Ghostrider-DBD

blckeagls Missions: Dynamic, Static, Highly Configurable, Mission Creation Tools Included.

152 posts in this topic

1 hour ago, Fleischer110 said:

I got it, thanks for the help .. have changed this

// blck_killPercentage

blck_missionEndCondition = "allKilledOrPlayerNear";


mission is only marked as `clear` when all npc's are dead

commenting out blck_killPercentage will cause GMS_fnc_missionSpawner.sqf to throw errors. Just set it to 2.0

Edited by Ghostrider-DBD

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I have error:

6:39:13 Error in expression <0];
if (count _players > 0) then
{
if !(simulationEnabled _x) then
{
{
_x enable>
 6:39:13   Error position: <simulationEnabled _x) then
{
{
_x enable>
 6:39:13   Error simulationenabled: Type Group, expected Object
 6:39:13 File q\addons\custom_server\Compiles\Groups\GMS_fnc_missionGroupMonitor.sqf, line 147

Anybody have it? Where to dig?

and i find error from \custom_server\Missions\Blue\default2.sqf

["Land_Cargo_HQ_V1_F",[-20.1367,11.7539,0],90.8565,1,0,[],"","",true,false]], // missed "[" 

I can't start dinamic missions on a circle 

No more errors

Edited by leonardos1978

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On 11/14/2018 at 5:40 AM, Ghostrider-DBD said:

Your goal is to ensure that all AI are dead before mission completion?  In that case, you will also want to change the mission completion criteria.

Change    blck_missionEndCondition = "allKilledOrPlayerNear"; // Options are "allUnitsKilled", "playerNear", "allKilledOrPlayerNear"
to
    blck_missionEndCondition = "allUnitsKilled"; // Options are "allUnitsKilled", "playerNear", "allKilledOrPlayerNear"
 
 

I change 

to
    blck_missionEndCondition = "allUnitsKilled";
not completing dinamic missions

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7 hours ago, Ghostrider-DBD said:

Ver 6.88 Build 161+ is now in the works.

This is mostly bug fixes and code optimization.

It should be ready in 1-2 weeks.

We hope and believe, and then all together their will check)

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Thank you for this. Still working great on my server. 

Would you know how i could put my static missions into an array? so that it would chose a random one each restart? I have created several but dont want them all to spawn at the same time.

Many thanks.

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