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MrNeal

Re-spawning causing lag for other players

Question

Hello all,

I need to reach out to the community with a issue around FPS dropping when any player respawns. Its as simple as that, when the player respawns the client FPS will drop for a few seconds making a noticeable stutter in gameplay. In the past I have set up the server in vanilla and added each mod and each script I use one at a time but still can't nail it to one specific thing. Another observation is that the further away the player respawns the more noticeable the lag.

Has anyone got any suggestions or heard of anything like this in the past. I thought it disappeared with Arma 1.90 but maybe returned with the second patch that came out a few days later. I can provide video or more reports if needed.

This is a link to a report and had a respawn at 13:42 and another at 13:44

https://mega.nz/#!wQsmXSCL!hCJBKuXFmqGwqrmiCZAiB928dyVMSa-AnNqxIvYI-jQ


Appreciate your time.

UPDATE: Just another observation. The server alse lags when a person spawns in for the first time. Right from the point that they move from the island to the actual playing position.

Edited by MrNeal
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Hello @MrNeal,

This sounds like a bad mod.  DEFAULT Exile does NOT do this.  And when you said "...the further away the player respawns the more noticeable the lag...".

To ME, and in a silly example, if a player spawns in 1 block from the 'marker', this script checks that one block for AI.  If the player is 10 blocks away, then this script checks all 10 blocks for any AI.

THAT would explain why the further they are away, the longer it is.

 

Bottom line:

You installed some defective mod

You installed it improperly

You installed a bad mod

 

This 'behavior' is NOT present in the current Exile and to my knowledge, never has been present.

 

Your problem is most likely one of the three above.

 

Sorry.

 

:(

 

Edited by Z80CPU

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I have some custom items on my server. One is extremely high poly and the server lags when your character loads that item from the seller (note, not purchased but clicked on in list). If you then place it in the world, everyone lags as their client loads the object into memory I'm assuming.  The problem you describe sounds like (for us), when a player logs out with that item in their inventory, upon login all players experience that lag once as the item is loaded into their memory...causing a server wide lag spike. New items coded the exact same way but low poly do not suffer from this. Important note, it only happens once per session. Not sure if that's your issue but hope it helps.

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Can confirm this. One of these Mods are Extended Base Mod. This is a part of my server.rpt

Spoiler

9:51:17 Too detailed shadow lod in extendedbase\models\misc\bed\bed.p3d (0:1.000000 : 2892) - shadows disabled
 9:51:18 Warning: extendedbase\models\walls\brickwall_door\brickwall_door.p3d:shadow(1), Selection door needs a section. The shadow volume may not work well.
 9:51:19 Warning: extendedbase\models\floors\brickwall_stairs\brickwall_stairs.p3d:0 Face 55, point 51, face points 51,47,43 - very small normal 0,0,0
 9:51:19 Warning: extendedbase\models\floors\brickwall_stairs\brickwall_stairs.p3d:0 Face 56, point 43, face points 43,39,35 - very small normal 0,0,0
 9:51:19 Warning: extendedbase\models\floors\brickwall_stairs\brickwall_stairs.p3d:0 Face 86, point 40, face points 40,44,48 - very small normal 0,0,0
 9:51:19 Warnings in extendedbase\models\floors\brickwall_stairs\brickwall_stairs.p3d:1
 9:51:19 Warning: extendedbase\models\misc\oven\oven.p3d:0 Face 727, point 692, face points 692,694,696 - very small normal 0,0,0
 9:51:19 Warning: extendedbase\models\misc\oven\oven.p3d:0 Face 943, point 1195, face points 1195,1200,1205 - very small normal 0,0,0
 9:51:19 Warning: extendedbase\models\misc\oven\oven.p3d:0 Face 946, point 1205, face points 1205,1210,1190 - very small normal 0,0,0
 9:51:19 Warning: extendedbase\models\misc\oven\oven.p3d:0 Face 1008, point 889, face points 889,890,891 - very small normal 0,0,0
 9:51:19 Warning: extendedbase\models\misc\oven\oven.p3d:0 Face 1014, point 893, face points 893,894,1076 - very small normal 0,0,0
 9:51:19 Warnings in extendedbase\models\misc\oven\oven.p3d:1
 9:51:19 Too detailed shadow lod in extendedbase\models\misc\oven\oven.p3d (0:1.000000 : 2127) - shadows disabled

@Freakylein should look about that issues.

 

Edited by Anhor

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3 hours ago, Anhor said:

Can confirm this. One of these Mods are Extended Base Mod. This is a part of my server.rpt

  Reveal hidden contents

9:51:17 Too detailed shadow lod in extendedbase\models\misc\bed\bed.p3d (0:1.000000 : 2892) - shadows disabled
 9:51:18 Warning: extendedbase\models\walls\brickwall_door\brickwall_door.p3d:shadow(1), Selection door needs a section. The shadow volume may not work well.
 9:51:19 Warning: extendedbase\models\floors\brickwall_stairs\brickwall_stairs.p3d:0 Face 55, point 51, face points 51,47,43 - very small normal 0,0,0
 9:51:19 Warning: extendedbase\models\floors\brickwall_stairs\brickwall_stairs.p3d:0 Face 56, point 43, face points 43,39,35 - very small normal 0,0,0
 9:51:19 Warning: extendedbase\models\floors\brickwall_stairs\brickwall_stairs.p3d:0 Face 86, point 40, face points 40,44,48 - very small normal 0,0,0
 9:51:19 Warnings in extendedbase\models\floors\brickwall_stairs\brickwall_stairs.p3d:1
 9:51:19 Warning: extendedbase\models\misc\oven\oven.p3d:0 Face 727, point 692, face points 692,694,696 - very small normal 0,0,0
 9:51:19 Warning: extendedbase\models\misc\oven\oven.p3d:0 Face 943, point 1195, face points 1195,1200,1205 - very small normal 0,0,0
 9:51:19 Warning: extendedbase\models\misc\oven\oven.p3d:0 Face 946, point 1205, face points 1205,1210,1190 - very small normal 0,0,0
 9:51:19 Warning: extendedbase\models\misc\oven\oven.p3d:0 Face 1008, point 889, face points 889,890,891 - very small normal 0,0,0
 9:51:19 Warning: extendedbase\models\misc\oven\oven.p3d:0 Face 1014, point 893, face points 893,894,1076 - very small normal 0,0,0
 9:51:19 Warnings in extendedbase\models\misc\oven\oven.p3d:1
 9:51:19 Too detailed shadow lod in extendedbase\models\misc\oven\oven.p3d (0:1.000000 : 2127) - shadows disabled

@Freakylein should look about that issues.

 

Do you have the same issue then @Anhor ?

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On 4/1/2019 at 8:13 AM, Anhor said:

Can confirm this. One of these Mods are Extended Base Mod. This is a part of my server.rpt

  Reveal hidden contents

9:51:17 Too detailed shadow lod in extendedbase\models\misc\bed\bed.p3d (0:1.000000 : 2892) - shadows disabled
 9:51:18 Warning: extendedbase\models\walls\brickwall_door\brickwall_door.p3d:shadow(1), Selection door needs a section. The shadow volume may not work well.
 9:51:19 Warning: extendedbase\models\floors\brickwall_stairs\brickwall_stairs.p3d:0 Face 55, point 51, face points 51,47,43 - very small normal 0,0,0
 9:51:19 Warning: extendedbase\models\floors\brickwall_stairs\brickwall_stairs.p3d:0 Face 56, point 43, face points 43,39,35 - very small normal 0,0,0
 9:51:19 Warning: extendedbase\models\floors\brickwall_stairs\brickwall_stairs.p3d:0 Face 86, point 40, face points 40,44,48 - very small normal 0,0,0
 9:51:19 Warnings in extendedbase\models\floors\brickwall_stairs\brickwall_stairs.p3d:1
 9:51:19 Warning: extendedbase\models\misc\oven\oven.p3d:0 Face 727, point 692, face points 692,694,696 - very small normal 0,0,0
 9:51:19 Warning: extendedbase\models\misc\oven\oven.p3d:0 Face 943, point 1195, face points 1195,1200,1205 - very small normal 0,0,0
 9:51:19 Warning: extendedbase\models\misc\oven\oven.p3d:0 Face 946, point 1205, face points 1205,1210,1190 - very small normal 0,0,0
 9:51:19 Warning: extendedbase\models\misc\oven\oven.p3d:0 Face 1008, point 889, face points 889,890,891 - very small normal 0,0,0
 9:51:19 Warning: extendedbase\models\misc\oven\oven.p3d:0 Face 1014, point 893, face points 893,894,1076 - very small normal 0,0,0
 9:51:19 Warnings in extendedbase\models\misc\oven\oven.p3d:1
 9:51:19 Too detailed shadow lod in extendedbase\models\misc\oven\oven.p3d (0:1.000000 : 2127) - shadows disabled

@Freakylein should look about that issues.

 

@Freakylein Do you think this has anything related to your mod? I do have those errors showing on my reports...

 

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