Rod Serling

AVS - Advanced Vehicle System

718 posts in this topic

7 minutes ago, macnova said:

I appreciate the help gyrocapitan..right now my confusion is the following stuff

6) Put the "mpmissions\Exile.Yourmap\AVS" folder into the folder you got in step 4 <<< do i take this folder and put it in my MPmissions folder?

7) Merge the "description.ext" and "init.sqf" files with those you get into your mission folder.
  - ***NOTE: Make SURE you don't place the AVS init line inside an 'if !(isServer) then {...' block!***

6) Exile.Yourmap means to put it in your mission pbo. So for example if your running Chernarus your mission folder and pbo would be called Exile.Chernarus. You do not need to create a folder as it's already there.

7) If you don't have a init in the root of your mission then create it and paste the code in there newly created init. For description.ext you can merge the contents in that file or if you use infiSTAR you need to put that code in infiSTARs CfgRemoteExec.hpp.

  • Like 1

Share this post


Link to post
Share on other sites

Blake, you do realize there is a folder inside the download i have called EXILE_YOURMAP, and I have also tried putting the script 

class CfgRemoteExec
{
    class Functions
    {
        mode = 1;
        jip = 0;

        class ExileServer_system_network_dispatchIncomingMessage
        {
            allowedTargets = 2;
        };
        class AVS_fnc_rearmVehicle                                    { allowedTargets=2; };
        class AVS_fnc_refuelPayment                                 { allowedTargets=2; };
        class AVS_fnc_refuelVehicle                                    { allowedTargets=2; };
        class AVS_fnc_fillCanister                                    { allowedTargets=2; };
    };

    class Commands
    {
        mode = 0;
        jip = 0;
    };
};

into the CfgRemoteExec.hpp. in my mission pbo and it does not work.

Share this post


Link to post
Share on other sites
Advertisement
13 minutes ago, macnova said:

Blake, you do realize there is a folder inside the download i have called EXILE_YOURMAP, and I have also tried putting the script 

class CfgRemoteExec
{
    class Functions
    {
        mode = 1;
        jip = 0;

        class ExileServer_system_network_dispatchIncomingMessage
        {
            allowedTargets = 2;
        };
        class AVS_fnc_rearmVehicle                                    { allowedTargets=2; };
        class AVS_fnc_refuelPayment                                 { allowedTargets=2; };
        class AVS_fnc_refuelVehicle                                    { allowedTargets=2; };
        class AVS_fnc_fillCanister                                    { allowedTargets=2; };
    };

    class Commands
    {
        mode = 0;
        jip = 0;
    };
};

into the CfgRemoteExec.hpp. in my mission pbo and it does not work.

1) Yes I do realize that. What you don't realize is that  EXILE_YOURMAP is a placeholder for your actual mpmission pbo name. Everyone uses different maps so the developer made one folder called EXILE_YOURMAP signifying you need to put what ever is in there into YOUR mission pbo.

2) It dose not wok because you don't have the AVS folder in your actual mpmission pbo rather the folder EXILE_YOURMAP.

Share this post


Link to post
Share on other sites
13 minutes ago, macnova said:

I appreciate the help Blake and Gyro, got the server up could not get to test if it works or not I keep getting kicked off I am running infistar 

Mind posting your server RPT? I had the same issue with the most recent build of AVS.

Share this post


Link to post
Share on other sites

yup no problem here you go

5:49:29 "AVS - Loading AVS version: 1.4.4"
15:49:29 Error in expression <"Altis", [15360, 15360, 0], 15360],


];


AVS_DisableVehicleThermalGlobal =>
15:49:29   Error position: <];


AVS_DisableVehicleThermalGlobal =>
15:49:29   Error Missing [
15:49:29 File AVS\AVS_configuration.sqf, line 21
15:49:29 Error in expression <"Altis", [15360, 15360, 0], 15360],


];


AVS_DisableVehicleThermalGlobal =>
15:49:29   Error position: <];


AVS_DisableVehicleThermalGlobal =>
15:49:29   Error Missing [
15:49:29 File AVS\AVS_configuration.sqf, line 21
15:49:29 "AVS - CRITICAL ERROR: UNSUPPORTED MAP (Altis). SHUTTING DOWN. CONFIGURE THIS WORLD FOR USE IN AVS_WorldInfo"
15:49:29 "TCAGame/BIS_fnc_log: [preInit] AVS_fnc_preInit (0.999451 ms)"

Share this post


Link to post
Share on other sites
9 minutes ago, macnova said:

yup no problem here you go

5:49:29 "AVS - Loading AVS version: 1.4.4"
15:49:29 Error in expression <"Altis", [15360, 15360, 0], 15360],


];


AVS_DisableVehicleThermalGlobal =>
15:49:29   Error position: <];


AVS_DisableVehicleThermalGlobal =>
15:49:29   Error Missing [
15:49:29 File AVS\AVS_configuration.sqf, line 21
15:49:29 Error in expression <"Altis", [15360, 15360, 0], 15360],


];


AVS_DisableVehicleThermalGlobal =>
15:49:29   Error position: <];


AVS_DisableVehicleThermalGlobal =>
15:49:29   Error Missing [
15:49:29 File AVS\AVS_configuration.sqf, line 21
15:49:29 "AVS - CRITICAL ERROR: UNSUPPORTED MAP (Altis). SHUTTING DOWN. CONFIGURE THIS WORLD FOR USE IN AVS_WorldInfo"
15:49:29 "TCAGame/BIS_fnc_log: [preInit] AVS_fnc_preInit (0.999451 ms)"

Can you post your  AVS_configuration.sqf? Looks like line 21 has something wrong.

Share this post


Link to post
Share on other sites

© 2015 Zenix Gaming Ops
Developed by Rod-Serling and Vishpala

All rights reserved.

Function:
    AVS_configuration - Defines the configuration for AVS.
*/

AVS_Debug = false;

// This array contains world center and radius for maps supported.
AVS_WorldInfo = 
[
    ["Altis", [15360, 15360, 0], 15360],
    //["Esseker", [6150,6150,0], 6150],
    //["Chernarus", [7700,8500,0], 11000],
    //["Lingor3", [4968.00,4938.00,0], 10000],
    //["Tanoa", [7680,7680,0], 7680]
];

//**************************************************************

// Setting this to true will disable thermal for all vehicles.
AVS_DisableVehicleThermalGlobal = true;

// If the above is not set to true, then this will disable thermal for specific classes of vehicles.
AVS_DisableVehicleThermal =
[
//    "VehicleClassName"
];

// Setting this to true will disable NVGs for all vehicles.
AVS_DisableVehicleNVGsGlobal = false;

// If the above is not set to true, then this will disable thermal for specific classes of vehicles.
AVS_DisableVehicleNVG =
[
//    "VehicleClassName"
];

// Any weapon classes listed here will be sanitized from all vehicles.
AVS_GlobalWeaponBlacklist =
[
//    "WeaponClassName"
    "missiles_DAR",                 // Removes DAR missiles from all vehicles
    "missiles_DAGR"
];

// Any ammo classes listed here will be sanitized from all vehicles.
AVS_GlobalAmmoBlacklist =
[
//    "AmmoClassName"
    "24Rnd_missiles",
    "12Rnd_missiles",
    "12Rnd_PG_missiles",
    "24Rnd_PG_missiles"
];

// You may remove specific weapon classes from specific vehicle classes here.
AVS_VehicleWeaponBlacklist =
[
//    ["VehicleClassName", ["WeaponClassName1", "WeaponClassName2", ...]]
];

// You may remove specific ammo classes from specific vehicle classes here.
AVS_VehicleAmmoBlacklist =
[
//    ["VehicleClassName", ["AmmoClassName1", "AmmoClassName2", ...]]
];

//**************************************************************

// Set to false to disable the entire rearm system.
AVS_RearmSystemActive = true;

// Distance away from an object to get the rearm option.
AVS_RearmDistance = 10;

// Number of seconds it takes to rearm. (NOT YET IMPLEMENTED)
AVS_RearmTime = 15;

// Disabled rearming at ammo trucks.
AVS_DisableStockRearm = true;

// Objects of this type will give the "rearm" action.
AVS_RearmObjects =
[
//    "ClassName"
    //"Land_fs_feed_F",    // Gas station pump.
    //"Land_Hangar_F",
    //"Land_TentHangar_V1_F",
    //"Land_HelipadSquare_F",
    //"Land_HelipadCircle_F",
    "Land_Pod_Heli_Transport_04_covered_F"
];

// Default cost of a magazine if not found in AVS_RearmCosts
AVS_RearmCostDefault = 99999999;

Share this post


Link to post
Share on other sites
1 hour ago, macnova said:

© 2015 Zenix Gaming Ops
Developed by Rod-Serling and Vishpala

All rights reserved.

Function:
    AVS_configuration - Defines the configuration for AVS.
*/

AVS_Debug = false;

// This array contains world center and radius for maps supported.
AVS_WorldInfo = 
[
    ["Altis", [15360, 15360, 0], 15360],
    //["Esseker", [6150,6150,0], 6150],
    //["Chernarus", [7700,8500,0], 11000],
    //["Lingor3", [4968.00,4938.00,0], 10000],
    //["Tanoa", [7680,7680,0], 7680]
];

//**************************************************************

// Setting this to true will disable thermal for all vehicles.
AVS_DisableVehicleThermalGlobal = true;

// If the above is not set to true, then this will disable thermal for specific classes of vehicles.
AVS_DisableVehicleThermal =
[
//    "VehicleClassName"
];

// Setting this to true will disable NVGs for all vehicles.
AVS_DisableVehicleNVGsGlobal = false;

// If the above is not set to true, then this will disable thermal for specific classes of vehicles.
AVS_DisableVehicleNVG =
[
//    "VehicleClassName"
];

// Any weapon classes listed here will be sanitized from all vehicles.
AVS_GlobalWeaponBlacklist =
[
//    "WeaponClassName"
    "missiles_DAR",                 // Removes DAR missiles from all vehicles
    "missiles_DAGR"
];

// Any ammo classes listed here will be sanitized from all vehicles.
AVS_GlobalAmmoBlacklist =
[
//    "AmmoClassName"
    "24Rnd_missiles",
    "12Rnd_missiles",
    "12Rnd_PG_missiles",
    "24Rnd_PG_missiles"
];

// You may remove specific weapon classes from specific vehicle classes here.
AVS_VehicleWeaponBlacklist =
[
//    ["VehicleClassName", ["WeaponClassName1", "WeaponClassName2", ...]]
];

// You may remove specific ammo classes from specific vehicle classes here.
AVS_VehicleAmmoBlacklist =
[
//    ["VehicleClassName", ["AmmoClassName1", "AmmoClassName2", ...]]
];

//**************************************************************

// Set to false to disable the entire rearm system.
AVS_RearmSystemActive = true;

// Distance away from an object to get the rearm option.
AVS_RearmDistance = 10;

// Number of seconds it takes to rearm. (NOT YET IMPLEMENTED)
AVS_RearmTime = 15;

// Disabled rearming at ammo trucks.
AVS_DisableStockRearm = true;

// Objects of this type will give the "rearm" action.
AVS_RearmObjects =
[
//    "ClassName"
    //"Land_fs_feed_F",    // Gas station pump.
    //"Land_Hangar_F",
    //"Land_TentHangar_V1_F",
    //"Land_HelipadSquare_F",
    //"Land_HelipadCircle_F",
    "Land_Pod_Heli_Transport_04_covered_F"
];

// Default cost of a magazine if not found in AVS_RearmCosts
AVS_RearmCostDefault = 99999999;

Since you have the other maps commented out you need to remove the comma at the end of the Altis line like this:

// This array contains world center and radius for maps supported.
AVS_WorldInfo = 
[
    ["Altis", [15360, 15360, 0], 15360]
    //["Esseker", [6150,6150,0], 6150],
    //["Chernarus", [7700,8500,0], 11000],
    //["Lingor3", [4968.00,4938.00,0], 10000],
    //["Tanoa", [7680,7680,0], 7680]
];

 

Share this post


Link to post
Share on other sites
Advertisement

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

  • Recently Browsing   0 members

    No registered users viewing this page.