Tich 22 Report post Posted February 9 Maybe you guys can help me. These are found both on server and client. Spoiler 22:52:40 "40 -- | [""Wreck_Heli_Attack_01_engineExhaustSmoke1"",""A3\Structures_F\Wrecks\Scripts\Wreck_Heli_Attack_01.sqf"",true,26]" 22:52:40 "41 -- | [""Wreck_Heli_Attack_01_engineExhaustSmoke2"",""A3\Structures_F\Wrecks\Scripts\Wreck_Heli_Attack_01.sqf"",true,53]" 22:52:40 "42 -- | [""Wreck_Heli_Attack_01_avionicsSparks1"",""A3\Structures_F\Wrecks\Scripts\Wreck_Heli_Attack_01.sqf"",true,82]" 22:52:40 "43 -- | [""Wreck_Heli_Attack_01_avionicsSparks2"",""A3\Structures_F\Wrecks\Scripts\Wreck_Heli_Attack_01.sqf"",true,115]" 22:52:40 "44 -- | [""Wreck_Heli_Attack_01_avionicsSparks3"",""A3\Structures_F\Wrecks\Scripts\Wreck_Heli_Attack_01.sqf"",true,148]" 22:52:40 "45 -- | [""Wreck_Heli_Attack_01_avionicsSparks1"",""A3\Structures_F\Wrecks\Scripts\Wreck_Heli_Attack_01.sqf"",true,82]" 22:52:40 "46 -- | [""Wreck_Heli_Attack_01_avionicsSparks2"",""A3\Structures_F\Wrecks\Scripts\Wreck_Heli_Attack_01.sqf"",true,115]" 22:52:40 "47 -- | [""Wreck_Heli_Attack_01_avionicsSparks3"",""A3\Structures_F\Wrecks\Scripts\Wreck_Heli_Attack_01.sqf"",true,148]" 22:52:40 "48 -- | [""Wreck_Heli_Attack_01_engineExhaustSmoke1"",""A3\Structures_F\Wrecks\Scripts\Wreck_Heli_Attack_01.sqf"",true,26]" 22:52:40 "49 -- | [""Wreck_Heli_Attack_01_engineExhaustSmoke2"",""A3\Structures_F\Wrecks\Scripts\Wreck_Heli_Attack_01.sqf"",true,53]" 22:52:40 "50 -- | [""Wreck_Heli_Attack_01_avionicsSparks1"",""A3\Structures_F\Wrecks\Scripts\Wreck_Heli_Attack_01.sqf"",true,82]" 22:52:40 "51 -- | [""Wreck_Heli_Attack_01_avionicsSparks2"",""A3\Structures_F\Wrecks\Scripts\Wreck_Heli_Attack_01.sqf"",true,115]" 22:52:40 "52 -- | [""Wreck_Heli_Attack_01_avionicsSparks3"",""A3\Structures_F\Wrecks\Scripts\Wreck_Heli_Attack_01.sqf"",true,148]" Share this post Link to post Share on other sites
Tich 22 Report post Posted February 9 Solved: The rogue threads are caused by Wreck_Heli_Attack_01 objects being made by DMS or something else like heli crash sites. Simply placing the object creates threads. Removing them stopped it. Share this post Link to post Share on other sites