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Stuck Connecting


I know that issue is old but after reading and doing all the stuff that people recommend it, still I can't find the light at the end of the tunnel.

First of all, my goal is to setup a vanilla exile gnu/linux (debian) server. I followed this tutorial:

It's really useful but lacks two important tips:

  • still you must lowercase mod names as Bohemia's  wiki suggests (Some mods such as @ALiVE and @A3MP will not function if there are capital letters in any of their file names. If you do not update your mods on a regular basis, you can just use the command...). Maybe I'm wrong but the point that it did'nt work until I do the change.
  • never lowercase "extDB2" folder and the dinamic library "extDB2.so".

Okay. Let's continue. The config files are set as it follows:

  • Battleye is set to 1 (true) at @exileserver/config.cfg
  • At @exileserver/extdb-conf.ini is set the [exile] database parameters:

Name = exile
Username = exile
Password = mypassword
IP =
Port = 3306
minSessions = 2
idleTime = 60
; Really should only use this if MySQL server is external. Also only for MySQL
compress = false
; Recommend you turn this on http://dev.mysql.com/doc/refman/5.6/en/mysql-command-options.html#option_mysql_secure-auth
Secure Auth = true

I launch the server executing this command:

./arma3server -cfg=@exileserver/basic.cfg -config=@exileserver/config.cfg -autoinit -mod=@exile\; -servermod=@exileserver\; -port=2302 -profiles=SC -name=SC -noSound 2> SC/serverlog.rpt

The "nice" ouput confirms that everything runs fine:

15:57:09 Dedicated host created.
15:57:24 BattlEye Server: Initialized (v1.217)
15:57:24 Host identity created.
15:57:25 Game Port: 2302, Steam Query Port: 2303
Arma 3 Console version 1.84.144924 x86 : port 2302
15:57:25 Mission Exile.Malden read from bank.
15:57:25 Roles assigned.
15:57:26 Reading mission ...
15:57:36 Mission read.
15:57:37 Game started.

The verbose ouput (saved at SC/serverlog.rpt) also confirms that the server connects to database without any issue:

15:57:36 CallExtension loaded:   extDB2 (/home/rotter/Server/@exileserver/extDB2.so) [j]
15:57:36 "ExileServer - Installed extDB2 version: 71"
15:57:36 "ExileServer - Connected to database!"
15:57:36 "ExileServer - Database protocol initialized!"

 Also I check the log file from extDB seems to say ok:

extDB2: Version: 71
extDB2: https://github.com/Torndeco/extDB2
extDB2: Linux Version
Message: All development for extDB2 is done on a Linux Dedicated Server
Message: If you would like to Donate to extDB2 Development
Message: https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=2SUEFTGABTAM2
Message: Also leave a message if there is any particular feature you would like to see added.
Message: Thanks for all the people that have donated.
Message: Torndeco: 20/02/15

extDB2: Found extdb-conf.ini
extDB2: Detected 1 Cores, Setting up 2 Worker Threads

[15:57:36 +02:00] [Thread 713] extDB2: Database Type: MySQL
[15:57:36 +02:00] [Thread 713] extDB2: Database Session Pool Started
[15:57:36 +02:00] [Thread 713] extDB2: SQL_CUSTOM_V2: Loading Template Filename: /home/rotter/Server/@exileserver/extDB/sql_custom_v2/exile.ini
[15:57:36 +02:00] [Thread 713] extDB2: SQL_CUSTOM_V2: Version 12 Detected, Latest Version 12 Available

I don't forget the tip from @snorp and other guys about the need of include this line at "/etc/mysql/my.cnf"


So, when I trying to log in to the server, it stucks at the Connecting screen. Nothing happens. Only this:


Checking again the server log and didn't see any change or update. Nothing revelant at the client logs as well.

I found that I think is the same problem:

and another dead end thread about the same issue:

Any help will be welcome...!


Edited by Rotter

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3 answers to this question

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I had this issue when I had just updated my arma version on the server.

It might be unrelated, but try restarting everything and ensure the game/server versions match and is current.

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-rw-r--r-- 1 rotter rotter 1,3G jun  9 00:07 @Exile-1.0.4.zip
-rw-r--r-- 1 rotter rotter 6,7M mar  9 08:37 ExileServer-1.0.4a.zip

Well, if I'm not wrong these are the last version of the Exile server/mod... and game version:

Steam>app_update 233780 -beta validate +quit
Success! App '233780' already up to date.

Thanks for helping :)




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After testing different solutions, I found this message every time client disconnects from server:

 8:42:55 "ExileServer - Job with handle 10003 added."
 8:42:55 "ExileServer - Job with handle 10004 added."
 8:42:55 "ExileServer - Initializing game world..."
 8:42:55 "ExileServer - Loading families from database..."
 8:42:55 "ExileServer - Done loading families!"
 8:42:55 "ExileServer - Loading territories from database..."
 8:42:55 "ExileServer - Done loading territories!"
 8:42:55 "ExileServer - Loading constructions from database..."
 8:42:55 "ExileServer - Done loading constructions!"
 8:42:55 "ExileServer - Loading vehicles from database..."
 8:42:55 "ExileServer - Done loading vehicles!"
 8:42:55 "ExileServer - Loading containers from database..."
 8:42:55 "ExileServer - Done loading containers!"
 8:42:55 "ExileServer - Creating spawn zone vehicles..."
 8:42:55 Strange convex component202 in a3\structures_f\households\house_small01\d_house_small_01_v1_f.p3d:geometryView
 8:42:55 Strange convex component203 in a3\structures_f\households\house_small01\d_house_small_01_v1_f.p3d:geometryView
 8:42:55 ../lib/Network/networkServer.cpp OnClientStateChanged:NOT IMPLEMENTED - briefing!
 8:42:55  Mission id: 47c4d86f96b0afbca1d2f46d8e70fa40b2bf6181
Attempt to override final function - bis_fnc_storeparamsvalues_data
 8:44:09 NetServer::finishDestroyPlayer(2146405151): DESTROY immediately after CREATE, both cancelled
 8:44:09 BEServer::finishDestroyPlayer(2146405151): users.get failed

NetServer::finishDestroyPlayer and BEServer::finishDestroyPlayer is a well-known issue after googling a bit. The problem is no straight solution or workaround works for the all cases... but it's a starting point.

The happy thing is that extDB2.so is working well now as it can see at the log (mariadb  32bits installed instead of the 64 bits).


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