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Extended Items Exile - Add new Blue Prints

Question

The extended items Mod for Exile has Blueprints, and I am hoping to add my own blueprints to the server as well. I have found all of the code within the mod to change and create the blueprints but this will change the mod itself which is a big no no.

I have searched for a lot of hours for anything relating to how to create an item in arma 3 or exile and found one video :- (maybe my googling is not so good).

From what I have seen I was under the impression I could amend the config.cpp in exileserverconfig and add the following code.

class CfgPatches
{
class exile_server_config
{
requiredVersion = 0.1;
units[] = {};
weapons[] = {};
ammo[] = {};
};
};
class CfgMagazines
{
class CA_Magazine; //

class Exile_AbstractItem : CA_Magazine {
scope = protected;
mass = 1;
descriptionShort = "Dummy";
displayName = "Dummy";
count = 1;

class Interactions {};
model = "\exile_assets\model\Dummy.p3d";
picture = "\exile_assets\texture\item\Dummy.paa";
};

class Exitem_blueprint_test_item : Exile_AbstractItem {
displayName = "Test Item Blueprint";
mass = 2;
scope = public;
picture = "\exitems\images\blueprint.paa";
model = "\A3\Structures_F_EPC\Items\Documents\Document_01_F.p3d";
descriptionShort = "This is a blueprint for a test item.";
};
};

Upon running the server there are no errors no problems at all, but also no item is available to me either.

If anybody coudl point me to a good reference for inserting objects into Arma 3 Exile or just point me in the right direction it would be greatly appreciated.

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I was not too far off with my original attempt but the code was in the wrong place, it can not be placed in the exileserverconfig - config.cpp.

In the end we have made a custom (Tiny) mod for our server with all of the blueprints we wanted.

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@Knocks You can just copy our file from steam its in testing but working.

Just check in the pbo everything you need is there.

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Any chance you could post your results, I’d like to see how you did it.

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