiceMedical", "GoodPistols", "OkayScopes", "OkayScopes", "NightVisionGoggles", "GoodPistols", "UselessHeadgear", "UselessHeadgear", "UselessVests", "OkayWeapons", "ShittyMedical", "SmokeGrenades", "UselessHeadgear", "ShittyPistols", "ShittyWeapons", "ShittyPistols", "UsefulScopes", "GoodVests", "OkayHeadgear", "UselessWeapons", "ShittyVests", "ShittyScopes", "UselessUniforms", "UselessBackpacks", "UselessWeapons", "UselessUniforms", "Binoculars", "ShittyMedical", "UsefulVests", "ShittyPistols", "GoodMedical", "GrenadeTube1Rnd", "ShittyPistols", "GoodWeapons", "WeaponItems", "GoodHeadgear", "UselessHeadgear", "NiceHeadgear", "ShittyUniforms", "ShittyPistols", "ShittyUniforms", "ShittyHandGrenades", "NiceBackpacks", "UsefulWeapons", "GoodHeadgear", "OkayVests", "UselessUniforms", "ShittyUniforms"};

		/*
			Percental Item Group Spawn Chances of Medical:

			ShittyMedical      = 3.64%
			GoodMedical        = 2.73%
			NiceMedical        = 0.91%
			SmokeGrenades      = 3.64%
			ShittyHandGrenades = 2.73%
			GoodHandGrenades   = 0.91%
			SmokeTube1Rnd      = 2.73%
			GrenadeTube1Rnd    = 1.82%
			SmokeTube3Rnd      = 0.91%
			GrenadeTube3Rnd    = 0.91%
			WeaponSupressors   = 0.91%
			WeaponBipods       = 0.91%
			WeaponItems        = 0.91%
			UselessWeapons     = 3.64%
			ShittyWeapons      = 2.73%
			OkayWeapons        = 2.73%
			UsefulWeapons      = 1.82%
			GoodWeapons        = 1.82%
			NiceWeapons        = 0.91%
			UselessBackpacks   = 2.73%
			ShittyBackpacks    = 2.73%
			OkayBackpacks      = 1.82%
			UsefulBackpacks    = 1.82%
			GoodBackpacks      = 0.91%
			NiceBackpacks      = 0.91%
			UselessHeadgear    = 3.64%
			OkayHeadgear       = 2.73%
			GoodHeadgear       = 1.82%
			NiceHeadgear       = 0.91%
			ShittyPistols      = 7.27%
			GoodPistols        = 3.64%
			UselessUniforms    = 3.64%
			ShittyUniforms     = 3.64%
			OkayUniforms       = 1.82%
			UselessVests       = 3.64%
			ShittyVests        = 1.82%
			OkayVests          = 1.82%
			UsefulVests        = 0.91%
			GoodVests          = 0.91%
			ShittyScopes       = 3.64%
			OkayScopes         = 3.64%
			UsefulScopes       = 2.73%
			GoodScopes         = 0.91%
			Binoculars         = 0.91%
			Rangefinders       = 0.91%
			NightVisionGoggles = 0.91%
		*/
		Medical[] = {"ShittyScopes", "GoodHeadgear", "UsefulWeapons", "ShittyUniforms", "ShittyScopes", "OkayVests", "ShittyVests", "GrenadeTube3Rnd", "UselessHeadgear", "OkayUniforms", "ShittyPistols", "GoodMedical", "ShittyHandGrenades", "UselessUniforms", "ShittyVests", "UsefulScopes", "GoodMedical", "UsefulWeapons", "SmokeTube3Rnd", "SmokeTube1Rnd", "GrenadeTube1Rnd", "NiceBackpacks", "WeaponItems", "OkayHeadgear", "ShittyHandGrenades", "NiceMedical", "ShittyWeapons", "ShittyUniforms", "GoodMedical", "GoodHandGrenades", "GoodHeadgear", "GoodPistols", "OkayWeapons", "ShittyPistols", "OkayBackpacks", "WeaponSupressors", "OkayScopes", "UselessWeapons", "ShittyPistols", "UselessWeapons", "ShittyPistols", "ShittyScopes", "OkayHeadgear", "UselessHeadgear", "UselessVests", "OkayVests", "UselessVests", "OkayUniforms", "UselessVests", "ShittyBackpacks", "UselessVests", "NightVisionGoggles", "ShittyBackpacks", "GoodPistols", "UselessWeapons", "SmokeGrenades", "SmokeGrenades", "ShittyMedical", "ShittyPistols", "ShittyPistols", "UsefulScopes", "OkayWeapons", "OkayHeadgear", "ShittyUniforms", "OkayScopes", "UsefulBackpacks", "UselessBackpacks", "UsefulScopes", "UselessBackpacks", "NiceHeadgear", "GoodPistols", "ShittyWeapons", "ShittyPistols", "OkayScopes", "ShittyScopes", "OkayWeapons", "WeaponBipods", "UselessBackpacks", "OkayScopes", "ShittyWeapons", "SmokeGrenades", "Binoculars", "GoodBackpacks", "SmokeGrenades", "UselessWeapons", "UselessUniforms", "ShittyMedical", "ShittyUniforms", "UselessUniforms", "UselessUniforms", "UsefulBackpacks", "OkayBackpacks", "GrenadeTube1Rnd", "UsefulVests", "ShittyPistols", "SmokeTube1Rnd", "GoodWeapons", "NiceWeapons", "ShittyHandGrenades", "SmokeTube1Rnd", "ShittyBackpacks", "UselessHeadgear", "ShittyMedical", "GoodScopes", "ShittyMedical", "UselessHeadgear", "Rangefinders", "GoodVests", "GoodPistols", "GoodWeapons"};

		/*
			Percental Item Group Spawn Chances of Tourist:

			ShittyMedical      = 3.64%
			GoodMedical        = 2.73%
			NiceMedical        = 0.91%
			SmokeGrenades      = 3.64%
			ShittyHandGrenades = 2.73%
			GoodHandGrenades   = 0.91%
			SmokeTube1Rnd      = 2.73%
			GrenadeTube1Rnd    = 1.82%
			SmokeTube3Rnd      = 0.91%
			GrenadeTube3Rnd    = 0.91%
			WeaponSupressors   = 0.91%
			WeaponBipods       = 0.91%
			WeaponItems        = 0.91%
			UselessWeapons     = 3.64%
			ShittyWeapons      = 2.73%
			OkayWeapons        = 2.73%
			UsefulWeapons      = 1.82%
			GoodWeapons        = 1.82%
			NiceWeapons        = 0.91%
			UselessBackpacks   = 2.73%
			ShittyBackpacks    = 2.73%
			OkayBackpacks      = 1.82%
			UsefulBackpacks    = 1.82%
			GoodBackpacks      = 0.91%
			NiceBackpacks      = 0.91%
			UselessHeadgear    = 3.64%
			OkayHeadgear       = 2.73%
			GoodHeadgear       = 1.82%
			NiceHeadgear       = 0.91%
			ShittyPistols      = 7.27%
			GoodPistols        = 3.64%
			UselessUniforms    = 3.64%
			ShittyUniforms     = 3.64%
			OkayUniforms       = 1.82%
			UselessVests       = 3.64%
			ShittyVests        = 1.82%
			OkayVests          = 1.82%
			UsefulVests        = 0.91%
			GoodVests          = 0.91%
			ShittyScopes       = 3.64%
			OkayScopes         = 3.64%
			UsefulScopes       = 2.73%
			GoodScopes         = 0.91%
			Binoculars         = 0.91%
			Rangefinders       = 0.91%
			NightVisionGoggles = 0.91%
		*/
		Tourist[] = {"GoodMedical", "NiceMedical", "ShittyPistols", "ShittyWeapons", "UselessVests", "GoodScopes", "GoodHandGrenades", "UsefulWeapons", "OkayVests", "ShittyMedical", "GoodPistols", "ShittyPistols", "SmokeTube3Rnd", "UselessWeapons", "ShittyWeapons", "Rangefinders", "UselessUniforms", "SmokeGrenades", "NightVisionGoggles", "ShittyBackpacks", "ShittyScopes", "ShittyMedical", "ShittyHandGrenades", "GrenadeTube1Rnd", "ShittyUniforms", "UselessWeapons", "GoodBackpacks", "UselessHeadgear", "UsefulScopes", "UselessHeadgear", "ShittyHandGrenades", "GrenadeTube3Rnd", "SmokeGrenades", "NiceHeadgear", "ShittyMedical", "OkayWeapons", "OkayWeapons", "ShittyUniforms", "ShittyPistols", "Binoculars", "ShittyUniforms", "UsefulScopes", "ShittyPistols", "UselessBackpacks", "UselessUniforms", "WeaponBipods", "SmokeTube1Rnd", "UselessHeadgear", "WeaponItems", "GoodVests", "ShittyScopes", "GoodHeadgear", "UsefulScopes", "UselessVests", "GoodMedical", "OkayVests", "SmokeGrenades", "ShittyScopes", "UsefulBackpacks", "OkayUniforms", "ShittyScopes", "ShittyMedical", "UsefulBackpacks", "OkayScopes", "GoodMedical", "ShittyPistols", "GrenadeTube1Rnd", "GoodWeapons", "UselessVests", "UselessWeapons", "GoodWeapons", "UsefulWeapons", "UsefulVests", "WeaponSupressors", "UselessBackpacks", "SmokeTube1Rnd", "GoodHeadgear", "UselessHeadgear", "ShittyWeapons", "ShittyBackpacks", "NiceWeapons", "ShittyHandGrenades", "SmokeTube1Rnd", "ShittyPistols", "UselessUniforms", "UselessBackpacks", "OkayHeadgear", "OkayScopes", "GoodPistols", "UselessUniforms", "OkayWeapons", "OkayBackpacks", "OkayUniforms", "OkayBackpacks", "ShittyUniforms", "ShittyVests", "ShittyVests", "UselessWeapons", "ShittyPistols", "OkayHeadgear", "SmokeGrenades", "UselessVests", "OkayScopes", "GoodPistols", "GoodPistols", "ShittyPistols", "OkayHeadgear", "NiceBackpacks", "ShittyBackpacks", "OkayScopes"};

		/*
			Percental Item Group Spawn Chances of Radiation:

			ShittyMedical      = 3.64%
			GoodMedical        = 2.73%
			NiceMedical        = 0.91%
			SmokeGrenades      = 3.64%
			ShittyHandGrenades = 2.73%
			GoodHandGrenades   = 0.91%
			SmokeTube1Rnd      = 2.73%
			GrenadeTube1Rnd    = 1.82%
			SmokeTube3Rnd      = 0.91%
			GrenadeTube3Rnd    = 0.91%
			WeaponSupressors   = 0.91%
			WeaponBipods       = 0.91%
			WeaponItems        = 0.91%
			UselessWeapons     = 3.64%
			ShittyWeapons      = 2.73%
			OkayWeapons        = 2.73%
			UsefulWeapons      = 1.82%
			GoodWeapons        = 1.82%
			NiceWeapons        = 0.91%
			UselessBackpacks   = 2.73%
			ShittyBackpacks    = 2.73%
			OkayBackpacks      = 1.82%
			UsefulBackpacks    = 1.82%
			GoodBackpacks      = 0.91%
			NiceBackpacks      = 0.91%
			UselessHeadgear    = 3.64%
			OkayHeadgear       = 2.73%
			GoodHeadgear       = 1.82%
			NiceHeadgear       = 0.91%
			ShittyPistols      = 7.27%
			GoodPistols        = 3.64%
			UselessUniforms    = 3.64%
			ShittyUniforms     = 3.64%
			OkayUniforms       = 1.82%
			UselessVests       = 3.64%
			ShittyVests        = 1.82%
			OkayVests          = 1.82%
			UsefulVests        = 0.91%
			GoodVests          = 0.91%
			ShittyScopes       = 3.64%
			OkayScopes         = 3.64%
			UsefulScopes       = 2.73%
			GoodScopes         = 0.91%
			Binoculars         = 0.91%
			Rangefinders       = 0.91%
			NightVisionGoggles = 0.91%
		*/
		Radiation[] = {"ShittyUniforms", "UselessWeapons", "UselessBackpacks", "ShittyPistols", "ShittyPistols", "OkayBackpacks", "UselessUniforms", "UsefulScopes", "SmokeTube3Rnd", "ShittyHandGrenades", "UsefulScopes", "NiceMedical", "UselessVests", "ShittyScopes", "NightVisionGoggles", "ShittyPistols", "GoodVests", "ShittyMedical", "OkayWeapons", "ShittyScopes", "OkayScopes", "UselessBackpacks", "ShittyBackpacks", "ShittyUniforms", "ShittyHandGrenades", "UsefulVests", "OkayScopes", "OkayVests", "ShittyScopes", "SmokeTube1Rnd", "UselessHeadgear", "UsefulScopes", "OkayHeadgear", "ShittyPistols", "SmokeTube1Rnd", "UsefulBackpacks", "OkayScopes", "UselessUniforms", "WeaponSupressors", "UselessHeadgear", "OkayBackpacks", "GoodWeapons", "ShittyMedical", "SmokeGrenades", "OkayVests", "UselessHeadgear", "GoodMedical", "UselessHeadgear", "ShittyPistols", "SmokeTube1Rnd", "GrenadeTube1Rnd", "GoodScopes", "ShittyPistols", "UselessBackpacks", "ShittyUniforms", "NiceHeadgear", "UselessUniforms", "ShittyUniforms", "SmokeGrenades", "ShittyWeapons", "SmokeGrenades", "OkayWeapons", "ShittyVests", "Binoculars", "UselessWeapons", "GoodHeadgear", "GoodMedical", "GrenadeTube3Rnd", "UsefulWeapons", "OkayHeadgear", "GoodPistols", "ShittyPistols", "GoodPistols", "UselessWeapons", "OkayUniforms", "ShittyWeapons", "ShittyWeapons", "ShittyHandGrenades", "GrenadeTube1Rnd", "OkayHeadgear", "ShittyBackpacks", "OkayScopes", "UselessVests", "ShittyScopes", "WeaponBipods", "UselessUniforms", "UsefulBackpacks", "ShittyMedical", "UselessVests", "GoodMedical", "WeaponItems", "GoodHeadgear", "UselessWeapons", "ShittyMedical", "NiceBackpacks", "GoodBackpacks", "OkayWeapons", "NiceWeapons", "GoodWeapons", "OkayUniforms", "GoodHandGrenades", "ShittyPistols", "UsefulWeapons", "Rangefinders", "UselessVests", "GoodPistols", "SmokeGrenades", "ShittyBackpacks", "ShittyVests", "GoodPistols"};
	};

	class ItemGroups
	{

		/*
			Percental Item Spawn Chances of UselessWeapons:

			Exile_Weapon_CZ550      = 33.33%
			Exile_Weapon_M1014      = 33.33%
			Exile_Weapon_LeeEnfield = 33.33%
		*/
		UselessWeapons[] = {"Exile_Weapon_LeeEnfield", "Exile_Weapon_CZ550", "Exile_Weapon_M1014"};

		/*
			Percental Item Spawn Chances of ShittyWeapons:

			hgun_PDW2000_F = 25.00%
			SMG_01_F       = 25.00%
			SMG_02_F       = 25.00%
			SMG_05_F       = 25.00%
		*/
		ShittyWeapons[] = {"SMG_02_F", "SMG_01_F", "hgun_PDW2000_F", "SMG_05_F"};

		/*
			Percental Item Spawn Chances of OkayWeapons:

			arifle_Mk20_F     = 14.29%
			arifle_Mk20_GL_F  = 14.29%
			arifle_Mk20C_F    = 14.29%
			arifle_SDAR_F     = 14.29%
			arifle_TRG20_F    = 14.29%
			arifle_TRG21_F    = 14.29%
			arifle_TRG21_GL_F = 14.29%
		*/
		OkayWeapons[] = {"arifle_SDAR_F", "arifle_Mk20_GL_F", "arifle_Mk20_F", "arifle_TRG20_F", "arifle_Mk20C_F", "arifle_TRG21_GL_F", "arifle_TRG21_F"};

		/*
			Percental Item Spawn Chances of GoodWeapons:

			arifle_SPAR_01_blk_F    = 16.67%
			arifle_SPAR_01_GL_blk_F = 16.67%
			arifle_SPAR_01_GL_khk_F = 16.67%
			arifle_SPAR_01_GL_snd_F = 16.67%
			arifle_SPAR_01_khk_F    = 16.67%
			arifle_SPAR_01_snd_F    = 16.67%
		*/
		GoodWeapons[] = {"arifle_SPAR_01_GL_snd_F", "arifle_SPAR_01_khk_F", "arifle_SPAR_01_snd_F", "arifle_SPAR_01_GL_khk_F", "arifle_SPAR_01_GL_blk_F", "arifle_SPAR_01_blk_F"};

		/*
			Percental Item Spawn Chances of UsefulWeapons:

			arifle_AKS_F          = 7.69%
			arifle_Katiba_F       = 7.69%
			arifle_Katiba_GL_F    = 7.69%
			arifle_MX_Black_F     = 7.69%
			arifle_MX_F           = 7.69%
			arifle_MX_GL_Black_F  = 7.69%
			arifle_MX_GL_F        = 7.69%
			arifle_MX_GL_khk_F    = 7.69%
			arifle_MX_khk_F       = 7.69%
			arifle_MXC_Black_F    = 7.69%
			arifle_MXC_F          = 7.69%
			arifle_MXC_khk_F      = 7.69%
			Exile_Weapon_AKS_Gold = 7.69%
		*/
		UsefulWeapons[] = {"arifle_MX_F", "arifle_MX_GL_F", "arifle_Katiba_GL_F", "arifle_AKS_F", "arifle_MX_khk_F", "arifle_MXC_F", "arifle_MX_Black_F", "Exile_Weapon_AKS_Gold", "arifle_MXC_khk_F", "arifle_Katiba_F", "arifle_MXC_Black_F", "arifle_MX_GL_Black_F", "arifle_MX_GL_khk_F"};

		/*
			Percental Item Spawn Chances of NiceWeapons:

			arifle_SPAR_02_blk_F  = 4.35%
			arifle_SPAR_02_khk_F  = 4.35%
			arifle_SPAR_02_snd_F  = 4.35%
			arifle_AK12_F         = 4.35%
			arifle_AK12_GL_F      = 4.35%
			arifle_CTAR_blk_F     = 4.35%
			arifle_CTAR_ghex_F    = 4.35%
			arifle_CTAR_GL_blk_F  = 4.35%
			arifle_CTAR_hex_F     = 4.35%
			arifle_CTARS_blk_F    = 4.35%
			arifle_CTARS_ghex_F   = 4.35%
			arifle_CTARS_hex_F    = 4.35%
			arifle_MXM_Black_F    = 4.35%
			arifle_MXM_F          = 4.35%
			arifle_MXM_khk_F      = 4.35%
			arifle_SPAR_03_blk_F  = 4.35%
			arifle_SPAR_03_khk_F  = 4.35%
			arifle_SPAR_03_snd_F  = 4.35%
			Exile_Weapon_AK107    = 4.35%
			Exile_Weapon_AK107_GL = 4.35%
			Exile_Weapon_AK47     = 4.35%
			Exile_Weapon_AK74     = 4.35%
			Exile_Weapon_AK74_GL  = 4.35%
		*/
		NiceWeapons[] = {"Exile_Weapon_AK107_GL", "arifle_MXM_khk_F", "arifle_CTARS_blk_F", "arifle_AK12_F", "arifle_AK12_GL_F", "Exile_Weapon_AK107", "arifle_MXM_Black_F", "arifle_SPAR_02_khk_F", "Exile_Weapon_AK74_GL", "Exile_Weapon_AK47", "Exile_Weapon_AK74", "arifle_CTAR_hex_F", "arifle_MXM_F", "arifle_CTAR_blk_F", "arifle_CTARS_ghex_F", "arifle_SPAR_03_khk_F", "arifle_CTARS_hex_F", "arifle_SPAR_03_snd_F", "arifle_CTAR_GL_blk_F", "arifle_SPAR_03_blk_F", "arifle_SPAR_02_snd_F", "arifle_CTAR_ghex_F", "arifle_SPAR_02_blk_F"};

		/*
			Percental Item Spawn Chances of EpicWeapons:

			arifle_MX_SW_Black_F     = 2.63%
			arifle_MX_SW_F           = 2.63%
			Exile_Weapon_DMR         = 2.63%
			Exile_Weapon_PK          = 2.63%
			Exile_Weapon_PKP         = 2.63%
			Exile_Weapon_RPK         = 2.63%
			Exile_Weapon_SVD         = 2.63%
			Exile_Weapon_SVDCamo     = 2.63%
			Exile_Weapon_VSSVintorez = 2.63%
			LMG_03_F                 = 2.63%
			LMG_Mk200_F              = 2.63%
			LMG_Zafir_F              = 2.63%
			srifle_DMR_01_F          = 2.63%
			srifle_DMR_02_camo_F     = 2.63%
			srifle_DMR_02_F          = 2.63%
			srifle_DMR_02_sniper_F   = 2.63%
			srifle_DMR_03_F          = 2.63%
			srifle_DMR_03_khaki_F    = 2.63%
			srifle_DMR_03_tan_F      = 2.63%
			srifle_DMR_03_woodland_F = 2.63%
			srifle_DMR_04_F          = 2.63%
			srifle_DMR_04_Tan_F      = 2.63%
			srifle_DMR_05_blk_F      = 2.63%
			srifle_DMR_05_hex_F      = 2.63%
			srifle_DMR_05_tan_F      = 2.63%
			srifle_DMR_06_camo_F     = 2.63%
			srifle_DMR_06_olive_F    = 2.63%
			srifle_DMR_07_blk_F      = 2.63%
			srifle_DMR_07_ghex_F     = 2.63%
			srifle_DMR_07_hex_F      = 2.63%
			srifle_EBR_F             = 2.63%
			srifle_GM6_F             = 2.63%
			srifle_GM6_ghex_F        = 2.63%
			srifle_LRR_F             = 2.63%
			srifle_LRR_tna_F         = 2.63%
			arifle_ARX_blk_F         = 2.63%
			arifle_ARX_ghex_F        = 2.63%
			arifle_ARX_hex_F         = 2.63%
		*/
		EpicWeapons[] = {"srifle_LRR_tna_F", "srifle_DMR_05_hex_F", "srifle_DMR_01_F", "srifle_DMR_02_camo_F", "srifle_LRR_F", "arifle_MX_SW_F", "Exile_Weapon_SVD", "LMG_Zafir_F", "srifle_DMR_06_olive_F", "Exile_Weapon_RPK", "srifle_DMR_07_ghex_F", "LMG_Mk200_F", "Exile_Weapon_PKP", "srifle_DMR_07_hex_F", "arifle_ARX_blk_F", "srifle_DMR_06_camo_F", "Exile_Weapon_PK", "srifle_DMR_03_khaki_F", "srifle_DMR_04_F", "arifle_MX_SW_Black_F", "Exile_Weapon_VSSVintorez", "srifle_DMR_03_F", "Exile_Weapon_DMR", "srifle_DMR_05_blk_F", "Exile_Weapon_SVDCamo", "srifle_EBR_F", "srifle_DMR_03_woodland_F", "srifle_DMR_05_tan_F", "srifle_DMR_02_F", "srifle_DMR_07_blk_F", "arifle_ARX_hex_F", "arifle_ARX_ghex_F", "srifle_DMR_04_Tan_F", "LMG_03_F", "srifle_GM6_F", "srifle_GM6_ghex_F", "srifle_DMR_03_tan_F", "srifle_DMR_02_sniper_F"};

		/*
			Percental Item Spawn Chances of ShittyScopes:

			optic_Holosight           = 20.00%
			optic_Holosight_blk_F     = 20.00%
			optic_Holosight_khk_F     = 20.00%
			optic_Holosight_smg       = 20.00%
			optic_Holosight_smg_blk_F = 20.00%
		*/
		ShittyScopes[] = {"optic_Holosight_blk_F", "optic_Holosight_smg", "optic_Holosight", "optic_Holosight_smg_blk_F", "optic_Holosight_khk_F"};

		/*
			Percental Item Spawn Chances of OkayScopes:

			optic_ACO         = 25.00%
			optic_ACO_grn     = 25.00%
			optic_ACO_grn_smg = 25.00%
			optic_Aco_smg     = 25.00%
		*/
		OkayScopes[] = {"optic_Aco_smg", "optic_ACO_grn_smg", "optic_ACO_grn", "optic_ACO"};

		/*
			Percental Item Spawn Chances of UsefulScopes:

			optic_Arco        = 14.29%
			optic_Arco_blk_F  = 14.29%
			optic_Arco_ghex_F = 14.29%
			optic_ERCO_blk_F  = 14.29%
			optic_ERCO_khk_F  = 14.29%
			optic_ERCO_snd_F  = 14.29%
			optic_MRCO        = 14.29%
		*/
		UsefulScopes[] = {"optic_ERCO_khk_F", "optic_Arco_blk_F", "optic_Arco", "optic_Arco_ghex_F", "optic_ERCO_blk_F", "optic_MRCO", "optic_ERCO_snd_F"};

		/*
			Percental Item Spawn Chances of GoodScopes:

			optic_DMS        = 25.00%
			optic_DMS_ghex_F = 25.00%
			optic_Hamr       = 25.00%
			optic_Hamr_khk_F = 25.00%
		*/
		GoodScopes[] = {"optic_DMS", "optic_Hamr", "optic_Hamr_khk_F", "optic_DMS_ghex_F"};

		/*
			Percental Item Spawn Chances of NiceScopes:

			optic_AMS       = 11.11%
			optic_AMS_khk   = 11.11%
			optic_AMS_snd   = 11.11%
			optic_KHS_blk   = 11.11%
			optic_KHS_hex   = 11.11%
			optic_KHS_old   = 11.11%
			optic_KHS_tan   = 11.11%
			optic_SOS       = 11.11%
			optic_SOS_khk_F = 11.11%
		*/
		NiceScopes[] = {"optic_AMS", "optic_SOS_khk_F", "optic_AMS_snd", "optic_KHS_tan", "optic_SOS", "optic_KHS_blk", "optic_AMS_khk", "optic_KHS_old", "optic_KHS_hex"};

		/*
			Percental Item Spawn Chances of WeaponSupressors:

			muzzle_snds_58_blk_F     = 5.00%
			muzzle_snds_58_wdm_F     = 5.00%
			muzzle_snds_65_TI_blk_F  = 5.00%
			muzzle_snds_65_TI_ghex_F = 5.00%
			muzzle_snds_65_TI_hex_F  = 5.00%
			muzzle_snds_93mmg        = 5.00%
			muzzle_snds_93mmg_tan    = 5.00%
			muzzle_snds_acp          = 5.00%
			muzzle_snds_B            = 5.00%
			muzzle_snds_B_khk_F      = 5.00%
			muzzle_snds_B_snd_F      = 5.00%
			muzzle_snds_H            = 5.00%
			muzzle_snds_H_khk_F      = 5.00%
			muzzle_snds_H_MG_blk_F   = 5.00%
			muzzle_snds_H_MG_khk_F   = 5.00%
			muzzle_snds_H_snd_F      = 5.00%
			muzzle_snds_L            = 5.00%
			muzzle_snds_M            = 5.00%
			muzzle_snds_m_khk_F      = 5.00%
			muzzle_snds_m_snd_F      = 5.00%
		*/
		WeaponSupressors[] = {"muzzle_snds_H_khk_F", "muzzle_snds_B", "muzzle_snds_L", "muzzle_snds_58_blk_F", "muzzle_snds_H", "muzzle_snds_m_snd_F", "muzzle_snds_B_khk_F", "muzzle_snds_acp", "muzzle_snds_m_khk_F", "muzzle_snds_B_snd_F", "muzzle_snds_65_TI_blk_F", "muzzle_snds_H_MG_blk_F", "muzzle_snds_93mmg", "muzzle_snds_65_TI_ghex_F", "muzzle_snds_93mmg_tan", "muzzle_snds_H_MG_khk_F", "muzzle_snds_58_wdm_F", "muzzle_snds_H_snd_F", "muzzle_snds_M", "muzzle_snds_65_TI_hex_F"};

		/*
			Percental Item Spawn Chances of ZipTies:

			Exile_Item_ZipTie = 100.00%
		*/
		ZipTies[] = {"Exile_Item_ZipTie"};

		/*
			Percental Item Spawn Chances of WeaponItems:

			acc_flashlight = 50.00%
			acc_pointer_IR = 50.00%
		*/
		WeaponItems[] = {"acc_flashlight", "acc_pointer_IR"};

		/*
			Percental Item Spawn Chances of WeaponBipods:

			bipod_01_F_blk = 11.11%
			bipod_01_F_khk = 11.11%
			bipod_01_F_mtp = 11.11%
			bipod_01_F_snd = 11.11%
			bipod_02_F_blk = 11.11%
			bipod_02_F_hex = 11.11%
			bipod_02_F_tan = 11.11%
			bipod_03_F_blk = 11.11%
			bipod_03_F_oli = 11.11%
		*/
		WeaponBipods[] = {"bipod_02_F_hex", "bipod_03_F_oli", "bipod_01_F_mtp", "bipod_03_F_blk", "bipod_02_F_blk", "bipod_01_F_snd", "bipod_02_F_tan", "bipod_01_F_blk", "bipod_01_F_khk"};

		/*
			Percental Item Spawn Chances of UselessVests:

			V_BandollierB_blk    = 4.55%
			V_BandollierB_cbr    = 4.55%
			V_BandollierB_ghex_F = 4.55%
			V_BandollierB_khk    = 4.55%
			V_BandollierB_oli    = 4.55%
			V_BandollierB_rgr    = 4.55%
			V_Chestrig_blk       = 4.55%
			V_Chestrig_khk       = 4.55%
			V_Chestrig_oli       = 4.55%
			V_Chestrig_rgr       = 4.55%
			V_HarnessO_brn       = 4.55%
			V_HarnessO_ghex_F    = 4.55%
			V_HarnessO_gry       = 4.55%
			V_HarnessOGL_brn     = 4.55%
			V_HarnessOGL_ghex_F  = 4.55%
			V_HarnessOGL_gry     = 4.55%
			V_HarnessOSpec_brn   = 4.55%
			V_HarnessOSpec_gry   = 4.55%
			V_Rangemaster_belt   = 4.55%
			V_TacChestrig_cbr_F  = 4.55%
			V_TacChestrig_grn_F  = 4.55%
			V_TacChestrig_oli_F  = 4.55%
		*/
		UselessVests[] = {"V_Chestrig_blk", "V_HarnessO_ghex_F", "V_BandollierB_blk", "V_Chestrig_rgr", "V_HarnessOGL_gry", "V_BandollierB_cbr", "V_HarnessOGL_brn", "V_Chestrig_khk", "V_Rangemaster_belt", "V_BandollierB_oli", "V_TacChestrig_oli_F", "V_HarnessOSpec_gry", "V_HarnessO_brn", "V_Chestrig_oli", "V_TacChestrig_cbr_F", "V_HarnessOGL_ghex_F", "V_BandollierB_rgr", "V_HarnessO_gry", "V_TacChestrig_grn_F", "V_BandollierB_khk", "V_BandollierB_ghex_F", "V_HarnessOSpec_brn"};

		/*
			Percental Item Spawn Chances of ShittyVests:

			V_I_G_resistanceLeader_F = 33.33%
			V_TacVest_blk_POLICE     = 33.33%
			V_TacVest_gen_F          = 33.33%
		*/
		ShittyVests[] = {"V_TacVest_gen_F", "V_I_G_resistanceLeader_F", "V_TacVest_blk_POLICE"};

		/*
			Percental Item Spawn Chances of OkayVests:

			V_PlateCarrier1_blk          = 14.29%
			V_PlateCarrier1_rgr          = 14.29%
			V_PlateCarrier1_rgr_noflag_F = 14.29%
			V_PlateCarrier1_tna_F        = 14.29%
			V_PlateCarrierIA1_dgtl       = 14.29%
			V_PlateCarrierL_CTRG         = 14.29%
			V_Press_F                    = 14.29%
		*/
		OkayVests[] = {"V_PlateCarrierL_CTRG", "V_PlateCarrier1_tna_F", "V_PlateCarrier1_blk", "V_PlateCarrier1_rgr_noflag_F", "V_Press_F", "V_PlateCarrierIA1_dgtl", "V_PlateCarrier1_rgr"};

		/*
			Percental Item Spawn Chances of UsefulVests:

			V_PlateCarrier2_rgr          = 16.67%
			V_PlateCarrier2_rgr_noflag_F = 16.67%
			V_PlateCarrier2_tna_F        = 16.67%
			V_PlateCarrier3_rgr          = 16.67%
			V_PlateCarrierH_CTRG         = 16.67%
			V_PlateCarrierIA2_dgtl       = 16.67%
		*/
		UsefulVests[] = {"V_PlateCarrierH_CTRG", "V_PlateCarrierIA2_dgtl", "V_PlateCarrier2_tna_F", "V_PlateCarrier3_rgr", "V_PlateCarrier2_rgr", "V_PlateCarrier2_rgr_noflag_F"};

		/*
			Percental Item Spawn Chances of GoodVests:

			V_PlateCarrierSpec_blk   = 25.00%
			V_PlateCarrierSpec_mtp   = 25.00%
			V_PlateCarrierSpec_rgr   = 25.00%
			V_PlateCarrierSpec_tna_F = 25.00%
		*/
		GoodVests[] = {"V_PlateCarrierSpec_mtp", "V_PlateCarrierSpec_tna_F", "V_PlateCarrierSpec_blk", "V_PlateCarrierSpec_rgr"};

		/*
			Percental Item Spawn Chances of EpicVests:

			V_PlateCarrierGL_blk    = 16.67%
			V_PlateCarrierGL_mtp    = 16.67%
			V_PlateCarrierGL_rgr    = 16.67%
			V_PlateCarrierGL_tna_F  = 16.67%
			V_PlateCarrierIAGL_dgtl = 16.67%
			V_PlateCarrierIAGL_oli  = 16.67%
		*/
		EpicVests[] = {"V_PlateCarrierIAGL_oli", "V_PlateCarrierGL_tna_F", "V_PlateCarrierGL_mtp", "V_PlateCarrierGL_rgr", "V_PlateCarrierIAGL_dgtl", "V_PlateCarrierGL_blk"};

		/*
			Percental Item Spawn Chances of UselessUniforms:

			U_C_HunterBody_grn      = 4.17%
			U_C_Journalist          = 4.17%
			U_C_Man_casual_1_F      = 4.17%
			U_C_Man_casual_2_F      = 4.17%
			U_C_Man_casual_3_F      = 4.17%
			U_C_Man_casual_4_F      = 4.17%
			U_C_Man_casual_5_F      = 4.17%
			U_C_Man_casual_6_F      = 4.17%
			U_C_man_sport_1_F       = 4.17%
			U_C_man_sport_2_F       = 4.17%
			U_C_man_sport_3_F       = 4.17%
			U_C_Poloshirt_blue      = 4.17%
			U_C_Poloshirt_burgundy  = 4.17%
			U_C_Poloshirt_salmon    = 4.17%
			U_C_Poloshirt_stripped  = 4.17%
			U_C_Poloshirt_tricolour = 4.17%
			U_C_Poor_1              = 4.17%
			U_C_Poor_2              = 4.17%
			U_C_Poor_shorts_1       = 4.17%
			U_C_Scientist           = 4.17%
			U_NikosAgedBody         = 4.17%
			U_NikosBody             = 4.17%
			U_OrestesBody           = 4.17%
			U_Rangemaster           = 4.17%
		*/
		UselessUniforms[] = {"U_NikosBody", "U_C_Poloshirt_salmon", "U_C_Poloshirt_tricolour", "U_C_HunterBody_grn", "U_C_Poloshirt_burgundy", "U_C_Poor_2", "U_C_Poloshirt_stripped", "U_C_man_sport_3_F", "U_C_Poor_shorts_1", "U_C_Man_casual_5_F", "U_C_Scientist", "U_C_man_sport_2_F", "U_C_Man_casual_6_F", "U_C_Journalist", "U_C_Man_casual_1_F", "U_OrestesBody", "U_C_man_sport_1_F", "U_C_Man_casual_3_F", "U_C_Poor_1", "U_NikosAgedBody", "U_C_Man_casual_2_F", "U_C_Poloshirt_blue", "U_Rangemaster", "U_C_Man_casual_4_F"};

		/*
			Percental Item Spawn Chances of ShittyUniforms:

			U_B_GEN_Commander_F      = 4.76%
			U_B_GEN_Soldier_F        = 4.76%
			U_I_C_Soldier_Bandit_1_F = 4.76%
			U_I_C_Soldier_Bandit_2_F = 4.76%
			U_I_C_Soldier_Bandit_3_F = 4.76%
			U_I_C_Soldier_Bandit_4_F = 4.76%
			U_I_C_Soldier_Bandit_5_F = 4.76%
			U_I_C_Soldier_Camo_F     = 4.76%
			U_I_C_Soldier_Para_1_F   = 4.76%
			U_I_C_Soldier_Para_2_F   = 4.76%
			U_I_C_Soldier_Para_3_F   = 4.76%
			U_I_C_Soldier_Para_4_F   = 4.76%
			U_I_C_Soldier_Para_5_F   = 4.76%
			U_I_G_resistanceLeader_F = 4.76%
			U_IG_Guerilla1_1         = 4.76%
			U_IG_Guerilla2_1         = 4.76%
			U_IG_Guerilla2_2         = 4.76%
			U_IG_Guerilla2_3         = 4.76%
			U_IG_Guerilla3_1         = 4.76%
			U_IG_Guerilla3_2         = 4.76%
			U_IG_leader              = 4.76%
		*/
		ShittyUniforms[] = {"U_I_C_Soldier_Camo_F", "U_I_C_Soldier_Para_1_F", "U_IG_Guerilla3_1", "U_I_C_Soldier_Bandit_5_F", "U_I_G_resistanceLeader_F", "U_B_GEN_Commander_F", "U_I_C_Soldier_Bandit_3_F", "U_IG_Guerilla3_2", "U_IG_Guerilla1_1", "U_B_GEN_Soldier_F", "U_IG_Guerilla2_3", "U_I_C_Soldier_Para_2_F", "U_I_C_Soldier_Bandit_2_F", "U_I_C_Soldier_Para_3_F", "U_I_C_Soldier_Bandit_1_F", "U_I_C_Soldier_Bandit_4_F", "U_I_C_Soldier_Para_4_F", "U_I_C_Soldier_Para_5_F", "U_IG_Guerilla2_2", "U_IG_Guerilla2_1", "U_IG_leader"};

		/*
			Percental Item Spawn Chances of OkayUniforms:

			U_B_CombatUniform_mcam        = 4.35%
			U_B_CombatUniform_mcam_tshirt = 4.35%
			U_B_CombatUniform_mcam_vest   = 4.35%
			U_B_CombatUniform_mcam_worn   = 4.35%
			U_B_CTRG_1                    = 4.35%
			U_B_CTRG_2                    = 4.35%
			U_B_CTRG_3                    = 4.35%
			U_B_CTRG_Soldier_2_F          = 4.35%
			U_B_CTRG_Soldier_3_F          = 4.35%
			U_B_CTRG_Soldier_F            = 4.35%
			U_B_CTRG_Soldier_urb_1_F      = 4.35%
			U_B_CTRG_Soldier_urb_2_F      = 4.35%
			U_B_CTRG_Soldier_urb_3_F      = 4.35%
			U_B_SpecopsUniform_sgg        = 4.35%
			U_B_T_Soldier_AR_F            = 4.35%
			U_B_T_Soldier_SL_F            = 4.35%
			U_B_Wetsuit                   = 4.35%
			U_I_CombatUniform             = 4.35%
			U_I_CombatUniform_shortsleeve = 4.35%
			U_I_CombatUniform_tshirt      = 4.35%
			U_I_OfficerUniform            = 4.35%
			U_I_Wetsuit                   = 4.35%
			U_O_Wetsuit                   = 4.35%
		*/
		OkayUniforms[] = {"U_I_CombatUniform_shortsleeve", "U_B_CTRG_Soldier_3_F", "U_B_CTRG_Soldier_urb_3_F", "U_O_Wetsuit", "U_B_T_Soldier_AR_F", "U_B_CombatUniform_mcam_tshirt", "U_I_Wetsuit", "U_I_CombatUniform_tshirt", "U_B_CTRG_1", "U_B_CTRG_3", "U_I_CombatUniform", "U_B_CombatUniform_mcam_worn", "U_B_CTRG_Soldier_2_F", "U_B_SpecopsUniform_sgg", "U_B_CTRG_Soldier_F", "U_B_CTRG_Soldier_urb_2_F", "U_I_OfficerUniform", "U_B_CTRG_Soldier_urb_1_F", "U_B_CTRG_2", "U_B_T_Soldier_SL_F", "U_B_CombatUniform_mcam_vest", "U_B_Wetsuit", "U_B_CombatUniform_mcam"};

		/*
			Percental Item Spawn Chances of EpicUniforms:

			U_B_HeliPilotCoveralls    = 7.14%
			U_B_PilotCoveralls        = 7.14%
			U_I_HeliPilotCoveralls    = 7.14%
			U_I_pilotCoveralls        = 7.14%
			U_O_CombatUniform_ocamo   = 7.14%
			U_O_CombatUniform_oucamo  = 7.14%
			U_O_OfficerUniform_ocamo  = 7.14%
			U_O_PilotCoveralls        = 7.14%
			U_O_SpecopsUniform_blk    = 7.14%
			U_O_SpecopsUniform_ocamo  = 7.14%
			U_O_T_Officer_F           = 7.14%
			U_O_T_Soldier_F           = 7.14%
			U_O_V_Soldier_Viper_F     = 7.14%
			U_O_V_Soldier_Viper_hex_F = 7.14%
		*/
		EpicUniforms[] = {"U_O_V_Soldier_Viper_hex_F", "U_I_pilotCoveralls", "U_O_PilotCoveralls", "U_O_T_Officer_F", "U_O_V_Soldier_Viper_F", "U_B_HeliPilotCoveralls", "U_O_SpecopsUniform_blk", "U_O_OfficerUniform_ocamo", "U_B_PilotCoveralls", "U_O_CombatUniform_ocamo", "U_I_HeliPilotCoveralls", "U_O_CombatUniform_oucamo", "U_O_SpecopsUniform_ocamo", "U_O_T_Soldier_F"};

		/*
			Percental Item Spawn Chances of ShittyHandGrenades:

			MiniGrenade = 100.00%
		*/
		ShittyHandGrenades[] = {"MiniGrenade"};

		/*
			Percental Item Spawn Chances of GoodHandGrenades:

			HandGrenade = 100.00%
		*/
		GoodHandGrenades[] = {"HandGrenade"};

		/*
			Percental Item Spawn Chances of SmokeGrenades:

			SmokeShell       = 14.29%
			SmokeShellRed    = 14.29%
			SmokeShellGreen  = 14.29%
			SmokeShellYellow = 14.29%
			SmokeShellPurple = 14.29%
			SmokeShellBlue   = 14.29%
			SmokeShellOrange = 14.29%
		*/
		SmokeGrenades[] = {"SmokeShellBlue", "SmokeShellGreen", "SmokeShellPurple", "SmokeShellOrange", "SmokeShell", "SmokeShellYellow", "SmokeShellRed"};

		/*
			Percental Item Spawn Chances of Rebreathers:

			V_RebreatherB  = 33.33%
			V_RebreatherIR = 33.33%
			V_RebreatherIA = 33.33%
		*/
		Rebreathers[] = {"V_RebreatherIA", "V_RebreatherB", "V_RebreatherIR"};

		/*
			Percental Item Spawn Chances of Rangefinders:

			Rangefinder = 100.00%
		*/
		Rangefinders[] = {"Rangefinder"};

		/*
			Percental Item Spawn Chances of ShittyPistols:

			hgun_Rook40_F         = 16.67%
			hgun_P07_F            = 16.67%
			hgun_P07_khk_F        = 16.67%
			hgun_Pistol_01_F      = 16.67%
			Exile_Weapon_Colt1911 = 16.67%
			Exile_Weapon_Makarov  = 16.67%
		*/
		ShittyPistols[] = {"Exile_Weapon_Makarov", "Exile_Weapon_Colt1911", "hgun_Pistol_01_F", "hgun_Rook40_F", "hgun_P07_F", "hgun_P07_khk_F"};

		/*
			Percental Item Spawn Chances of GoodPistols:

			hgun_Pistol_heavy_01_F  = 20.00%
			hgun_Pistol_heavy_02_F  = 20.00%
			Exile_Weapon_Taurus     = 20.00%
			Exile_Weapon_TaurusGold = 20.00%
			hgun_ACPC2_F            = 20.00%
		*/
		GoodPistols[] = {"Exile_Weapon_TaurusGold", "hgun_ACPC2_F", "Exile_Weapon_Taurus", "hgun_Pistol_heavy_01_F", "hgun_Pistol_heavy_02_F"};

		/*
			Percental Item Spawn Chances of PistolScopes:

			optic_Yorris = 50.00%
			optic_MRD    = 50.00%
		*/
		PistolScopes[] = {"optic_MRD", "optic_Yorris"};

		/*
			Percental Item Spawn Chances of SmokeTube1Rnd:

			1Rnd_Smoke_Grenade_shell       = 14.29%
			1Rnd_SmokeBlue_Grenade_shell   = 14.29%
			1Rnd_SmokeGreen_Grenade_shell  = 14.29%
			1Rnd_SmokeOrange_Grenade_shell = 14.29%
			1Rnd_SmokePurple_Grenade_shell = 14.29%
			1Rnd_SmokeRed_Grenade_shell    = 14.29%
			1Rnd_SmokeYellow_Grenade_shell = 14.29%
		*/
		SmokeTube1Rnd[] = {"1Rnd_SmokeYellow_Grenade_shell", "1Rnd_Smoke_Grenade_shell", "1Rnd_SmokeBlue_Grenade_shell", "1Rnd_SmokeRed_Grenade_shell", "1Rnd_SmokeOrange_Grenade_shell", "1Rnd_SmokePurple_Grenade_shell", "1Rnd_SmokeGreen_Grenade_shell"};

		/*
			Percental Item Spawn Chances of SmokeTube3Rnd:

			3Rnd_Smoke_Grenade_shell       = 14.29%
			3Rnd_SmokeBlue_Grenade_shell   = 14.29%
			3Rnd_SmokeGreen_Grenade_shell  = 14.29%
			3Rnd_SmokeOrange_Grenade_shell = 14.29%
			3Rnd_SmokePurple_Grenade_shell = 14.29%
			3Rnd_SmokeRed_Grenade_shell    = 14.29%
			3Rnd_SmokeYellow_Grenade_shell = 14.29%
		*/
		SmokeTube3Rnd[] = {"3Rnd_SmokePurple_Grenade_shell", "3Rnd_SmokeGreen_Grenade_shell", "3Rnd_SmokeBlue_Grenade_shell", "3Rnd_SmokeOrange_Grenade_shell", "3Rnd_SmokeRed_Grenade_shell", "3Rnd_SmokeYellow_Grenade_shell", "3Rnd_Smoke_Grenade_shell"};

		/*
			Percental Item Spawn Chances of GrenadeTube1Rnd:

			1Rnd_HE_Grenade_shell = 100.00%
		*/
		GrenadeTube1Rnd[] = {"1Rnd_HE_Grenade_shell"};

		/*
			Percental Item Spawn Chances of GrenadeTube3Rnd:

			3Rnd_HE_Grenade_shell = 100.00%
		*/
		GrenadeTube3Rnd[] = {"3Rnd_HE_Grenade_shell"};

		/*
			Percental Item Spawn Chances of NightVisionGoggles:

			NVGoggles          = 20.00%
			NVGoggles_tna_F    = 20.00%
			O_NVGoggles_ghex_F = 20.00%
			O_NVGoggles_hex_F  = 20.00%
			O_NVGoggles_urb_F  = 20.00%
		*/
		NightVisionGoggles[] = {"O_NVGoggles_urb_F", "NVGoggles", "NVGoggles_tna_F", "O_NVGoggles_ghex_F", "O_NVGoggles_hex_F"};

		/*
			Percental Item Spawn Chances of ShittyMedical:

			Exile_Item_Bandage = 100.00%
		*/
		ShittyMedical[] = {"Exile_Item_Bandage"};

		/*
			Percental Item Spawn Chances of GoodMedical:

			Exile_Item_Vishpirin = 100.00%
		*/
		GoodMedical[] = {"Exile_Item_Vishpirin"};

		/*
			Percental Item Spawn Chances of NiceMedical:

			Exile_Item_InstaDoc = 100.00%
		*/
		NiceMedical[] = {"Exile_Item_InstaDoc"};

		/*
			Percental Item Spawn Chances of UselessHeadgear:

			H_Bandanna_camo           = 1.32%
			H_Bandanna_cbr            = 1.32%
			H_Bandanna_gry            = 1.32%
			H_Bandanna_khk            = 1.32%
			H_Bandanna_khk_hs         = 1.32%
			H_Bandanna_mcamo          = 1.32%
			H_Bandanna_sgg            = 1.32%
			H_Bandanna_surfer         = 1.32%
			H_Beret_02                = 1.32%
			H_Beret_blk               = 1.32%
			H_Beret_blk_POLICE        = 1.32%
			H_Beret_brn_SF            = 1.32%
			H_Beret_Colonel           = 1.32%
			H_Beret_grn               = 1.32%
			H_Beret_grn_SF            = 1.32%
			H_Beret_ocamo             = 1.32%
			H_Beret_red               = 1.32%
			H_Booniehat_tna_F         = 1.32%
			H_Cap_blk                 = 1.32%
			H_Cap_blk_Raven           = 1.32%
			H_Cap_blk_Syndikat_F      = 1.32%
			H_Cap_blu                 = 1.32%
			H_Cap_grn                 = 1.32%
			H_Cap_grn_Syndikat_F      = 1.32%
			H_Cap_headphones          = 1.32%
			H_Cap_oli                 = 1.32%
			H_Cap_oli_Syndikat_F      = 1.32%
			H_Cap_press               = 1.32%
			H_Cap_red                 = 1.32%
			H_Cap_tan                 = 1.32%
			H_Cap_tan_Syndikat_F      = 1.32%
			H_FakeHeadgear_Syndikat_F = 1.32%
			H_Hat_blue                = 1.32%
			H_Hat_brown               = 1.32%
			H_Hat_checker             = 1.32%
			H_Hat_grey                = 1.32%
			H_Hat_tan                 = 1.32%
			H_MilCap_gen_F            = 1.32%
			H_MilCap_ghex_F           = 1.32%
			H_MilCap_tna_F            = 1.32%
			H_Shemag_khk              = 1.32%
			H_Shemag_olive            = 1.32%
			H_Shemag_olive_hs         = 1.32%
			H_Shemag_tan              = 1.32%
			H_ShemagOpen_khk          = 1.32%
			H_ShemagOpen_tan          = 1.32%
			H_StrawHat                = 1.32%
			H_StrawHat_dark           = 1.32%
			H_TurbanO_blk             = 1.32%
			H_Watchcap_camo           = 1.32%
			H_Watchcap_sgg            = 1.32%
			H_BandMask_blk            = 1.32%
			H_Cap_brn_SPECOPS         = 1.32%
			H_Cap_khaki_specops_UK    = 1.32%
			H_Cap_tan_specops_US      = 1.32%
			H_Hat_camo                = 1.32%
			H_Watchcap_blk            = 1.32%
			H_Watchcap_khk            = 1.32%
			H_Booniehat_dgtl          = 1.32%
			H_Booniehat_dirty         = 1.32%
			H_Booniehat_grn           = 1.32%
			H_Booniehat_indp          = 1.32%
			H_Booniehat_khk           = 1.32%
			H_Booniehat_khk_hs        = 1.32%
			H_Booniehat_mcamo         = 1.32%
			H_Booniehat_tan           = 1.32%
			H_BandMask_demon          = 1.32%
			H_BandMask_khk            = 1.32%
			H_BandMask_reaper         = 1.32%
			H_Beret_gen_F             = 1.32%
			H_MilCap_blue             = 1.32%
			H_MilCap_dgtl             = 1.32%
			H_MilCap_mcamo            = 1.32%
			H_MilCap_ocamo            = 1.32%
			H_MilCap_oucamo           = 1.32%
			H_MilCap_rucamo           = 1.32%
		*/
		UselessHeadgear[] = {"H_Watchcap_blk", "H_Beret_ocamo", "H_Watchcap_camo", "H_Shemag_olive", "H_MilCap_oucamo", "H_Hat_blue", "H_MilCap_ocamo", "H_Booniehat_khk", "H_Booniehat_dgtl", "H_FakeHeadgear_Syndikat_F", "H_BandMask_reaper", "H_StrawHat", "H_TurbanO_blk", "H_Bandanna_sgg", "H_Cap_headphones", "H_BandMask_blk", "H_Beret_blk", "H_Cap_oli", "H_Shemag_khk", "H_Beret_02", "H_Booniehat_indp", "H_Watchcap_khk", "H_Bandanna_camo", "H_Bandanna_khk", "H_Bandanna_gry", "H_Beret_blk_POLICE", "H_ShemagOpen_tan", "H_Bandanna_mcamo", "H_Bandanna_cbr", "H_Beret_brn_SF", "H_Bandanna_khk_hs", "H_Beret_gen_F", "H_Booniehat_mcamo", "H_Beret_grn_SF", "H_Hat_tan", "H_BandMask_demon", "H_Beret_Colonel", "H_Cap_tan_Syndikat_F", "H_Shemag_tan", "H_ShemagOpen_khk", "H_Cap_blk_Raven", "H_MilCap_gen_F", "H_Cap_oli_Syndikat_F", "H_Cap_press", "H_Cap_blu", "H_MilCap_rucamo", "H_Cap_blk_Syndikat_F", "H_MilCap_ghex_F", "H_Booniehat_grn", "H_Bandanna_surfer", "H_StrawHat_dark", "H_Beret_grn", "H_Shemag_olive_hs", "H_Cap_tan_specops_US", "H_Beret_red", "H_Hat_camo", "H_Hat_brown", "H_Cap_grn", "H_BandMask_khk", "H_Booniehat_tan", "H_Cap_red", "H_MilCap_tna_F", "H_MilCap_mcamo", "H_Watchcap_sgg", "H_Booniehat_khk_hs", "H_Cap_tan", "H_MilCap_dgtl", "H_Hat_checker", "H_Booniehat_tna_F", "H_Cap_brn_SPECOPS", "H_MilCap_blue", "H_Hat_grey", "H_Booniehat_dirty", "H_Cap_blk", "H_Cap_khaki_specops_UK", "H_Cap_grn_Syndikat_F"};

		/*
			Percental Item Spawn Chances of OkayHeadgear:

			H_Helmet_Skate            = 12.50%
			H_HelmetB_light_black     = 12.50%
			H_HelmetB_light_desert    = 12.50%
			H_HelmetB_light_grass     = 12.50%
			H_HelmetB_light_sand      = 12.50%
			H_HelmetB_light_snakeskin = 12.50%
			H_HelmetB_Light_tna_F     = 12.50%
			H_HelmetB_light           = 12.50%
		*/
		OkayHeadgear[] = {"H_HelmetB_light", "H_HelmetB_light_grass", "H_HelmetB_light_black", "H_Helmet_Skate", "H_HelmetB_light_sand", "H_HelmetB_light_desert", "H_HelmetB_Light_tna_F", "H_HelmetB_light_snakeskin"};

		/*
			Percental Item Spawn Chances of GoodHeadgear:

			H_HelmetB_camo      = 6.25%
			H_PilotHelmetHeli_B = 6.25%
			H_PilotHelmetHeli_I = 6.25%
			H_PilotHelmetHeli_O = 6.25%
			H_HelmetB_black     = 6.25%
			H_HelmetB_desert    = 6.25%
			H_HelmetB_grass     = 6.25%
			H_HelmetB_sand      = 6.25%
			H_HelmetB_snakeskin = 6.25%
			H_HelmetB_tna_F     = 6.25%
			H_HelmetIA_camo     = 6.25%
			H_HelmetIA_net      = 6.25%
			H_HelmetB           = 6.25%
			H_HelmetB_paint     = 6.25%
			H_HelmetB_plain_blk = 6.25%
			H_HelmetIA          = 6.25%
		*/
		GoodHeadgear[] = {"H_HelmetB", "H_HelmetB_black", "H_HelmetIA_net", "H_PilotHelmetHeli_I", "H_PilotHelmetHeli_B", "H_HelmetB_tna_F", "H_HelmetB_sand", "H_HelmetB_paint", "H_HelmetB_snakeskin", "H_HelmetIA_camo", "H_HelmetIA", "H_PilotHelmetHeli_O", "H_HelmetB_desert", "H_HelmetB_camo", "H_HelmetB_plain_blk", "H_HelmetB_grass"};

		/*
			Percental Item Spawn Chances of NiceHeadgear:

			H_HelmetCrew_B        = 14.29%
			H_HelmetCrew_I        = 14.29%
			H_HelmetCrew_O        = 14.29%
			H_HelmetO_ocamo       = 14.29%
			H_HelmetO_oucamo      = 14.29%
			H_HelmetO_ghex_F      = 14.29%
			H_HelmetCrew_O_ghex_F = 14.29%
		*/
		NiceHeadgear[] = {"H_HelmetCrew_I", "H_HelmetCrew_O_ghex_F", "H_HelmetCrew_B", "H_HelmetO_ocamo", "H_HelmetO_ghex_F", "H_HelmetO_oucamo", "H_HelmetCrew_O"};

		/*
			Percental Item Spawn Chances of EpicHeadgear:

			H_CrewHelmetHeli_B     = 5.56%
			H_CrewHelmetHeli_I     = 5.56%
			H_CrewHelmetHeli_O     = 5.56%
			H_PilotHelmetFighter_B = 5.56%
			H_PilotHelmetFighter_I = 5.56%
			H_PilotHelmetFighter_O = 5.56%
			H_HelmetSpecO_ghex_F   = 5.56%
			H_HelmetSpecB          = 5.56%
			H_HelmetSpecB_blk      = 5.56%
			H_HelmetSpecB_paint1   = 5.56%
			H_HelmetSpecB_paint2   = 5.56%
			H_HelmetB_TI_tna_F     = 5.56%
			H_HelmetSpecO_blk      = 5.56%
			H_HelmetSpecO_ocamo    = 5.56%
			H_HelmetB_Enh_tna_F    = 5.56%
			H_HelmetLeaderO_ocamo  = 5.56%
			H_HelmetLeaderO_oucamo = 5.56%
			H_HelmetLeaderO_ghex_F = 5.56%
		*/
		EpicHeadgear[] = {"H_HelmetSpecO_blk", "H_HelmetLeaderO_oucamo", "H_HelmetSpecO_ghex_F", "H_CrewHelmetHeli_O", "H_HelmetSpecB", "H_HelmetSpecB_blk", "H_HelmetLeaderO_ghex_F", "H_PilotHelmetFighter_B", "H_HelmetB_TI_tna_F", "H_HelmetSpecB_paint1", "H_HelmetSpecO_ocamo", "H_PilotHelmetFighter_I", "H_HelmetB_Enh_tna_F", "H_CrewHelmetHeli_I", "H_PilotHelmetFighter_O", "H_HelmetSpecB_paint2", "H_HelmetLeaderO_ocamo", "H_CrewHelmetHeli_B"};

		/*
			Percental Item Spawn Chances of Explosives:

			APERSTripMine_Wire_Mag = 100.00%
		*/
		Explosives[] = {"APERSTripMine_Wire_Mag"};

		/*
			Percental Item Spawn Chances of Binoculars:

			Binocular = 100.00%
		*/
		Binoculars[] = {"Binocular"};

		/*
			Percental Item Spawn Chances of UselessBackpacks:

			B_HuntingBackpack = 25.00%
			B_OutdoorPack_blk = 25.00%
			B_OutdoorPack_blu = 25.00%
			B_OutdoorPack_tan = 25.00%
		*/
		UselessBackpacks[] = {"B_HuntingBackpack", "B_OutdoorPack_blk", "B_OutdoorPack_tan", "B_OutdoorPack_blu"};

		/*
			Percental Item Spawn Chances of ShittyBackpacks:

			B_AssaultPack_blk   = 12.50%
			B_AssaultPack_cbr   = 12.50%
			B_AssaultPack_dgtl  = 12.50%
			B_AssaultPack_khk   = 12.50%
			B_AssaultPack_mcamo = 12.50%
			B_AssaultPack_rgr   = 12.50%
			B_AssaultPack_sgg   = 12.50%
			B_AssaultPack_tna_F = 12.50%
		*/
		ShittyBackpacks[] = {"B_AssaultPack_sgg", "B_AssaultPack_mcamo", "B_AssaultPack_tna_F", "B_AssaultPack_dgtl", "B_AssaultPack_khk", "B_AssaultPack_rgr", "B_AssaultPack_blk", "B_AssaultPack_cbr"};

		/*
			Percental Item Spawn Chances of OkayBackpacks:

			B_FieldPack_blk    = 20.00%
			B_FieldPack_cbr    = 20.00%
			B_FieldPack_ghex_F = 20.00%
			B_FieldPack_ocamo  = 20.00%
			B_FieldPack_oucamo = 20.00%
		*/
		OkayBackpacks[] = {"B_FieldPack_oucamo", "B_FieldPack_blk", "B_FieldPack_cbr", "B_FieldPack_ghex_F", "B_FieldPack_ocamo"};

		/*
			Percental Item Spawn Chances of UsefulBackpacks:

			B_ViperLightHarness_blk_F  = 20.00%
			B_ViperLightHarness_ghex_F = 20.00%
			B_ViperLightHarness_hex_F  = 20.00%
			B_ViperLightHarness_khk_F  = 20.00%
			B_ViperLightHarness_oli_F  = 20.00%
		*/
		UsefulBackpacks[] = {"B_ViperLightHarness_khk_F", "B_ViperLightHarness_hex_F", "B_ViperLightHarness_blk_F", "B_ViperLightHarness_oli_F", "B_ViperLightHarness_ghex_F"};

		/*
			Percental Item Spawn Chances of GoodBackpacks:

			B_Bergen_blk          = 8.33%
			B_Bergen_mcamo        = 8.33%
			B_Bergen_rgr          = 8.33%
			B_Bergen_sgg          = 8.33%
			B_Kitbag_cbr          = 8.33%
			B_Kitbag_mcamo        = 8.33%
			B_Kitbag_sgg          = 8.33%
			B_ViperHarness_blk_F  = 8.33%
			B_ViperHarness_ghex_F = 8.33%
			B_ViperHarness_hex_F  = 8.33%
			B_ViperHarness_khk_F  = 8.33%
			B_ViperHarness_oli_F  = 8.33%
		*/
		GoodBackpacks[] = {"B_Kitbag_sgg", "B_Kitbag_mcamo", "B_Bergen_sgg", "B_Bergen_rgr", "B_ViperHarness_hex_F", "B_ViperHarness_khk_F", "B_ViperHarness_blk_F", "B_ViperHarness_ghex_F", "B_Bergen_mcamo", "B_ViperHarness_oli_F", "B_Kitbag_cbr", "B_Bergen_blk"};

		/*
			Percental Item Spawn Chances of NiceBackpacks:

			B_Carryall_cbr    = 14.29%
			B_Carryall_ghex_F = 14.29%
			B_Carryall_khk    = 14.29%
			B_Carryall_mcamo  = 14.29%
			B_Carryall_ocamo  = 14.29%
			B_Carryall_oli    = 14.29%
			B_Carryall_oucamo = 14.29%
		*/
		NiceBackpacks[] = {"B_Carryall_mcamo", "B_Carryall_ocamo", "B_Carryall_oucamo", "B_Carryall_ghex_F", "B_Carryall_khk", "B_Carryall_cbr", "B_Carryall_oli"};

		/*
			Percental Item Spawn Chances of EpicBackpacks:

			B_Bergen_dgtl_F  = 25.00%
			B_Bergen_hex_F   = 25.00%
			B_Bergen_mcamo_F = 25.00%
			B_Bergen_tna_F   = 25.00%
		*/
		EpicBackpacks[] = {"B_Bergen_tna_F", "B_Bergen_mcamo_F", "B_Bergen_hex_F", "B_Bergen_dgtl_F"};
	};
};
class CfgExileLootServer
{
	class LootTables
	{

		/*
			Percental Item Group Spawn Chances of CivillianLowerClass:

			Restraints        = 0.53%
			PistolAttachments = 1.60%
			ShotgunAmmo       = 1.60%
			SMGAmmo           = 1.60%
			SMGAttachments    = 1.60%
			Shotguns          = 2.13%
			SMG               = 2.13%
			CivilianVests     = 2.66%
			PistolAmmo        = 2.66%
			Pistols           = 4.26%
			Chemlights        = 5.32%
			CivilianItems     = 5.32%
			Drinks            = 5.32%
			RoadFlares        = 5.32%
			CivilianBackpacks = 5.85%
			CivilianClothing  = 10.64%
			CivilianHeadgear  = 10.64%
			Food              = 14.89%
			Trash             = 15.96%
		*/
		CivillianLowerClass[] = {"Trash", "SMGAttachments", "CivilianItems", "CivilianItems", "Pistols", "Trash", "CivilianItems", "Food", "Food", "Trash", "CivilianBackpacks", "Pistols", "Drinks", "Food", "Pistols", "RoadFlares", "Trash", "Trash", "CivilianClothing", "Food", "CivilianClothing", "PistolAttachments", "CivilianClothing", "CivilianClothing", "PistolAmmo", "CivilianClothing", "CivilianBackpacks", "Chemlights", "Trash", "Trash", "Chemlights", "CivilianHeadgear", "CivilianBackpacks", "Food", "Chemlights", "CivilianHeadgear", "Food", "Drinks", "CivilianVests", "ShotgunAmmo", "CivilianClothing", "CivilianVests", "CivilianClothing", "Drinks", "Pistols", "ShotgunAmmo", "RoadFlares", "SMG", "CivilianClothing", "CivilianHeadgear", "CivilianHeadgear", "Drinks", "Trash", "CivilianBackpacks", "Shotguns", "SMGAmmo", "Trash", "Trash", "Trash", "RoadFlares", "Food", "CivilianHeadgear", "Food", "Trash", "CivilianBackpacks", "Food", "Food", "CivilianHeadgear", "CivilianClothing", "CivilianHeadgear", "CivilianItems", "CivilianVests", "CivilianHeadgear", "PistolAttachments", "Chemlights", "Restraints", "CivilianClothing", "SMGAttachments", "CivilianVests", "Pistols", "Trash", "Food", "Food", "SMG", "CivilianHeadgear", "CivilianItems", "Drinks", "CivilianClothing", "PistolAmmo", "Trash", "CivilianClothing", "CivilianHeadgear", "SMGAmmo", "CivilianVests", "Trash", "CivilianHeadgear", "Trash", "CivilianItems", "Food", "Shotguns", "CivilianItems", "PistolAmmo", "CivilianHeadgear", "Drinks", "SMG", "ShotgunAmmo", "CivilianBackpacks", "RoadFlares", "Pistols", "RoadFlares", "PistolAttachments", "CivilianBackpacks", "Trash", "CivilianClothing", "SMG", "RoadFlares", "Trash", "Pistols", "Food", "PistolAmmo", "Food", "CivilianItems", "SMGAttachments", "Chemlights", "RoadFlares", "Trash", "Food", "Chemlights", "CivilianBackpacks", "CivilianHeadgear", "CivilianBackpacks", "Pistols", "CivilianHeadgear", "Trash", "Chemlights", "SMGAmmo", "CivilianHeadgear", "Trash", "Trash", "Shotguns", "CivilianHeadgear", "Chemlights", "RoadFlares", "Drinks", "Trash", "Trash", "Food", "Food", "Trash", "CivilianHeadgear", "Drinks", "Chemlights", "CivilianHeadgear", "CivilianClothing", "Food", "Food", "CivilianItems", "RoadFlares", "CivilianClothing", "CivilianClothing", "PistolAmmo", "Trash", "Food", "Food", "Shotguns", "CivilianItems", "Food", "CivilianClothing", "Drinks", "Food", "CivilianBackpacks", "RoadFlares", "CivilianClothing", "Trash", "Trash", "CivilianClothing", "Drinks", "CivilianBackpacks", "Food", "Chemlights", "Trash", "CivilianClothing", "Trash", "CivilianHeadgear", "Food", "Food", "CivilianHeadgear", "Food"};

		/*
			Percental Item Group Spawn Chances of CivillianUpperClass:

			Restraints        = 0.51%
			PistolAttachments = 1.52%
			RifleAmmo         = 1.52%
			RifleAttachments  = 1.52%
			Rifles            = 1.52%
			ShotgunAmmo       = 1.52%
			SMGAmmo           = 1.52%
			SMGAttachments    = 1.52%
			Shotguns          = 2.03%
			SMG               = 2.03%
			CivilianVests     = 2.54%
			PistolAmmo        = 2.54%
			Pistols           = 4.06%
			Chemlights        = 5.08%
			CivilianItems     = 5.08%
			Drinks            = 5.08%
			RoadFlares        = 5.08%
			CivilianBackpacks = 5.58%
			CivilianClothing  = 10.15%
			CivilianHeadgear  = 10.15%
			Food              = 14.21%
			Trash             = 15.23%
		*/
		CivillianUpperClass[] = {"Food", "Trash", "Chemlights", "RoadFlares", "Food", "Food", "CivilianClothing", "Shotguns", "CivilianItems", "CivilianHeadgear", "CivilianHeadgear", "RifleAttachments", "Food", "Trash", "CivilianBackpacks", "Trash", "CivilianHeadgear", "CivilianClothing", "Food", "RifleAttachments", "Trash", "RifleAmmo", "CivilianClothing", "CivilianHeadgear", "Trash", "CivilianHeadgear", "CivilianVests", "Trash", "CivilianBackpacks", "RifleAttachments", "Pistols", "RifleAmmo", "CivilianHeadgear", "Trash", "CivilianHeadgear", "PistolAmmo", "SMG", "CivilianHeadgear", "Drinks", "Pistols", "Trash", "Trash", "Food", "CivilianClothing", "SMGAmmo", "RoadFlares", "Food", "CivilianClothing", "CivilianClothing", "Chemlights", "SMGAmmo", "Chemlights", "CivilianVests", "CivilianClothing", "Trash", "Trash", "RifleAmmo", "Drinks", "CivilianClothing", "CivilianHeadgear", "Trash", "Chemlights", "Trash", "CivilianClothing", "Food", "Food", "Food", "Trash", "Chemlights", "Trash", "Food", "PistolAttachments", "Chemlights", "Trash", "CivilianItems", "CivilianClothing", "Drinks", "Trash", "Chemlights", "CivilianItems", "CivilianHeadgear", "Trash", "CivilianItems", "Food", "CivilianBackpacks", "Pistols", "Trash", "Trash", "CivilianItems", "Shotguns", "Trash", "CivilianHeadgear", "RoadFlares", "CivilianHeadgear", "Food", "Food", "RoadFlares", "PistolAmmo", "Trash", "Rifles", "Drinks", "Food", "Chemlights", "Drinks", "CivilianClothing", "SMG", "Food", "CivilianBackpacks", "CivilianVests", "Trash", "PistolAttachments", "CivilianItems", "CivilianBackpacks", "CivilianItems", "CivilianClothing", "CivilianHeadgear", "CivilianClothing", "Food", "CivilianClothing", "SMGAmmo", "Rifles", "CivilianVests", "Rifles", "Trash", "Food", "CivilianHeadgear", "Trash", "CivilianHeadgear", "Food", "ShotgunAmmo", "Drinks", "CivilianHeadgear", "CivilianClothing", "Drinks", "Chemlights", "CivilianHeadgear", "Food", "CivilianClothing", "CivilianBackpacks", "CivilianHeadgear", "CivilianBackpacks", "PistolAmmo", "Shotguns", "CivilianClothing", "RoadFlares", "SMGAttachments", "CivilianItems", "CivilianVests", "SMGAttachments", "Food", "Pistols", "Drinks", "Pistols", "Food", "Food", "ShotgunAmmo", "CivilianItems", "Shotguns", "Drinks", "CivilianClothing", "SMG", "Food", "Trash", "RoadFlares", "Trash", "CivilianBackpacks", "CivilianClothing", "Pistols", "CivilianHeadgear", "RoadFlares", "CivilianBackpacks", "Pistols", "Food", "Chemlights", "SMGAttachments", "CivilianHeadgear", "CivilianItems", "Trash", "Drinks", "SMG", "Trash", "RoadFlares", "Food", "Trash", "CivilianClothing", "ShotgunAmmo", "CivilianBackpacks", "RoadFlares", "Food", "PistolAmmo", "RoadFlares", "Pistols", "Restraints", "CivilianBackpacks", "PistolAmmo", "Food", "PistolAttachments"};

		/*
			Percental Item Group Spawn Chances of Shop:

			CivilianClothing  = 0.80%
			CivilianVests     = 0.80%
			PistolAttachments = 0.80%
			ShotgunAmmo       = 0.80%
			SMGAmmo           = 0.80%
			SMGAttachments    = 0.80%
			PistolAmmo        = 1.60%
			CivilianHeadgear  = 2.40%
			IndustrialItems   = 2.40%
			MedicalItems      = 2.40%
			Restraints        = 2.40%
			Shotguns          = 3.20%
			SmokeGrenades     = 3.20%
			Chemlights        = 4.00%
			CivilianBackpacks = 4.00%
			RoadFlares        = 4.00%
			SMG               = 4.00%
			CivilianItems     = 5.60%
			Pistols           = 8.00%
			Drinks            = 12.00%
			Food              = 12.00%
			Trash             = 24.00%
		*/
		Shop[] = {"CivilianVests", "CivilianClothing", "PistolAttachments", "SMGAttachments", "CivilianBackpacks", "RoadFlares", "CivilianHeadgear", "Shotguns", "Pistols", "Food", "Food", "Restraints", "Drinks", "PistolAmmo", "ShotgunAmmo", "Pistols", "PistolAmmo", "Trash", "Food", "CivilianItems", "CivilianBackpacks", "Trash", "Trash", "Trash", "Chemlights", "Drinks", "CivilianItems", "Food", "SMG", "CivilianItems", "Trash", "Trash", "Drinks", "Pistols", "Drinks", "Food", "CivilianItems", "Drinks", "CivilianItems", "Trash", "Trash", "RoadFlares", "Trash", "Trash", "CivilianBackpacks", "Shotguns", "Chemlights", "Trash", "SMG", "Chemlights", "Trash", "Shotguns", "RoadFlares", "Trash", "Pistols", "Food", "MedicalItems", "Trash", "Food", "Drinks", "Pistols", "Trash", "RoadFlares", "Food", "Pistols", "SmokeGrenades", "Drinks", "Trash", "RoadFlares", "Trash", "Trash", "CivilianItems", "Trash", "Food", "Chemlights", "CivilianBackpacks", "IndustrialItems", "Drinks", "Drinks", "Food", "Drinks", "Trash", "IndustrialItems", "Drinks", "Drinks", "Food", "Drinks", "Shotguns", "Trash", "Food", "Food", "SMG", "MedicalItems", "Trash", "Pistols", "Food", "Trash", "SMG", "Trash", "Drinks", "Drinks", "Trash", "CivilianBackpacks", "CivilianHeadgear", "Pistols", "Restraints", "MedicalItems", "Pistols", "Trash", "Trash", "SmokeGrenades", "SmokeGrenades", "Trash", "SMG", "Food", "Pistols", "SmokeGrenades", "CivilianHeadgear", "Trash", "SMGAmmo", "Restraints", "CivilianItems", "IndustrialItems", "Trash", "Chemlights"};

		/*
			Percental Item Group Spawn Chances of Industrial:

			Restraints      = 4.35%
			RoadFlares      = 13.04%
			Vehicle         = 21.74%
			Trash           = 26.09%
			IndustrialItems = 34.78%
		*/
		Industrial[] = {"Trash", "Trash", "Vehicle", "IndustrialItems", "IndustrialItems", "RoadFlares", "Trash", "Trash", "IndustrialItems", "Vehicle", "IndustrialItems", "RoadFlares", "IndustrialItems", "IndustrialItems", "Trash", "Restraints", "Vehicle", "IndustrialItems", "Trash", "Vehicle", "Vehicle", "IndustrialItems", "RoadFlares"};

		/*
			Percental Item Group Spawn Chances of Factories:

			Electronics     = 10.00%
			Trash           = 40.00%
			IndustrialItems = 50.00%
		*/
		Factories[] = {"IndustrialItems", "Trash", "Trash", "IndustrialItems", "IndustrialItems", "Trash", "Electronics", "IndustrialItems", "Trash", "IndustrialItems"};

		/*
			Percental Item Group Spawn Chances of VehicleService:

			Restraints      = 4.35%
			RoadFlares      = 13.04%
			IndustrialItems = 21.74%
			Trash           = 26.09%
			Vehicle         = 34.78%
		*/
		VehicleService[] = {"Trash", "Vehicle", "Vehicle", "IndustrialItems", "IndustrialItems", "Trash", "RoadFlares", "Vehicle", "Trash", "Trash", "Vehicle", "Vehicle", "Vehicle", "Restraints", "IndustrialItems", "IndustrialItems", "RoadFlares", "Trash", "Vehicle", "Vehicle", "RoadFlares", "Trash", "IndustrialItems"};

		/*
			Percental Item Group Spawn Chances of Military:

			DLCGhillies       = 0.50%
			Ghillies          = 0.50%
			Rebreathers       = 0.50%
			Bipods            = 0.99%
			DLCAmmo           = 0.99%
			DLCOptics         = 0.99%
			DLCSupressor      = 0.99%
			LMGAmmo           = 0.99%
			MedicalItems      = 0.99%
			Restraints        = 0.99%
			SniperAmmo        = 0.99%
			SniperAttachments = 0.99%
			DLCRifles         = 1.49%
			DLCVests          = 1.49%
			GuerillaHeadgear  = 1.49%
			GuerillaVests     = 1.49%
			HandGrenades      = 1.49%
			HEGrenades        = 1.49%
			MilitaryBackpacks = 1.49%
			MilitaryHeadgear  = 1.49%
			MilitaryVests     = 1.49%
			RifleAmmo         = 1.49%
			RifleAttachments  = 1.49%
			SmokeGrenades     = 1.49%
			Snipers           = 1.49%
			UGLFlares         = 1.49%
			UGLSmokes         = 1.49%
			CivilianItems     = 1.98%
			GuerillaBackpacks = 1.98%
			GuerillaItems     = 1.98%
			LMG               = 1.98%
			Explosives        = 2.48%
			GuerillaClothing  = 2.48%
			MilitaryClothing  = 2.48%
			Rifles            = 2.48%
			Trash             = 49.50%
		*/
		Military[] = {"Trash", "Trash", "MilitaryClothing", "Trash", "LMGAmmo", "Trash", "DLCOptics", "MedicalItems", "Trash", "MilitaryHeadgear", "Trash", "Explosives", "Trash", "Restraints", "Trash", "Ghillies", "Trash", "Trash", "Trash", "Trash", "Trash", "Trash", "Trash", "RifleAmmo", "Trash", "MilitaryVests", "Trash", "Trash", "Trash", "DLCGhillies", "GuerillaClothing", "Trash", "Trash", "GuerillaClothing", "GuerillaClothing", "Trash", "Trash", "Trash", "Trash", "LMG", "DLCVests", "Trash", "Explosives", "Trash", "Trash", "Bipods", "Trash", "Explosives", "Trash", "Trash", "MilitaryClothing", "DLCRifles", "Trash", "SmokeGrenades", "Trash", "Trash", "Trash", "Trash", "MilitaryVests", "Trash", "DLCAmmo", "MilitaryClothing", "GuerillaItems", "Snipers", "HandGrenades", "Trash", "Trash", "HandGrenades", "DLCVests", "MilitaryVests", "GuerillaBackpacks", "HEGrenades", "RifleAttachments", "Trash", "Trash", "MilitaryHeadgear", "Trash", "Trash", "Trash", "Trash", "UGLFlares", "Rifles", "Trash", "SniperAttachments", "Trash", "Rifles", "Trash", "Trash", "SniperAmmo", "Trash", "RifleAttachments", "GuerillaVests", "UGLFlares", "LMG", "HEGrenades", "Trash", "RifleAmmo", "Trash", "Trash", "DLCRifles", "Trash", "SniperAmmo", "Rifles", "GuerillaHeadgear", "MilitaryClothing", "Trash", "MedicalItems", "UGLFlares", "Rifles", "Trash", "GuerillaVests", "Trash", "UGLSmokes", "Trash", "RifleAmmo", "Snipers", "Trash", "DLCVests", "Trash", "LMGAmmo", "Restraints", "Trash", "Explosives", "Trash", "Trash", "LMG", "RifleAttachments", "Trash", "MilitaryBackpacks", "Trash", "CivilianItems", "HandGrenades", "DLCRifles", "Trash", "Trash", "Trash", "Trash", "GuerillaHeadgear", "Trash", "MilitaryBackpacks", "Trash", "Trash", "Trash", "Trash", "GuerillaVests", "GuerillaBackpacks", "Trash", "DLCSupressor", "Trash", "Trash", "Snipers", "DLCAmmo", "Trash", "Trash", "CivilianItems", "SmokeGrenades", "UGLSmokes", "Trash", "GuerillaItems", "Trash", "Trash", "Trash", "Trash", "Trash", "Trash", "Explosives", "MilitaryBackpacks", "MilitaryClothing", "GuerillaClothing", "GuerillaHeadgear", "HEGrenades", "GuerillaClothing", "MilitaryHeadgear", "DLCOptics", "Trash", "Rifles", "LMG", "SniperAttachments", "DLCSupressor", "GuerillaBackpacks", "Trash", "Trash", "Trash", "Trash", "CivilianItems", "CivilianItems", "Trash", "GuerillaItems", "Trash", "GuerillaBackpacks", "GuerillaItems", "Trash", "Trash", "Trash", "UGLSmokes", "Trash", "Trash", "Bipods", "Rebreathers", "SmokeGrenades", "Trash", "Trash"};

		/*
			Percental Item Group Spawn Chances of Medical:

			Trash        = 30.00%
			MedicalItems = 70.00%
		*/
		Medical[] = {"MedicalItems", "MedicalItems", "Trash", "MedicalItems", "MedicalItems", "Trash", "MedicalItems", "MedicalItems", "Trash", "MedicalItems"};

		/*
			Percental Item Group Spawn Chances of Tourist:

			DLCAmmo           = 2.22%
			DLCOptics         = 2.22%
			DLCSupressor      = 2.22%
			SniperAmmo        = 2.22%
			SniperAttachments = 2.22%
			CivilianItems     = 4.44%
			Explosives        = 4.44%
			HandGrenades      = 4.44%
			MedicalItems      = 4.44%
			Restraints        = 4.44%
			DLCGhillies       = 6.67%
			Ghillies          = 6.67%
			MilitaryBackpacks = 8.89%
			MilitaryHeadgear  = 8.89%
			DLCRifles         = 17.78%
			Snipers           = 17.78%
		*/
		Tourist[] = {"MedicalItems", "Ghillies", "DLCRifles", "Snipers", "CivilianItems", "MilitaryHeadgear", "Explosives", "Snipers", "MilitaryHeadgear", "HandGrenades", "MilitaryHeadgear", "DLCSupressor", "Explosives", "Snipers", "Snipers", "DLCGhillies", "SniperAttachments", "DLCAmmo", "Restraints", "DLCRifles", "DLCOptics", "MilitaryBackpacks", "DLCRifles", "Snipers", "DLCRifles", "MedicalItems", "Ghillies", "DLCRifles", "MilitaryBackpacks", "DLCGhillies", "Restraints", "Ghillies", "MilitaryHeadgear", "DLCRifles", "DLCGhillies", "Snipers", "DLCRifles", "MilitaryBackpacks", "Snipers", "SniperAmmo", "Snipers", "DLCRifles", "CivilianItems", "MilitaryBackpacks", "HandGrenades"};

		/*
			Percental Item Group Spawn Chances of Radiation:

			DLCAmmo           = 2.27%
			DLCOptics         = 2.27%
			DLCSupressor      = 2.27%
			SniperAmmo        = 2.27%
			SniperAttachments = 2.27%
			EpicWeapons       = 4.55%
			HandGrenades      = 4.55%
			MedicalItems      = 4.55%
			Restraints        = 4.55%
			DLCGhillies       = 6.82%
			Ghillies          = 6.82%
			Explosives        = 11.36%
			MilitaryBackpacks = 11.36%
			MilitaryHeadgear  = 11.36%
			DLCRifles         = 11.36%
			Snipers           = 11.36%
		*/
		Radiation[] = {"SniperAmmo", "DLCRifles", "Snipers", "DLCRifles", "DLCGhillies", "Snipers", "DLCRifles", "SniperAttachments", "MilitaryBackpacks", "MilitaryHeadgear", "Explosives", "MilitaryHeadgear", "Explosives", "DLCRifles", "DLCOptics", "Explosives", "Snipers", "MilitaryHeadgear", "MilitaryBackpacks", "DLCRifles", "Restraints", "Ghillies", "MilitaryHeadgear", "DLCAmmo", "Explosives", "MilitaryBackpacks", "Snipers", "HandGrenades", "Snipers", "MilitaryBackpacks", "MedicalItems", "Ghillies", "DLCGhillies", "MilitaryBackpacks", "MedicalItems", "Restraints", "DLCGhillies", "Ghillies", "HandGrenades", "DLCSupressor", "Explosives", "EpicWeapons", "MilitaryHeadgear", "EpicWeapons"};
	};

	class ItemGroups
	{

		/*
			Percental Item Spawn Chances of Food:

			Exile_Item_CookingPot        = 2.08%
			Exile_Item_CanOpener         = 3.47%
			Exile_Item_Matches           = 3.47%
			Exile_Item_EMRE              = 2.08%
			Exile_Item_GloriousKnakworst = 4.17%
			Exile_Item_Surstromming      = 4.86%
			Exile_Item_SausageGravy      = 4.86%
			Exile_Item_ChristmasTinner   = 4.86%
			Exile_Item_MacasCheese       = 4.86%
			Exile_Item_BBQSandwich       = 4.86%
			Exile_Item_CatFood           = 4.86%
			Exile_Item_Dogfood           = 4.86%
			Exile_Item_BeefParts         = 4.86%
			Exile_Item_Cheathas          = 4.86%
			Exile_Item_DsNuts            = 4.86%
			Exile_Item_Noodles           = 4.86%
			Exile_Item_CockONut          = 5.56%
			Exile_Item_SeedAstics        = 5.56%
			Exile_Item_Raisins           = 6.25%
			Exile_Item_Moobar            = 6.25%
			Exile_Item_InstantCoffee     = 7.64%
		*/
		Food[] = {"Exile_Item_ChristmasTinner", "Exile_Item_Noodles", "Exile_Item_Raisins", "Exile_Item_BBQSandwich", "Exile_Item_BeefParts", "Exile_Item_Raisins", "Exile_Item_Surstromming", "Exile_Item_Surstromming", "Exile_Item_CatFood", "Exile_Item_Cheathas", "Exile_Item_Matches", "Exile_Item_GloriousKnakworst", "Exile_Item_Matches", "Exile_Item_CanOpener", "Exile_Item_GloriousKnakworst", "Exile_Item_BBQSandwich", "Exile_Item_Moobar", "Exile_Item_Matches", "Exile_Item_Moobar", "Exile_Item_Raisins", "Exile_Item_BBQSandwich", "Exile_Item_Cheathas", "Exile_Item_CatFood", "Exile_Item_Cheathas", "Exile_Item_Matches", "Exile_Item_MacasCheese", "Exile_Item_Cheathas", "Exile_Item_Surstromming", "Exile_Item_Dogfood", "Exile_Item_CatFood", "Exile_Item_CanOpener", "Exile_Item_CockONut", "Exile_Item_InstantCoffee", "Exile_Item_CockONut", "Exile_Item_ChristmasTinner", "Exile_Item_Matches", "Exile_Item_SausageGravy", "Exile_Item_Moobar", "Exile_Item_BeefParts", "Exile_Item_CockONut", "Exile_Item_SausageGravy", "Exile_Item_InstantCoffee", "Exile_Item_DsNuts", "Exile_Item_Raisins", "Exile_Item_BeefParts", "Exile_Item_InstantCoffee", "Exile_Item_BBQSandwich", "Exile_Item_DsNuts", "Exile_Item_Noodles", "Exile_Item_SeedAstics", "Exile_Item_GloriousKnakworst", "Exile_Item_CanOpener", "Exile_Item_CookingPot", "Exile_Item_CookingPot", "Exile_Item_ChristmasTinner", "Exile_Item_Cheathas", "Exile_Item_MacasCheese", "Exile_Item_CatFood", "Exile_Item_InstantCoffee", "Exile_Item_Noodles", "Exile_Item_Noodles", "Exile_Item_Moobar", "Exile_Item_CanOpener", "Exile_Item_MacasCheese", "Exile_Item_Moobar", "Exile_Item_CatFood", "Exile_Item_DsNuts", "Exile_Item_Dogfood", "Exile_Item_CockONut", "Exile_Item_InstantCoffee", "Exile_Item_Noodles", "Exile_Item_BeefParts", "Exile_Item_DsNuts", "Exile_Item_MacasCheese", "Exile_Item_GloriousKnakworst", "Exile_Item_ChristmasTinner", "Exile_Item_BeefParts", "Exile_Item_GloriousKnakworst", "Exile_Item_SeedAstics", "Exile_Item_Moobar", "Exile_Item_Moobar", "Exile_Item_SausageGravy", "Exile_Item_BBQSandwich", "Exile_Item_EMRE", "Exile_Item_SeedAstics", "Exile_Item_Moobar", "Exile_Item_EMRE", "Exile_Item_SeedAstics", "Exile_Item_CatFood", "Exile_Item_SeedAstics", "Exile_Item_Raisins", "Exile_Item_SeedAstics", "Exile_Item_Surstromming", "Exile_Item_SausageGravy", "Exile_Item_MacasCheese", "Exile_Item_Moobar", "Exile_Item_SeedAstics", "Exile_Item_InstantCoffee", "Exile_Item_DsNuts", "Exile_Item_ChristmasTinner", "Exile_Item_Surstromming", "Exile_Item_InstantCoffee", "Exile_Item_CockONut", "Exile_Item_Dogfood", "Exile_Item_Dogfood", "Exile_Item_BBQSandwich", "Exile_Item_CockONut", "Exile_Item_Surstromming", "Exile_Item_SausageGravy", "Exile_Item_MacasCheese", "Exile_Item_Raisins", "Exile_Item_DsNuts", "Exile_Item_ChristmasTinner", "Exile_Item_Surstromming", "Exile_Item_EMRE", "Exile_Item_Raisins", "Exile_Item_Cheathas", "Exile_Item_InstantCoffee", "Exile_Item_Cheathas", "Exile_Item_Dogfood", "Exile_Item_SausageGravy", "Exile_Item_CanOpener", "Exile_Item_DsNuts", "Exile_Item_SausageGravy", "Exile_Item_ChristmasTinner", "Exile_Item_GloriousKnakworst", "Exile_Item_InstantCoffee", "Exile_Item_BeefParts", "Exile_Item_CockONut", "Exile_Item_InstantCoffee", "Exile_Item_Raisins", "Exile_Item_Noodles", "Exile_Item_CookingPot", "Exile_Item_CockONut", "Exile_Item_BeefParts", "Exile_Item_SeedAstics", "Exile_Item_BBQSandwich", "Exile_Item_InstantCoffee", "Exile_Item_Noodles", "Exile_Item_Raisins", "Exile_Item_Dogfood", "Exile_Item_Dogfood", "Exile_Item_MacasCheese", "Exile_Item_CatFood"};

		/*
			Percental Item Spawn Chances of Drinks:

			Exile_Item_Beer                    = 7.14%
			Exile_Item_EnergyDrink             = 7.14%
			Exile_Item_PlasticBottleFreshWater = 7.14%
			Exile_Item_PowerDrink              = 7.14%
			Exile_Item_MountainDupe            = 14.29%
			Exile_Item_ChocolateMilk           = 21.43%
			Exile_Item_PlasticBottleDirtyWater = 35.71%
		*/
		Drinks[] = {"Exile_Item_MountainDupe", "Exile_Item_PlasticBottleDirtyWater", "Exile_Item_ChocolateMilk", "Exile_Item_EnergyDrink", "Exile_Item_PlasticBottleDirtyWater", "Exile_Item_PlasticBottleFreshWater", "Exile_Item_Beer", "Exile_Item_PowerDrink", "Exile_Item_PlasticBottleDirtyWater", "Exile_Item_PlasticBottleDirtyWater", "Exile_Item_ChocolateMilk", "Exile_Item_ChocolateMilk", "Exile_Item_PlasticBottleDirtyWater", "Exile_Item_MountainDupe"};

		/*
			Percental Item Spawn Chances of Pistols:

			Exile_Weapon_Colt1911   = 5.88%
			Exile_Weapon_Makarov    = 5.88%
			Exile_Weapon_Taurus     = 5.88%
			Exile_Weapon_TaurusGold = 5.88%
			hgun_P07_khk_F          = 5.88%
			hgun_Pistol_01_F        = 5.88%
			hgun_Pistol_heavy_01_F  = 5.88%
			hgun_Pistol_heavy_02_F  = 5.88%
			hgun_Pistol_Signal_F    = 5.88%
			hgun_ACPC2_F            = 11.76%
			hgun_P07_F              = 11.76%
			hgun_Rook40_F           = 11.76%
			Exile_Weapon_SA61       = 11.76%
		*/
		Pistols[] = {"hgun_Pistol_heavy_02_F", "Exile_Weapon_SA61", "hgun_P07_F", "hgun_ACPC2_F", "hgun_P07_F", "Exile_Weapon_Taurus", "hgun_Rook40_F", "hgun_ACPC2_F", "hgun_Pistol_01_F", "hgun_Pistol_heavy_01_F", "hgun_Rook40_F", "Exile_Weapon_Makarov", "Exile_Weapon_TaurusGold", "Exile_Weapon_SA61", "hgun_Pistol_Signal_F", "Exile_Weapon_Colt1911", "hgun_P07_khk_F"};

		/*
			Percental Item Spawn Chances of PistolAmmo:

			6Rnd_GreenSignal_F               = 2.44%
			6Rnd_RedSignal_F                 = 2.44%
			16Rnd_9x21_Mag                   = 2.44%
			6Rnd_45ACP_Cylinder              = 4.88%
			10Rnd_9x21_Mag                   = 9.76%
			11Rnd_45ACP_Mag                  = 9.76%
			30Rnd_9x21_Mag                   = 9.76%
			9Rnd_45ACP_Mag                   = 9.76%
			Exile_Magazine_6Rnd_45ACP        = 9.76%
			Exile_Magazine_7Rnd_45ACP        = 9.76%
			Exile_Magazine_8Rnd_9x18         = 9.76%
			Exile_Magazine_10Rnd_765x17_SA61 = 9.76%
			Exile_Magazine_20Rnd_765x17_SA61 = 9.76%
		*/
		PistolAmmo[] = {"Exile_Magazine_20Rnd_765x17_SA61", "9Rnd_45ACP_Mag", "6Rnd_45ACP_Cylinder", "10Rnd_9x21_Mag", "6Rnd_45ACP_Cylinder", "9Rnd_45ACP_Mag", "Exile_Magazine_10Rnd_765x17_SA61", "Exile_Magazine_10Rnd_765x17_SA61", "Exile_Magazine_6Rnd_45ACP", "16Rnd_9x21_Mag", "Exile_Magazine_7Rnd_45ACP", "9Rnd_45ACP_Mag", "11Rnd_45ACP_Mag", "6Rnd_RedSignal_F", "Exile_Magazine_7Rnd_45ACP", "Exile_Magazine_20Rnd_765x17_SA61", "10Rnd_9x21_Mag", "Exile_Magazine_10Rnd_765x17_SA61", "30Rnd_9x21_Mag", "Exile_Magazine_6Rnd_45ACP", "10Rnd_9x21_Mag", "10Rnd_9x21_Mag", "Exile_Magazine_8Rnd_9x18", "30Rnd_9x21_Mag", "Exile_Magazine_20Rnd_765x17_SA61", "11Rnd_45ACP_Mag", "Exile_Magazine_8Rnd_9x18", "Exile_Magazine_6Rnd_45ACP", "30Rnd_9x21_Mag", "Exile_Magazine_8Rnd_9x18", "6Rnd_GreenSignal_F", "Exile_Magazine_20Rnd_765x17_SA61", "Exile_Magazine_7Rnd_45ACP", "Exile_Magazine_6Rnd_45ACP", "Exile_Magazine_8Rnd_9x18", "30Rnd_9x21_Mag", "Exile_Magazine_7Rnd_45ACP", "11Rnd_45ACP_Mag", "9Rnd_45ACP_Mag", "Exile_Magazine_10Rnd_765x17_SA61", "11Rnd_45ACP_Mag"};

		/*
			Percental Item Spawn Chances of PistolAttachments:

			optic_MRD       = 16.67%
			optic_Yorris    = 16.67%
			muzzle_snds_acp = 33.33%
			muzzle_snds_L   = 33.33%
		*/
		PistolAttachments[] = {"muzzle_snds_acp", "muzzle_snds_L", "optic_Yorris", "muzzle_snds_acp", "muzzle_snds_L", "optic_MRD"};

		/*
			Percental Item Spawn Chances of Shotguns:

			Exile_Weapon_M1014 = 100.00%
		*/
		Shotguns[] = {"Exile_Weapon_M1014"};

		/*
			Percental Item Spawn Chances of ShotgunAmmo:

			Exile_Magazine_8Rnd_74Slug = 100.00%
		*/
		ShotgunAmmo[] = {"Exile_Magazine_8Rnd_74Slug"};

		/*
			Percental Item Spawn Chances of SMG:

			SMG_01_F       = 25.00%
			SMG_02_F       = 25.00%
			SMG_05_F       = 25.00%
			hgun_PDW2000_F = 25.00%
		*/
		SMG[] = {"SMG_05_F", "SMG_02_F", "hgun_PDW2000_F", "SMG_01_F"};

		/*
			Percental Item Spawn Chances of SMGAmmo:

			30Rnd_45ACP_Mag_SMG_01              = 16.67%
			30Rnd_45ACP_Mag_SMG_01_Tracer_Green = 16.67%
			30Rnd_9x21_Mag_SMG_02               = 16.67%
			30Rnd_9x21_Mag_SMG_02_Tracer_Red    = 16.67%
			30Rnd_9x21_Mag_SMG_02_Tracer_Yellow = 16.67%
			30Rnd_9x21_Mag_SMG_02_Tracer_Green  = 16.67%
		*/
		SMGAmmo[] = {"30Rnd_9x21_Mag_SMG_02", "30Rnd_9x21_Mag_SMG_02_Tracer_Yellow", "30Rnd_45ACP_Mag_SMG_01_Tracer_Green", "30Rnd_9x21_Mag_SMG_02_Tracer_Red", "30Rnd_9x21_Mag_SMG_02_Tracer_Green", "30Rnd_45ACP_Mag_SMG_01"};

		/*
			Percental Item Spawn Chances of SMGAttachments:

			optic_Holosight_smg       = 16.67%
			optic_Holosight_smg_blk_F = 16.67%
			optic_ACO_grn_smg         = 16.67%
			optic_Aco_smg             = 16.67%
			optic_ACO_grn             = 16.67%
			optic_Aco                 = 16.67%
		*/
		SMGAttachments[] = {"optic_ACO_grn_smg", "optic_Holosight_smg_blk_F", "optic_Holosight_smg", "optic_ACO_grn", "optic_Aco", "optic_Aco_smg"};

		/*
			Percental Item Spawn Chances of Rifles:

			arifle_Katiba_GL_F       = 0.71%
			arifle_Mk20_GL_F         = 0.71%
			arifle_MX_GL_Black_F     = 0.71%
			arifle_MX_GL_F           = 0.71%
			arifle_MXM_F             = 0.71%
			arifle_TRG21_GL_F        = 0.71%
			Exile_Weapon_AK107_GL    = 0.71%
			Exile_Weapon_AK74_GL     = 0.71%
			arifle_AK12_GL_F         = 1.43%
			arifle_AKM_F             = 1.43%
			arifle_AKM_FL_F          = 1.43%
			arifle_AKS_F             = 1.43%
			arifle_ARX_blk_F         = 1.43%
			arifle_ARX_ghex_F        = 1.43%
			arifle_ARX_hex_F         = 1.43%
			arifle_CTAR_blk_F        = 1.43%
			arifle_CTAR_ghex_F       = 1.43%
			arifle_CTAR_GL_blk_F     = 1.43%
			arifle_CTAR_hex_F        = 1.43%
			arifle_CTARS_blk_F       = 1.43%
			arifle_CTARS_ghex_F      = 1.43%
			arifle_CTARS_hex_F       = 1.43%
			arifle_Katiba_F          = 1.43%
			arifle_Mk20_F            = 1.43%
			arifle_Mk20C_F           = 1.43%
			arifle_MX_Black_F        = 1.43%
			arifle_MX_F              = 1.43%
			arifle_MXC_Black_F       = 1.43%
			arifle_MXC_F             = 1.43%
			arifle_MXM_Black_F       = 1.43%
			arifle_SDAR_F            = 1.43%
			arifle_SPAR_01_blk_F     = 1.43%
			arifle_SPAR_01_GL_blk_F  = 1.43%
			arifle_SPAR_01_GL_khk_F  = 1.43%
			arifle_SPAR_01_GL_snd_F  = 1.43%
			arifle_SPAR_01_khk_F     = 1.43%
			arifle_SPAR_01_snd_F     = 1.43%
			arifle_SPAR_02_blk_F     = 1.43%
			arifle_SPAR_02_khk_F     = 1.43%
			arifle_SPAR_02_snd_F     = 1.43%
			arifle_SPAR_03_blk_F     = 1.43%
			arifle_SPAR_03_khk_F     = 1.43%
			arifle_SPAR_03_snd_F     = 1.43%
			arifle_TRG20_F           = 1.43%
			arifle_TRG21_F           = 1.43%
			Exile_Weapon_AK107       = 1.43%
			Exile_Weapon_AK74        = 1.43%
			Exile_Weapon_DMR         = 1.43%
			arifle_MXM_khk_F         = 2.14%
			Exile_Weapon_AK47        = 2.14%
			Exile_Weapon_AKS_Gold    = 2.14%
			Exile_Weapon_SVD         = 2.14%
			Exile_Weapon_SVDCamo     = 2.14%
			Exile_Weapon_VSSVintorez = 2.14%
			arifle_MX_GL_khk_F       = 2.14%
			arifle_AK12_F            = 2.14%
			Exile_Weapon_CZ550       = 2.14%
			arifle_MX_khk_F          = 2.14%
			arifle_MXC_khk_F         = 2.14%
			Exile_Weapon_M4          = 2.14%
			Exile_Weapon_M16A4       = 2.14%
			Exile_Weapon_M16A2       = 2.14%
			Exile_Weapon_LeeEnfield  = 7.14%
		*/
		Rifles[] = {"arifle_ARX_ghex_F", "Exile_Weapon_SVD", "arifle_Katiba_F", "arifle_MXM_Black_F", "arifle_SPAR_02_snd_F", "arifle_MX_Black_F", "arifle_MX_F", "arifle_AK12_F", "Exile_Weapon_DMR", "arifle_SPAR_02_blk_F", "Exile_Weapon_DMR", "arifle_MXC_khk_F", "arifle_SPAR_01_GL_khk_F", "arifle_SPAR_03_snd_F", "arifle_MXC_Black_F", "Exile_Weapon_VSSVintorez", "Exile_Weapon_M16A4", "Exile_Weapon_M4", "arifle_TRG21_F", "Exile_Weapon_SVD", "arifle_MX_khk_F", "arifle_AKM_FL_F", "arifle_SPAR_02_khk_F", "arifle_MXC_khk_F", "arifle_SPAR_03_khk_F", "Exile_Weapon_M4", "arifle_MXM_F", "arifle_CTAR_GL_blk_F", "arifle_SPAR_01_blk_F", "Exile_Weapon_AK47", "arifle_SPAR_01_khk_F", "Exile_Weapon_LeeEnfield", "Exile_Weapon_LeeEnfield", "arifle_TRG21_F", "arifle_SPAR_01_snd_F", "Exile_Weapon_AK74", "Exile_Weapon_LeeEnfield", "arifle_MXC_F", "arifle_MXC_khk_F", "arifle_Katiba_GL_F", "arifle_Mk20C_F", "arifle_SPAR_03_blk_F", "Exile_Weapon_M16A2", "arifle_CTAR_hex_F", "arifle_ARX_blk_F", "arifle_ARX_ghex_F", "arifle_SPAR_01_GL_khk_F", "Exile_Weapon_M16A2", "arifle_SPAR_03_khk_F", "Exile_Weapon_LeeEnfield", "arifle_SPAR_01_GL_snd_F", "Exile_Weapon_LeeEnfield", "Exile_Weapon_AKS_Gold", "arifle_MXM_khk_F", "arifle_MX_GL_F", "Exile_Weapon_M16A4", "Exile_Weapon_AK107", "arifle_CTAR_hex_F", "arifle_CTARS_ghex_F", "arifle_MX_khk_F", "arifle_CTARS_ghex_F", "Exile_Weapon_CZ550", "Exile_Weapon_M16A4", "arifle_CTAR_GL_blk_F", "arifle_CTAR_blk_F", "arifle_MXM_khk_F", "arifle_CTARS_blk_F", "arifle_CTAR_ghex_F", "Exile_Weapon_M16A2", "arifle_AK12_F", "arifle_CTARS_blk_F", "Exile_Weapon_CZ550", "Exile_Weapon_LeeEnfield", "Exile_Weapon_LeeEnfield", "arifle_MXC_Black_F", "arifle_MX_khk_F", "arifle_AK12_GL_F", "Exile_Weapon_VSSVintorez", "Exile_Weapon_LeeEnfield", "arifle_SPAR_02_blk_F", "arifle_TRG20_F", "Exile_Weapon_AKS_Gold", "arifle_SPAR_02_snd_F", "arifle_SPAR_03_blk_F", "arifle_Katiba_F", "Exile_Weapon_AKS_Gold", "arifle_TRG21_GL_F", "arifle_ARX_hex_F", "arifle_CTAR_blk_F", "arifle_Mk20_F", "arifle_MXC_F", "arifle_Mk20C_F", "Exile_Weapon_AK74", "arifle_SPAR_01_khk_F", "arifle_MXM_Black_F", "arifle_Mk20_GL_F", "arifle_SPAR_01_GL_blk_F", "Exile_Weapon_AK47", "arifle_CTARS_hex_F", "arifle_SDAR_F", "arifle_MX_GL_khk_F", "arifle_AKM_F", "arifle_Mk20_F", "arifle_AKM_FL_F", "arifle_SPAR_03_snd_F", "arifle_SDAR_F", "arifle_CTAR_ghex_F", "arifle_MX_GL_Black_F", "Exile_Weapon_M4", "arifle_CTARS_hex_F", "arifle_AK12_F", "Exile_Weapon_AK74_GL", "Exile_Weapon_LeeEnfield", "arifle_SPAR_01_blk_F", "Exile_Weapon_AK47", "Exile_Weapon_AK107_GL", "Exile_Weapon_LeeEnfield", "arifle_MX_GL_khk_F", "arifle_MX_F", "Exile_Weapon_AK107", "arifle_AKS_F", "arifle_MXM_khk_F", "arifle_SPAR_01_GL_blk_F", "arifle_ARX_blk_F", "arifle_TRG20_F", "arifle_ARX_hex_F", "arifle_AK12_GL_F", "arifle_SPAR_01_GL_snd_F", "arifle_SPAR_02_khk_F", "Exile_Weapon_SVD", "arifle_SPAR_01_snd_F", "arifle_AKS_F", "Exile_Weapon_SVDCamo", "arifle_AKM_F", "arifle_MX_Black_F", "Exile_Weapon_VSSVintorez", "Exile_Weapon_SVDCamo", "Exile_Weapon_SVDCamo", "arifle_MX_GL_khk_F", "Exile_Weapon_CZ550"};

		/*
			Percental Item Spawn Chances of RifleAmmo:

			20Rnd_556x45_UW_mag                    = 2.20%
			30Rnd_556x45_Stanag                    = 2.20%
			30Rnd_556x45_Stanag_green              = 2.20%
			30Rnd_556x45_Stanag_red                = 2.20%
			30Rnd_556x45_Stanag_Tracer_Green       = 2.20%
			30Rnd_556x45_Stanag_Tracer_Red         = 2.20%
			30Rnd_556x45_Stanag_Tracer_Yellow      = 2.20%
			30Rnd_65x39_caseless_green             = 2.20%
			30Rnd_65x39_caseless_green_mag_Tracer  = 2.20%
			30Rnd_65x39_caseless_mag               = 2.20%
			30Rnd_65x39_caseless_mag_Tracer        = 2.20%
			Exile_Magazine_10Rnd_303               = 10.99%
			Exile_Magazine_30Rnd_762x39_AK         = 2.20%
			Exile_Magazine_30Rnd_545x39_AK         = 2.20%
			Exile_Magazine_30Rnd_545x39_AK_Green   = 2.20%
			Exile_Magazine_30Rnd_545x39_AK_Red     = 2.20%
			Exile_Magazine_30Rnd_545x39_AK_White   = 2.20%
			Exile_Magazine_30Rnd_545x39_AK_Yellow  = 2.20%
			Exile_Magazine_20Rnd_762x51_DMR        = 1.10%
			Exile_Magazine_20Rnd_762x51_DMR_Yellow = 1.10%
			Exile_Magazine_20Rnd_762x51_DMR_Red    = 1.10%
			Exile_Magazine_20Rnd_762x51_DMR_Green  = 1.10%
			Exile_Magazine_20Rnd_762x51_DMR_White  = 1.10%
			Exile_Magazine_5Rnd_22LR               = 2.20%
			Exile_Magazine_10Rnd_762x54            = 2.20%
			Exile_Magazine_10Rnd_9x39              = 2.20%
			Exile_Magazine_20Rnd_9x39              = 2.20%
			30Rnd_762x39_Mag_F                     = 2.20%
			30Rnd_762x39_Mag_Green_F               = 2.20%
			30Rnd_762x39_Mag_Tracer_F              = 2.20%
			30Rnd_762x39_Mag_Tracer_Green_F        = 2.20%
			30Rnd_762x39_AK47_M                    = 2.20%
			30Rnd_545x39_Mag_F                     = 2.20%
			30Rnd_545x39_Mag_Green_F               = 2.20%
			30Rnd_545x39_Mag_Tracer_F              = 2.20%
			30Rnd_545x39_Mag_Tracer_Green_F        = 2.20%
			10Rnd_50BW_Mag_F                       = 2.20%
			30Rnd_580x42_Mag_F                     = 2.20%
			30Rnd_580x42_Mag_Tracer_F              = 2.20%
			100Rnd_580x42_Mag_F                    = 2.20%
			100Rnd_580x42_Mag_Tracer_F             = 2.20%
			150Rnd_556x45_Drum_Mag_F               = 2.20%
			150Rnd_556x45_Drum_Mag_Tracer_F        = 2.20%
			20Rnd_762x51_Mag                       = 2.20%
		*/
		RifleAmmo[] = {"30Rnd_762x39_Mag_Green_F", "30Rnd_762x39_Mag_F", "30Rnd_545x39_Mag_Green_F", "Exile_Magazine_5Rnd_22LR", "Exile_Magazine_30Rnd_545x39_AK_Green", "30Rnd_545x39_Mag_Tracer_Green_F", "30Rnd_556x45_Stanag_green", "150Rnd_556x45_Drum_Mag_F", "150Rnd_556x45_Drum_Mag_Tracer_F", "30Rnd_580x42_Mag_Tracer_F", "30Rnd_556x45_Stanag_Tracer_Green", "30Rnd_762x39_AK47_M", "20Rnd_762x51_Mag", "Exile_Magazine_30Rnd_545x39_AK", "20Rnd_556x45_UW_mag", "Exile_Magazine_10Rnd_762x54", "30Rnd_762x39_Mag_Tracer_Green_F", "Exile_Magazine_10Rnd_9x39", "30Rnd_762x39_Mag_Tracer_F", "30Rnd_580x42_Mag_F", "100Rnd_580x42_Mag_Tracer_F", "30Rnd_545x39_Mag_Tracer_Green_F", "30Rnd_545x39_Mag_Green_F", "Exile_Magazine_10Rnd_303", "30Rnd_65x39_caseless_green_mag_Tracer", "Exile_Magazine_30Rnd_545x39_AK_Green", "30Rnd_762x39_Mag_Green_F", "Exile_Magazine_20Rnd_9x39", "100Rnd_580x42_Mag_F", "Exile_Magazine_20Rnd_762x51_DMR_Yellow", "30Rnd_65x39_caseless_mag", "30Rnd_65x39_caseless_mag", "30Rnd_556x45_Stanag_red", "30Rnd_65x39_caseless_green", "30Rnd_762x39_AK47_M", "30Rnd_556x45_Stanag_Tracer_Red", "100Rnd_580x42_Mag_Tracer_F", "Exile_Magazine_10Rnd_9x39", "100Rnd_580x42_Mag_F", "Exile_Magazine_20Rnd_762x51_DMR_Green", "20Rnd_556x45_UW_mag", "Exile_Magazine_30Rnd_762x39_AK", "30Rnd_545x39_Mag_F", "Exile_Magazine_5Rnd_22LR", "30Rnd_556x45_Stanag_Tracer_Green", "30Rnd_65x39_caseless_mag_Tracer", "Exile_Magazine_30Rnd_545x39_AK_White", "Exile_Magazine_20Rnd_762x51_DMR", "Exile_Magazine_10Rnd_303", "30Rnd_545x39_Mag_F", "20Rnd_762x51_Mag", "10Rnd_50BW_Mag_F", "Exile_Magazine_10Rnd_303", "30Rnd_556x45_Stanag", "30Rnd_545x39_Mag_Tracer_F", "10Rnd_50BW_Mag_F", "30Rnd_762x39_Mag_F", "Exile_Magazine_30Rnd_545x39_AK_Red", "30Rnd_556x45_Stanag_red", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag_Tracer_Red", "Exile_Magazine_30Rnd_545x39_AK_White", "Exile_Magazine_10Rnd_303", "30Rnd_580x42_Mag_F", "Exile_Magazine_10Rnd_303", "30Rnd_545x39_Mag_Tracer_F", "30Rnd_65x39_caseless_green_mag_Tracer", "150Rnd_556x45_Drum_Mag_F", "Exile_Magazine_20Rnd_762x51_DMR_Red", "Exile_Magazine_30Rnd_545x39_AK_Yellow", "Exile_Magazine_20Rnd_9x39", "Exile_Magazine_10Rnd_303", "30Rnd_762x39_Mag_Tracer_Green_F", "Exile_Magazine_30Rnd_762x39_AK", "Exile_Magazine_30Rnd_545x39_AK", "Exile_Magazine_10Rnd_762x54", "Exile_Magazine_10Rnd_303", "30Rnd_65x39_caseless_mag_Tracer", "Exile_Magazine_30Rnd_545x39_AK_Red", "30Rnd_762x39_Mag_Tracer_F", "30Rnd_556x45_Stanag_Tracer_Yellow", "Exile_Magazine_10Rnd_303", "150Rnd_556x45_Drum_Mag_Tracer_F", "Exile_Magazine_10Rnd_303", "Exile_Magazine_10Rnd_303", "30Rnd_556x45_Stanag_green", "Exile_Magazine_20Rnd_762x51_DMR_White", "Exile_Magazine_30Rnd_545x39_AK_Yellow", "30Rnd_556x45_Stanag_Tracer_Yellow", "30Rnd_65x39_caseless_green", "30Rnd_580x42_Mag_Tracer_F"};

		/*
			Percental Item Spawn Chances of RifleAttachments:

			muzzle_snds_M            = 3.39%
			muzzle_snds_H            = 3.39%
			muzzle_snds_H_khk_F      = 3.39%
			muzzle_snds_H_snd_F      = 3.39%
			muzzle_snds_58_blk_F     = 3.39%
			muzzle_snds_m_khk_F      = 3.39%
			muzzle_snds_m_snd_F      = 3.39%
			muzzle_snds_58_wdm_F     = 3.39%
			muzzle_snds_65_TI_blk_F  = 3.39%
			muzzle_snds_65_TI_hex_F  = 3.39%
			muzzle_snds_65_TI_ghex_F = 3.39%
			muzzle_snds_H_MG_blk_F   = 3.39%
			muzzle_snds_H_MG_khk_F   = 3.39%
			optic_Arco               = 3.39%
			optic_Arco_blk_F         = 3.39%
			optic_Arco_ghex_F        = 3.39%
			optic_Hamr               = 3.39%
			optic_Hamr_khk_F         = 3.39%
			optic_Holosight          = 3.39%
			optic_Holosight_blk_F    = 3.39%
			optic_Holosight_khk_F    = 3.39%
			acc_flashlight           = 3.39%
			acc_pointer_IR           = 3.39%
			optic_MRCO               = 3.39%
			optic_DMS                = 3.39%
			optic_DMS_ghex_F         = 3.39%
			optic_ERCO_blk_F         = 3.39%
			optic_ERCO_khk_F         = 3.39%
			optic_ERCO_snd_F         = 3.39%
			optic_NVS                = 1.69%
		*/
		RifleAttachments[] = {"muzzle_snds_H", "optic_ERCO_khk_F", "optic_Holosight_blk_F", "muzzle_snds_65_TI_ghex_F", "muzzle_snds_H_MG_khk_F", "muzzle_snds_H_snd_F", "optic_DMS_ghex_F", "muzzle_snds_65_TI_hex_F", "optic_Arco", "optic_Holosight_khk_F", "muzzle_snds_65_TI_hex_F", "optic_Arco_ghex_F", "muzzle_snds_65_TI_ghex_F", "muzzle_snds_H_MG_khk_F", "muzzle_snds_M", "muzzle_snds_M", "muzzle_snds_58_wdm_F", "optic_ERCO_blk_F", "optic_DMS_ghex_F", "muzzle_snds_m_khk_F", "muzzle_snds_m_snd_F", "optic_ERCO_blk_F", "optic_Hamr_khk_F", "optic_NVS", "optic_Hamr", "muzzle_snds_H_khk_F", "muzzle_snds_H_MG_blk_F", "optic_ERCO_snd_F", "acc_pointer_IR", "muzzle_snds_H_khk_F", "optic_ERCO_snd_F", "muzzle_snds_H", "optic_Holosight", "muzzle_snds_65_TI_blk_F", "optic_Holosight_khk_F", "muzzle_snds_58_wdm_F", "muzzle_snds_H_MG_blk_F", "acc_flashlight", "muzzle_snds_58_blk_F", "optic_MRCO", "optic_ERCO_khk_F", "optic_DMS", "muzzle_snds_m_khk_F", "optic_Arco_blk_F", "optic_Arco_blk_F", "muzzle_snds_m_snd_F", "optic_Hamr", "muzzle_snds_65_TI_blk_F", "optic_Holosight", "optic_Holosight_blk_F", "acc_flashlight", "optic_Hamr_khk_F", "muzzle_snds_H_snd_F", "optic_Arco_ghex_F", "acc_pointer_IR", "optic_DMS", "optic_MRCO", "muzzle_snds_58_blk_F", "optic_Arco"};

		/*
			Percental Item Spawn Chances of LMG:

			arifle_MX_SW_Black_F = 12.50%
			arifle_MX_SW_F       = 12.50%
			LMG_Mk200_F          = 12.50%
			LMG_Zafir_F          = 12.50%
			Exile_Weapon_RPK     = 12.50%
			Exile_Weapon_PK      = 12.50%
			Exile_Weapon_PKP     = 12.50%
			LMG_03_F             = 12.50%
		*/
		LMG[] = {"LMG_Zafir_F", "Exile_Weapon_RPK", "Exile_Weapon_PKP", "arifle_MX_SW_F", "LMG_03_F", "Exile_Weapon_PK", "LMG_Mk200_F", "arifle_MX_SW_Black_F"};

		/*
			Percental Item Spawn Chances of LMGAmmo:

			100Rnd_65x39_caseless_mag             = 7.69%
			100Rnd_65x39_caseless_mag_Tracer      = 11.54%
			150Rnd_762x54_Box                     = 11.54%
			150Rnd_762x54_Box_Tracer              = 3.85%
			130Rnd_338_Mag                        = 19.23%
			150Rnd_93x64_Mag                      = 19.23%
			Exile_Magazine_45Rnd_545x39_RPK_Green = 3.85%
			Exile_Magazine_75Rnd_545x39_RPK_Green = 3.85%
			Exile_Magazine_100Rnd_762x54_PK_Green = 3.85%
			200Rnd_556x45_Box_F                   = 3.85%
			200Rnd_556x45_Box_Red_F               = 3.85%
			200Rnd_556x45_Box_Tracer_F            = 3.85%
			200Rnd_556x45_Box_Tracer_Red_F        = 3.85%
		*/
		LMGAmmo[] = {"150Rnd_93x64_Mag", "150Rnd_93x64_Mag", "200Rnd_556x45_Box_F", "130Rnd_338_Mag", "150Rnd_93x64_Mag", "Exile_Magazine_100Rnd_762x54_PK_Green", "200Rnd_556x45_Box_Tracer_Red_F", "Exile_Magazine_45Rnd_545x39_RPK_Green", "130Rnd_338_Mag", "130Rnd_338_Mag", "100Rnd_65x39_caseless_mag", "150Rnd_93x64_Mag", "100Rnd_65x39_caseless_mag_Tracer", "150Rnd_762x54_Box", "200Rnd_556x45_Box_Red_F", "130Rnd_338_Mag", "Exile_Magazine_75Rnd_545x39_RPK_Green", "150Rnd_762x54_Box", "150Rnd_762x54_Box", "100Rnd_65x39_caseless_mag_Tracer", "100Rnd_65x39_caseless_mag", "150Rnd_93x64_Mag", "150Rnd_762x54_Box_Tracer", "200Rnd_556x45_Box_Tracer_F", "130Rnd_338_Mag", "100Rnd_65x39_caseless_mag_Tracer"};

		/*
			Percental Item Spawn Chances of Snipers:

			srifle_DMR_01_F      = 9.09%
			srifle_EBR_F         = 9.09%
			srifle_GM6_F         = 9.09%
			srifle_LRR_F         = 9.09%
			srifle_LRR_tna_F     = 9.09%
			srifle_GM6_ghex_F    = 9.09%
			srifle_DMR_07_blk_F  = 9.09%
			srifle_DMR_07_hex_F  = 9.09%
			srifle_DMR_07_ghex_F = 9.09%
			Exile_Weapon_m107    = 9.09%
			Exile_Weapon_ksvk    = 9.09%
		*/
		Snipers[] = {"srifle_LRR_F", "Exile_Weapon_m107", "srifle_DMR_07_hex_F", "srifle_DMR_07_ghex_F", "srifle_GM6_ghex_F", "srifle_DMR_07_blk_F", "Exile_Weapon_ksvk", "srifle_GM6_F", "srifle_DMR_01_F", "srifle_EBR_F", "srifle_LRR_tna_F"};

		/*
			Percental Item Spawn Chances of SniperAmmo:

			Exile_Magazine_5Rnd_127x108_APDS_Bullet_Cam_Mag      = 0.74%
			Exile_Magazine_5Rnd_127x108_APDS_KSVK_Bullet_Cam_Mag = 0.74%
			Exile_Magazine_5Rnd_127x108_KSVK_Bullet_Cam_Mag      = 1.48%
			Exile_Magazine_5Rnd_127x108_Bullet_Cam_Mag           = 1.48%
			Exile_Magazine_10Rnd_127x99_m107_Bullet_Cam_Mag      = 2.22%
			Exile_Magazine_7Rnd_408_Bullet_Cam_Mag               = 2.22%
			Exile_Magazine_10Rnd_338_Bullet_Cam_Mag              = 3.70%
			Exile_Magazine_10Rnd_93x64_DMR_05_Bullet_Cam_Mag     = 3.70%
			Exile_Magazine_5Rnd_127x108_APDS_KSVK                = 5.93%
			5Rnd_127x108_APDS_Mag                                = 5.93%
			5Rnd_127x108_Mag                                     = 7.41%
			Exile_Magazine_10Rnd_127x99_m107                     = 7.41%
			Exile_Magazine_5Rnd_127x108_KSVK                     = 7.41%
			7Rnd_408_Mag                                         = 7.41%
			10Rnd_762x54_Mag                                     = 12.59%
			20Rnd_762x51_Mag                                     = 14.07%
			20Rnd_650x39_Cased_Mag_F                             = 15.56%
		*/
		SniperAmmo[] = {"Exile_Magazine_5Rnd_127x108_APDS_KSVK", "20Rnd_762x51_Mag", "20Rnd_650x39_Cased_Mag_F", "Exile_Magazine_5Rnd_127x108_APDS_KSVK", "10Rnd_762x54_Mag", "5Rnd_127x108_Mag", "Exile_Magazine_10Rnd_127x99_m107_Bullet_Cam_Mag", "10Rnd_762x54_Mag", "5Rnd_127x108_APDS_Mag", "Exile_Magazine_7Rnd_408_Bullet_Cam_Mag", "Exile_Magazine_10Rnd_127x99_m107", "10Rnd_762x54_Mag", "20Rnd_762x51_Mag", "5Rnd_127x108_Mag", "5Rnd_127x108_Mag", "10Rnd_762x54_Mag", "20Rnd_762x51_Mag", "10Rnd_762x54_Mag", "Exile_Magazine_10Rnd_338_Bullet_Cam_Mag", "20Rnd_650x39_Cased_Mag_F", "10Rnd_762x54_Mag", "20Rnd_650x39_Cased_Mag_F", "10Rnd_762x54_Mag", "5Rnd_127x108_Mag", "10Rnd_762x54_Mag", "5Rnd_127x108_APDS_Mag", "20Rnd_650x39_Cased_Mag_F", "Exile_Magazine_10Rnd_93x64_DMR_05_Bullet_Cam_Mag", "5Rnd_127x108_APDS_Mag", "10Rnd_762x54_Mag", "5Rnd_127x108_APDS_Mag", "20Rnd_650x39_Cased_Mag_F", "20Rnd_650x39_Cased_Mag_F", "10Rnd_762x54_Mag", "Exile_Magazine_10Rnd_127x99_m107_Bullet_Cam_Mag", "Exile_Magazine_5Rnd_127x108_KSVK_Bullet_Cam_Mag", "7Rnd_408_Mag", "Exile_Magazine_10Rnd_127x99_m107", "Exile_Magazine_5Rnd_127x108_APDS_KSVK", "20Rnd_762x51_Mag", "Exile_Magazine_10Rnd_127x99_m107", "20Rnd_762x51_Mag", "Exile_Magazine_5Rnd_127x108_KSVK", "Exile_Magazine_10Rnd_338_Bullet_Cam_Mag", "20Rnd_762x51_Mag", "20Rnd_650x39_Cased_Mag_F", "Exile_Magazine_5Rnd_127x108_Bullet_Cam_Mag", "10Rnd_762x54_Mag", "7Rnd_408_Mag", "Exile_Magazine_5Rnd_127x108_KSVK", "Exile_Magazine_10Rnd_127x99_m107", "20Rnd_650x39_Cased_Mag_F", "Exile_Magazine_10Rnd_127x99_m107", "20Rnd_762x51_Mag", "20Rnd_650x39_Cased_Mag_F", "Exile_Magazine_10Rnd_127x99_m107", "20Rnd_762x51_Mag", "Exile_Magazine_5Rnd_127x108_KSVK", "10Rnd_762x54_Mag", "7Rnd_408_Mag", "10Rnd_762x54_Mag", "Exile_Magazine_5Rnd_127x108_KSVK", "5Rnd_127x108_Mag", "Exile_Magazine_5Rnd_127x108_APDS_KSVK", "Exile_Magazine_10Rnd_93x64_DMR_05_Bullet_Cam_Mag", "20Rnd_650x39_Cased_Mag_F", "20Rnd_762x51_Mag", "20Rnd_762x51_Mag", "20Rnd_762x51_Mag", "Exile_Magazine_10Rnd_93x64_DMR_05_Bullet_Cam_Mag", "Exile_Magazine_5Rnd_127x108_APDS_KSVK", "5Rnd_127x108_Mag", "Exile_Magazine_5Rnd_127x108_KSVK_Bullet_Cam_Mag", "20Rnd_762x51_Mag", "5Rnd_127x108_APDS_Mag", "7Rnd_408_Mag", "Exile_Magazine_10Rnd_338_Bullet_Cam_Mag", "Exile_Magazine_10Rnd_93x64_DMR_05_Bullet_Cam_Mag", "5Rnd_127x108_APDS_Mag", "Exile_Magazine_10Rnd_338_Bullet_Cam_Mag", "Exile_Magazine_5Rnd_127x108_APDS_KSVK", "Exile_Magazine_10Rnd_127x99_m107_Bullet_Cam_Mag", "20Rnd_650x39_Cased_Mag_F", "20Rnd_650x39_Cased_Mag_F", "20Rnd_762x51_Mag", "20Rnd_650x39_Cased_Mag_F", "20Rnd_650x39_Cased_Mag_F", "5Rnd_127x108_APDS_Mag", "20Rnd_650x39_Cased_Mag_F", "20Rnd_650x39_Cased_Mag_F", "5Rnd_127x108_APDS_Mag", "Exile_Magazine_5Rnd_127x108_KSVK", "Exile_Magazine_5Rnd_127x108_KSVK", "7Rnd_408_Mag", "20Rnd_762x51_Mag", "10Rnd_762x54_Mag", "5Rnd_127x108_Mag", "Exile_Magazine_5Rnd_127x108_KSVK", "Exile_Magazine_5Rnd_127x108_KSVK", "Exile_Magazine_10Rnd_93x64_DMR_05_Bullet_Cam_Mag", "Exile_Magazine_10Rnd_127x99_m107", "5Rnd_127x108_Mag", "10Rnd_762x54_Mag", "Exile_Magazine_5Rnd_127x108_KSVK", "20Rnd_650x39_Cased_Mag_F", "5Rnd_127x108_Mag", "7Rnd_408_Mag", "20Rnd_762x51_Mag", "20Rnd_650x39_Cased_Mag_F", "20Rnd_762x51_Mag", "20Rnd_650x39_Cased_Mag_F", "Exile_Magazine_10Rnd_338_Bullet_Cam_Mag", "Exile_Magazine_10Rnd_127x99_m107", "10Rnd_762x54_Mag", "7Rnd_408_Mag", "7Rnd_408_Mag", "Exile_Magazine_5Rnd_127x108_APDS_KSVK", "Exile_Magazine_7Rnd_408_Bullet_Cam_Mag", "Exile_Magazine_5Rnd_127x108_APDS_Bullet_Cam_Mag", "20Rnd_762x51_Mag", "Exile_Magazine_5Rnd_127x108_APDS_KSVK", "7Rnd_408_Mag", "Exile_Magazine_7Rnd_408_Bullet_Cam_Mag", "Exile_Magazine_5Rnd_127x108_APDS_KSVK_Bullet_Cam_Mag", "20Rnd_762x51_Mag", "5Rnd_127x108_Mag", "Exile_Magazine_5Rnd_127x108_Bullet_Cam_Mag", "10Rnd_762x54_Mag", "Exile_Magazine_5Rnd_127x108_KSVK", "7Rnd_408_Mag", "20Rnd_762x51_Mag", "Exile_Magazine_10Rnd_127x99_m107", "Exile_Magazine_10Rnd_127x99_m107", "20Rnd_650x39_Cased_Mag_F", "20Rnd_650x39_Cased_Mag_F"};

		/*
			Percental Item Spawn Chances of SniperAttachments:

			muzzle_snds_B_khk_F = 11.11%
			muzzle_snds_B_snd_F = 11.11%
			muzzle_snds_B       = 11.11%
			optic_LRPS          = 11.11%
			optic_LRPS_ghex_F   = 11.11%
			optic_LRPS_tna_F    = 11.11%
			optic_SOS           = 11.11%
			optic_SOS_khk_F     = 11.11%
			optic_DMS           = 11.11%
		*/
		SniperAttachments[] = {"muzzle_snds_B_khk_F", "optic_SOS_khk_F", "optic_DMS", "muzzle_snds_B_snd_F", "optic_SOS", "optic_LRPS_ghex_F", "muzzle_snds_B", "optic_LRPS", "optic_LRPS_tna_F"};

		/*
			Percental Item Spawn Chances of DLCRifles:

			srifle_DMR_03_F          = 4.05%
			srifle_DMR_03_khaki_F    = 4.05%
			srifle_DMR_03_tan_F      = 4.05%
			srifle_DMR_03_woodland_F = 4.05%
			srifle_DMR_06_camo_F     = 4.05%
			srifle_DMR_06_olive_F    = 4.05%
			srifle_DMR_02_camo_F     = 8.11%
			srifle_DMR_02_F          = 8.11%
			srifle_DMR_02_sniper_F   = 8.11%
			srifle_DMR_04_F          = 9.46%
			srifle_DMR_04_Tan_F      = 9.46%
			srifle_DMR_05_blk_F      = 10.81%
			srifle_DMR_05_hex_F      = 10.81%
			srifle_DMR_05_tan_F      = 10.81%
		*/
		DLCRifles[] = {"srifle_DMR_05_tan_F", "srifle_DMR_05_hex_F", "srifle_DMR_03_tan_F", "srifle_DMR_03_tan_F", "srifle_DMR_05_blk_F", "srifle_DMR_06_olive_F", "srifle_DMR_05_hex_F", "srifle_DMR_02_sniper_F", "srifle_DMR_04_F", "srifle_DMR_06_olive_F", "srifle_DMR_02_sniper_F", "srifle_DMR_02_camo_F", "srifle_DMR_05_tan_F", "srifle_DMR_05_hex_F", "srifle_DMR_04_F", "srifle_DMR_06_camo_F", "srifle_DMR_05_hex_F", "srifle_DMR_02_sniper_F", "srifle_DMR_03_F", "srifle_DMR_04_Tan_F", "srifle_DMR_02_F", "srifle_DMR_02_sniper_F", "srifle_DMR_03_khaki_F", "srifle_DMR_02_camo_F", "srifle_DMR_05_blk_F", "srifle_DMR_06_olive_F", "srifle_DMR_04_Tan_F", "srifle_DMR_05_hex_F", "srifle_DMR_06_camo_F", "srifle_DMR_04_F", "srifle_DMR_05_blk_F", "srifle_DMR_02_F", "srifle_DMR_03_woodland_F", "srifle_DMR_04_Tan_F", "srifle_DMR_02_F", "srifle_DMR_03_F", "srifle_DMR_03_khaki_F", "srifle_DMR_02_camo_F", "srifle_DMR_04_F", "srifle_DMR_05_tan_F", "srifle_DMR_02_sniper_F", "srifle_DMR_05_blk_F", "srifle_DMR_04_Tan_F", "srifle_DMR_02_camo_F", "srifle_DMR_05_tan_F", "srifle_DMR_02_camo_F", "srifle_DMR_05_blk_F", "srifle_DMR_04_F", "srifle_DMR_05_tan_F", "srifle_DMR_03_woodland_F", "srifle_DMR_05_blk_F", "srifle_DMR_05_blk_F", "srifle_DMR_04_Tan_F", "srifle_DMR_04_F", "srifle_DMR_05_tan_F", "srifle_DMR_02_F", "srifle_DMR_02_F", "srifle_DMR_04_Tan_F", "srifle_DMR_02_F", "srifle_DMR_05_blk_F", "srifle_DMR_05_tan_F", "srifle_DMR_02_camo_F", "srifle_DMR_05_hex_F", "srifle_DMR_03_khaki_F", "srifle_DMR_04_Tan_F", "srifle_DMR_05_hex_F", "srifle_DMR_05_tan_F", "srifle_DMR_02_sniper_F", "srifle_DMR_03_woodland_F", "srifle_DMR_05_hex_F", "srifle_DMR_03_tan_F", "srifle_DMR_06_camo_F", "srifle_DMR_04_F", "srifle_DMR_03_F"};

		/*
			Percental Item Spawn Chances of DLCAmmo:

			10Rnd_127x54_Mag       = 20.00%
			20Rnd_762x51_Mag       = 20.00%
			10Rnd_338_Mag          = 30.00%
			10Rnd_93x64_DMR_05_Mag = 30.00%
		*/
		DLCAmmo[] = {"10Rnd_93x64_DMR_05_Mag", "10Rnd_93x64_DMR_05_Mag", "10Rnd_338_Mag", "20Rnd_762x51_Mag", "10Rnd_127x54_Mag", "10Rnd_338_Mag", "10Rnd_127x54_Mag", "20Rnd_762x51_Mag", "10Rnd_338_Mag", "10Rnd_93x64_DMR_05_Mag"};

		/*
			Percental Item Spawn Chances of DLCOptics:

			optic_AMS     = 14.29%
			optic_AMS_khk = 14.29%
			optic_AMS_snd = 14.29%
			optic_KHS_blk = 14.29%
			optic_KHS_hex = 14.29%
			optic_KHS_old = 14.29%
			optic_KHS_tan = 14.29%
		*/
		DLCOptics[] = {"optic_KHS_hex", "optic_KHS_old", "optic_AMS_snd", "optic_AMS_khk", "optic_AMS", "optic_KHS_blk", "optic_KHS_tan"};

		/*
			Percental Item Spawn Chances of DLCSupressor:

			muzzle_snds_338_black = 16.67%
			muzzle_snds_338_green = 16.67%
			muzzle_snds_338_sand  = 16.67%
			muzzle_snds_93mmg     = 16.67%
			muzzle_snds_93mmg_tan = 16.67%
			muzzle_snds_B         = 16.67%
		*/
		DLCSupressor[] = {"muzzle_snds_93mmg_tan", "muzzle_snds_338_black", "muzzle_snds_338_green", "muzzle_snds_B", "muzzle_snds_338_sand", "muzzle_snds_93mmg"};

		/*
			Percental Item Spawn Chances of EpicWeapons:

			MMG_01_hex_F   = 20.00%
			MMG_01_tan_F   = 20.00%
			MMG_02_black_F = 20.00%
			MMG_02_camo_F  = 20.00%
			MMG_02_sand_F  = 20.00%
		*/
		EpicWeapons[] = {"MMG_02_black_F", "MMG_01_hex_F", "MMG_02_camo_F", "MMG_01_tan_F", "MMG_02_sand_F"};

		/*
			Percental Item Spawn Chances of Bipods:

			bipod_03_F_oli = 11.11%
			bipod_03_F_blk = 11.11%
			bipod_02_F_tan = 11.11%
			bipod_02_F_hex = 11.11%
			bipod_02_F_blk = 11.11%
			bipod_01_F_snd = 11.11%
			bipod_01_F_mtp = 11.11%
			bipod_01_F_blk = 11.11%
			bipod_01_F_khk = 11.11%
		*/
		Bipods[] = {"bipod_01_F_blk", "bipod_01_F_snd", "bipod_02_F_tan", "bipod_01_F_mtp", "bipod_02_F_blk", "bipod_03_F_oli", "bipod_02_F_hex", "bipod_03_F_blk", "bipod_01_F_khk"};

		/*
			Percental Item Spawn Chances of HEGrenades:

			3Rnd_HE_Grenade_shell = 25.00%
			1Rnd_HE_Grenade_shell = 75.00%
		*/
		HEGrenades[] = {"1Rnd_HE_Grenade_shell", "1Rnd_HE_Grenade_shell", "1Rnd_HE_Grenade_shell", "3Rnd_HE_Grenade_shell"};

		/*
			Percental Item Spawn Chances of UGLFlares:

			3Rnd_UGL_FlareGreen_F  = 6.25%
			3Rnd_UGL_FlareRed_F    = 6.25%
			3Rnd_UGL_FlareWhite_F  = 6.25%
			3Rnd_UGL_FlareYellow_F = 6.25%
			UGL_FlareGreen_F       = 18.75%
			UGL_FlareRed_F         = 18.75%
			UGL_FlareWhite_F       = 18.75%
			UGL_FlareYellow_F      = 18.75%
		*/
		UGLFlares[] = {"UGL_FlareYellow_F", "3Rnd_UGL_FlareYellow_F", "UGL_FlareWhite_F", "3Rnd_UGL_FlareWhite_F", "UGL_FlareGreen_F", "UGL_FlareGreen_F", "UGL_FlareRed_F", "UGL_FlareRed_F", "UGL_FlareGreen_F", "UGL_FlareWhite_F", "3Rnd_UGL_FlareRed_F", "UGL_FlareRed_F", "UGL_FlareYellow_F", "UGL_FlareYellow_F", "UGL_FlareWhite_F", "3Rnd_UGL_FlareGreen_F"};

		/*
			Percental Item Spawn Chances of UGLSmokes:

			3Rnd_Smoke_Grenade_shell       = 3.57%
			3Rnd_SmokeBlue_Grenade_shell   = 3.57%
			3Rnd_SmokeGreen_Grenade_shell  = 3.57%
			3Rnd_SmokeOrange_Grenade_shell = 3.57%
			3Rnd_SmokePurple_Grenade_shell = 3.57%
			3Rnd_SmokeRed_Grenade_shell    = 3.57%
			3Rnd_SmokeYellow_Grenade_shell = 3.57%
			1Rnd_Smoke_Grenade_shell       = 10.71%
			1Rnd_SmokeBlue_Grenade_shell   = 10.71%
			1Rnd_SmokeGreen_Grenade_shell  = 10.71%
			1Rnd_SmokeOrange_Grenade_shell = 10.71%
			1Rnd_SmokePurple_Grenade_shell = 10.71%
			1Rnd_SmokeRed_Grenade_shell    = 10.71%
			1Rnd_SmokeYellow_Grenade_shell = 10.71%
		*/
		UGLSmokes[] = {"1Rnd_SmokeRed_Grenade_shell", "3Rnd_SmokeBlue_Grenade_shell", "1Rnd_SmokeRed_Grenade_shell", "1Rnd_SmokePurple_Grenade_shell", "3Rnd_SmokePurple_Grenade_shell", "1Rnd_SmokeBlue_Grenade_shell", "1Rnd_SmokeYellow_Grenade_shell", "1Rnd_SmokeRed_Grenade_shell", "1Rnd_SmokeOrange_Grenade_shell", "1Rnd_SmokeOrange_Grenade_shell", "1Rnd_SmokeYellow_Grenade_shell", "1Rnd_SmokeGreen_Grenade_shell", "1Rnd_Smoke_Grenade_shell", "3Rnd_SmokeOrange_Grenade_shell", "3Rnd_Smoke_Grenade_shell", "1Rnd_Smoke_Grenade_shell", "1Rnd_SmokeBlue_Grenade_shell", "1Rnd_SmokeGreen_Grenade_shell", "1Rnd_SmokeOrange_Grenade_shell", "3Rnd_SmokeGreen_Grenade_shell", "3Rnd_SmokeRed_Grenade_shell", "1Rnd_SmokePurple_Grenade_shell", "1Rnd_Smoke_Grenade_shell", "1Rnd_SmokeGreen_Grenade_shell", "1Rnd_SmokeBlue_Grenade_shell", "3Rnd_SmokeYellow_Grenade_shell", "1Rnd_SmokeYellow_Grenade_shell", "1Rnd_SmokePurple_Grenade_shell"};

		/*
			Percental Item Spawn Chances of HandGrenades:

			HandGrenade = 50.00%
			MiniGrenade = 50.00%
		*/
		HandGrenades[] = {"HandGrenade", "MiniGrenade"};

		/*
			Percental Item Spawn Chances of Explosives:

			SatchelCharge_Remote_Mag    = 5.26%
			APERSBoundingMine_Range_Mag = 15.79%
			APERSMine_Range_Mag         = 15.79%
			APERSTripMine_Wire_Mag      = 15.79%
			DemoCharge_Remote_Mag       = 15.79%
			IEDLandSmall_Remote_Mag     = 15.79%
			IEDUrbanSmall_Remote_Mag    = 15.79%
		*/
		Explosives[] = {"IEDLandSmall_Remote_Mag", "IEDLandSmall_Remote_Mag", "APERSBoundingMine_Range_Mag", "APERSTripMine_Wire_Mag", "APERSMine_Range_Mag", "IEDUrbanSmall_Remote_Mag", "SatchelCharge_Remote_Mag", "APERSMine_Range_Mag", "IEDLandSmall_Remote_Mag", "IEDUrbanSmall_Remote_Mag", "APERSTripMine_Wire_Mag", "IEDUrbanSmall_Remote_Mag", "APERSBoundingMine_Range_Mag", "DemoCharge_Remote_Mag", "DemoCharge_Remote_Mag", "DemoCharge_Remote_Mag", "APERSMine_Range_Mag", "APERSBoundingMine_Range_Mag", "APERSTripMine_Wire_Mag"};

		/*
			Percental Item Spawn Chances of CivilianItems:

			Exile_Item_MobilePhone = 2.78%
			Binocular              = 11.11%
			ItemGPS                = 11.11%
			ItemRadio              = 16.67%
			ItemWatch              = 16.67%
			ItemMap                = 19.44%
			Exile_Item_Heatpack    = 22.22%
		*/
		CivilianItems[] = {"ItemMap", "ItemGPS", "Exile_Item_Heatpack", "Binocular", "Exile_Item_MobilePhone", "Exile_Item_Heatpack", "ItemMap", "Exile_Item_Heatpack", "ItemGPS", "ItemWatch", "Binocular", "ItemWatch", "ItemWatch", "ItemRadio", "Exile_Item_Heatpack", "Exile_Item_Heatpack", "Exile_Item_Heatpack", "ItemMap", "ItemWatch", "Exile_Item_Heatpack", "ItemGPS", "ItemRadio", "ItemRadio", "ItemRadio", "ItemMap", "ItemMap", "ItemRadio", "Exile_Item_Heatpack", "ItemWatch", "Binocular", "ItemGPS", "ItemMap", "Binocular", "ItemMap", "ItemWatch", "ItemRadio"};

		/*
			Percental Item Spawn Chances of CivilianClothing:

			U_NikosAgedBody          = 0.58%
			U_NikosBody              = 0.58%
			U_OrestesBody            = 0.58%
			U_C_Man_casual_1_F       = 2.92%
			U_C_Man_casual_2_F       = 2.92%
			U_C_Man_casual_3_F       = 2.92%
			U_C_Man_casual_4_F       = 2.92%
			U_C_Man_casual_5_F       = 2.92%
			U_C_Man_casual_6_F       = 2.92%
			U_C_man_sport_1_F        = 2.92%
			U_C_man_sport_2_F        = 2.92%
			U_C_man_sport_3_F        = 2.92%
			U_I_C_Soldier_Bandit_1_F = 2.92%
			U_I_C_Soldier_Bandit_2_F = 2.92%
			U_I_C_Soldier_Bandit_3_F = 2.92%
			U_I_C_Soldier_Bandit_4_F = 2.92%
			U_I_C_Soldier_Bandit_5_F = 2.92%
			U_C_Poloshirt_blue       = 4.09%
			U_C_Poloshirt_burgundy   = 4.09%
			U_C_Poloshirt_salmon     = 4.09%
			U_C_Poloshirt_stripped   = 4.09%
			U_C_Poloshirt_tricolour  = 4.09%
			U_C_HunterBody_grn       = 5.26%
			U_C_Journalist           = 5.26%
			U_C_Poor_1               = 5.26%
			U_C_Poor_2               = 5.26%
			U_C_Poor_shorts_1        = 5.26%
			U_C_Scientist            = 5.26%
			U_Rangemaster            = 5.26%
		*/
		CivilianClothing[] = {"U_C_Poor_1", "U_C_Man_casual_1_F", "U_C_Journalist", "U_C_Man_casual_3_F", "U_I_C_Soldier_Bandit_3_F", "U_I_C_Soldier_Bandit_4_F", "U_C_Poor_1", "U_C_Man_casual_2_F", "U_C_Poloshirt_blue", "U_C_Poloshirt_burgundy", "U_C_Man_casual_1_F", "U_C_Poloshirt_blue", "U_C_Poor_shorts_1", "U_C_Man_casual_6_F", "U_I_C_Soldier_Bandit_2_F", "U_I_C_Soldier_Bandit_5_F", "U_C_man_sport_3_F", "U_C_Journalist", "U_C_Poloshirt_salmon", "U_C_Poloshirt_tricolour", "U_C_Poor_shorts_1", "U_C_Man_casual_3_F", "U_C_Poor_1", "U_OrestesBody", "U_I_C_Soldier_Bandit_5_F", "U_C_Man_casual_5_F", "U_C_Man_casual_5_F", "U_C_Man_casual_6_F", "U_Rangemaster", "U_C_Poor_shorts_1", "U_I_C_Soldier_Bandit_1_F", "U_C_Scientist", "U_I_C_Soldier_Bandit_2_F", "U_I_C_Soldier_Bandit_2_F", "U_C_HunterBody_grn", "U_C_man_sport_2_F", "U_I_C_Soldier_Bandit_5_F", "U_I_C_Soldier_Bandit_2_F", "U_C_man_sport_1_F", "U_C_Man_casual_1_F", "U_C_Man_casual_1_F", "U_C_Poor_shorts_1", "U_C_Poloshirt_salmon", "U_C_Poloshirt_burgundy", "U_I_C_Soldier_Bandit_4_F", "U_C_Man_casual_4_F", "U_C_Poloshirt_salmon", "U_C_Man_casual_6_F", "U_C_Man_casual_2_F", "U_C_Man_casual_3_F", "U_C_Poloshirt_stripped", "U_C_Poor_shorts_1", "U_C_Poloshirt_blue", "U_C_man_sport_2_F", "U_C_HunterBody_grn", "U_C_Man_casual_2_F", "U_Rangemaster", "U_C_Man_casual_2_F", "U_C_Poloshirt_blue", "U_C_Journalist", "U_C_Poloshirt_stripped", "U_C_Poloshirt_salmon", "U_C_Man_casual_3_F", "U_C_HunterBody_grn", "U_C_Poor_1", "U_I_C_Soldier_Bandit_1_F", "U_I_C_Soldier_Bandit_4_F", "U_C_man_sport_3_F", "U_C_Poloshirt_stripped", "U_C_Poloshirt_tricolour", "U_C_Poor_1", "U_C_Scientist", "U_I_C_Soldier_Bandit_1_F", "U_C_Poloshirt_burgundy", "U_C_HunterBody_grn", "U_C_Poloshirt_tricolour", "U_I_C_Soldier_Bandit_4_F", "U_C_Man_casual_3_F", "U_C_HunterBody_grn", "U_C_Scientist", "U_I_C_Soldier_Bandit_5_F", "U_C_Man_casual_6_F", "U_C_Man_casual_4_F", "U_Rangemaster", "U_C_Poor_2", "U_C_Poor_2", "U_I_C_Soldier_Bandit_1_F", "U_C_Poor_2", "U_C_Poor_2", "U_C_Poor_2", "U_C_Poloshirt_stripped", "U_C_Poor_2", "U_C_HunterBody_grn", "U_C_Poloshirt_tricolour", "U_Rangemaster", "U_C_Poloshirt_salmon", "U_C_Poloshirt_blue", "U_C_man_sport_1_F", "U_C_Poloshirt_burgundy", "U_Rangemaster", "U_C_Scientist", "U_C_Man_casual_6_F", "U_C_Poor_2", "U_C_man_sport_3_F", "U_C_Scientist", "U_C_Poloshirt_stripped", "U_C_Poloshirt_tricolour", "U_C_Poloshirt_salmon", "U_NikosAgedBody", "U_C_man_sport_3_F", "U_I_C_Soldier_Bandit_3_F", "U_C_man_sport_1_F", "U_Rangemaster", "U_C_Journalist", "U_I_C_Soldier_Bandit_5_F", "U_C_Poloshirt_stripped", "U_C_Poloshirt_stripped", "U_C_Journalist", "U_C_Man_casual_4_F", "U_C_Poloshirt_burgundy", "U_C_man_sport_3_F", "U_C_Poor_2", "U_NikosBody", "U_C_Poloshirt_salmon", "U_C_HunterBody_grn", "U_C_man_sport_1_F", "U_C_Poor_2", "U_C_Poor_shorts_1", "U_C_Poor_shorts_1", "U_C_HunterBody_grn", "U_C_Poloshirt_tricolour", "U_C_Scientist", "U_I_C_Soldier_Bandit_4_F", "U_I_C_Soldier_Bandit_3_F", "U_C_man_sport_1_F", "U_Rangemaster", "U_C_Man_casual_5_F", "U_C_Man_casual_2_F", "U_C_Scientist", "U_I_C_Soldier_Bandit_3_F", "U_C_Journalist", "U_C_Poor_1", "U_C_Poor_shorts_1", "U_C_Poloshirt_tricolour", "U_C_Man_casual_4_F", "U_C_Journalist", "U_C_man_sport_2_F", "U_C_man_sport_2_F", "U_C_man_sport_2_F", "U_C_Scientist", "U_Rangemaster", "U_C_Poloshirt_burgundy", "U_C_Scientist", "U_I_C_Soldier_Bandit_1_F", "U_C_Man_casual_1_F", "U_C_Journalist", "U_C_Journalist", "U_Rangemaster", "U_C_Poloshirt_burgundy", "U_C_Man_casual_5_F", "U_I_C_Soldier_Bandit_2_F", "U_C_Poor_1", "U_C_Poor_1", "U_C_Poor_1", "U_C_Man_casual_5_F", "U_C_HunterBody_grn", "U_C_Man_casual_4_F", "U_C_Poloshirt_blue", "U_C_Poloshirt_blue", "U_C_Poor_shorts_1", "U_I_C_Soldier_Bandit_3_F"};

		/*
			Percental Item Spawn Chances of CivilianBackpacks:

			B_Kitbag_cbr        = 6.67%
			B_Kitbag_mcamo      = 6.67%
			B_Kitbag_sgg        = 6.67%
			B_AssaultPack_blk   = 6.67%
			B_AssaultPack_cbr   = 6.67%
			B_AssaultPack_dgtl  = 6.67%
			B_AssaultPack_khk   = 6.67%
			B_AssaultPack_mcamo = 6.67%
			B_AssaultPack_rgr   = 6.67%
			B_AssaultPack_sgg   = 6.67%
			B_AssaultPack_tna_F = 6.67%
			B_HuntingBackpack   = 6.67%
			B_OutdoorPack_blu   = 6.67%
			B_OutdoorPack_tan   = 6.67%
			B_OutdoorPack_blk   = 6.67%
		*/
		CivilianBackpacks[] = {"B_AssaultPack_mcamo", "B_Kitbag_mcamo", "B_OutdoorPack_tan", "B_Kitbag_cbr", "B_AssaultPack_tna_F", "B_AssaultPack_blk", "B_AssaultPack_cbr", "B_OutdoorPack_blk", "B_AssaultPack_khk", "B_Kitbag_sgg", "B_HuntingBackpack", "B_OutdoorPack_blu", "B_AssaultPack_dgtl", "B_AssaultPack_sgg", "B_AssaultPack_rgr"};

		/*
			Percental Item Spawn Chances of CivilianVests:

			V_Press_F            = 25.00%
			V_TacVest_blk_POLICE = 25.00%
			V_Rangemaster_belt   = 50.00%
		*/
		CivilianVests[] = {"V_TacVest_blk_POLICE", "V_Press_F", "V_Rangemaster_belt", "V_Rangemaster_belt"};

		/*
			Percental Item Spawn Chances of CivilianHeadgear:

			H_Bandanna_surfer  = 5.56%
			H_Beret_blk_POLICE = 5.56%
			H_Cap_blk          = 5.56%
			H_Cap_blk_Raven    = 5.56%
			H_Cap_blu          = 5.56%
			H_Cap_grn          = 5.56%
			H_Cap_headphones   = 5.56%
			H_Cap_oli          = 5.56%
			H_Cap_press        = 5.56%
			H_Cap_red          = 5.56%
			H_Cap_tan          = 5.56%
			H_Hat_blue         = 5.56%
			H_Hat_brown        = 5.56%
			H_Hat_checker      = 5.56%
			H_Hat_grey         = 5.56%
			H_Hat_tan          = 5.56%
			H_StrawHat         = 5.56%
			H_StrawHat_dark    = 5.56%
		*/
		CivilianHeadgear[] = {"H_Hat_blue", "H_Beret_blk_POLICE", "H_Hat_checker", "H_Hat_grey", "H_Hat_tan", "H_Cap_blu", "H_Cap_tan", "H_StrawHat", "H_Hat_brown", "H_StrawHat_dark", "H_Cap_blk_Raven", "H_Cap_press", "H_Cap_red", "H_Cap_headphones", "H_Cap_blk", "H_Cap_grn", "H_Cap_oli", "H_Bandanna_surfer"};

		/*
			Percental Item Spawn Chances of GuerillaItems:

			Rangefinder        = 6.25%
			ItemCompass        = 62.50%
			NVGoggles          = 6.25%
			NVGoggles_tna_F    = 6.25%
			O_NVGoggles_ghex_F = 6.25%
			O_NVGoggles_hex_F  = 6.25%
			O_NVGoggles_urb_F  = 6.25%
		*/
		GuerillaItems[] = {"ItemCompass", "Rangefinder", "NVGoggles_tna_F", "ItemCompass", "O_NVGoggles_urb_F", "ItemCompass", "O_NVGoggles_ghex_F", "ItemCompass", "NVGoggles", "ItemCompass", "ItemCompass", "ItemCompass", "ItemCompass", "ItemCompass", "O_NVGoggles_hex_F", "ItemCompass"};

		/*
			Percental Item Spawn Chances of GuerillaClothing:

			U_I_G_resistanceLeader_F = 1.75%
			U_I_C_Soldier_Camo_F     = 5.26%
			U_I_C_Soldier_Para_1_F   = 5.26%
			U_I_C_Soldier_Para_2_F   = 5.26%
			U_I_C_Soldier_Para_3_F   = 5.26%
			U_I_C_Soldier_Para_4_F   = 5.26%
			U_I_C_Soldier_Para_5_F   = 5.26%
			U_IG_leader              = 7.02%
			U_IG_Guerilla3_1         = 8.77%
			U_IG_Guerilla3_2         = 8.77%
			U_IG_Guerilla1_1         = 10.53%
			U_IG_Guerilla2_1         = 10.53%
			U_IG_Guerilla2_2         = 10.53%
			U_IG_Guerilla2_3         = 10.53%
		*/
		GuerillaClothing[] = {"U_IG_Guerilla2_1", "U_IG_Guerilla2_3", "U_I_C_Soldier_Para_4_F", "U_IG_Guerilla1_1", "U_IG_Guerilla2_2", "U_I_C_Soldier_Para_4_F", "U_IG_Guerilla2_2", "U_I_C_Soldier_Para_2_F", "U_IG_Guerilla2_1", "U_I_C_Soldier_Camo_F", "U_IG_Guerilla3_1", "U_IG_leader", "U_IG_Guerilla3_2", "U_IG_Guerilla2_1", "U_IG_Guerilla3_1", "U_IG_Guerilla2_1", "U_IG_Guerilla3_2", "U_I_C_Soldier_Para_1_F", "U_I_C_Soldier_Camo_F", "U_IG_Guerilla3_1", "U_I_C_Soldier_Para_5_F", "U_I_C_Soldier_Para_3_F", "U_I_C_Soldier_Para_5_F", "U_IG_leader", "U_I_C_Soldier_Para_4_F", "U_IG_Guerilla2_3", "U_IG_Guerilla1_1", "U_IG_Guerilla1_1", "U_I_C_Soldier_Camo_F", "U_I_G_resistanceLeader_F", "U_IG_leader", "U_IG_Guerilla2_3", "U_IG_Guerilla3_2", "U_IG_Guerilla3_1", "U_I_C_Soldier_Para_5_F", "U_IG_Guerilla2_1", "U_IG_Guerilla3_2", "U_IG_Guerilla3_1", "U_IG_Guerilla2_3", "U_I_C_Soldier_Para_2_F", "U_IG_Guerilla2_2", "U_IG_Guerilla3_2", "U_IG_Guerilla2_3", "U_I_C_Soldier_Para_3_F", "U_IG_Guerilla2_2", "U_I_C_Soldier_Para_2_F", "U_IG_leader", "U_I_C_Soldier_Para_1_F", "U_IG_Guerilla1_1", "U_IG_Guerilla2_2", "U_I_C_Soldier_Para_1_F", "U_IG_Guerilla1_1", "U_IG_Guerilla2_1", "U_IG_Guerilla1_1", "U_IG_Guerilla2_3", "U_I_C_Soldier_Para_3_F", "U_IG_Guerilla2_2"};

		/*
			Percental Item Spawn Chances of GuerillaBackpacks:

			B_Bergen_blk               = 1.82%
			B_Bergen_mcamo             = 1.82%
			B_Bergen_rgr               = 1.82%
			B_Bergen_sgg               = 1.82%
			B_FieldPack_ghex_F         = 1.82%
			B_ViperHarness_base_F      = 3.64%
			B_ViperHarness_blk_F       = 3.64%
			B_ViperHarness_ghex_F      = 3.64%
			B_ViperHarness_hex_F       = 3.64%
			B_ViperHarness_khk_F       = 3.64%
			B_ViperHarness_oli_F       = 3.64%
			B_ViperLightHarness_base_F = 5.45%
			B_ViperLightHarness_blk_F  = 5.45%
			B_ViperLightHarness_ghex_F = 5.45%
			B_ViperLightHarness_hex_F  = 5.45%
			B_ViperLightHarness_khk_F  = 5.45%
			B_ViperLightHarness_oli_F  = 5.45%
			B_FieldPack_blk            = 9.09%
			B_FieldPack_cbr            = 9.09%
			B_FieldPack_ocamo          = 9.09%
			B_FieldPack_oucamo         = 9.09%
		*/
		GuerillaBackpacks[] = {"B_ViperHarness_blk_F", "B_ViperLightHarness_base_F", "B_ViperHarness_base_F", "B_ViperHarness_ghex_F", "B_FieldPack_ocamo", "B_FieldPack_blk", "B_ViperLightHarness_khk_F", "B_ViperHarness_ghex_F", "B_FieldPack_ocamo", "B_FieldPack_cbr", "B_ViperLightHarness_ghex_F", "B_FieldPack_ocamo", "B_ViperLightHarness_blk_F", "B_Bergen_blk", "B_ViperLightHarness_oli_F", "B_FieldPack_oucamo", "B_ViperLightHarness_base_F", "B_ViperHarness_khk_F", "B_FieldPack_oucamo", "B_ViperHarness_hex_F", "B_FieldPack_cbr", "B_FieldPack_oucamo", "B_ViperHarness_hex_F", "B_ViperLightHarness_oli_F", "B_FieldPack_oucamo", "B_ViperLightHarness_hex_F", "B_ViperLightHarness_khk_F", "B_Bergen_rgr", "B_FieldPack_ocamo", "B_ViperHarness_oli_F", "B_ViperHarness_base_F", "B_ViperLightHarness_base_F", "B_ViperLightHarness_hex_F", "B_FieldPack_blk", "B_ViperHarness_oli_F", "B_FieldPack_oucamo", "B_ViperLightHarness_ghex_F", "B_ViperLightHarness_hex_F", "B_Bergen_sgg", "B_ViperHarness_blk_F", "B_FieldPack_blk", "B_ViperLightHarness_blk_F", "B_ViperLightHarness_ghex_F", "B_FieldPack_cbr", "B_ViperLightHarness_khk_F", "B_ViperLightHarness_oli_F", "B_Bergen_mcamo", "B_FieldPack_cbr", "B_FieldPack_cbr", "B_FieldPack_ghex_F", "B_FieldPack_ocamo", "B_ViperLightHarness_blk_F", "B_FieldPack_blk", "B_ViperHarness_khk_F", "B_FieldPack_blk"};

		/*
			Percental Item Spawn Chances of GuerillaVests:

			V_I_G_resistanceLeader_F = 3.23%
			V_BandollierB_blk        = 6.45%
			V_BandollierB_cbr        = 6.45%
			V_BandollierB_khk        = 6.45%
			V_BandollierB_oli        = 6.45%
			V_BandollierB_rgr        = 6.45%
			V_Chestrig_blk           = 6.45%
			V_Chestrig_khk           = 6.45%
			V_Chestrig_oli           = 6.45%
			V_Chestrig_rgr           = 6.45%
			V_HarnessO_brn           = 6.45%
			V_HarnessO_gry           = 6.45%
			V_HarnessOGL_brn         = 6.45%
			V_HarnessOGL_gry         = 6.45%
			V_HarnessOSpec_brn       = 6.45%
			V_HarnessOSpec_gry       = 6.45%
		*/
		GuerillaVests[] = {"V_HarnessO_gry", "V_HarnessOSpec_gry", "V_I_G_resistanceLeader_F", "V_BandollierB_blk", "V_HarnessOGL_brn", "V_HarnessOGL_gry", "V_Chestrig_rgr", "V_BandollierB_rgr", "V_HarnessOGL_brn", "V_BandollierB_cbr", "V_Chestrig_oli", "V_BandollierB_oli", "V_HarnessOSpec_brn", "V_Chestrig_oli", "V_HarnessO_gry", "V_BandollierB_cbr", "V_HarnessOSpec_brn", "V_HarnessOGL_gry", "V_BandollierB_oli", "V_HarnessO_brn", "V_BandollierB_rgr", "V_HarnessO_brn", "V_Chestrig_khk", "V_HarnessOSpec_gry", "V_Chestrig_khk", "V_Chestrig_blk", "V_BandollierB_khk", "V_BandollierB_khk", "V_Chestrig_blk", "V_Chestrig_rgr", "V_BandollierB_blk"};

		/*
			Percental Item Spawn Chances of GuerillaHeadgear:

			H_Beret_02                = 0.82%
			H_Beret_blk               = 0.82%
			H_Beret_brn_SF            = 0.82%
			H_Beret_Colonel           = 0.82%
			H_Beret_grn               = 0.82%
			H_Beret_grn_SF            = 0.82%
			H_Beret_ocamo             = 0.82%
			H_Beret_red               = 0.82%
			H_Booniehat_tna_F         = 1.64%
			H_Cap_blk_Syndikat_F      = 1.64%
			H_Cap_grn_Syndikat_F      = 1.64%
			H_Cap_oli_Syndikat_F      = 1.64%
			H_Cap_tan_Syndikat_F      = 1.64%
			H_FakeHeadgear_Syndikat_F = 1.64%
			H_MilCap_gen_F            = 1.64%
			H_MilCap_ghex_F           = 1.64%
			H_MilCap_tna_F            = 1.64%
			H_Shemag_khk              = 1.64%
			H_Shemag_olive            = 1.64%
			H_Shemag_olive_hs         = 1.64%
			H_Shemag_tan              = 1.64%
			H_ShemagOpen_khk          = 1.64%
			H_ShemagOpen_tan          = 1.64%
			H_TurbanO_blk             = 1.64%
			H_Watchcap_camo           = 1.64%
			H_Watchcap_sgg            = 1.64%
			H_Bandanna_camo           = 2.46%
			H_Bandanna_cbr            = 2.46%
			H_Bandanna_gry            = 2.46%
			H_Bandanna_khk            = 2.46%
			H_Bandanna_khk_hs         = 2.46%
			H_Bandanna_mcamo          = 2.46%
			H_Bandanna_sgg            = 2.46%
			H_BandMask_blk            = 2.46%
			H_Cap_brn_SPECOPS         = 2.46%
			H_Cap_khaki_specops_UK    = 2.46%
			H_Cap_tan_specops_US      = 2.46%
			H_Hat_camo                = 2.46%
			H_Watchcap_blk            = 2.46%
			H_Watchcap_khk            = 2.46%
			Exile_Headgear_GasMask    = 3.28%
			H_Booniehat_dgtl          = 3.28%
			H_Booniehat_dirty         = 3.28%
			H_Booniehat_grn           = 3.28%
			H_Booniehat_indp          = 3.28%
			H_Booniehat_khk           = 3.28%
			H_Booniehat_khk_hs        = 3.28%
			H_Booniehat_mcamo         = 3.28%
			H_Booniehat_tan           = 3.28%
		*/
		GuerillaHeadgear[] = {"H_Cap_brn_SPECOPS", "H_Booniehat_indp", "H_Booniehat_tan", "H_Beret_02", "H_Cap_khaki_specops_UK", "H_Booniehat_khk", "H_Shemag_tan", "H_Watchcap_khk", "H_Booniehat_dirty", "H_Booniehat_khk_hs", "H_Bandanna_gry", "H_Bandanna_mcamo", "H_Booniehat_indp", "H_Booniehat_grn", "H_ShemagOpen_khk", "H_TurbanO_blk", "H_Bandanna_sgg", "H_Booniehat_khk_hs", "H_Cap_brn_SPECOPS", "H_ShemagOpen_tan", "H_Hat_camo", "H_MilCap_ghex_F", "H_Watchcap_blk", "H_ShemagOpen_tan", "H_Watchcap_khk", "H_Watchcap_sgg", "H_Bandanna_khk", "H_Beret_grn", "H_FakeHeadgear_Syndikat_F", "H_Cap_grn_Syndikat_F", "H_Bandanna_khk_hs", "H_Booniehat_mcamo", "H_Beret_grn_SF", "H_TurbanO_blk", "H_Cap_tan_Syndikat_F", "H_Booniehat_indp", "H_Bandanna_khk", "H_Beret_ocamo", "H_Booniehat_tna_F", "H_Booniehat_grn", "H_Bandanna_mcamo", "H_Booniehat_khk", "H_Booniehat_khk_hs", "H_Booniehat_khk", "H_Shemag_olive_hs", "H_Booniehat_dirty", "H_Bandanna_mcamo", "H_Shemag_olive", "H_Shemag_olive_hs", "H_Watchcap_blk", "H_Booniehat_mcamo", "H_Booniehat_tan", "H_Booniehat_dgtl", "H_ShemagOpen_khk", "H_Hat_camo", "H_Watchcap_camo", "H_Booniehat_mcamo", "Exile_Headgear_GasMask", "H_Cap_blk_Syndikat_F", "H_Booniehat_khk_hs", "H_Booniehat_dgtl", "H_Cap_tan_specops_US", "Exile_Headgear_GasMask", "H_Bandanna_sgg", "H_Booniehat_grn", "H_MilCap_gen_F", "H_Watchcap_camo", "H_Cap_blk_Syndikat_F", "H_Cap_oli_Syndikat_F", "H_Shemag_olive", "H_Bandanna_cbr", "H_Booniehat_tna_F", "H_Beret_red", "H_Booniehat_mcamo", "H_MilCap_ghex_F", "H_Booniehat_dgtl", "H_Booniehat_dirty", "H_Shemag_khk", "H_Booniehat_khk", "H_BandMask_blk", "H_Cap_tan_specops_US", "H_Cap_grn_Syndikat_F", "H_Bandanna_camo", "H_Cap_oli_Syndikat_F", "H_Booniehat_dgtl", "H_Bandanna_cbr", "H_Cap_khaki_specops_UK", "H_Cap_brn_SPECOPS", "H_Watchcap_khk", "H_BandMask_blk", "Exile_Headgear_GasMask", "H_Bandanna_camo", "H_Booniehat_grn", "H_Shemag_tan", "H_BandMask_blk", "H_Booniehat_indp", "H_Bandanna_sgg", "H_Beret_Colonel", "H_Booniehat_tan", "H_Shemag_khk", "H_Bandanna_khk_hs", "H_Bandanna_khk", "H_Watchcap_blk", "H_FakeHeadgear_Syndikat_F", "H_MilCap_tna_F", "Exile_Headgear_GasMask", "H_Hat_camo", "H_Cap_tan_specops_US", "H_Bandanna_cbr", "H_Bandanna_camo", "H_Bandanna_gry", "H_Watchcap_sgg", "H_Booniehat_dirty", "H_Bandanna_khk_hs", "H_Beret_brn_SF", "H_Cap_tan_Syndikat_F", "H_MilCap_tna_F", "H_Booniehat_tan", "H_Beret_blk", "H_Bandanna_gry", "H_Cap_khaki_specops_UK", "H_MilCap_gen_F"};

		/*
			Percental Item Spawn Chances of MilitaryClothing:

			U_B_Wetsuit                   = 1.32%
			U_I_OfficerUniform            = 1.32%
			U_I_Wetsuit                   = 1.32%
			U_O_CombatUniform_ocamo       = 1.32%
			U_O_CombatUniform_oucamo      = 1.32%
			U_O_OfficerUniform_ocamo      = 1.32%
			U_O_SpecopsUniform_blk        = 1.32%
			U_O_SpecopsUniform_ocamo      = 1.32%
			U_O_V_Soldier_Viper_F         = 1.32%
			U_O_V_Soldier_Viper_hex_F     = 1.32%
			U_O_Wetsuit                   = 1.32%
			U_B_SpecopsUniform_sgg        = 1.97%
			U_B_HeliPilotCoveralls        = 2.63%
			U_B_PilotCoveralls            = 2.63%
			U_I_CombatUniform             = 2.63%
			U_I_CombatUniform_shortsleeve = 2.63%
			U_I_CombatUniform_tshirt      = 2.63%
			U_I_HeliPilotCoveralls        = 2.63%
			U_I_pilotCoveralls            = 2.63%
			U_O_PilotCoveralls            = 2.63%
			U_B_CombatUniform_mcam        = 3.29%
			U_B_CombatUniform_mcam_tshirt = 3.29%
			U_B_CombatUniform_mcam_vest   = 3.29%
			U_B_CombatUniform_mcam_worn   = 3.29%
			U_B_CTRG_1                    = 3.29%
			U_B_CTRG_2                    = 3.29%
			U_B_CTRG_3                    = 3.29%
			U_B_CTRG_Soldier_2_F          = 3.29%
			U_B_CTRG_Soldier_3_F          = 3.29%
			U_B_CTRG_Soldier_F            = 3.29%
			U_B_CTRG_Soldier_urb_1_F      = 3.29%
			U_B_CTRG_Soldier_urb_2_F      = 3.29%
			U_B_CTRG_Soldier_urb_3_F      = 3.29%
			U_B_GEN_Commander_F           = 3.29%
			U_B_GEN_Soldier_F             = 3.29%
			U_B_T_Soldier_AR_F            = 3.29%
			U_B_T_Soldier_SL_F            = 3.29%
			U_O_T_Officer_F               = 3.29%
			U_O_T_Soldier_F               = 3.29%
		*/
		MilitaryClothing[] = {"U_B_CombatUniform_mcam", "U_O_SpecopsUniform_blk", "U_O_SpecopsUniform_ocamo", "U_B_GEN_Commander_F", "U_I_CombatUniform_shortsleeve", "U_B_CTRG_Soldier_urb_3_F", "U_B_GEN_Soldier_F", "U_O_SpecopsUniform_ocamo", "U_B_GEN_Soldier_F", "U_B_CTRG_1", "U_B_CombatUniform_mcam_worn", "U_O_T_Soldier_F", "U_B_Wetsuit", "U_B_CTRG_Soldier_urb_3_F", "U_O_SpecopsUniform_blk", "U_B_CTRG_Soldier_2_F", "U_B_CTRG_Soldier_urb_2_F", "U_O_V_Soldier_Viper_hex_F", "U_O_V_Soldier_Viper_hex_F", "U_I_CombatUniform_tshirt", "U_B_T_Soldier_AR_F", "U_O_CombatUniform_ocamo", "U_B_CTRG_2", "U_B_CTRG_1", "U_B_CTRG_Soldier_urb_2_F", "U_O_CombatUniform_ocamo", "U_B_CombatUniform_mcam_vest", "U_I_OfficerUniform", "U_B_SpecopsUniform_sgg", "U_B_CTRG_1", "U_B_CTRG_Soldier_urb_1_F", "U_B_CombatUniform_mcam", "U_B_T_Soldier_AR_F", "U_O_PilotCoveralls", "U_B_CTRG_Soldier_urb_1_F", "U_B_CTRG_Soldier_3_F", "U_I_pilotCoveralls", "U_I_Wetsuit", "U_B_CTRG_Soldier_urb_2_F", "U_B_HeliPilotCoveralls", "U_B_CTRG_Soldier_urb_1_F", "U_I_OfficerUniform", "U_B_CTRG_Soldier_urb_1_F", "U_O_V_Soldier_Viper_F", "U_O_T_Officer_F", "U_B_CombatUniform_mcam_vest", "U_B_CTRG_Soldier_3_F", "U_B_CTRG_3", "U_B_CombatUniform_mcam_vest", "U_I_CombatUniform", "U_B_CTRG_3", "U_B_HeliPilotCoveralls", "U_B_CTRG_Soldier_urb_1_F", "U_B_T_Soldier_AR_F", "U_B_CTRG_3", "U_O_OfficerUniform_ocamo", "U_B_CTRG_Soldier_F", "U_B_CombatUniform_mcam_tshirt", "U_O_T_Officer_F", "U_B_T_Soldier_AR_F", "U_B_T_Soldier_SL_F", "U_O_Wetsuit", "U_I_HeliPilotCoveralls", "U_O_PilotCoveralls", "U_B_CTRG_2", "U_I_Wetsuit", "U_I_pilotCoveralls", "U_B_CTRG_Soldier_2_F", "U_B_CTRG_2", "U_B_CTRG_Soldier_3_F", "U_O_CombatUniform_oucamo", "U_O_T_Soldier_F", "U_I_pilotCoveralls", "U_B_T_Soldier_SL_F", "U_O_T_Soldier_F", "U_B_T_Soldier_SL_F", "U_I_CombatUniform_shortsleeve", "U_O_T_Soldier_F", "U_B_CTRG_1", "U_B_CombatUniform_mcam_worn", "U_B_GEN_Soldier_F", "U_B_CombatUniform_mcam_tshirt", "U_I_CombatUniform", "U_O_T_Soldier_F", "U_B_CTRG_Soldier_F", "U_B_CombatUniform_mcam", "U_B_CTRG_3", "U_B_GEN_Soldier_F", "U_B_CTRG_2", "U_B_CTRG_Soldier_3_F", "U_B_CombatUniform_mcam", "U_B_GEN_Commander_F", "U_O_PilotCoveralls", "U_I_CombatUniform_tshirt", "U_B_GEN_Commander_F", "U_O_T_Officer_F", "U_B_PilotCoveralls", "U_B_T_Soldier_SL_F", "U_I_CombatUniform", "U_B_T_Soldier_AR_F", "U_B_GEN_Commander_F", "U_B_PilotCoveralls", "U_B_CTRG_3", "U_B_CombatUniform_mcam_tshirt", "U_B_PilotCoveralls", "U_I_HeliPilotCoveralls", "U_B_SpecopsUniform_sgg", "U_O_T_Officer_F", "U_B_HeliPilotCoveralls", "U_B_CTRG_Soldier_urb_3_F", "U_B_PilotCoveralls", "U_O_Wetsuit", "U_B_CTRG_1", "U_I_HeliPilotCoveralls", "U_B_CTRG_Soldier_2_F", "U_O_V_Soldier_Viper_F", "U_B_CTRG_Soldier_2_F", "U_O_CombatUniform_oucamo", "U_O_T_Officer_F", "U_B_CTRG_2", "U_B_CombatUniform_mcam_worn", "U_B_CTRG_Soldier_F", "U_B_CTRG_Soldier_urb_2_F", "U_I_HeliPilotCoveralls", "U_B_CTRG_Soldier_3_F", "U_O_PilotCoveralls", "U_B_CTRG_Soldier_urb_3_F", "U_B_CTRG_Soldier_urb_2_F", "U_I_CombatUniform_shortsleeve", "U_B_T_Soldier_SL_F", "U_B_CTRG_Soldier_urb_3_F", "U_B_CTRG_Soldier_F", "U_B_SpecopsUniform_sgg", "U_B_CombatUniform_mcam_tshirt", "U_I_CombatUniform_tshirt", "U_B_CombatUniform_mcam_vest", "U_B_GEN_Commander_F", "U_B_HeliPilotCoveralls", "U_B_CTRG_Soldier_2_F", "U_I_CombatUniform_shortsleeve", "U_B_CombatUniform_mcam", "U_O_OfficerUniform_ocamo", "U_I_CombatUniform_tshirt", "U_B_GEN_Soldier_F", "U_B_CombatUniform_mcam_vest", "U_B_CombatUniform_mcam_tshirt", "U_B_Wetsuit", "U_B_CombatUniform_mcam_worn", "U_I_pilotCoveralls", "U_B_CombatUniform_mcam_worn", "U_B_CTRG_Soldier_F", "U_I_CombatUniform"};

		/*
			Percental Item Spawn Chances of MilitaryBackpacks:

			B_Bergen_Base_F   = 5.26%
			B_Bergen_dgtl_F   = 5.26%
			B_Bergen_hex_F    = 5.26%
			B_Bergen_mcamo_F  = 5.26%
			B_Bergen_tna_F    = 5.26%
			B_Carryall_mcamo  = 10.53%
			B_Carryall_ocamo  = 10.53%
			B_Carryall_oucamo = 10.53%
			B_Carryall_khk    = 10.53%
			B_Carryall_oli    = 10.53%
			B_Carryall_cbr    = 10.53%
			B_Carryall_ghex_F = 10.53%
		*/
		MilitaryBackpacks[] = {"B_Carryall_ghex_F", "B_Bergen_tna_F", "B_Carryall_oucamo", "B_Carryall_mcamo", "B_Carryall_cbr", "B_Carryall_khk", "B_Carryall_mcamo", "B_Carryall_ocamo", "B_Bergen_Base_F", "B_Carryall_ghex_F", "B_Bergen_mcamo_F", "B_Carryall_oli", "B_Carryall_oli", "B_Carryall_khk", "B_Bergen_dgtl_F", "B_Carryall_cbr", "B_Bergen_hex_F", "B_Carryall_ocamo", "B_Carryall_oucamo"};

		/*
			Percental Item Spawn Chances of MilitaryVests:

			V_PlateCarrierH_CTRG    = 5.00%
			V_PlateCarrierL_CTRG    = 5.00%
			V_PlateCarrier1_blk     = 10.00%
			V_PlateCarrier1_rgr     = 10.00%
			V_PlateCarrier2_rgr     = 10.00%
			V_PlateCarrier3_rgr     = 10.00%
			V_PlateCarrierGL_rgr    = 10.00%
			V_PlateCarrierIA1_dgtl  = 10.00%
			V_PlateCarrierIA2_dgtl  = 10.00%
			V_PlateCarrierIAGL_dgtl = 10.00%
			V_PlateCarrierSpec_rgr  = 10.00%
		*/
		MilitaryVests[] = {"V_PlateCarrier3_rgr", "V_PlateCarrier1_blk", "V_PlateCarrier2_rgr", "V_PlateCarrier2_rgr", "V_PlateCarrierGL_rgr", "V_PlateCarrierIA1_dgtl", "V_PlateCarrierIAGL_dgtl", "V_PlateCarrierIA1_dgtl", "V_PlateCarrierIA2_dgtl", "V_PlateCarrier1_blk", "V_PlateCarrierGL_rgr", "V_PlateCarrierIA2_dgtl", "V_PlateCarrier1_rgr", "V_PlateCarrierH_CTRG", "V_PlateCarrierSpec_rgr", "V_PlateCarrierSpec_rgr", "V_PlateCarrier1_rgr", "V_PlateCarrier3_rgr", "V_PlateCarrierL_CTRG", "V_PlateCarrierIAGL_dgtl"};

		/*
			Percental Item Spawn Chances of MilitaryHeadgear:

			H_CrewHelmetHeli_B        = 0.81%
			H_CrewHelmetHeli_I        = 0.81%
			H_CrewHelmetHeli_O        = 0.81%
			H_HelmetB_camo            = 0.81%
			H_HelmetCrew_B            = 0.81%
			H_HelmetCrew_I            = 0.81%
			H_HelmetCrew_O            = 0.81%
			H_HelmetLeaderO_ocamo     = 0.81%
			H_HelmetLeaderO_oucamo    = 0.81%
			H_HelmetO_ghex_F          = 0.81%
			H_HelmetO_ocamo           = 0.81%
			H_HelmetO_oucamo          = 0.81%
			H_HelmetSpecO_blk         = 0.81%
			H_HelmetSpecO_ocamo       = 0.81%
			H_PilotHelmetFighter_B    = 0.81%
			H_PilotHelmetFighter_I    = 0.81%
			H_PilotHelmetFighter_O    = 0.81%
			H_PilotHelmetHeli_B       = 0.81%
			H_PilotHelmetHeli_I       = 0.81%
			H_PilotHelmetHeli_O       = 0.81%
			H_BandMask_demon          = 1.63%
			H_BandMask_khk            = 1.63%
			H_BandMask_reaper         = 1.63%
			H_Beret_gen_F             = 1.63%
			H_Helmet_Skate            = 1.63%
			H_HelmetB_black           = 1.63%
			H_HelmetB_desert          = 1.63%
			H_HelmetB_Enh_tna_F       = 1.63%
			H_HelmetB_grass           = 1.63%
			H_HelmetB_light_black     = 1.63%
			H_HelmetB_light_desert    = 1.63%
			H_HelmetB_light_grass     = 1.63%
			H_HelmetB_light_sand      = 1.63%
			H_HelmetB_light_snakeskin = 1.63%
			H_HelmetB_Light_tna_F     = 1.63%
			H_HelmetB_sand            = 1.63%
			H_HelmetB_snakeskin       = 1.63%
			H_HelmetB_TI_tna_F        = 1.63%
			H_HelmetB_tna_F           = 1.63%
			H_HelmetCrew_O_ghex_F     = 1.63%
			H_HelmetIA_camo           = 1.63%
			H_HelmetIA_net            = 1.63%
			H_HelmetLeaderO_ghex_F    = 1.63%
			H_HelmetSpecO_ghex_F      = 1.63%
			H_HelmetB                 = 2.44%
			H_HelmetB_light           = 2.44%
			H_HelmetB_paint           = 2.44%
			H_HelmetB_plain_blk       = 2.44%
			H_HelmetIA                = 2.44%
			H_HelmetSpecB             = 2.44%
			H_HelmetSpecB_blk         = 2.44%
			H_HelmetSpecB_paint1      = 2.44%
			H_HelmetSpecB_paint2      = 2.44%
			Exile_Headgear_GasMask    = 3.25%
			H_MilCap_blue             = 3.25%
			H_MilCap_dgtl             = 3.25%
			H_MilCap_mcamo            = 3.25%
			H_MilCap_ocamo            = 3.25%
			H_MilCap_oucamo           = 3.25%
			H_MilCap_rucamo           = 3.25%
		*/
		MilitaryHeadgear[] = {"H_BandMask_reaper", "Exile_Headgear_GasMask", "H_HelmetB_light_sand", "H_HelmetSpecB_paint1", "H_MilCap_blue", "H_HelmetB_snakeskin", "H_PilotHelmetFighter_B", "H_HelmetO_ghex_F", "H_HelmetB_plain_blk", "H_HelmetIA", "H_HelmetB_light_black", "H_MilCap_ocamo", "H_MilCap_blue", "H_HelmetB_light", "H_HelmetSpecB", "H_HelmetCrew_O", "H_Helmet_Skate", "H_HelmetB_light_sand", "H_HelmetB_light_grass", "H_HelmetB_Light_tna_F", "H_HelmetB_light_desert", "H_MilCap_rucamo", "H_HelmetLeaderO_oucamo", "Exile_Headgear_GasMask", "H_HelmetLeaderO_ghex_F", "H_MilCap_ocamo", "H_BandMask_demon", "H_PilotHelmetHeli_I", "H_MilCap_blue", "H_MilCap_rucamo", "H_HelmetB_paint", "H_PilotHelmetHeli_B", "H_HelmetIA_camo", "H_MilCap_mcamo", "H_HelmetIA", "H_PilotHelmetFighter_O", "H_HelmetB_light_desert", "H_HelmetB_desert", "H_HelmetB_paint", "H_MilCap_mcamo", "H_MilCap_oucamo", "H_MilCap_rucamo", "H_HelmetLeaderO_ocamo", "H_HelmetB", "H_HelmetSpecO_ghex_F", "H_HelmetIA_net", "H_MilCap_dgtl", "H_HelmetSpecB_blk", "H_HelmetSpecB_blk", "H_HelmetB_camo", "H_HelmetB_light_black", "H_MilCap_mcamo", "H_HelmetSpecB_blk", "H_BandMask_reaper", "H_MilCap_ocamo", "H_HelmetO_oucamo", "H_HelmetB_grass", "H_MilCap_dgtl", "H_BandMask_demon", "H_MilCap_blue", "H_HelmetB_sand", "H_MilCap_oucamo", "H_HelmetSpecO_ocamo", "H_MilCap_mcamo", "H_HelmetB_paint", "H_HelmetIA", "H_BandMask_khk", "H_HelmetSpecB", "H_HelmetB", "H_CrewHelmetHeli_B", "H_HelmetB_black", "H_HelmetB_tna_F", "H_HelmetB_Enh_tna_F", "H_HelmetB_grass", "H_HelmetB_light_snakeskin", "H_HelmetB_sand", "H_MilCap_dgtl", "H_CrewHelmetHeli_O", "H_PilotHelmetFighter_I", "H_HelmetB_desert", "H_HelmetSpecB_paint2", "H_HelmetSpecB", "H_HelmetB_snakeskin", "H_PilotHelmetHeli_O", "H_HelmetSpecB_paint2", "H_HelmetB_light_snakeskin", "H_Helmet_Skate", "H_HelmetB_Light_tna_F", "H_BandMask_khk", "H_Beret_gen_F", "H_HelmetB_light_grass", "H_HelmetB_TI_tna_F", "H_MilCap_rucamo", "H_MilCap_oucamo", "H_HelmetLeaderO_ghex_F", "H_HelmetSpecO_ghex_F", "H_HelmetB_plain_blk", "H_HelmetSpecB_paint1", "H_HelmetB_light", "H_HelmetB", "H_HelmetB_light", "Exile_Headgear_GasMask", "H_MilCap_oucamo", "H_HelmetO_ocamo", "H_HelmetB_black", "H_HelmetB_tna_F", "H_HelmetIA_camo", "Exile_Headgear_GasMask", "H_CrewHelmetHeli_I", "H_HelmetSpecB_paint1", "H_HelmetB_TI_tna_F", "H_HelmetSpecO_blk", "H_MilCap_dgtl", "H_MilCap_ocamo", "H_HelmetB_Enh_tna_F", "H_HelmetCrew_O_ghex_F", "H_HelmetB_plain_blk", "H_HelmetCrew_B", "H_HelmetSpecB_paint2", "H_HelmetIA_net", "H_HelmetCrew_O_ghex_F", "H_HelmetCrew_I", "H_Beret_gen_F"};

		/*
			Percental Item Spawn Chances of Ghillies:

			U_B_GhillieSuit = 33.33%
			U_O_GhillieSuit = 33.33%
			U_I_GhillieSuit = 33.33%
		*/
		Ghillies[] = {"U_B_GhillieSuit", "U_O_GhillieSuit", "U_I_GhillieSuit"};

		/*
			Percental Item Spawn Chances of DLCGhillies:

			U_B_FullGhillie_ard     = 2.94%
			U_B_FullGhillie_lsh     = 2.94%
			U_B_FullGhillie_sard    = 2.94%
			U_O_FullGhillie_ard     = 2.94%
			U_O_FullGhillie_lsh     = 2.94%
			U_O_FullGhillie_sard    = 2.94%
			U_I_FullGhillie_ard     = 2.94%
			U_I_FullGhillie_lsh     = 2.94%
			U_I_FullGhillie_sard    = 2.94%
			U_B_T_Sniper_F          = 14.71%
			U_B_T_Soldier_F         = 14.71%
			U_B_T_FullGhillie_tna_F = 14.71%
			U_O_T_Sniper_F          = 14.71%
			U_O_T_FullGhillie_tna_F = 14.71%
		*/
		DLCGhillies[] = {"U_B_T_FullGhillie_tna_F", "U_O_T_FullGhillie_tna_F", "U_B_T_Sniper_F", "U_O_FullGhillie_lsh", "U_B_T_Sniper_F", "U_O_FullGhillie_ard", "U_O_T_FullGhillie_tna_F", "U_O_T_Sniper_F", "U_O_T_Sniper_F", "U_O_T_FullGhillie_tna_F", "U_I_FullGhillie_lsh", "U_B_T_Sniper_F", "U_B_FullGhillie_sard", "U_B_T_Soldier_F", "U_B_T_Soldier_F", "U_O_T_Sniper_F", "U_B_T_Sniper_F", "U_O_T_Sniper_F", "U_B_T_FullGhillie_tna_F", "U_O_FullGhillie_sard", "U_B_T_Soldier_F", "U_O_T_FullGhillie_tna_F", "U_B_T_Soldier_F", "U_O_T_FullGhillie_tna_F", "U_B_T_Soldier_F", "U_I_FullGhillie_ard", "U_B_T_FullGhillie_tna_F", "U_B_T_FullGhillie_tna_F", "U_B_T_FullGhillie_tna_F", "U_B_FullGhillie_lsh", "U_O_T_Sniper_F", "U_B_T_Sniper_F", "U_B_FullGhillie_ard", "U_I_FullGhillie_sard"};

		/*
			Percental Item Spawn Chances of DLCVests:

			V_PlateCarrierGL_blk         = 4.76%
			V_PlateCarrierGL_mtp         = 4.76%
			V_PlateCarrierGL_rgr         = 4.76%
			V_PlateCarrierIAGL_dgtl      = 4.76%
			V_PlateCarrierIAGL_oli       = 4.76%
			V_PlateCarrierSpec_blk       = 4.76%
			V_PlateCarrierSpec_mtp       = 4.76%
			V_PlateCarrierSpec_rgr       = 4.76%
			V_TacChestrig_grn_F          = 4.76%
			V_TacChestrig_oli_F          = 4.76%
			V_TacChestrig_cbr_F          = 4.76%
			V_PlateCarrier1_tna_F        = 4.76%
			V_PlateCarrier2_tna_F        = 4.76%
			V_PlateCarrierSpec_tna_F     = 4.76%
			V_PlateCarrierGL_tna_F       = 4.76%
			V_HarnessO_ghex_F            = 4.76%
			V_HarnessOGL_ghex_F          = 4.76%
			V_BandollierB_ghex_F         = 4.76%
			V_TacVest_gen_F              = 4.76%
			V_PlateCarrier1_rgr_noflag_F = 4.76%
			V_PlateCarrier2_rgr_noflag_F = 4.76%
		*/
		DLCVests[] = {"V_PlateCarrierIAGL_oli", "V_PlateCarrierGL_tna_F", "V_PlateCarrierGL_mtp", "V_HarnessO_ghex_F", "V_PlateCarrier2_tna_F", "V_HarnessOGL_ghex_F", "V_PlateCarrierSpec_mtp", "V_TacChestrig_grn_F", "V_PlateCarrierGL_blk", "V_PlateCarrierSpec_tna_F", "V_PlateCarrierSpec_rgr", "V_TacChestrig_oli_F", "V_PlateCarrier1_rgr_noflag_F", "V_TacChestrig_cbr_F", "V_PlateCarrier2_rgr_noflag_F", "V_PlateCarrierSpec_blk", "V_PlateCarrierGL_rgr", "V_PlateCarrierIAGL_dgtl", "V_BandollierB_ghex_F", "V_TacVest_gen_F", "V_PlateCarrier1_tna_F"};

		/*
			Percental Item Spawn Chances of Rebreathers:

			V_RebreatherB  = 33.33%
			V_RebreatherIR = 33.33%
			V_RebreatherIA = 33.33%
		*/
		Rebreathers[] = {"V_RebreatherIA", "V_RebreatherIR", "V_RebreatherB"};

		/*
			Percental Item Spawn Chances of MedicalItems:

			Exile_Item_InstaDoc  = 9.09%
			Exile_Item_Bandage   = 18.18%
			Exile_Item_Vishpirin = 36.36%
			Exile_Item_Heatpack  = 36.36%
		*/
		MedicalItems[] = {"Exile_Item_Heatpack", "Exile_Item_Vishpirin", "Exile_Item_Bandage", "Exile_Item_Bandage", "Exile_Item_Vishpirin", "Exile_Item_Vishpirin", "Exile_Item_Heatpack", "Exile_Item_Heatpack", "Exile_Item_Vishpirin", "Exile_Item_Heatpack", "Exile_Item_InstaDoc"};

		/*
			Percental Item Spawn Chances of IndustrialItems:

			Exile_Item_ThermalScannerPro    = 0.66%
			Exile_Item_Knife                = 1.32%
			Exile_Item_Cement               = 1.97%
			Exile_Item_FloodLightKit        = 1.97%
			Exile_Item_PortableGeneratorKit = 1.97%
			Exile_Item_CamoTentKit          = 2.63%
			Exile_Item_MetalBoard           = 2.63%
			Exile_Item_Foolbox              = 2.63%
			Exile_Item_Sand                 = 2.63%
			Exile_Item_Grinder              = 3.29%
			Exile_Item_MetalScrews          = 3.29%
			Exile_Melee_SledgeHammer        = 3.29%
			Exile_Item_ExtensionCord        = 5.26%
			Exile_Item_LightBulb            = 5.92%
			Exile_Item_WaterCanisterEmpty   = 6.58%
			Exile_Melee_Shovel              = 6.58%
			Exile_Item_JunkMetal            = 7.24%
			Exile_Item_Handsaw              = 8.55%
			Exile_Item_Pliers               = 8.55%
			Exile_Item_ScrewDriver          = 8.55%
			Exile_Melee_Axe                 = 14.47%
		*/
		IndustrialItems[] = {"Exile_Item_Pliers", "Exile_Item_Sand", "Exile_Item_Pliers", "Exile_Melee_Shovel", "Exile_Melee_Axe", "Exile_Item_ScrewDriver", "Exile_Melee_SledgeHammer", "Exile_Item_Handsaw", "Exile_Item_JunkMetal", "Exile_Item_Knife", "Exile_Item_ExtensionCord", "Exile_Melee_Axe", "Exile_Melee_Shovel", "Exile_Melee_Axe", "Exile_Item_Handsaw", "Exile_Item_ExtensionCord", "Exile_Item_LightBulb", "Exile_Item_LightBulb", "Exile_Item_JunkMetal", "Exile_Item_Pliers", "Exile_Melee_Axe", "Exile_Item_Handsaw", "Exile_Melee_SledgeHammer", "Exile_Melee_Axe", "Exile_Item_Foolbox", "Exile_Item_ExtensionCord", "Exile_Item_ScrewDriver", "Exile_Item_FloodLightKit", "Exile_Melee_Shovel", "Exile_Melee_Axe", "Exile_Melee_Axe", "Exile_Item_FloodLightKit", "Exile_Item_ExtensionCord", "Exile_Item_ThermalScannerPro", "Exile_Item_MetalScrews", "Exile_Item_CamoTentKit", "Exile_Melee_Axe", "Exile_Item_Handsaw", "Exile_Item_MetalScrews", "Exile_Item_Grinder", "Exile_Item_JunkMetal", "Exile_Item_ScrewDriver", "Exile_Item_ExtensionCord", "Exile_Item_LightBulb", "Exile_Item_Handsaw", "Exile_Item_ScrewDriver", "Exile_Item_Pliers", "Exile_Item_ExtensionCord", "Exile_Item_Sand", "Exile_Item_MetalBoard", "Exile_Item_ScrewDriver", "Exile_Melee_Shovel", "Exile_Item_Handsaw", "Exile_Item_PortableGeneratorKit", "Exile_Item_MetalScrews", "Exile_Melee_SledgeHammer", "Exile_Melee_Axe", "Exile_Item_MetalScrews", "Exile_Item_LightBulb", "Exile_Item_LightBulb", "Exile_Item_ScrewDriver", "Exile_Item_ExtensionCord", "Exile_Melee_Shovel", "Exile_Item_Cement", "Exile_Item_CamoTentKit", "Exile_Item_Grinder", "Exile_Melee_Axe", "Exile_Item_Grinder", "Exile_Melee_Axe", "Exile_Item_JunkMetal", "Exile_Item_WaterCanisterEmpty", "Exile_Item_Handsaw", "Exile_Melee_Axe", "Exile_Item_WaterCanisterEmpty", "Exile_Melee_Axe", "Exile_Item_JunkMetal", "Exile_Item_JunkMetal", "Exile_Melee_Axe", "Exile_Item_WaterCanisterEmpty", "Exile_Item_LightBulb", "Exile_Item_WaterCanisterEmpty", "Exile_Melee_Axe", "Exile_Item_JunkMetal", "Exile_Item_Handsaw", "Exile_Item_ScrewDriver", "Exile_Item_Grinder", "Exile_Item_WaterCanisterEmpty", "Exile_Melee_Shovel", "Exile_Melee_SledgeHammer", "Exile_Item_JunkMetal", "Exile_Item_Foolbox", "Exile_Item_Grinder", "Exile_Item_MetalBoard", "Exile_Item_PortableGeneratorKit", "Exile_Item_LightBulb", "Exile_Melee_SledgeHammer", "Exile_Melee_Axe", "Exile_Item_WaterCanisterEmpty", "Exile_Item_JunkMetal", "Exile_Melee_Axe", "Exile_Item_JunkMetal", "Exile_Item_Handsaw", "Exile_Item_ScrewDriver", "Exile_Melee_Axe", "Exile_Melee_Shovel", "Exile_Item_Foolbox", "Exile_Item_WaterCanisterEmpty", "Exile_Item_Pliers", "Exile_Item_Pliers", "Exile_Item_PortableGeneratorKit", "Exile_Item_Pliers", "Exile_Item_Pliers", "Exile_Item_Pliers", "Exile_Item_Cement", "Exile_Item_Knife", "Exile_Item_WaterCanisterEmpty", "Exile_Item_CamoTentKit", "Exile_Item_WaterCanisterEmpty", "Exile_Item_ScrewDriver", "Exile_Item_FloodLightKit", "Exile_Melee_Axe", "Exile_Item_MetalBoard", "Exile_Item_JunkMetal", "Exile_Item_Sand", "Exile_Item_LightBulb", "Exile_Melee_Shovel", "Exile_Item_MetalBoard", "Exile_Item_Pliers", "Exile_Item_Pliers", "Exile_Melee_Axe", "Exile_Item_ScrewDriver", "Exile_Item_MetalScrews", "Exile_Item_Pliers", "Exile_Item_Handsaw", "Exile_Item_Handsaw", "Exile_Item_Pliers", "Exile_Item_ScrewDriver", "Exile_Item_CamoTentKit", "Exile_Item_ScrewDriver", "Exile_Melee_Shovel", "Exile_Item_LightBulb", "Exile_Item_Handsaw", "Exile_Item_Cement", "Exile_Item_Sand", "Exile_Item_WaterCanisterEmpty", "Exile_Item_Handsaw", "Exile_Item_ScrewDriver", "Exile_Item_ExtensionCord", "Exile_Melee_Axe", "Exile_Melee_Shovel", "Exile_Melee_Axe", "Exile_Item_Foolbox"};

		/*
			Percental Item Spawn Chances of Vehicle:

			Exile_Item_FuelCanisterFull  = 40.00%
			Exile_Item_FuelCanisterEmpty = 50.00%
			Exile_Item_DuctTape          = 10.00%
		*/
		Vehicle[] = {"Exile_Item_FuelCanisterFull", "Exile_Item_FuelCanisterEmpty", "Exile_Item_FuelCanisterEmpty", "Exile_Item_FuelCanisterEmpty", "Exile_Item_FuelCanisterFull", "Exile_Item_FuelCanisterFull", "Exile_Item_FuelCanisterFull", "Exile_Item_DuctTape", "Exile_Item_FuelCanisterEmpty", "Exile_Item_FuelCanisterEmpty"};

		/*
			Percental Item Spawn Chances of Chemlights:

			Chemlight_blue   = 25.00%
			Chemlight_green  = 25.00%
			Chemlight_red    = 25.00%
			Chemlight_yellow = 25.00%
		*/
		Chemlights[] = {"Chemlight_yellow", "Chemlight_blue", "Chemlight_green", "Chemlight_red"};

		/*
			Percental Item Spawn Chances of RoadFlares:

			FlareGreen_F  = 25.00%
			FlareRed_F    = 25.00%
			FlareWhite_F  = 25.00%
			FlareYellow_F = 25.00%
		*/
		RoadFlares[] = {"FlareRed_F", "FlareGreen_F", "FlareWhite_F", "FlareYellow_F"};

		/*
			Percental Item Spawn Chances of SmokeGrenades:

			SmokeShell       = 14.29%
			SmokeShellRed    = 14.29%
			SmokeShellGreen  = 14.29%
			SmokeShellYellow = 14.29%
			SmokeShellPurple = 14.29%
			SmokeShellBlue   = 14.29%
			SmokeShellOrange = 14.29%
		*/
		SmokeGrenades[] = {"SmokeShellBlue", "SmokeShell", "SmokeShellOrange", "SmokeShellGreen", "SmokeShellPurple", "SmokeShellRed", "SmokeShellYellow"};

		/*
			Percental Item Spawn Chances of Restraints:

			Exile_Item_ZipTie = 100.00%
		*/
		Restraints[] = {"Exile_Item_ZipTie"};

		/*
			Percental Item Spawn Chances of Electronics:

			Exile_Item_Laptop        = 50.00%
			Exile_Item_BaseCameraKit = 50.00%
		*/
		Electronics[] = {"Exile_Item_BaseCameraKit", "Exile_Item_Laptop"};

		/*
			Percental Item Spawn Chances of Trash:

			Exile_Item_Magazine01         = 6.25%
			Exile_Item_Magazine02         = 6.25%
			Exile_Item_Magazine03         = 6.25%
			Exile_Item_Magazine04         = 6.25%
			Exile_Item_Can_Empty          = 25.00%
			Exile_Item_PlasticBottleEmpty = 25.00%
			Exile_Item_ToiletPaper        = 25.00%
		*/
		Trash[] = {"Exile_Item_PlasticBottleEmpty", "Exile_Item_Magazine03", "Exile_Item_ToiletPaper", "Exile_Item_Can_Empty", "Exile_Item_Magazine04", "Exile_Item_ToiletPaper", "Exile_Item_PlasticBottleEmpty", "Exile_Item_Can_Empty", "Exile_Item_PlasticBottleEmpty", "Exile_Item_ToiletPaper", "Exile_Item_ToiletPaper", "Exile_Item_Magazine02", "Exile_Item_PlasticBottleEmpty", "Exile_Item_Can_Empty", "Exile_Item_Can_Empty", "Exile_Item_Magazine01"};

		/*
			Percental Item Spawn Chances of Unused:

			Exile_Item_CordlessScrewdriver = 11.11%
			Exile_Item_FireExtinguisher    = 11.11%
			Exile_Item_Rope                = 11.11%
			Exile_Item_Carwheel            = 11.11%
			Exile_Item_Defibrillator       = 11.11%
			Exile_Item_SleepingMat         = 11.11%
			Exile_Item_Wrench              = 11.11%
			Exile_Item_OilCanister         = 11.11%
			Exile_Item_Hammer              = 11.11%
		*/
		Unused[] = {"Exile_Item_Hammer", "Exile_Item_Carwheel", "Exile_Item_OilCanister", "Exile_Item_Rope", "Exile_Item_CordlessScrewdriver", "Exile_Item_FireExtinguisher", "Exile_Item_Wrench", "Exile_Item_SleepingMat", "Exile_Item_Defibrillator"};
	};
};
class CfgSettings
{
	///////////////////////////////////////////////////////////////////////
	// Community Base Addons
	///////////////////////////////////////////////////////////////////////
	class CBA 
	{
		// Set this to 1 if you want to have CBA support
		useStackedEH = 0;

		// If you set this to 1 ...........................................
		iReallyWantToGetHackedAndImRetarded = 0;
	};

	///////////////////////////////////////////////////////////////////////
	// GARBAGE COLLECTOR
	///////////////////////////////////////////////////////////////////////
	class GarbageCollector
	{
		/*
			Remark: 
			In 0.9.35 and below, Exile has checked if a player was nearby and then delayed
			the deletion. This check has been removed to save server performance.

			Do NOT touch these if you are not 10000% sure what you do!	
		*/
		class Ingame 
		{
			// Dropped items without fissix
			class GroundWeaponHolder
			{
				lifeTime = 10;
				interval = 5;
			};

			// Dropped items with fissix
			class WeaponHolderSimulated
			{
				lifeTime = 10;
				interval = 5;
			};

			// Corpses and wrecks
			class AllDead 
			{
				lifeTime = 15;
				interval = 5;
			};

			// Loot spawned inside a building
			class Loot 
			{
				lifeTime = 8;
				interval = 1;
			};

			// Never touch this or you will break your sever!
			class Groups 
			{
				interval = 0.5;
			};
		};

		class Database 
		{
			// Remove all deleted items from the database after X days
			permanentlyDeleteTime = 3;
			
			// Remove all territories (and contructions + containers in it) that were not paid after X days
			territoryLifeTime = 7;

			// Remove all containers outside of territories that have not been used for X days
			// Example: Tents
			containerLifeTime = 10;

			// Remove all constructions outside of territories that are older than X days or not moved for X days 
			// Example: Work Benches
			constructionLifeTime = 2;

			// Remove all vehicles that were not moved/used for X days
			vehicleLifeTime = 3;
			
			// Set safe as abandoned
			abandonedTime = 7;
			
			// Deletes a base X days after the flag is stolen if the ransom money isn't paid
			stolenFlagLifeTime = 3;
			
			// Sets door & safe pins to 0000 and marks safes to abandoned X days after the flag is stolen if the ransom money isn't paid
			unlockLifeTime = 2;
		};
	};
	///////////////////////////////////////////////////////////////////////
	// RESPECT, YO
	///////////////////////////////////////////////////////////////////////
	class Respect
	{
		/**
		* Defines the factor of respect you gain for every pop tab in revenue
		*
		* Default: Get 1 respect for every 10 pop tabs 
		*/
		tradingRespectFactor = 0.1;
		
		/**
		* Defines the the minimum amount of Respect earned/lost for a kill
		*/
		minRespectTransfer = 50;

		/**
		* Defines the amount of respect earned/lost for certain types of frags
		*/
		class Frags
		{
			domination = 80;			// Keeps killing the same guy
			letItRain = 150;			// MG, also vehicle MGs
			humiliation = 300;			// Axe
			passenger = 400;			// Out of car/chopper/boat
			roadKill = 200;				// :)
			bigBird = 600;				// Roadkill, but with chopper/plane
			chuteGreaterChopper = 1000;	// Someone flies into chute and chopper/plane explodes	
		};

		class Percentages 
		{
			unlucky = 1; // Dying for an unknown reason costs you 1% respect
			crash = 1; // Crashing your car costs you 1% respect
			suicide = 2; // Comitting suicide costs you 2% of your respect
			friendyFire = 3; // Friendly fire costs you 3% 
			npc = 4; // Being killed by an NPC costs you 4%
			bambiKill = 5; // Killing a bambi costs you 5%
			frag = 5; // Killing someone will get you 5% and remove 5% from the victim
		};

		class Handcuffs 
		{
			trapping = -50;					// A handcuffs B
			breakingFree = 100; 			// B broke free
			releasedByHero = 100; 			// C releases B
			releasedByHostageTaker = 50; 	// A releases B	
		};

		class Bonus
		{
			// Bonus per full 100m 
			per100mDistance = 10;

			// First blood after server restart
			firstBlood = 100;

			// If you kill someone while you are in your own territory
			homie = 20;

			// If you kill someone who is in his own territory
			raid = 20;

			/*
				Example with killstreak = 50

				Frag  Factor   Bonus
				2    * 50      +100
				3    * 50      +150
				4    * 50      +200
				5    * 50      +250
			*/
			killStreak = 50;

			// Kills within this amount of seconds stack (default: 2 minutes)
			killStreakTimeout = 120;
		};
	};

	///////////////////////////////////////////////////////////////////////
	// KILLFEED MAN!
	///////////////////////////////////////////////////////////////////////

	class KillFeed
	{
		// Shows a kill feed for well kills
		showKillFeed = 1;
	};

	///////////////////////////////////////////////////////////////////////
	// PLAYER SPAWN CONFIGURATION
	///////////////////////////////////////////////////////////////////////
	class BambiSettings
	{
		/**
		 * Loadout of new bambi players
		 *
		 * (They will always spawn with a bambi overall - you cannot 
		 * change the loadout uniform)
		 */
		loadOut[] = 
		{
			"ItemCompass",
			"ItemMap", // Because why not
			"Exile_Item_XM8",
			"ItemRadio"
			
		};

		/**
		 * Enables or disables parachute spawning.
		 *
		 * 1 = On
		 * 0 = Off
		 */
		parachuteSpawning = 0;

		/**
		 * Enables or disables halo jumping. Only applies 
		 * if parachute spawning is enabled.
		 *
		 * Remember that if you enable halo jump, it is adviced
		 * to adjust the parachuteDropHeight to something around
		 * 1km or so.
		 *
		 * 1 = On
		 * 0 = Off
		 */
		haloJump = 0;

		/**
		 * Parachute drop height in meters. 
		 */
		parachuteDropHeight = 1000;

		/**
		 * Number of minutes where a fresh spawned player remains in the
		 * bambi state. It will end the bambi state after this timeout
		 * expired or when they pick up their first weapon. Whatever
		 * happens first.
		 */
		protectionDuration = 1;

		/**
		 * Radius of spawn zones around the center of spawn zone markers.
		 */
		spawnZoneRadius = 500;

		/**
		 * These vehicles spawn on server restart close to spawn zones.
		 * They are non-persistent and will despawn on server restart.
		 * Basically they are just used to get away from the spawn zone
		 * faster.
		 *
		 * {Number of vehicles *per* spawn zone, vehicle class name}
		 */
		spawnZoneVehicles[] =
		{
			{2, "Exile_Bike_QuadBike_Black"},
			{0, "Exile_Bike_MountainBike"}
		};
	};

	///////////////////////////////////////////////////////////////////////
	// VEHICLE SPAWN CONFIGURATION
	///////////////////////////////////////////////////////////////////////

	class VehicleSpawn
	{
		/**
		* Grid Size for vehicle spawning,
		* smaller the number more vehicles,
		* you get the point
		*/
		vehiclesGridSize = 2200;

		/**
		* Vehicle ammount per grid
		* kinda self explanitory
		*/
		vehiclesGridAmount = 2;

		/**
		* Creates global markers for vehicle spawn tweeking,
		* after you are satisfied with vehicle ammount and spread set this to 0.
		*/
		vehiclesDebugMarkers = 0;

		/**
		* The server will apply random damage up to this value when spawning a vehicle.
		*/
		damageChance = 20; // 20% chance for a vehicle HITPOINT to be damaged
		maximumDamage = 0.9;

		/**
		 * If "randmizeFuel" is set to 1, vehicles will spawn with randomized
		 * fuel. In this case, "fuel" controls the percentage of fuel that
		 * can be in the vehicle at a maximum. For example, if you set this to
		 * 0.5, then vehicles will spawn with something random between 0% and 50%.
		 *
		 * If "randomizeFuel" is set to 0, all vehicles will spawn exactly the 
		 * fuel percentage defined in "fuel". For example, setting this to 0.5
		 * will spawn all vehicles with 50% fuel. Setting it to 0 would spawn
		 * all vehicles without fuel.
		 */
		randomizeFuel = 1;
		fuel = 1;

		/**
		 * Works exactly the same as the fuel setting ^
		 */
		randomizeAmmo = 1;
		ammo = 1;

		// Stuff to spawn on water
		water[] = 
		{
			"Exile_Boat_MotorBoat_Police",
			"Exile_Boat_MotorBoat_Orange",
			"Exile_Boat_MotorBoat_White",
			"Exile_Boat_RubberDuck_CSAT",
			"Exile_Boat_RubberDuck_Digital",
			"Exile_Boat_RubberDuck_Orange",
			"Exile_Boat_RubberDuck_Blue",
			"Exile_Boat_RubberDuck_Black",
			"Exile_Boat_SDV_CSAT",
			"Exile_Boat_SDV_Digital",
			"Exile_Boat_SDV_Grey"
		};

		// Stuff to spawn on roads
		ground[] = 
		{
			"Exile_Bike_QuadBike_Black",
			"Exile_Bike_QuadBike_Blue",
			"Exile_Bike_QuadBike_Red",
			"Exile_Bike_QuadBike_White",
			"Exile_Bike_QuadBike_Nato",
			"Exile_Bike_QuadBike_Csat",
			"Exile_Bike_QuadBike_Fia",
			"Exile_Bike_QuadBike_Guerilla01",
			"Exile_Bike_QuadBike_Guerilla02",
			"Exile_Car_Volha_Blue",
			"Exile_Car_Volha_White",
			"Exile_Car_Lada_Green",
			"Exile_Car_Lada_Taxi",
			"Exile_Car_TowTractor_White",
			"Exile_Car_UAZ_Open_Green",
			"Exile_Car_UAZ_Green",
			"Exile_Car_LandRover_Ambulance_Desert",
			"Exile_Car_Tractor_Red",
			"Exile_Car_OldTractor_Red",
			"Exile_Car_Octavius_White"
		};

		/**
		 * Enables or disables nightvision optics on ALL vehicles
		 *
		 * 0 = off
		 * 1 = on
		 */
		nightVision = 1;

		/**
		 * Enables or disables thermal optics on ALL vehicles
		 *
		 * 0 = off
		 * 1 = on
		 */
		thermalVision = 0;

		/**
		 * Set this to 1 to unlock vehicles on server boot if they are in safe zones
		 *
		 * 0 = off
		 * 1 = on
		 */
		unlockInSafeZonesAfterRestart = 1;	
	};

	class Weather
	{
		/*
			You can define multiple "keyframes" for the weather to change. The server will pick
			a keyframe randomly to simulate the weather. It will change the weather-keyframes
			based on the following interval
		*/
		interval = 30;

		/*
			Add the keyframes here. The server will pick one random, so if you want one 
			weather type of be more dominant compared to others, add it multiple times
		*/
		//keyframes[] = {"Sunny", "Cloudy", "Thunderstorm"}; 
		keyframes[] = {"Sunny", "Cloudy", "Thunderstorm"}; 

		/*
			This is a keyframe. Look up the BIKI to get more details about the parameters

			Be sure to design the fog settings at a view distance of 1,600m as this is the
			limit in multiplayer by default

			https://community.bistudio.com/wiki/fogParams
			https://community.bistudio.com/wiki/overcast
			https://community.bistudio.com/wiki/setWaves
			https://community.bistudio.com/wiki/setWindStr
			https://community.bistudio.com/wiki/setGusts
			https://community.bistudio.com/wiki/setRain
			https://community.bistudio.com/wiki/setLightnings
			https://community.bistudio.com/wiki/setRainbow
		*/
		class Sunny
		{
			fogValue = 0.1;
			fogDecay = 0.2;
			fogBase = 5;
			overcast = 0.2;
			waves = 0.2;
			wind = 0.25;
			gusts = 0.1;
			rain = 0;
			lightnings = 0;
			rainbows = 0;
		};

		class Cloudy
		{
			fogValue = 0.2;
			fogDecay = 0.1;
			fogBase = 5;
			overcast = 0.4;
			waves = 0.4;
			wind = 0.25;
			gusts = 0.5;
			rain = 0.1;
			lightnings = 0.1;
			rainbows = 1;
		};

		class Thunderstorm
		{
			fogValue = 0.7;
			fogDecay = 0.2;
			fogBase = 5;
			overcast = 1;
			waves = 1;
			wind = 0.25;
			gusts = 0.5;
			rain = 1;
			lightnings = 1;
			rainbows = 0.5;
		};
	};

	class Time
	{
		// Uses Dedicated Server time as ingame Time
		useRealTime = 0;

		// Will overide RealTime
		useStaticTime = 1;

		// time in ARMA FORMAT << CONFIG
		// https://community.bistudio.com/wiki/setDate

		staticTime[] = {2039,10,24,15,30};
	};


	class RCON
	{
		/*
			Note that for this to work you need to have serverCommandPassowrd defined in config.cfg and BE enabled
		*/

		// This needs to match config.cfg serverCommandPassword
		serverPassword = "1c242";

		// Autolocks server until its ready to accept players
		useAutoLock = 1;

		// Server will autoLock at that time before restart (minutes)
		restartAutoLock = 3;

		/*
			Number of hours and minutes of your restart period.

			Examples:

			{4, 0} = Every 4 hours
			{1, 30} = Every one and a half hour (who the hell would do this?)
		*/
		restartTimer[] = {2, 30};

		/*
			Kicks players before restart to prevent gear loss.
			We strongely recommend to use this!

			0 = off
			1 = on
		*/
		useAutoKick = 1;

		/*
			Number of minutes before the server kicks players that did
			not disconnect before the restart. Should at least be two
			minutes!
		*/
		kickTime = 2;

		/*
			Self-explanatory

			0 = off
			1 = on
		*/
		useRestartMessages = 1;

		/*
			Number of minutes before the restart to inform your players.

			Only use full minutes here. Value like 5.5 have not been tested.
		*/
		restartWarningTime[] = {15, 10, 5, 3}; 

		/* 
			If set to 1 server will execute '#shutdown',
			to try to shutdown the server. 
			If set to 0, it will execute '#restart'
		*/

		useShutdown = 0;
	};

	class ServerSettings
	{
		/*
			Support for custom server FSM if wanted
		*/
		serverFSM = "exile_server\fsm\main.fsm";

		/*
			If this is enabled, Exile developers will spawn with a ton of pop tabs.
			We will have a hard time debugging things if you disable this.
		*/
		devFriendyMode = 1;

		devs[] = 
		{
			{"76561197985241690","[EXILE|DEV] Eichi"},
			{"76561198022879703","[EXILE|DEV] Grim"},
			{"76561198075905447","[EXILE|DEV] Vishpala"},
			{"76561197968613061","[EXILE|DEV] Niuva"},
			{"76561198027700602","[EXILE|DEV] Eraser1"},
			{"76561198048317094","[EXILE|DEV] HappyDayZ"},
			{"76561198105900802","[EXILE|DEV] Psycho"},
			{"76561198004111275","[EXILE|DEV] Maca134"},
			{"76561198037177305","[EXILE|DEV] Wolfkill"}
		};
	};

	class Events 
	{
		/*
			A list of events that are active
		*/
		enabledEvents[] = {"SupplyBox", "AbandonedSafe", "AmbientFlyOver", "EarthQuake"}; 
		enabledEscapeEvents[] = {"EscapeSupplyBox", "AmbientFlyOver", "EarthQuake"}; 

		class EarthQuake 
		{
			type = "spawn";
			function = "ExileServer_system_event_earthQuake_start";
			minTime = 60;
			maxTime = 180;
			minimumPlayersOnline = 1;
		};

		class SupplyBox 
		{
			/*
				Drops a supply box on a parachute next to a random airport on the map.
				The box may contain items. The box can be transported to a territory
				and installed to become a normal storage container.
			*/
			type = "spawn";
			function = "ExileServer_system_event_supplyBox_start";
			minTime = 60; // minutes
			maxTime = 180; // minutes
			minimumPlayersOnline = 1;
			dropRadius = 500; // 500m around an airport (including the main airport on Altis!)
			dropAltitude = 100; // altitude of the drop
			markerTime = 10; // minutes

			/*
				These are different types of boxes can be dropped.
				You can specify the cargo a box should contain.
				The type of box is chosen randomly from the following list.
				Add a type multiple times to increase the chance of being used.
			*/
			types[] = {"Beer", "Beer", "Tools", "Food", "Food", "RepairParts"};

			class BoxTypes
			{
				class Beer 
				{
					items[] = 
					{
						{"Exile_Item_Beer", 24}
					};
				};

				class Food 
				{
					items[] = 
					{
						{"Exile_Item_BBQSandwich", 5},
						{"Exile_Item_Catfood", 5},
						{"Exile_Item_ChristmasTinner", 5},
						{"Exile_Item_GloriousKnakworst", 5},
						{"Exile_Item_SausageGravy", 5},
						{"Exile_Item_Surstromming", 5},
						{"Exile_Item_CanOpener", 1},
						{"Exile_Item_CookingPot", 1},
						{"Exile_Item_Matches", 1}
					};
				};

				class Tools 
				{
					items[] = 
					{
						{"Exile_Item_Wrench", 1},
						{"Exile_Item_Shovel", 1},
						{"Exile_Item_Screwdriver", 1},
						{"Exile_Item_Pliers", 1},
						{"Exile_Item_Handsaw", 1},
						{"Exile_Item_FireExtinguisher", 1},
						{"Exile_Item_DuctTape", 1}
					};
				};

				class RepairParts 
				{
					items[] = 
					{
						{"Exile_Item_CarWheel", 8},
						{"Exile_Item_FuelCanisterFull", 4},
						{"Exile_Item_OilCanister", 1},
						{"Exile_Item_Grinder", 1},
						{"Exile_Item_CordlessScrewdriver", 1}
					};
				};
			};
		};

		class EscapeSupplyBox 
		{
			/*
				Drops a supply box on a parachute next to a random airport on the map.
				The box may contain items. The box can be transported to a territory
				and installed to become a normal storage container.
			*/
			type = "spawn";
			function = "ExileServer_system_event_escapeSupplyBox_start";
			minTime = 3; // minutes
			maxTime = 6; // minutes
			minimumPlayersOnline = 1;
			dropAltitude = 100; // altitude of the drop
			markerTime = 5; // minutes

			/*
				These are different types of boxes can be dropped.
				You can specify the cargo a box should contain.
				The type of box is chosen randomly from the following list.
				Add a type multiple times to increase the chance of being used.
			*/
			types[] = {"CyrusBulletCam","LynxBulletCam","LRRBulletCam","MAR10BulletCam","Rahim","MkIEMR","ASP1Kir","Mk14","CMR","EBR","MXSW","Mk200"};

			class BoxTypes
			{
				class CyrusBulletCam 
				{
					items[] = 
					{
						{"Exile_Magazine_10Rnd_93x64_DMR_05_Bullet_Cam_Mag", 1},
						{"10Rnd_93x64_DMR_05_Mag", 3},
						{"srifle_DMR_05_blk_F", 1}
					};
				};
				class LynxBulletCam 
				{
					items[] = 
					{
						{"Exile_Magazine_5Rnd_127x108_Bullet_Cam_Mag", 1},
						{"5Rnd_127x108_Mag", 3},
						{"srifle_GM6_F", 1}
					};
				};
				class LRRBulletCam 
				{
					items[] = 
					{
						{"Exile_Magazine_7Rnd_408_Bullet_Cam_Mag", 1},
						{"7Rnd_408_Mag", 3},
						{"srifle_LRR_F", 1}
					};
				};
				class MAR10BulletCam 
				{
					items[] = 
					{
						{"Exile_Magazine_10Rnd_338_Bullet_Cam_Mag", 1},
						{"10Rnd_338_Mag", 3},
						{"srifle_DMR_02_F", 1}
					};
				};
				class Rahim 
				{
					items[] = 
					{
						{"srifle_DMR_01_F", 1},
						{"10Rnd_762x54_Mag", 3}
					};
				};
				class MkIEMR 
				{
					items[] = 
					{
						{"srifle_DMR_03_woodland_F", 1},
						{"20Rnd_762x51_Mag", 2}
					};
				};
				class ASP1Kir 
				{
					items[] = 
					{
						{"srifle_DMR_04_F", 1},
						{"10Rnd_127x54_Mag", 3}
					};
				};
				class Mk14 
				{
					items[] = 
					{
						{"srifle_DMR_06_camo_F", 1},
						{"20Rnd_762x51_Mag", 2}
					};
				};
				class CMR 
				{
					items[] = 
					{
						{"srifle_DMR_07_ghex_F", 1},
						{"20Rnd_650x39_Cased_Mag_F", 2}
					};
				};
				class EBR 
				{
					items[] = 
					{
						{"srifle_EBR_F", 1},
						{"20Rnd_762x51_Mag", 2}
					};
				};
				class MXSW 
				{
					items[] = 
					{
						{"arifle_MX_SW_Black_F", 1},
						{"30Rnd_65x39_caseless_mag", 2}
					};
				};
				class Mk200 
				{
					items[] = 
					{
						{"LMG_Mk200_F", 1},
						{"200Rnd_65x39_cased_Box", 1}
					};
				};
			};
		};

		class AbandonedSafe
		{
			type = "spawn";
			function = "ExileServer_system_event_abandonedSafe_start";
			minTime = 60; // minutes
			maxTime = 120; // minutes
			minimumPlayersOnline = 0;
			markerTime = 15; // minutes
		};

		class AmbientFlyOver
		{
			type = "call";
			function = "ExileServer_system_event_ambientFlyOver_start";
			minTime = 30; // minutes
			maxTime = 90; // minutes
			minimumPlayersOnline = 1;
		};
	};
	
	class Logging
	{
		/*
			If logging is enabled separate logs will be made in the sql logs folder for each type
		*/
		traderLogging = 1;
		deathLogging = 1;
		territoryLogging = 1;
	};


	///////////////////////////////////////////////////////////////////////
	// EXILE ESCAPE CONFIGURATION
	// NOTE: REQUIRES ExileEscape.MAPNAME MISSION FILE TO BE LOADED!
	///////////////////////////////////////////////////////////////////////
	class Escape
	{
		/*
			A very simple option with powerful consequences
			Set to 1 to enable Exile Escape!
		*/
		enableEscape = 0;
		
		/*
			Map Configs
		*/
		class Tanoa 
		{
			//Starting Position and radius
			startingLocation[] = {1277.18,560.44,0.00142193};
			startingAreaRadius = 100;
		};
		
		class Altis
		{
			//Starting Position and radius
			startingLocation[] = {8452.87, 25086.9, 0};
			startingAreaRadius = 200;
		};

		// Which players are allowed to spectate after they are dead.
		// Useful for admins/mods and streamers
		spectatorUIDs[] = 
		{
			"76561197985241690",	// Eichi
			"76561198022879703",	// Grim
			"76561198075905447",	// Vish
			"76561198037177305"		// WolfkillArcadia
		};
		
		//Number of players needed before the game initializes
		minimumPlayersOnline = 10;
		
		//Radius of the circle for each round
		roundZoneRadius[] = {1000, 500, 250};
		
		//Final shrink size of last round. To prevent shrinking make finalZoneRadius equal to last roundZoneRadius
		finalZoneRadius = 100;
		
		//Time in minutes after minimumPlayersOnline met before game begins
		timeBeforeStart = 5;
		
		//Total Round Minutes
		minutesPerRound = 10;
		
		//Minutes after round starts before new preview
		minutesBeforePreview = 7;

		// How much do ppl get when they win?
		respectWinKill = 1000;
		respectWinGetIn = 500;
		respectWinSuicide = 500;
		
		//Number of weapon boxes to spawn
		numberOfBoxes = 10;
	};
};

 

Edited by ka0s
Good guy ka0s inserted spoiler ;)

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6 answers to this question

  • 0

Hi @ATU, as Cloud22 said it's very hard to read content pasted directly into the forums like that. Pastebin, Github or something similar would be far easier on the eyes. Could you edit your original post to remove the above code and put it into a service like pastebin and just link it? It'll make reading this thread much easier rather than trawling through thousands of lines of code just to get to the replies.

To answer your original question, as far as I know the only two loot mods are essentially a switch to a DLL based system to improve performance and another which added things like loot box drops. I can't find the link to the 2nd but maybe that's what you're after? The DLL based system is here in case you want it;

The loot+ noted on some server is more likely to be simply an increased drop rate, reduced rubbish levels or the simple change to the server config files of allowing more items to drop at each selected point (or a combination) although the last one may impact server performance, particularly if you have a lot of players. Please, anyone, correct me on this if I've just not seen a release on the forums :) 

Regarding the loot table compiler, the whole thing isn't too difficult and I've helped others with their config as have many others here. Is there something in particular you are trying to achieve over and above the default Exile loot tables other than a higher chance to spawn a weapon? I'm happy to provide advice on how to achieve it if there is but you might have to provide the config files you've written for the loot table compiler so we can help guide you further.

My solution (rather than having tonnes of weapons spawn in everywhere) was to provide Bambi's with a pistol with one clip and a flashlight at spawn in. This way they have something to defend themselves with initially while they hunt down a decent weapon. Obviously every server is different though so this may not suit your own server concept.

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  • 0

Good guy ka0s changed post to show code in spoiler instead, please do this in the future or use pastebin B|

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Hello @Riker2335, thank you for your reply! Sorry for the spoiler I should have done this in the first place.

Regarding the config and what I'm trying to achieve with the loot spawn, is basically this:

- Improve weapon and ammo spawn. For easier gear up.

- Remove rubbish spawn, such as: empty bottles, empty cans, toiler paper lol. (OR simply replace them with guns and such).

- Improve equipment spawn.

- Food spawn (not too much just about 15-18%)

- Improve industrial item spawn in the industrial areas, as I want people to have ability and go for a loot run, or simply find some good stuff which then can be used in their base. Flood light kits and soo on (No crazy things like laptops and such).

- (If possible) make that the blue buildings spawn military loot instead of industrial. Very common for those who played of CCG exile servers. As blue buildings are present in all major spawn cities, this will help to find good loot, such as ghillies and so one... 

I don't want to go any further with that, cause I understand that with every aspect the level of configuration will increase. So If I can get some guidance on how to achieve that, I own you a bottle of vodka m8 :)

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What exactly is your problem?

 

The exile loot table compiler offers everything you're lookin for, you just have to play around with the values.

Don't start messing around with loot in config.cpp (unless change 1 or 2 items), this will lead into chaos.

Take the lootcompiler and start making your own table, noone probably will/can help you on that beside of give help to understand the compiler.

 

Did you compiled your own loottable? What was the result? What didn't you liked? Where did you get stuck?

Edited by WURSTKETTE
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Hi @ATU,

As Wurstkette said, what you are looking for is quite easy to achieve with the Exile Loot spawn compiler located on the downloads page...

http://www.exilemod.com/downloads/

Once you have downloaded and extracted it, you'll find it's pre-configured with the default Exile loot spawn values. The devblog gives a little background on this tool and includes a link to the Wiki entry providing instructions on how to do what you want.

The short of it;

  • To adjust the spawn chance of a particular item in a loot category, simply locate the item in each of the categories in "lootitemgroups.h" and increase the number relative to the others as you see fit for each category.

To adjust whole categories of item spawn rates in a particular building loot class, open the "loottables.h" file and locate the building class you want and then adjust the number higher or lower beside the class of item you want to see more or less of respectively in that building class. Once you're finished editing those 2 files, save and close and run the batch file. This creates an "cfgexilelootserver.hpp" file in the folder. Copy the contents of this file and paste it over the top (overwrite) of the loot config located in your exile server config file.

Lastly, to change the loot category of a specific building you can either locate the building name in your server config file (cfgbuildings) and change the "Table" value to the loot table class you want or  use the below tool for creating new loot positions for the building including setting the loot type. You may need to read the whole thread for the tool below as it confuses some people due to the shift in layout of the config file.

If you don't know how to get the name of the building, the above tool might also help with that - just load it up in the editor, drop a soldier down and play as the soldier. Walk up to the building and put the red ball against the building you are interested in, the name of the building will be on the screen.

Hopefully you find that information helpful.

Good luck with the loot tables... remember, start with small changes until you know how it'll impact everything and don't be afraid to return to defaults and try again if you bugger it up :)

Riker.

Edited by Riker2335
Removed bolding - I have no idea why it keeps doing that.
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