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geekm0nkey

Missions stop clearing?

Question

anyone seen this before? its DMS missions, they freeze, ai are easy to kill get marked as complete and nothing else? Seems to only happen closer to server restart and or when player pop is above 20?

20180714184300_1.jpg

Edited by geekm0nkey

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28 answers to this question

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When i had this issue back in the day it was a mission that it was causing all the missions to freeze, also check your config.sqf for the timers or paste your config.sqf as there maybe an issue with it

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i had this happen occasionally when on a hosted machine. think it was due to low server fps/cps and required information not being sent/received

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6 hours ago, MetalHead said:

Your server fps are very low. I'd be looking into that and why it's so low.

I was told by another operator that server fps between 5 to 10 with above 20+ was acceptable.

I believe I am using the stock basic.cfg

http://www.hatebin.com/sazoblopow

The system is a hosted VPS from nfoservers.com

------------------
System Information
------------------
Time of this report: 7/15/2018, 09:57:39
       Machine name: WIN-PJM5NI9984S
   Operating System: Windows Server 2012 R2 Standard 64-bit (6.3, Build 9600) (9600.winblue_ltsb_escrow.180619-2033)
           Language: English (Regional Setting: English)
System Manufacturer: Xen
       System Model: HVM domU
               BIOS: Revision: 1.221 
          Processor: Intel(R) Xeon(R) CPU E5-2697A v4 @ 2.60GHz (4 CPUs), ~2.6GHz
             Memory: 4092MB RAM
Available OS Memory: 4092MB RAM
          Page File: 6038MB used, 2148MB available
        Windows Dir: C:\Windows
    DirectX Version: DirectX 11
DX Setup Parameters: Not found
   User DPI Setting: Using System DPI
 System DPI Setting: 96 DPI (100 percent)
    DWM DPI Scaling: Disabled
     DxDiag Version: 6.03.9600.17415 64bit Unicode

For giggles i also ran a internet speed test, don't think that is the issue.

firefox_2018-07-15_10-03-43.png

Edited by geekm0nkey

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Yup, that FPS is absolutely fine. Obviously higher is better but as long as your not sitting 1-2fps you’re good.

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Well server FPS isn't the cause for this issue... But 7 server FPS with 20 players is way to low IMO. I think with my server it was maxed out with more shit on the map with 20 players... And almost 400 server threads... are you using ExileZ 2?

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2 hours ago, GolovaRaoul said:

Well server FPS isn't the cause for this issue... But 7 server FPS with 20 players is way to low IMO. I think with my server it was maxed out with more shit on the map with 20 players... And almost 400 server threads... are you using ExileZ 2?

yes..

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you can alter the fn_RemoveMarkers.sqf to have the markers delete with a uiSleep instead of being added to a thread. this should help when the server becomes bogged down

change lines 40 and 41 from 

//_markerDot spawn {sleep DMS_MissionMarkerWinDotTime;deleteMarker _this;};
	[DMS_MissionMarkerWinDotTime, {deleteMarker (_this select 0);}, [_markerDot], false] call ExileServer_system_thread_addTask;

to

_markerDot spawn {sleep DMS_MissionMarkerWinDotTime;deleteMarker _this;};
	//[DMS_MissionMarkerWinDotTime, {deleteMarker (_this select 0);}, [_markerDot], false] call ExileServer_system_thread_addTask;

do the same to lines 56 and 57

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