• 0
Transnapastain

Question regarding radiation zones

Question

So I'm having a bit of an issue. 

I want to move the radiation zone to a new location; a base I built using the 3D editor. The issue seems to be that once you open your mission.sqm in the 3d editor, you can't text it it any longer. Is there another way to remove the current radiation zone and move it to a new location

Since I didnt think there was, I went in and disabled radiation, and its not active, but the marker is still on the map. If I can not achieve the above, how can I simply remove that marker from the map. 

Further, how can I remove the red circles around towns and other such things? 

Share this post


Link to post
Share on other sites

10 answers to this question

  • 1

You can always remove the old location/coords out of the mission.sqm and replace it with you new coords, just jump into the editor and get your location and the coords from there.

  • Like 1

Share this post


Link to post
Share on other sites
Advertisement
  • 0
On 9/17/2018 at 5:46 PM, kuplion said:

Red circles around towns are from ExileZ, they can be turned off in the config.

I am looking at the config.sqf from exilez.pbo and I don't see the option, do you happen to know what I'm looking for? 

Share this post


Link to post
Share on other sites
  • 0

Just remember the radiation zones are just a core for you to either use or edit, in most cases people edit it as they like the zones to be in other places.

That why by jumping into the editor to get new locations and replacing with the old ones

  • Like 1

Share this post


Link to post
Share on other sites
  • 0
14 minutes ago, hogansheroes said:

Just remember the radiation zones are just a core for you to either use or edit, in most cases people edit it as they like the zones to be in other places.

That why by jumping into the editor to get new locations and replacing with the old ones

Thanks, thats exactly what I just did, I simply changed the cords from the existing local to the one I want, I'm about to test and see if it worked.

 

I found the way to disable the red circles in the exilez pbo, so Im good there!

Share this post


Link to post
Share on other sites
  • 0
2 hours ago, hogansheroes said:

Yes for the circles yes thats easy as you dont like players to avoild those areas which they would.

And let us know if your zones work correctly

So, progress. The radiation zone has moved....but not where I want it lol. 

 

I went into the editor, right clicked inside the area I want it to be in, and did log position to clipboard. I then pasted it in my mission.sqm. The zone, however, is spawning in the very southwest corner of the map, out in the ocean, near where the DMS mission legend is, if you're familiar with that

Spoiler

        class Item24
        {
            dataType="Marker";
            position[]={3120.17,21972.6,0}; 
            name="ContaminatedZoneGhostHotel";
            text="Contaminated Zone";
            markerType="ELLIPSE";
            type="ExileContaminatedZone";
            colorName="ColorBlack";
            fillName="Border";
            a=400;
            b=400;
            drawBorder=1;
            id=24;
            atlOffset=-17.635618;
        };
        class Item25
        {
            dataType="Marker";
            position[]={3120.17,21972.6,0};
            name="ContaminatedZoneGhostHotelIcon";
            type="ExileContaminatedZoneIcon";
            id=25;
            atlOffset=-17.635618;
        };

 

Theres the section of my mission.sqm that matters, do you see anything wrong?

Also does the option A and B there under item24 control the radius of the zone? 

What is "atlOffset"? that looks like a position too? 

 

Solved.

 

The issue was that the coords put out by the editor are not formatted the same way as the ones in the mission.sqm.

Editor puts out "xxxx.xx,xxxx.xx,0"

and it needs to be "xxxx.xx,0,xxxx.xx" 

 

Now Im trying to move the "loot and death" mission from ExileZ, and I can MOVE it but it breaks the script., 

Edited by Transnapastain

Share this post


Link to post
Share on other sites
Advertisement

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

  • Recently Browsing   0 members

    No registered users viewing this page.