Ghostrider-DBD

blckeagls Missions: Dynamic, Static, Highly Configurable, Mission Creation Tools Included.

158 posts in this topic

26 minutes ago, TheDaddy said:

Система ящиков для изъятий не написана с ИИ или маркерами. Он предназначен только для размещения ящиков в заранее определенных местах.

Определяли ли вы местоположение в конфигурационном файле SLS?

Thank you, then everything is clear.

Share this post


Link to post
Share on other sites

hello, I do not want to show the missions at 0.9 that you're done, the players are confused. what should I write 1.0 or only 1 .. so that only appears, mission clear, if all npc's are really dead

Share this post


Link to post
Share on other sites
Advertisement
1 hour ago, Fleischer110 said:

hello, I do not want to show the missions at 0.9 that you're done, the players are confused. what should I write 1.0 or only 1 .. so that only appears, mission clear, if all npc's are really dead

Either should do it.

 

Share this post


Link to post
Share on other sites
On 11/9/2018 at 2:34 PM, Fleischer110 said:

hello, I do not want to show the missions at 0.9 that you're done, the players are confused. what should I write 1.0 or only 1 .. so that only appears, mission clear, if all npc's are really dead

in blck_configs.sqf, change the following:

    blck_killPercentage = 0.999999;

Share this post


Link to post
Share on other sites

Thank you for the note ... unfortunately I have already tried that, without success ..

 // = no success

0.99999 = no success

1.0 = no success

1 = no success

Next I test if with "0" I can disable this function

Share this post


Link to post
Share on other sites
15 hours ago, Fleischer110 said:

Thank you for the note ... unfortunately I have already tried that, without success ..

 // = no success

0.99999 = no success

1.0 = no success

1 = no success

Next I test if with "0" I can disable this function

Your goal is to ensure that all AI are dead before mission completion?  In that case, you will also want to change the mission completion criteria.

Change    blck_missionEndCondition = "allKilledOrPlayerNear"; // Options are "allUnitsKilled", "playerNear", "allKilledOrPlayerNear"
to
    blck_missionEndCondition = "allUnitsKilled"; // Options are "allUnitsKilled", "playerNear", "allKilledOrPlayerNear"
 
 
Edited by Ghostrider-DBD

Share this post


Link to post
Share on other sites
7 hours ago, Ghostrider-DBD said:

Your goal is to ensure that all AI are dead before mission completion?  In that case, you will also want to change the mission completion criteria.

Change    blck_missionEndCondition = "allKilledOrPlayerNear"; // Options are "allUnitsKilled", "playerNear", "allKilledOrPlayerNear"
to
    blck_missionEndCondition = "allUnitsKilled"; // Options are "allUnitsKilled", "playerNear", "allKilledOrPlayerNear"
 
 

Thnks, i see later at restart)

Share this post


Link to post
Share on other sites
Advertisement

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

  • Recently Browsing   0 members

    No registered users viewing this page.