Admiral EliteSuicide 0 Report post Posted November 17, 2018 (edited) Hello, I have an Problem with the DMS, it dont spawn all the Loot I set in the Mission.sqf Heres my edited section for the Loot crate in the mission.sqf Spoiler // Create Crates _crate1 = ["O_CargoNet_01_ammo_F",_pos] call DMS_fnc_SpawnCrate; _crate2 = ["O_CargoNet_01_ammo_F",[(_pos select 0)+2,(_pos select 1)-1,0]] call DMS_fnc_SpawnCrate; // Set crate loot values _crate_loot_values1 = [ [12,DMS_BoxWeapons], [5,DMS_BoxFood], [5,DMS_BoxDrinks], [10,DMS_BoxMeds], [3,DMS_BoxSurvivalSupplies], [4,DMS_Box_BaseParts_Wood], [2,DMS_Box_BaseParts_Concrete], [5,DMS_BoxOptics], [5,DMS_BoxBackpacks] ]; _crate_loot_values2 = [ [12,DMS_BoxBuildingSupplies], [3,DMS_BoxTools], [25,DMS_BoxCraftingMaterials], [15,DMS_BoxBaseParts] ]; // Define mission-spawned objects and loot values _missionObjs = [ _staticGuns+[_veh], // armed AI vehicle and static guns [_vehicle], [[_crate1,_crate_loot_values1],[_crate2,_crate_loot_values2]] ]; Heres the section for the crates in the config.sqf Spoiler /* Loot Settings */ DMS_GodmodeCrates = true; // Whether or not crates will have godmode after being filled with loot. DMS_MinimumMagCount = 4; // Minimum number of magazines for weapons. DMS_MaximumMagCount = 6; // Maximum number of magazines for weapons. DMS_CrateCase_Sniper = [ // If you pass "Sniper" in _lootValues, then it will spawn these weapons/items/backpacks [ ["Rangefinder",1], ["srifle_GM6_F",1], ["srifle_LRR_F",1], ["srifle_EBR_F",1], ["hgun_Pistol_heavy_01_F",1], ["hgun_PDW2000_F",1] ], [ ["ItemGPS",1], ["U_B_FullGhillie_ard",1], ["U_I_FullGhillie_lsh",1], ["U_O_FullGhillie_sard",1], ["U_O_GhillieSuit",1], ["V_PlateCarrierGL_blk",1], ["V_HarnessO_brn",1], ["Exile_Item_InstaDoc",3], ["Exile_Item_Surstromming_Cooked",5], ["Exile_Item_PlasticBottleFreshWater",5], ["optic_DMS",1], ["acc_pointer_IR",1], ["muzzle_snds_B",1], ["optic_LRPS",1], ["optic_MRD",1], ["muzzle_snds_acp",1], ["optic_Holosight_smg",1], ["muzzle_snds_L",1], ["5Rnd_127x108_APDS_Mag",3], ["7Rnd_408_Mag",3], ["20Rnd_762x51_Mag",5], ["11Rnd_45ACP_Mag",3], ["30Rnd_9x21_Mag",3] ], [ ["B_Carryall_cbr",1], ["B_Kitbag_mcamo",1] ] ]; DMS_BoxWeapons = [ "Exile_Melee_Axe", "Exile_Melee_SledgeHammer", "arifle_Katiba_GL_F", "arifle_MX_GL_Black_F", "arifle_Mk20_GL_F", "arifle_TRG21_GL_F", "arifle_Katiba_F", "arifle_MX_Black_F", "arifle_TRG21_F", "arifle_TRG20_F", "arifle_Mk20_plain_F", "arifle_Mk20_F", "Exile_Weapon_AK107", "Exile_Weapon_AK107_GL", "Exile_Weapon_AK74_GL", "Exile_Weapon_AK47", "Exile_Weapon_AKS_Gold", "LMG_Zafir_F", "LMG_Mk200_F", "arifle_MX_SW_Black_F", "Exile_Weapon_RPK", "Exile_Weapon_PK", "Exile_Weapon_PKP", "srifle_EBR_F", "srifle_DMR_01_F", "srifle_GM6_F", "srifle_LRR_F", "arifle_MXM_Black_F", "Exile_Weapon_DMR", "Exile_Weapon_SVD", "Exile_Weapon_VSSVintorez", "Exile_Weapon_CZ550", "Exile_Weapon_SVDCamo", "Exile_Melee_Axe", "Exile_Melee_SledgeHammer", "arifle_Katiba_GL_F", "arifle_MX_GL_Black_F", "arifle_Mk20_GL_F", "arifle_TRG21_GL_F", "arifle_Katiba_F", "arifle_MX_Black_F", "arifle_TRG21_F", "arifle_TRG20_F", "arifle_Mk20_plain_F", "arifle_Mk20_F", "Exile_Weapon_AK107", "Exile_Weapon_AK107_GL", "Exile_Weapon_AK74_GL", "Exile_Weapon_AK47", "Exile_Weapon_AKS_Gold", "LMG_Zafir_F", "LMG_Mk200_F", "arifle_MX_SW_Black_F", "Exile_Weapon_RPK", "Exile_Weapon_PK", "Exile_Weapon_PKP", "srifle_EBR_F", "srifle_DMR_01_F", "srifle_GM6_F", "srifle_LRR_F", "arifle_MXM_Black_F", "Exile_Weapon_DMR", "Exile_Weapon_SVD", "Exile_Weapon_VSSVintorez", "Exile_Weapon_CZ550", "Exile_Weapon_SVDCamo", "srifle_DMR_02_F", "srifle_DMR_02_camo_F", "srifle_DMR_02_sniper_F", "srifle_DMR_03_F", "srifle_DMR_03_khaki_F", "srifle_DMR_03_tan_F", "srifle_DMR_03_multicam_F", "srifle_DMR_03_woodland_F", "srifle_DMR_04_F", "srifle_DMR_04_Tan_F", "srifle_DMR_05_blk_F", "srifle_DMR_05_hex_F", "srifle_DMR_05_tan_f", "srifle_DMR_06_camo_F", "srifle_DMR_06_olive_F", "MMG_01_hex_F", "MMG_01_tan_F", "MMG_02_camo_F", "MMG_02_black_F", "MMG_02_sand_F", "srifle_LRR_tna_F", "srifle_GM6_ghex_F", "srifle_DMR_07_blk_F", "srifle_DMR_07_hex_F", "srifle_DMR_07_ghex_F", "srifle_DMR_01_F", "srifle_EBR_F", "srifle_GM6_F", "srifle_LRR_F", "LMG_Mk200_F", "LMG_Zafir_F", "arifle_MX_F", "arifle_MX_SW_F", "arifle_MXM_F", "arifle_Katiba_F", "LMG_03_F", "arifle_AK12_F", "arifle_ARX_blk_F", "arifle_ARX_ghex_F", "arifle_ARX_hex_F", "arifle_CTAR_blk_F", "arifle_CTAR_hex_F", "arifle_CTAR_ghex_F", "arifle_SPAR_01_blk_F", "arifle_SPAR_02_blk_F", "arifle_SPAR_03_blk_F", "srifle_DMR_01_F", "srifle_EBR_F", "srifle_GM6_F", "srifle_LRR_F", "LMG_Mk200_F", "LMG_Zafir_F", "arifle_MX_F", "arifle_MX_SW_F", "arifle_MXM_F", "arifle_Katiba_F", "LMG_03_F", "arifle_AK12_F", "arifle_ARX_blk_F", "arifle_ARX_ghex_F", "arifle_ARX_hex_F", "arifle_CTAR_blk_F", "arifle_CTAR_hex_F", "arifle_CTAR_ghex_F", "arifle_SPAR_01_blk_F", "arifle_SPAR_02_blk_F", "arifle_SPAR_03_blk_F", "srifle_DMR_01_F", "srifle_EBR_F", "srifle_GM6_F", "srifle_LRR_F", "LMG_Mk200_F", "LMG_Zafir_F", "arifle_MX_F", "arifle_MX_SW_F", "arifle_MXM_F", "arifle_Katiba_F", "LMG_03_F", "arifle_AK12_F", "arifle_ARX_blk_F", "arifle_ARX_ghex_F", "arifle_ARX_hex_F", "arifle_CTAR_blk_F", "arifle_CTAR_hex_F", "arifle_CTAR_ghex_F", "arifle_SPAR_01_blk_F", "arifle_SPAR_02_blk_F", "arifle_SPAR_03_blk_F" ]; DMS_BoxFood = [ "Exile_Item_GloriousKnakworst_Cooked", "Exile_Item_Surstromming_Cooked", "Exile_Item_SausageGravy_Cooked", "Exile_Item_ChristmasTinner_Cooked", "Exile_Item_BBQSandwich_Cooked", "Exile_Item_Catfood_Cooked", "Exile_Item_DogFood_Cooked", "Exile_Item_EMRE", "Exile_Item_BeefParts", "Exile_Item_Noodles", "Exile_Item_SeedAstics", "Exile_Item_Raisins", "Exile_Item_Moobar", "Exile_Item_InstantCoffee", "Exile_Item_BeefParts", "Exile_Item_Noodles", "Exile_Item_SeedAstics", "Exile_Item_Raisins", "Exile_Item_Moobar", "Exile_Item_InstantCoffee" ]; DMS_BoxDrinks = [ "Exile_Item_PlasticBottleCoffee", "Exile_Item_PowerDrink", "Exile_Item_PlasticBottleFreshWater", "Exile_Item_EnergyDrink", "Exile_Item_MountainDupe", "Exile_Item_ChocolateMilk", "Exile_Item_EnergyDrink", "Exile_Item_MountainDupe", "Exile_Item_ChocolateMilk" ]; DMS_BoxMeds = [ "Exile_Item_InstaDoc", "Exile_Item_Vishpirin", "Exile_Item_Bandage", "Exile_Item_Vishpirin", "Exile_Item_Bandage" ]; DMS_BoxSurvivalSupplies = [ "Exile_Item_Matches", "Exile_Item_CookingPot", "Exile_Melee_Axe", "Exile_Item_CanOpener" ]; DMS_Box_BaseParts_Wood = [ "Exile_Item_WoodWallKit", "Exile_Item_WoodWallHalfKit", "Exile_Item_WoodWindowKit", "Exile_Item_WoodDoorKit", "Exile_Item_WoodDoorwayKit", "Exile_Item_WoodGateKit", "Exile_Item_WoodFloorKit", "Exile_Item_WoodFloorPortKit", "Exile_Item_WoodStairsKit", "Exile_Item_WoodDrawBridgeKit" ]; DMS_Box_BaseParts_Concrete = [ "Exile_Item_ConcreteWallKit", "Exile_Item_ConcreteWindowKit", "Exile_Item_ConcreteDoorKit", "Exile_Item_ConcreteDoorwayKit", "Exile_Item_ConcreteGateKit", "Exile_Item_ConcreteFloorKit", "Exile_Item_ConcreteFloorPortKit", "Exile_Item_ConcreteStairsKit" ]; DMS_BoxBaseParts = [ "CDAH_Catridges_item", "CDAH_Catridges_item", "CDAH_Catridges_item", "CDAH_CarBattery_item", "CDAH_TruckBattery_item", "CDAH_car_seat_item", "CDAH_exhaust_item", "CDAH_piston_item", "CDAH_rotor_blade_item", "CDAH_carlamp_item", "CDAH_crank_shaft_item", "CDAH_engine_item", "CDAH_car_glass_item", "Exile_Item_CarWheel" ]; DMS_BoxCraftingMaterials = [ "Exile_Item_Cement", "Exile_Item_Cement", "Exile_Item_Cement", "Exile_Item_Cement", "Exile_Item_Cement", "Exile_Item_Sand", "Exile_Item_Sand", "Exile_Item_FortificationUpgrade", "Exile_Item_FortificationUpgrade", "Exile_Item_WaterCanisterDirtyWater", "Exile_Item_MetalBoard", "Exile_Item_MetalBoard", "Exile_Item_MetalPole", "Exile_Item_MetalPole", "Exile_Item_JunkMetal", "Exile_Item_JunkMetal", "Exile_Item_MetalScrews", "Exile_Item_MetalScrews", "Exile_Item_MetalWire", "Exile_Item_MetalWire", "Exile_Item_CamoTentKit", "Exile_Item_Can_Empty", "Exile_Item_CookingPot", "Exile_Item_DuctTape", "Exile_Item_ExtensionCord", "Exile_Item_ExtensionCord", "Exile_Item_FuelCanisterFull", "Exile_Item_Laptop", "Exile_Item_Laptop", "Exile_Item_Laptop", "Exile_Item_LightBulb", "Exile_Item_MobilePhone", "Exile_Item_PortableGeneratorKit", "Exile_Item_ToiletPaper", "Exile_Item_ToiletPaper", "Exile_Item_ToiletPaper", "Exile_Item_WaterBarrelKit", "Exile_Item_ZipTie", "Exile_Item_ZipTie", "Exile_Item_ZipTie", "Exile_Item_BurlapSack", "Exile_Item_BurlapSack", "Exile_Item_BurlapSack", "Exile_Item_BurlapSack", "Exile_Item_BurlapSack" ]; DMS_BoxTools = [ "Exile_Item_Handsaw", "Exile_Item_Screwdriver", "Exile_Item_Pliers", "Exile_Item_Foolbox", "Exile_Item_Grinder", "Exile_Item_Handsaw", "Exile_Item_Screwdriver", "Exile_Item_Pliers", "Exile_Item_Foolbox", "Exile_Item_Grinder", "Exile_Item_Shovel", "Exile_Item_Hammer", "Exile_Item_Handsaw", "Exile_Item_Screwdriver", "Exile_Item_Pliers", "Exile_Item_Foolbox", "Exile_Item_Grinder", "Exile_Item_Shovel", "Exile_Item_Hammer", "Exile_Item_Wrench", "Exile_Item_OilCanister", "Exile_Item_CordlessScrewdriver" ]; DMS_BoxBuildingSupplies = [ "CDAH_Scrap_metal_item", "CDAH_Scrap_metal_item", "CDAH_Scrap_metal_item", "Exile_Item_WeaponParts", "Exile_Item_WeaponParts", "Exile_Item_WeaponParts", "Exile_Item_WeaponParts", "CDAH_Scrap_metal_item", "CDAH_Scrap_metal_item", "CDAH_Scrap_metal_item", "Exile_Item_WeaponParts", "Exile_Item_WeaponParts", "Exile_Item_WeaponParts", "Exile_Item_WeaponParts", "CDAH_Ammo_Mold_item", "CDAH_Ammo_Mold_item", "CDAH_Gun_Powder_item" ]; DMS_BoxOptics = [ "optic_Arco", "optic_Hamr", "optic_Aco", "optic_Holosight", "optic_MRCO", "optic_SOS", "optic_DMS", "optic_LRPS", "optic_Nightstalker" ]; DMS_BoxBackpacks = [ "B_Bergen_rgr", "B_Carryall_oli", "B_Kitbag_mcamo", "B_Carryall_cbr", "B_FieldPack_oucamo", "B_FieldPack_cbr", "B_Bergen_blk", "B_AssaultPack_blk", "B_AssaultPack_ocamo", "B_Bergen_Hex_F", "B_FieldPack_ocamo", "B_FieldPack_blk", "B_Carryall_ocamo", "B_TacticalPack_ocamo", "B_TacticalPack_blk", "B_ViperHarness_blk_F", "B_ViperHarness_hex_F" ]; DMS_BoxItems = DMS_BoxSurvivalSupplies+DMS_BoxBuildingSupplies+DMS_BoxOptics; DMS_Box_BreachingCharges = [ "BreachingChargeBigMomma", "BreachingChargeMetal", "BreachingChargeMetal", "BreachingChargeWood", "BreachingChargeWood", "BreachingChargeWood" ]; DMS_RareLoot = true; // Potential chance to spawn rare loot in any crate. DMS_RareLootAmount = 2; // How many rare loot items to add. DMS_RareLootList = [ // List of rare loot to spawn "Exile_Item_SafeKit", "Exile_Item_SafeKit", "Exile_Item_SafeKit", "Exile_Item_SafeKit", "CDAH_CargoNet_Kit", "CDAH_DataTerminal_Kit", "CDAH_EngineCrane_Kit", "CDAH_ToolTrolley_Kit", "CDAH_CargoNet_Kit", "CDAH_DataTerminal_Kit", "CDAH_EngineCrane_Kit", "CDAH_ToolTrolley_Kit", "CDAH_WeldingTrolley_Kit", "CDAH_DieselGroundPowerUnit_Kit", "CDAH_JetEngine_Kit", "CDAH_dp_transformer_Kit", "CDAH_CargoNet_Kit", "CDAH_DataTerminal_Kit", "CDAH_EngineCrane_Kit", "CDAH_ToolTrolley_Kit", "CDAH_WeldingTrolley_Kit", "CDAH_DieselGroundPowerUnit_Kit", "CDAH_JetEngine_Kit", "CDAH_dp_transformer_Kit", "CDAH_spp_Mirror_Kit", "CDAH_Fuel_Kit", "CDAH_Repair_Kit", "CDAH_Ammo_Kit" ]; DMS_RareLootChance = 55; // Percentage Chance to spawn rare loot in any crate | Default: 10% And thats the Loot I got in the Crates ingame There is nearly nothing filled in.. I dont know where the problem is, maybe someone of you know what to do Edited November 17, 2018 by Admiral EliteSuicide Share this post Link to post Share on other sites
0 Z80CPU 469 Report post Posted November 17, 2018 As a QUICK answer...I seem to remember I BELIEVE, the crate is filled with RANDOM gear picked from the list you created. Not everything is put in the crate. You will need to read the install dox and the scripts. I have not modified mine in 2+ years, so I would have to do the same as you... Share this post Link to post Share on other sites
0 Admiral EliteSuicide 0 Report post Posted November 17, 2018 6 hours ago, Z80CPU said: As a QUICK answer...I seem to remember I BELIEVE, the crate is filled with RANDOM gear picked from the list you created. Not everything is put in the crate. You will need to read the install dox and the scripts. I have not modified mine in 2+ years, so I would have to do the same as you... Yes they are random but it dont spawn items of every single Category So it normaly should spawn like I set in the mission.sqf: 12 random Items from DMS_BoxWeapons 5 random Items from DMS_BoxFood 5 random Items from DMS_BoxDrinks 10 random Items from DMS_BoxMeds 3 random Items from DMS_BoxSurvivalSupplies 4 random Items from DMS_Box_BaseParts_Wood 2 random Items from DMS_Box_BaseParts_Concrete 5 random Items from DMS_BoxOptics 5 random Items from DMS_BoxBackpacks But it only spawns every time just this categories: DMS_BoxWeapons DMS_BoxFood DMS_BoxDrinks The other categories will just likely "ingnored" I´ve tried to change the crate because of the capacity, but thats not the problem... Share this post Link to post Share on other sites
0 Kappa Slappa 40 Report post Posted November 17, 2018 @Admiral EliteSuicide you could try going into each individual mission - addons\a3_dms\missions\bandit Open any mission SQF and look for.. switch (_difficulty) do { case "easy": { _AICount = (4 + (round (random 1))); _crate_weapons = (8 + (round (random 2))); _crate_items = (10 + (round (random 3))); _crate_backpacks = (3 + (round (random 1))); }; case "moderate": { _AICount = (4 + (round (random 4))); _crate_weapons = (10 + (round (random 1))); _crate_items = (10 + (round (random 3))); _crate_backpacks = (2 + (round (random 1))); }; case "difficult": { _AICount = (5 + (round (random 2))); _crate_weapons = (12 + (round (random 0))); _crate_items = (12 + (round (random 0))); _crate_backpacks = (3 + (round (random 1))); }; //case "hardcore": default { _AICount = (6 + (round (random 2))); _crate_weapons = (15 + (round (random 0))); _crate_items = (1 + (round (random 1))); _crate_backpacks = (6 + (round (random 1))); }; }; and edit the numbers on the line where you see _crate_weapons = (xx + (round (random 0))); This may work. Share this post Link to post Share on other sites
0 Admiral EliteSuicide 0 Report post Posted November 18, 2018 (edited) I just edited it so that I only got 1 Loot Category for the specific Loot Crate and it works great. Not the same like I wanted, but it goes in the right direction My Edits in mission.sqf Spoiler // Create Crates _crate1 = ["O_CargoNet_01_ammo_F",_pos] call DMS_fnc_SpawnCrate; _crate2 = ["O_CargoNet_01_ammo_F",[(_pos select 0)+2,(_pos select 1)-1,0]] call DMS_fnc_SpawnCrate; // Set crate loot values _crate_loot_values1 = [ 12, // Weapons [35,DMS_BoxSurvivalSupplies], // The Specific added Loot 5 // Bagpacks ]; _crate_loot_values2 = [ 0, // Weapons [35,DMS_BoxBuildingSupplies], // The Specific added Loot 0 // Bagpacks ]; // Define mission-spawned objects and loot values _missionObjs = [ _staticGuns+[_veh], // armed AI vehicle and static guns [_vehicle], [[_crate1,_crate_loot_values1],[_crate2,_crate_loot_values2]] ]; And in the Config.sqf I just added all Loot I want to spawn into just 1 Category for each crate I should be fine with that, but thanks for the help Guys @Kappa Slappa Yea that could be work too, I will give it a try later. For now Im good with that but thanks Edited November 18, 2018 by Admiral EliteSuicide Share this post Link to post Share on other sites
Hello,
I have an Problem with the DMS, it dont spawn all the Loot I set in the Mission.sqf
Heres my edited section for the Loot crate in the mission.sqf
// Create Crates
_crate1 = ["O_CargoNet_01_ammo_F",_pos] call DMS_fnc_SpawnCrate;
_crate2 = ["O_CargoNet_01_ammo_F",[(_pos select 0)+2,(_pos select 1)-1,0]] call DMS_fnc_SpawnCrate;
// Set crate loot values
_crate_loot_values1 =
[
[12,DMS_BoxWeapons],
[5,DMS_BoxFood],
[5,DMS_BoxDrinks],
[10,DMS_BoxMeds],
[3,DMS_BoxSurvivalSupplies],
[4,DMS_Box_BaseParts_Wood],
[2,DMS_Box_BaseParts_Concrete],
[5,DMS_BoxOptics],
[5,DMS_BoxBackpacks]
];
_crate_loot_values2 =
[
[12,DMS_BoxBuildingSupplies],
[3,DMS_BoxTools],
[25,DMS_BoxCraftingMaterials],
[15,DMS_BoxBaseParts]
];
// Define mission-spawned objects and loot values
_missionObjs =
[
_staticGuns+[_veh], // armed AI vehicle and static guns
[_vehicle],
[[_crate1,_crate_loot_values1],[_crate2,_crate_loot_values2]]
];
Heres the section for the crates in the config.sqf
/* Loot Settings */
DMS_GodmodeCrates = true; // Whether or not crates will have godmode after being filled with loot.
DMS_MinimumMagCount = 4; // Minimum number of magazines for weapons.
DMS_MaximumMagCount = 6; // Maximum number of magazines for weapons.
DMS_CrateCase_Sniper = [ // If you pass "Sniper" in _lootValues, then it will spawn these weapons/items/backpacks
[
["Rangefinder",1],
["srifle_GM6_F",1],
["srifle_LRR_F",1],
["srifle_EBR_F",1],
["hgun_Pistol_heavy_01_F",1],
["hgun_PDW2000_F",1]
],
[
["ItemGPS",1],
["U_B_FullGhillie_ard",1],
["U_I_FullGhillie_lsh",1],
["U_O_FullGhillie_sard",1],
["U_O_GhillieSuit",1],
["V_PlateCarrierGL_blk",1],
["V_HarnessO_brn",1],
["Exile_Item_InstaDoc",3],
["Exile_Item_Surstromming_Cooked",5],
["Exile_Item_PlasticBottleFreshWater",5],
["optic_DMS",1],
["acc_pointer_IR",1],
["muzzle_snds_B",1],
["optic_LRPS",1],
["optic_MRD",1],
["muzzle_snds_acp",1],
["optic_Holosight_smg",1],
["muzzle_snds_L",1],
["5Rnd_127x108_APDS_Mag",3],
["7Rnd_408_Mag",3],
["20Rnd_762x51_Mag",5],
["11Rnd_45ACP_Mag",3],
["30Rnd_9x21_Mag",3]
],
[
["B_Carryall_cbr",1],
["B_Kitbag_mcamo",1]
]
];
DMS_BoxWeapons = [
"Exile_Melee_Axe",
"Exile_Melee_SledgeHammer",
"arifle_Katiba_GL_F",
"arifle_MX_GL_Black_F",
"arifle_Mk20_GL_F",
"arifle_TRG21_GL_F",
"arifle_Katiba_F",
"arifle_MX_Black_F",
"arifle_TRG21_F",
"arifle_TRG20_F",
"arifle_Mk20_plain_F",
"arifle_Mk20_F",
"Exile_Weapon_AK107",
"Exile_Weapon_AK107_GL",
"Exile_Weapon_AK74_GL",
"Exile_Weapon_AK47",
"Exile_Weapon_AKS_Gold",
"LMG_Zafir_F",
"LMG_Mk200_F",
"arifle_MX_SW_Black_F",
"Exile_Weapon_RPK",
"Exile_Weapon_PK",
"Exile_Weapon_PKP",
"srifle_EBR_F",
"srifle_DMR_01_F",
"srifle_GM6_F",
"srifle_LRR_F",
"arifle_MXM_Black_F",
"Exile_Weapon_DMR",
"Exile_Weapon_SVD",
"Exile_Weapon_VSSVintorez",
"Exile_Weapon_CZ550",
"Exile_Weapon_SVDCamo",
"Exile_Melee_Axe",
"Exile_Melee_SledgeHammer",
"arifle_Katiba_GL_F",
"arifle_MX_GL_Black_F",
"arifle_Mk20_GL_F",
"arifle_TRG21_GL_F",
"arifle_Katiba_F",
"arifle_MX_Black_F",
"arifle_TRG21_F",
"arifle_TRG20_F",
"arifle_Mk20_plain_F",
"arifle_Mk20_F",
"Exile_Weapon_AK107",
"Exile_Weapon_AK107_GL",
"Exile_Weapon_AK74_GL",
"Exile_Weapon_AK47",
"Exile_Weapon_AKS_Gold",
"LMG_Zafir_F",
"LMG_Mk200_F",
"arifle_MX_SW_Black_F",
"Exile_Weapon_RPK",
"Exile_Weapon_PK",
"Exile_Weapon_PKP",
"srifle_EBR_F",
"srifle_DMR_01_F",
"srifle_GM6_F",
"srifle_LRR_F",
"arifle_MXM_Black_F",
"Exile_Weapon_DMR",
"Exile_Weapon_SVD",
"Exile_Weapon_VSSVintorez",
"Exile_Weapon_CZ550",
"Exile_Weapon_SVDCamo",
"srifle_DMR_02_F",
"srifle_DMR_02_camo_F",
"srifle_DMR_02_sniper_F",
"srifle_DMR_03_F",
"srifle_DMR_03_khaki_F",
"srifle_DMR_03_tan_F",
"srifle_DMR_03_multicam_F",
"srifle_DMR_03_woodland_F",
"srifle_DMR_04_F",
"srifle_DMR_04_Tan_F",
"srifle_DMR_05_blk_F",
"srifle_DMR_05_hex_F",
"srifle_DMR_05_tan_f",
"srifle_DMR_06_camo_F",
"srifle_DMR_06_olive_F",
"MMG_01_hex_F",
"MMG_01_tan_F",
"MMG_02_camo_F",
"MMG_02_black_F",
"MMG_02_sand_F",
"srifle_LRR_tna_F",
"srifle_GM6_ghex_F",
"srifle_DMR_07_blk_F",
"srifle_DMR_07_hex_F",
"srifle_DMR_07_ghex_F",
"srifle_DMR_01_F",
"srifle_EBR_F",
"srifle_GM6_F",
"srifle_LRR_F",
"LMG_Mk200_F",
"LMG_Zafir_F",
"arifle_MX_F",
"arifle_MX_SW_F",
"arifle_MXM_F",
"arifle_Katiba_F",
"LMG_03_F",
"arifle_AK12_F",
"arifle_ARX_blk_F",
"arifle_ARX_ghex_F",
"arifle_ARX_hex_F",
"arifle_CTAR_blk_F",
"arifle_CTAR_hex_F",
"arifle_CTAR_ghex_F",
"arifle_SPAR_01_blk_F",
"arifle_SPAR_02_blk_F",
"arifle_SPAR_03_blk_F",
"srifle_DMR_01_F",
"srifle_EBR_F",
"srifle_GM6_F",
"srifle_LRR_F",
"LMG_Mk200_F",
"LMG_Zafir_F",
"arifle_MX_F",
"arifle_MX_SW_F",
"arifle_MXM_F",
"arifle_Katiba_F",
"LMG_03_F",
"arifle_AK12_F",
"arifle_ARX_blk_F",
"arifle_ARX_ghex_F",
"arifle_ARX_hex_F",
"arifle_CTAR_blk_F",
"arifle_CTAR_hex_F",
"arifle_CTAR_ghex_F",
"arifle_SPAR_01_blk_F",
"arifle_SPAR_02_blk_F",
"arifle_SPAR_03_blk_F",
"srifle_DMR_01_F",
"srifle_EBR_F",
"srifle_GM6_F",
"srifle_LRR_F",
"LMG_Mk200_F",
"LMG_Zafir_F",
"arifle_MX_F",
"arifle_MX_SW_F",
"arifle_MXM_F",
"arifle_Katiba_F",
"LMG_03_F",
"arifle_AK12_F",
"arifle_ARX_blk_F",
"arifle_ARX_ghex_F",
"arifle_ARX_hex_F",
"arifle_CTAR_blk_F",
"arifle_CTAR_hex_F",
"arifle_CTAR_ghex_F",
"arifle_SPAR_01_blk_F",
"arifle_SPAR_02_blk_F",
"arifle_SPAR_03_blk_F"
];
DMS_BoxFood = [
"Exile_Item_GloriousKnakworst_Cooked",
"Exile_Item_Surstromming_Cooked",
"Exile_Item_SausageGravy_Cooked",
"Exile_Item_ChristmasTinner_Cooked",
"Exile_Item_BBQSandwich_Cooked",
"Exile_Item_Catfood_Cooked",
"Exile_Item_DogFood_Cooked",
"Exile_Item_EMRE",
"Exile_Item_BeefParts",
"Exile_Item_Noodles",
"Exile_Item_SeedAstics",
"Exile_Item_Raisins",
"Exile_Item_Moobar",
"Exile_Item_InstantCoffee",
"Exile_Item_BeefParts",
"Exile_Item_Noodles",
"Exile_Item_SeedAstics",
"Exile_Item_Raisins",
"Exile_Item_Moobar",
"Exile_Item_InstantCoffee"
];
DMS_BoxDrinks = [
"Exile_Item_PlasticBottleCoffee",
"Exile_Item_PowerDrink",
"Exile_Item_PlasticBottleFreshWater",
"Exile_Item_EnergyDrink",
"Exile_Item_MountainDupe",
"Exile_Item_ChocolateMilk",
"Exile_Item_EnergyDrink",
"Exile_Item_MountainDupe",
"Exile_Item_ChocolateMilk"
];
DMS_BoxMeds = [
"Exile_Item_InstaDoc",
"Exile_Item_Vishpirin",
"Exile_Item_Bandage",
"Exile_Item_Vishpirin",
"Exile_Item_Bandage"
];
DMS_BoxSurvivalSupplies = [
"Exile_Item_Matches",
"Exile_Item_CookingPot",
"Exile_Melee_Axe",
"Exile_Item_CanOpener"
];
DMS_Box_BaseParts_Wood = [
"Exile_Item_WoodWallKit",
"Exile_Item_WoodWallHalfKit",
"Exile_Item_WoodWindowKit",
"Exile_Item_WoodDoorKit",
"Exile_Item_WoodDoorwayKit",
"Exile_Item_WoodGateKit",
"Exile_Item_WoodFloorKit",
"Exile_Item_WoodFloorPortKit",
"Exile_Item_WoodStairsKit",
"Exile_Item_WoodDrawBridgeKit"
];
DMS_Box_BaseParts_Concrete = [
"Exile_Item_ConcreteWallKit",
"Exile_Item_ConcreteWindowKit",
"Exile_Item_ConcreteDoorKit",
"Exile_Item_ConcreteDoorwayKit",
"Exile_Item_ConcreteGateKit",
"Exile_Item_ConcreteFloorKit",
"Exile_Item_ConcreteFloorPortKit",
"Exile_Item_ConcreteStairsKit"
];
DMS_BoxBaseParts = [
"CDAH_Catridges_item",
"CDAH_Catridges_item",
"CDAH_Catridges_item",
"CDAH_CarBattery_item",
"CDAH_TruckBattery_item",
"CDAH_car_seat_item",
"CDAH_exhaust_item",
"CDAH_piston_item",
"CDAH_rotor_blade_item",
"CDAH_carlamp_item",
"CDAH_crank_shaft_item",
"CDAH_engine_item",
"CDAH_car_glass_item",
"Exile_Item_CarWheel"
];
DMS_BoxCraftingMaterials = [
"Exile_Item_Cement",
"Exile_Item_Cement",
"Exile_Item_Cement",
"Exile_Item_Cement",
"Exile_Item_Cement",
"Exile_Item_Sand",
"Exile_Item_Sand",
"Exile_Item_FortificationUpgrade",
"Exile_Item_FortificationUpgrade",
"Exile_Item_WaterCanisterDirtyWater",
"Exile_Item_MetalBoard",
"Exile_Item_MetalBoard",
"Exile_Item_MetalPole",
"Exile_Item_MetalPole",
"Exile_Item_JunkMetal",
"Exile_Item_JunkMetal",
"Exile_Item_MetalScrews",
"Exile_Item_MetalScrews",
"Exile_Item_MetalWire",
"Exile_Item_MetalWire",
"Exile_Item_CamoTentKit",
"Exile_Item_Can_Empty",
"Exile_Item_CookingPot",
"Exile_Item_DuctTape",
"Exile_Item_ExtensionCord",
"Exile_Item_ExtensionCord",
"Exile_Item_FuelCanisterFull",
"Exile_Item_Laptop",
"Exile_Item_Laptop",
"Exile_Item_Laptop",
"Exile_Item_LightBulb",
"Exile_Item_MobilePhone",
"Exile_Item_PortableGeneratorKit",
"Exile_Item_ToiletPaper",
"Exile_Item_ToiletPaper",
"Exile_Item_ToiletPaper",
"Exile_Item_WaterBarrelKit",
"Exile_Item_ZipTie",
"Exile_Item_ZipTie",
"Exile_Item_ZipTie",
"Exile_Item_BurlapSack",
"Exile_Item_BurlapSack",
"Exile_Item_BurlapSack",
"Exile_Item_BurlapSack",
"Exile_Item_BurlapSack"
];
DMS_BoxTools = [
"Exile_Item_Handsaw",
"Exile_Item_Screwdriver",
"Exile_Item_Pliers",
"Exile_Item_Foolbox",
"Exile_Item_Grinder",
"Exile_Item_Handsaw",
"Exile_Item_Screwdriver",
"Exile_Item_Pliers",
"Exile_Item_Foolbox",
"Exile_Item_Grinder",
"Exile_Item_Shovel",
"Exile_Item_Hammer",
"Exile_Item_Handsaw",
"Exile_Item_Screwdriver",
"Exile_Item_Pliers",
"Exile_Item_Foolbox",
"Exile_Item_Grinder",
"Exile_Item_Shovel",
"Exile_Item_Hammer",
"Exile_Item_Wrench",
"Exile_Item_OilCanister",
"Exile_Item_CordlessScrewdriver"
];
DMS_BoxBuildingSupplies = [
"CDAH_Scrap_metal_item",
"CDAH_Scrap_metal_item",
"CDAH_Scrap_metal_item",
"Exile_Item_WeaponParts",
"Exile_Item_WeaponParts",
"Exile_Item_WeaponParts",
"Exile_Item_WeaponParts",
"CDAH_Scrap_metal_item",
"CDAH_Scrap_metal_item",
"CDAH_Scrap_metal_item",
"Exile_Item_WeaponParts",
"Exile_Item_WeaponParts",
"Exile_Item_WeaponParts",
"Exile_Item_WeaponParts",
"CDAH_Ammo_Mold_item",
"CDAH_Ammo_Mold_item",
"CDAH_Gun_Powder_item"
];
DMS_BoxOptics = [
"optic_Arco",
"optic_Hamr",
"optic_Aco",
"optic_Holosight",
"optic_MRCO",
"optic_SOS",
"optic_DMS",
"optic_LRPS",
"optic_Nightstalker"
];
DMS_BoxBackpacks = [
"B_Bergen_rgr",
"B_Carryall_oli",
"B_Kitbag_mcamo",
"B_Carryall_cbr",
"B_FieldPack_oucamo",
"B_FieldPack_cbr",
"B_Bergen_blk",
"B_AssaultPack_blk",
"B_AssaultPack_ocamo",
"B_Bergen_Hex_F",
"B_FieldPack_ocamo",
"B_FieldPack_blk",
"B_Carryall_ocamo",
"B_TacticalPack_ocamo",
"B_TacticalPack_blk",
"B_ViperHarness_blk_F",
"B_ViperHarness_hex_F"
];
DMS_BoxItems = DMS_BoxSurvivalSupplies+DMS_BoxBuildingSupplies+DMS_BoxOptics;
DMS_Box_BreachingCharges = [
"BreachingChargeBigMomma",
"BreachingChargeMetal",
"BreachingChargeMetal",
"BreachingChargeWood",
"BreachingChargeWood",
"BreachingChargeWood"
];
DMS_RareLoot = true; // Potential chance to spawn rare loot in any crate.
DMS_RareLootAmount = 2; // How many rare loot items to add.
DMS_RareLootList = [ // List of rare loot to spawn
"Exile_Item_SafeKit",
"Exile_Item_SafeKit",
"Exile_Item_SafeKit",
"Exile_Item_SafeKit",
"CDAH_CargoNet_Kit",
"CDAH_DataTerminal_Kit",
"CDAH_EngineCrane_Kit",
"CDAH_ToolTrolley_Kit",
"CDAH_CargoNet_Kit",
"CDAH_DataTerminal_Kit",
"CDAH_EngineCrane_Kit",
"CDAH_ToolTrolley_Kit",
"CDAH_WeldingTrolley_Kit",
"CDAH_DieselGroundPowerUnit_Kit",
"CDAH_JetEngine_Kit",
"CDAH_dp_transformer_Kit",
"CDAH_CargoNet_Kit",
"CDAH_DataTerminal_Kit",
"CDAH_EngineCrane_Kit",
"CDAH_ToolTrolley_Kit",
"CDAH_WeldingTrolley_Kit",
"CDAH_DieselGroundPowerUnit_Kit",
"CDAH_JetEngine_Kit",
"CDAH_dp_transformer_Kit",
"CDAH_spp_Mirror_Kit",
"CDAH_Fuel_Kit",
"CDAH_Repair_Kit",
"CDAH_Ammo_Kit"
];
DMS_RareLootChance = 55; // Percentage Chance to spawn rare loot in any crate | Default: 10%
And thats the Loot I got in the Crates ingame
There is nearly nothing filled in..
I dont know where the problem is, maybe someone of you know what to do
Edited by Admiral EliteSuicideShare this post
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