1540 posts in this topic

Hi, thx for an awesome script, however I found this in my RPT:

Spoiler

Error in expression <m 1 to _this2 do
{
private _unit = _grp createUnit [ ( [ [ call VEMFr_fnc_whichM>
10:52:47   Error position: <createUnit [ ( [ [ call VEMFr_fnc_whichM>
10:52:47   Error Type String, expected Number
10:52:47 File a3_vemf_reloaded\fn\fn_spawnVEMFrAI.sqf [VEMFr_fnc_spawnVEMFrAI], line 32
10:52:47 Error in expression <m 1 to _this2 do
{
private _unit = _grp createUnit [ ( [ [ call VEMFr_fnc_whichM>
10:52:47   Error position: <createUnit [ ( [ [ call VEMFr_fnc_whichM>
10:52:47   Error Type String, expected Number
10:52:47 File a3_vemf_reloaded\fn\fn_spawnVEMFrAI.sqf [VEMFr_fnc_spawnVEMFrAI], line 32

Full RPT:

https://pastebin.com/0AyDnjwX

can you please point me in the right direction to fix it

Edit:

Solved by disabling Simple patrol addon

Edited by Brenner

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Awesome system, I have east, west, and indies all fighting for control of the island while duking it out occasionally with the other AI systems.  Makes it feel like there is constant action!

 

Thanks!

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I LOVE this sytem. I turned off the Base Attack and just left Town invasion.  Goos stuff.

Anymore missions that can be found for this system for Altis anywhere?

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Can someone help me with Static A.I.? I am trying to use the static portion of this config file to place static A.I in custom bandit bases I created. So I know how to place objects on the map. Get their map positions etc but whenever I try to place A.I. they just never spawn at the cords I put down). For example here is a real-life position I want to use. Can anyone see what I am doing wrong here? Yes, I turned the switch from false to true.  This post is similar to my occupations post because they both have the ability to place static a.i.

        class aiStatic // Simply spawns units at desired positions
            {
                amount[] = {5}; // How much AI units on each seperate position. Example: 1st location, 10. 2nd location, 20. 3rd location, 12. And so on....
                enabled = yes; // enable/disable static AI spawning
                positions[] = {5490.86,20873.4,0}; // Add positions here. Each position must have { } around it and must be seperated with a comma if multiple positions present. Last position in list should NOT have a comma behind it!
                random = yes; // enable/disable randomization of AI units amount

RPT: https://pastebin.com/f02qU84q

Config: https://pastebin.com/Us0bkxXt   static a.i. setting is at the bottom

spwanStaticAI.sqf: https://pastebin.com/yBir1FK4

 

 

Edited by Kflo01

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