Psykikk75

Adding individual vehicles Howto?

2 posts in this topic

Hi there

I have my exile server up and running. a VERY FEW mods / addons also work fine. 

(like DMS; Occupation;advancedTowing)

Now I am struggling hard to implement additional vehicles. 

I watched a few videos on YT, but those are either old or methods dont seem to work anymore. 

 

I don´t  want to add whole arsenals like CUP or RHS into it, but would do it if necessary. 

 

is there a surefire, idiot proof HowTo somwhere on how and what I need to do to add

standard Arma3 Vehicles that are not present in Exile ? 

(like armed strider and ifrit variants for example.. more APC and such... )

 

Thank you all in advance for your help. 

 

 

Edited by Psykikk75

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to add standard arma 3 vehicles download this then extract the folder.    https://github.com/redned70/Trader-Mod

to install arma 3 vehicles. unpack your mission.pbo file. then create a folder called 'traders' in your mission folder.

next copy the folder called 'ARMA3V' from the traders folder you just downloaded. and put it in the trader folder you just created in your mission folder.

next go to your config.cpp in your mission folder and add this to the top of 'CfgExileArsenal' ..           #include "traders\ARMA3V\ItemListARMA3V.hpp"

next stay in your config.cpp and add this to the top of 'CfgTraderCategories'..            #include "traders\ARMA3V\TraderCategoriesARMA3V.hpp"

and final find 'CfgTraders' and add these in the right trader.          

find 'Class Exile_Trader_Vehicle' and add

"A3Cars",

"A3Trucks",

"A3Armed",

"A3Tanks",

"A3UGVs"

find 'Class Exile_Trader_Boat' and add

"A3Boats"

find 'Class Exile_Trader_Aircraft'

"A3UAVs",

"A3unarmedChoppers",

"A3armedChoppers",

"A3Planes"

 

this is the mod you use to add most of the vehicles/items to the traders in exile. if you install a mod like cupvehicles you will need to do this and also add the mod downloaded from steam to your main server directory and add the key to the keys folder.

 

CfgExileArsenal example:...…….

class CfgExileArsenal
{
    #include "traders\EBM\ItemListEBM.hpp"
    #include "traders\CUSTOM\ItemListCUSTOM.hpp"
    #include "traders\ARMA3V\ItemListARMA3V.hpp"
    #include "traders\ARMA3W\ItemListARMA3W.hpp"
    #include "traders\JETS\ItemListJETS.hpp"
    #include "traders\CUNITS\ItemListCUNITS.hpp"
    #include "traders\CUPV\ItemListCUPV.hpp"
    #include "traders\CUPW\ItemListCUPW.hpp"
    #include "traders\PODS\ItemListPODS.hpp"
    class Exile_Uniform_BambiOverall                { quality = 1; price = 1; sellPrice = 1; };

    ///////////////////////////////////////////////////////////////////////////////
    // Civillian Clothing
    ///////////////////////////////////////////////////////////////////////////////
    class U_C_Journalist                             { quality = 1; price = 20; };
    class U_C_Poloshirt_blue                         { quality = 1; price = 20; };
    class U_C_Poloshirt_burgundy                     { quality = 1; price = 20; };
    class U_C_Poloshirt_salmon                         { quality = 1; price = 20; };
    class U_C_Poloshirt_stripped                     { quality = 1; price = 20; };
    class U_C_Poloshirt_tricolour                     { quality = 1; price = 20; };
    class U_C_Poor_1                                 { quality = 1; price = 20; };
    class U_C_Poor_2                                 { quality = 1; price = 20; };
    class U_C_Poor_shorts_1                         { quality = 1; price = 20; };
    class U_C_Scientist                             { quality = 1; price = 20; };
    class U_OrestesBody                             { quality = 1; price = 40; };
    class U_Rangemaster                             { quality = 1; price = 40; };
    class U_NikosAgedBody                             { quality = 1; price = 40; };
    class U_NikosBody                                 { quality = 1; price = 40; };
    class U_Competitor                                 { quality = 1; price = 40; };

 

 

CfgTraderCategories Example:...……..

class CfgTraderCategories
{
    #include "traders\EBM\TraderCategoriesEBM.hpp"
    #include "traders\CUSTOM\TraderCategoriesCUSTOM.hpp"
    #include "traders\ARMA3V\TraderCategoriesARMA3V.hpp"
    #include "traders\ARMA3W\TraderCategoriesARMA3W.hpp"
    #include "traders\JETS\TraderCategoriesJETS.hpp"
    #include "traders\CUNITS\TraderCategoriesCUNITS.hpp"
    #include "traders\CUPV\TraderCategoriesCUPV.hpp"
    #include "traders\CUPW\TraderCategoriesCUPW.hpp"
    #include "traders\PODS\TraderCategoriesPODS.hpp"
    class Community
    {
        name = "Community Items";
        icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\uniform_ca.paa";
        items[] =
        {
            // Add your items here <3
        };
    };

    class Community2
    {
        name = "Community Items 2";
        icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\uniform_ca.paa";
        items[] =
        {
            // Add your items here <3
        };
    };

 

 

CfgTraders Example:...……..

class Exile_Trader_Vehicle
    {
        name = "VEHICLE";
        showWeaponFilter = 0;
        categories[] = 
        {
            "Cars",
            "A3Cars",
            "Trucks",
            "A3Trucks",
            "A3Armed",
            "A3Tanks",
            "CUPUnarmed",
            "CUPArmed",
            "CUPBikes"
        };
    };

    /**
     * Sells choppers and planes
     */
    class Exile_Trader_Aircraft
    {
        name = "AIRCRAFT";
        showWeaponFilter = 0;
        categories[] = 
        {
            "Choppers",
            "A3unarmedChoppers",
            "A3armedChoppers",
            "CUPChoppers",
            "Planes",
            "A3Planes",
            "JetPlanes",
            "CUPPlanes",
            "Pods"
        };
    };

    /**
     * Sells ships and boats
     */ 
    class Exile_Trader_Boat
    {
        name = "BOAT";
        showWeaponFilter = 0;
        categories[] = 
        {
            "Boats",
            "A3Boats",
            "CUPBoats"
        };
    };

 

 

If you have any problems following these instructions. please follow the install guide in the trader master.

Edited by /CaMpBeLLSouP\

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