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IDKoba

Blank Spaces In Server Trader

Question

ive just installed NI Arms and CBA on my server but when i go to the weapons trader there is lots of blank spaces but all NI Arms weapons are there and buyable

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6 answers to this question

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The blanks spaces mean you either haven't got the mod on client side, or you have a class in there that doesn't exist.

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well i used easy trader to do the trader and ive deleted the categories im not using and its the categories that are blank and i tried installing KA Weapons Pack but apparently a3 launcher doesnt detect it 

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The instructions don't currently mention it, but you also need to comment out or delete the mods you aren't using in the CfgTraders.hpp file. This will remove most of the blank spaces. But I am still seeing a few that are blank due to categories leading to missing entries. Also note that several mods are not updated, and many items are not listed. For example, the SpecOps trader has categories defined for Apex launchers and Apex launcher ammo, but neither of those categories are defined in the APEX folder TraderCategoriesAPEX.hpp. The result are blank lines.

To remove most of those blank spaces, just comment out the folders you aren't using. I'll post a snip of my file for you to use as an example. Note that the mods I'm currently using are CUP, RHS, NIA, TRYK*, and all DLC.       [* = It's important to note that the mod formerly known as TRYK's is now simply Multi-play Uniforms. Classnames are also quite different from the current Steam version.]

 

Spoiler

/**
	 * Weapons, scopes, silencers, ammo
	 */
	class Exile_Trader_Armory
	{
		name = "ARMORY";
		showWeaponFilter = 0;
		categories[] =
		{
			"APEXAmmunition",
			"APEXAssaultRifles",
			"APEXBipodAttachments",
			"APEXLightMachineGuns",
			"APEXMuzzleAttachments",
			"APEXOpticAttachments",
			"APEXPistols",
			"APEXSniperRifles",
			"APEXSubMachineGuns",
			"Ammunition",
			"AssaultRifles",
			//"BPAmmunition",
			//"BPAssaultRifles",
			//"BPLightMachineGuns",
			//"BPMuzzleAttachments",
			//"BPOpticAttachments",
			//"BPPistols",
			//"BPPointerAttachments",
			//"BPSniperRifles",
			//"BPSubMachineGuns",
			"BipodAttachments",
			"CUPAmmunition",
			"CUPAssaultRifles",
			"CUPLightMachineGuns",
			"CUPMuzzleAttachments",
			"CUPOpticAttachments",
			"CUPPistols",
			"CUPPointerAttachments",
			"CUPSniperRifles",
			"CUPSubMachineGuns",
			//"FFAAAmunition",
			//"FFAABipodAttachments",
			//"FFAAMuzzleAttachments",
			//"FFAAMuzzleAttachments",
			//"FFAAPistols",
			//"FFAAPointerAttachments",
			//"FFAARifles",
			//"FFAASmg",
			//"FFAASniperRifles",
			//"FHQACCESSORIES",
			"GREFAmmunition",
			"GREFWeapons",
			//"HAFMCloth",
			//"HAPASSAULTRIFLES",
			//"HAPSNIPERRIFLES",
			//"HWPweapons",
			//"KAAmmunition",
			//"KAAttachments",
			//"KAMuzzleAttachments",
			//"KAOpticAttachments",
			//"KAPistols",
			//"KARifles",
			"LightMachineGuns",
			//"MASAmmunition",
			//"MASAssaultRifles",
			//"MASLightMachineGuns",
			//"MASMuzzleAttachments",
			//"MASOpticAttachments",
			//"MASPistols",
			//"MASPointerAttachments",
			//"MASSniperRifles",
			//"MASSubMachineGuns",
			"MuzzleAttachments",
			"NIAAmmunition",
			"NIAAssaultRifles",
			"NIAAttachments",
			"NIALightMachineGuns",
			"NIAMuzzleAttachments",
			"NIAOpticAttachments",
			"NIASniperRifles",
			//"Nlweapons",
			"OpticAttachments",
			"Pistols",
			"PointerAttachments",
			//"R3FAmmunition",
			//"R3FAssaultRifles",
			//"R3FBipodAttachments",
			//"R3FLightMachineGuns",
			//"R3FMuzzleAttachments",
			//"R3FOpticAttachments",
			//"R3FPistols",
			//"R3FPointerAttachments",
			//"R3FSniperRifles",
			//"R3FSubMachineGuns",
			"RHSAmmunition",
			"RHSAssaultRifles",
			"RHSBipodAttachments",
			"RHSForegripAttachments",
			"RHSLightMachineGuns",
			"RHSMuzzleAttachments",
			"RHSOpticAttachments",
			"RHSPistols",
			"RHSPointerAttachments",
			"RHSSniperRifles",
			"RHSSubMachineGuns",
			"SAFAmmunition",
			"SAFAttachments",
			"SAFWeapons",
			"Shotguns",
			"SniperRifles",
			"SubMachineGuns"
			//"WW2WEAPONS"
			//"HLCAmmunition",				//should use NIArms
			//"HLCAssaultRifles",			//should use NIArms
			//"HLCLightMachineGuns",		//should use NIArms
			//"HLCMuzzleAttachments",		//should use NIArms
			//"HLCOpticAttachments",		//should use NIArms
			//"HLCSniperRifles",			//should use NIArms
			// Whatever your last line is make sure it doesn't have a comma! <<<<<<<<<<<<<<<< <<<<<<<<<<<<<<<< <<<<<<<<<<<<<<<<
		};

 

 

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