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wanghehaohai

help Esseker Parachute did not open, you need to manually open.

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Thats default in the current version of Exile, thats not a problem with esseker.. ;)

If you want to change that, open your config.cpp inside of your exile_server_config.pbo.

Just search for parachute inside of the config.cpp  ;)

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Thats default in the current version of Exile, thats not a problem with esseker.. ;)

If you want to change that, open your config.cpp inside of your exile_server_config.pbo.

Just search for parachute inside of the config.cpp  ;)

class BambiSettings
	{
		/**
		 * Loadout of new bambi players
		 *
		 * (They will always spawn with a bambi overall - you cannot 
		 * change the loadout uniform)
		 */
		loadOut[] = 
		{
			"ItemCompass",
			"ItemMap",
			"Exile_Item_XM8",
			"ItemRadio",
			"Exile_Item_PlasticBottleFreshWater",
			"Exile_Item_SausageGravy",
			"Exile_Item_InstaDoc"
		};

		/**
		 * Enables or disables parachute spawning.
		 *
		 * 1 = On
		 * 0 = Off
		 */
		parachuteSpawning = 1;

		/**
		 * Enables or disables halo jumping. Only applies 
		 * if parachute spawning is enabled.
		 *
		 * Remember that if you enable halo jump, it is adviced
		 * to adjust the parachuteDropHeight to something around
		 * 1km or so.
		 *
		 * 1 = On
		 * 0 = Off
		 */
		haloJump = 1;

		/**
		 * Parachute drop height in meters. 
		 */
		parachuteDropHeight = 1000;

		/**
		 * Number of minutes where a fresh spawned player remains in the
		 * bambi state. It will end the bambi state after this timeout
		 * expired or when they pick up their first weapon. Whatever
		 * happens first.
		 */
		protectionDuration = 5;

		/**
		 * Radius of spawn zones around the center of spawn zone markers.
		 */
		spawnZoneRadius = 500;

		/**
		 * These vehicles spawn on server restart close to spawn zones.
		 * They are non-persistent and will despawn on server restart.
		 * Basically they are just used to get away from the spawn zone
		 * faster.
		 *
		 * {Number of vehicles *per* spawn zone, vehicle class name}
		 */
		spawnZoneVehicles[] =
		{
			{5, "Exile_Bike_OldBike"},
			{5, "Exile_Bike_MountainBike"},
		};
	};

This is my current setup

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* Enables or disables halo jumping. Only applies 
* if parachute spawning is enabled.
*
* Remember that if you enable halo jump, it is adviced
* to adjust the parachuteDropHeight to something around
* 1km or so.
*
* 1 = On
* 0 = Off
*/
haloJump = 1;

 

Just read all the text?

haloJump = 0;

 

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* Enables or disables halo jumping. Only applies 
* if parachute spawning is enabled.
*
* Remember that if you enable halo jump, it is adviced
* to adjust the parachuteDropHeight to something around
* 1km or so.
*
* 1 = On
* 0 = Off
*/
haloJump = 1;

 

Just read all the text?

haloJump = 0;

 

Setting haloJump = 0; “ Does not fall from the sky, he was born directly on the ground. And had had a parachute

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* Enables or disables halo jumping. Only applies 
* if parachute spawning is enabled.
*
* Remember that if you enable halo jump, it is adviced
* to adjust the parachuteDropHeight to something around
* 1km or so.
*
* 1 = On
* 0 = Off
*/
haloJump = 1;

 

Just read all the text?

haloJump = 0;

 

I put the "halo Jump = 0; deleted enough, thank you.

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