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Alucard

players are dying when spawning in

Question

so i got a problem. when ppl halo spawn in sometimes they die 2 seconds later any idea how to fix that?

Edited by Alucard

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would be nice to write what was the issue and how it was fixed, just in case someone else will have the same issue in the future ;)

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Hello @Alucard,

What I can tell you is this is NOT part of Exile.  This means a few things:

1 - You have installed/configured Exile incorrectly

2 - You have installed/configured some mod incorrectly

3 - You're using an out-dated mod

 

There is no way anyone can tell which of the above 3 is causing your issue.  It is even possible ALL THREE are in effect!  No one can know.

 

I would recommend you READ AND FOLLOW the instructions in my post:

Good luck!

:)

 

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On 8/27/2018 at 11:50 AM, Brenner said:

would be nice to write what was the issue and how it was fixed, just in case someone else will have the same issue in the future ;)

Exactly this, I was having the same issue. Freshly built server file system and mission file. I was using the latest version of Exile, no additional mods(except for CBA_A3) and nothing had been configured within the Exile files. When I would halo spawn, the wind sound was non-existent yet I was 1000m high and in the falling-with-parachute-pack animation . My character then cycled through a weapon holstering animation, and then the screen glitched while my character ended up ragdolling on the ground, dead. All of this took two seconds to complete.

What I did to fix it is went to @ExileServer\addons\exile_server_config.pbo, searched for useStackedEH using ctrl+f, set from 0 to 1. I have not had a spawn death since.

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