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Loot Spawn in Trader City - Bug in Script?!



I have the Problem, that Loot is spawning in my Trader Cities.

First I thought, that something is wrong with my markers. But then I found the following in "ExileServer_system_lootManager_spawnLootForPlayer.sqf":

                    _buildingPosition = getPosATL _building;
                    if (_minimumDistanceToTraderZones > 0) then
                        if ([_buildingPosition, _minimumDistanceToTerritories] call ExileClient_util_world_isTraderZoneInRange) then
                            throw false;

For me it seems, that there must be:

if ([_buildingPosition, _minimumDistanceToTraderZones ] call ExileClient_util_world_isTraderZoneInRange) then

Or am I wrong?


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