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ProtoFlex

Mass weapons in traders

5 posts in this topic

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you need to read the wold post..... in the config.cpp scroll all the way down and add them to the list.

look for class CfgTraderCategories you will see

 

class Uniforms
    {
        name = "Uniforms";
        icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\uniform_ca.paa";
        items[] =
        {

 

below that you add them to the corresponding categories

I.E

class Uniforms
    {
        name = "Uniforms";
        icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\uniform_ca.paa";
        items[] =
        {
            "U_C_Journalist",
            "U_C_Poloshirt_blue",
            "U_C_Poloshirt_burgundy",
            "U_C_Poloshirt_salmon",
            "U_C_Poloshirt_stripped",
            "U_C_Poloshirt_tricolour",
            "U_C_Poor_1",

 

then look for

class Exile_Trader_Armory

add like so

class Exile_Trader_Armory
    {
        name = "ARMORY";
        showWeaponFilter = 1;
        categories[] =
        {
            "PointerAttachments",
            "BipodAttachments",
            "MuzzleAttachments",
            "OpticAttachments",
            "Ammunition",
            "Pistols",
            "SubMachineGuns",
            "LightMachineGuns",
            "AssaultRifles",
            "SniperRifles",
            "MAS_Weapons",
            "MAS_Ammunition",
            "MAS_OpticAttachments",
            "MAS_PointerAttachments",
            "CUP_Weapons",
            "CUP_Ammunition",
            "CUP_OpticAttachments",
            "CUP_PointerAttachments",
            "CUP_MuzzleAttachments"
        };
    };

 

here is mine in select-able categories

 

http://pastebin.com/VGQ1uKRZ

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