Ghostrider-DBD

blckeagls Missions: Dynamic, Static, Highly Configurable, Mission Creation Tools Included.

114 posts in this topic

On 3/7/2019 at 7:55 PM, DackJaniels said:

Ok I managed to do it by myself.

You need to download, and install everything as instructed in the readme.

Then, go into addons/custom_server/Configs/ , and edit the blck_configs.sqf that you will be using, and go at that part:


////////////////////
	// Enable / Disable Missions
	////////////////////
	
	// Maximum number of missions shown on the map at any one time.
	// Change this value to reduce the number of spawned missions at any one time.
	blck_maxSpawnedMissions = 4;
	
	//Set to -1 to disable. Values of 2 or more force the mission spawner to spawn copies of that mission - this feature is not recommended because you may run out of available groups.
	blck_enableOrangeMissions = 1;  
	blck_enableGreenMissions = 1;
	blck_enableRedMissions = 2;
	blck_enableBlueMissions = 1;
	blck_numberUnderwaterDynamicMissions = 3;  // Values from -1 (no UMS) to N (N Underwater missions will be spawned; static UMS units and subs will be spawned.	

Here you can edit the overall number of missions you want, and which ones you want.

Just put all the misisons to -1 except " blck_numberUnderwaterDynamicMissions "

Don't forget to re-pbo your folder and upload it to your FTP or put it in your server folder

And you're done :)

its just turn off missions, i mean i need some decision for unlocking vehicle of that missions

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3 hours ago, romeno-k said:

its just turn off missions, i mean i need some decision for unlocking vehicle of that missions

This I don't know, I'm also wondering how we can unlock AI vehicles atfer the missions.

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Hi, I'm having some issues with the loot rewards, it never seems to give what i set it for. I assume the first figure below is the minimum it should payout and the second the maximum.
Most of the tests I have done, I seem to get less than the minimum.

	blck_crateMoneyBlue = [30000,30000];
	blck_crateMoneyRed = [40000, 40000];
	blck_crateMoneyGreen = [60000, 60000];
	blck_crateMoneyOrange = [75000, 75000];

 

@JackDaniels I think you are looking for this (In my case blck_configs_mil.sqf )
 

blck_killEmptyAIVehicles = false; // when true, the AI vehicle will be extensively damaged once all AI have gotten out or been killed.

 

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On 3/11/2019 at 2:34 PM, DackJaniels said:

This I don't know, I'm also wondering how we can unlock AI vehicles atfer the missions.

** WORKAROUND **  for HC and vehicles not unlocking after mission completion.

in GMS_fnc_configureMissionVehicle.sqf

Find :    _veh setVehicleLock "LOCKEDPLAYER";

and change to
_veh setVehicleLock "UNLOCKED"; 

save and repack

It basicly unlocks the vehicle when it spawn so the player can enter it any given time.

 

/Porkeld

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