Bobwarsrvng

Help with Taru Pod Menu

1 post in this topic

Here is the issue I am having: 

I made Taru Pods purchasable. 

That was easy. 

I can move them around not a problem.

Problem is that I want to be able to lock the cargo box.

I put this in config.cpp
    
class CfgInteractionMenus
    
    class Land_Pod_Heli_Transport_04_box_F
    {
        targetType = 2;
        target = "Land_Pod_Heli_Transport_04_box_F";

        class Actions 
        {
            // Locks a vehicle
            class Lock : ExileAbstractAction
            {
                title = "Lock";
                condition = "((ExileClientInteractionObject getvariable ['ExileIsLocked',1]) isEqualTo 0)";
                action = "true spawn ExileClient_object_lock_toggle";
            };

            class Unlock : ExileAbstractAction
            {
                title = "Unlock";
                condition = "((ExileClientInteractionObject getvariable ['ExileIsLocked',1]) isEqualTo -1)";
                action = "false spawn ExileClient_object_lock_toggle";
            };
            
And the menu options don't appear. Just the inventory option. 

I can move stuff in and out of the box
            
This isn't the first addition like this I've made. I did it with tanks and it worked just fine. 

I am at a loss at this point. Its set up just like a car or safe is, so I would think it would work like a car or safe. 

The only point I can think of that might be an issue is that containers go under the container section of the database and taru pods spawn as vehicles. 

Any ideas? 

Thanks!!

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