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Leadboots

trader city spawning two of each traders

3 posts in this topic

have not been able to find any info on this issue. but my trader have two of each traders, so two food traders and so on. The one spawns inside the other and only one works. the one that does not work you can push out of the way. any help would be great! no errors in RPT,

/**
 * Created with Exile Mod 3DEN Plugin
 * www.exilemod.com
 */

if (!hasInterface || isServer) exitWith {};

// 11 NPCs
private _npcs = [
["Exile_Trader_Equipment", [], "Exile_Trader_Equipment", "WhiteHead_02", [["arifle_MX_GL_Black_F","","","",[],[],""],[],[],["U_BG_Guerrilla_6_1",[]],["V_I_G_resistanceLeader_F",[]],[],"H_Watchcap_khk","G_Combat",[],["","","","","",""]], [2952.69, 8417.04, 280.475], [-0.981634, -0.190776, 0], [0, 0, 1]],
["Exile_Trader_Food", [], "Exile_Trader_Food", "WhiteHead_17", [[],[],[],["U_C_Poloshirt_blue",[]],[],[],"H_Cap_tan","",[],["","","","","",""]], [2952.77, 8395.85, 281.541], [-0.997458, -0.0712539, 0], [0, 0, 1]],
["Exile_Trader_Armory", [], "Exile_Trader_Armory", "WhiteHead_09", [["srifle_DMR_06_olive_F","","","",[],[],""],[],[],["U_Rangemaster",[]],["V_Rangemaster_belt",[]],[],"H_Cap_headphones","G_Shades_Black",[],["","","","","",""]], [2946.91, 8392.55, 281.932], [0, 1, 0], [0, 0, 1]],
["Exile_Trader_SpecialOperations", [], "Exile_Trader_SpecialOperations", "WhiteHead_01", [["arifle_MX_Black_F","","","",[],[],""],[],[],["U_B_CTRG_1",[]],["V_PlateCarrierGL_blk",[]],["B_Parachute",[]],"H_HelmetB_light_black","G_Balaclava_lowprofile",[],["","","","","","NVGoggles_OPFOR"]], [2939, 8395.71, 282.046], [0.994447, 0.10524, 0], [0, 0, 1]],
["Exile_Trader_Hardware", [], "Exile_Trader_Hardware", "WhiteHead_18", [[],[],[],["U_C_WorkerCoveralls",[]],["V_BandollierB_rgr",[]],["B_UAV_01_backpack_F",[]],"H_Booniehat_khk_hs","G_Tactical_Clear",[],["","","","","",""]], [2938.33, 8416.91, 280.936], [0.999336, 0.0364344, 0], [0, 0, 1]],
["Exile_Trader_Office", [], "Exile_Trader_Office", "WhiteHead_20", [[],[],[],["U_I_G_resistanceLeader_F",[]],["V_Rangemaster_belt",[]],[],"H_Hat_brown","",[],["","","","","",""]], [2945.51, 8422.21, 280.437], [0.0513598, -0.99868, 0], [0, 0, 1]],
["Exile_Trader_WasteDump", [], "Exile_Trader_WasteDump", "AfricanHead_01", [[],[],[],["U_I_G_Story_Protagonist_F",[]],["V_Rangemaster_belt",[]],[],"H_MilCap_gry","",[],["","","","","",""]], [2933.3, 8418.1, 281.038], [-0.995484, -0.0949248, 0], [0, 0, 1]],
["Exile_Trader_AircraftCustoms", [], "Exile_Trader_AircraftCustoms", "WhiteHead_06", [[],[],[],["Exile_Uniform_ExileCustoms",[]],["V_RebreatherB",[]],[],"H_PilotHelmetFighter_B","G_Aviator",[],["","","","","",""]], [2934.08, 8389.54, 282.555], [-0.999757, -0.0220243, 0], [0, 0, 1]],
["Exile_Trader_Aircraft", [], "Exile_Trader_Aircraft", "AfricanHead_01", [[],[],[],["U_I_pilotCoveralls",[]],[],[],"H_PilotHelmetHeli_O","",[],["","","","","",""]], [2937.02, 8387.01, 282.58], [0.0188136, -0.999823, 0], [0, 0, 1]],
["Exile_Trader_VehicleCustoms", [], "Exile_Trader_VehicleCustoms", "WhiteHead_20", [[],[],[],["Exile_Uniform_ExileCustoms",[]],[],[],"","G_Combat",[],["","","","","",""]], [2955.63, 8387.74, 281.853], [-0.0679107, -0.997691, 0], [0, 0, 1]],
["Exile_Trader_Vehicle", [], "Exile_Trader_Vehicle", "GreekHead_A3_06", [[],[],[],["Exile_Uniform_ExileCustoms",[]],[],[],"H_RacingHelmet_4_F","",[],["","","","","",""]], [2957.6, 8390, 281.67], [0.999864, -0.0164752, 0], [0, 0, 1]]
];

{
    private _logic = "Logic" createVehicleLocal [0, 0, 0];
    private _trader = (_x select 0) createVehicleLocal [0, 0, 0];
    private _animations = _x select 1;
    
    _logic setPosWorld (_x select 5);
    _logic setVectorDirAndUp [_x select 6, _x select 7];
    
    _trader setVariable ["BIS_enableRandomization", false];
    _trader setVariable ["BIS_fnc_animalBehaviour_disable", true];
    _trader setVariable ["ExileAnimations", _animations];
    _trader setVariable ["ExileTraderType", _x select 2];
    _trader disableAI "ANIM";
    _trader disableAI "MOVE";
    _trader disableAI "FSM";
    _trader disableAI "AUTOTARGET";
    _trader disableAI "TARGET";
    _trader disableAI "CHECKVISIBLE";
    _trader allowDamage false;
    _trader setFace (_x select 3);
    _trader setUnitLoadOut (_x select 4);
    _trader setPosWorld (_x select 5);
    _trader setVectorDirAndUp [_x select 6, _x select 7];
    _trader reveal _logic;
    _trader attachTo [_logic, [0, 0, 0]];
    _trader switchMove (_animations select 0);
    _trader addEventHandler ["AnimDone", {_this call ExileClient_object_trader_event_onAnimationDone}];
}
forEach _npcs;

 

 

 

 

 

 

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@Leadboots Sounds like when you made your traders in Eden, you forgot to delete the actual trader after exporting to initPlayerLocal.sqf.

Once you place a trader and export, the initPlayerLocal.sqf is what spawns them in. You will no longer need them within your mission.sqm.

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