Captainjack

ADD Watermark LOGO to Screen

69 posts in this topic

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On 17.9.2015 at 1:21 AM, Warsheep said:

i used this way for a watermark 
its cleaner i think bex only inputt in one files

initPlayerLocal.sqf
 


//Wasserzeichen
_pic = "wm.paa";
[
    '<img align=''left'' size=''1.0'' shadow=''1'' image='+(str(_pic))+' />',
    safeZoneX+0.027,
    safeZoneY+safeZoneH-0.1,
    99999,
    0,
    0,
    3090
] spawn bis_fnc_dynamicText;

 

This works perfect for me!

Thank you

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On 19/10/2016 at 9:08 AM, Nitro™ said:

For the people having the grayed out image problem when using .paa files, when saving your .paa image in Teamviewer2 make sure you have it set to DXT5. As shown in attachment.

Capture.JPG

 

LOL Teamviewer 2

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i am try use it, but my image.paa dont show on screen, the image look like some shadow, really transparent, the same for squad logo, all image.paa look like that.

 

Anyone knows how can i fix it? maybe some config i need convert to .paa, 

thanks a lot

Edited by Ohhnice Ghenfield

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On 23/03/2017 at 7:07 AM, LordRampantHump said:

For the people having the grayed out image problem when using .paa files, when saving your .paa image in Teamviewer2 make sure you have it set to DXT5. As shown in attachment.

my image.paa look like that but DXT5 din't worked for me

Edited by Ohhnice Ghenfield

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I have to admit guys mine looks transparent as well. It's driving me crazy. I made mine in Adobe and converted it to .paa. Tried all different sizes suggested keeping things square. I've attempted everything and still get the faint shadow. So strange. Anyone solve this issue. I know it's a simple mistake I am making, but I am out of ideas.

 

Edit: I made several more logos testing things. I made a logo without the transparent background and saved it as a .png and then converted it to .paa as before. That one works so it boils down to I am doing something wrong when saving a .png with a transparent background. I do plenty of graphic design, but I'm not sure why it turns the entire logo transparent as a .paa.

Edited by broid23
added info

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How to deal with a moving logo for different interface sizes & resolutions?
https://imgur.com/a/UKPzoig

At the moment I've manged to create a watermark logo in the "top right" corner but it seems went waaaaaay too far to the right corner. I'm using interface - normal size , resolution - 1920x1080 & I guess for other players playing with different resolution or interface size logo will shift to other position?


these are the current params

Quote

 safeZoneX+safezoneW-0.12, 
 safeZoneY+safeZoneH-1.82, 

PS: if you dont see the logo , make sure you've checked other interface sizes , it may be loaded and works correctly and just off the seen screen.

Update:

I've managed to make it work for different resolutions and stay at top right corner , but not for different interface sizes, oh well Beggars cant be choosers

add to initplayerlocal.sqf

Spoiler

//WatermarkLOGO
_pic = "slogo.paa";  
[  
    '<img align=''left'' size=''2.9'' shadow=''0'' image='+(str(_pic))+' />',  
    safeZoneX+safezoneW-(safezoneW/10),  
    safeZoneY+safeZoneH-(safeZoneY+safeZoneH)/0.85,  
    99999,  
    0,  
    0,  
    3090  
] spawn bis_fnc_dynamicText;
 

 

Edited by Chernaruski

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