ole

AdminToolkit for Arma 3 v2.2.2 - Exile Edition

799 posts in this topic

26 minutes ago, ole said:

@Remoz is this what you posted the complete output of the scripts.log?

Hi Ole, is this:

16.04.2017 16:16:38: Remoz (88.999.99.999:5211) xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx - #40 "[] call AdminToolkit_OnExecute"
16.04.2017 16:17:46: Remoz (88.999.99.999:5211) xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx - #40 "[] call AdminToolkit_OnExecute"
16.04.2017 16:24:59: Remoz (88.999.99.999:5211) xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx - #40 "[] call AdminToolkit_OnExecute"
16.04.2017 18:07:58: Remoz (88.999.99.999:4780) xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx - #40 "[] call AdminToolkit_OnExecute"
16.04.2017 18:09:37: Remoz (88.999.99.999:4780) xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx - #40 "[] call AdminToolkit_OnExecute"
16.04.2017 18:12:22: Remoz (88.999.99.999:4780) xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx - #40 "[] call AdminToolkit_OnExecute"

Many thanks,

bye

Remoz

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On 18/4/2017 at 11:59 PM, Remoz said:

Hi Ole, is this:

16.04.2017 16:16:38: Remoz (88.999.99.999:5211) xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx - #40 "[] call AdminToolkit_OnExecute"
16.04.2017 16:17:46: Remoz (88.999.99.999:5211) xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx - #40 "[] call AdminToolkit_OnExecute"
16.04.2017 16:24:59: Remoz (88.999.99.999:5211) xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx - #40 "[] call AdminToolkit_OnExecute"
16.04.2017 18:07:58: Remoz (88.999.99.999:4780) xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx - #40 "[] call AdminToolkit_OnExecute"
16.04.2017 18:09:37: Remoz (88.999.99.999:4780) xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx - #40 "[] call AdminToolkit_OnExecute"
16.04.2017 18:12:22: Remoz (88.999.99.999:4780) xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx - #40 "[] call AdminToolkit_OnExecute"

Many thanks,

bye

Remoz

Nobody's know how to add this battleye exception? :-(

Remoz

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Hi, wanted to know where does AdminToolKit store the buildings placed in-game with the persistent save option.

It doesn't seem to be in any file written on the disk nor in the database. Anyone know where to look?

Also, when you use the clean persistent, it doesn't seem to remove any of the objects previously saved via build persistent method. Is this behavior correct?

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Im just wondering...why is this toolkit in mod form? Would it not have been easier (and perhaps more secure) to have done it with server side PBO's placed inside the exileserver/addons folder and client side files placed in mission file folder and have them detected automatically when the server starts up. having -mod and -servermod parameters seems a bit out of the way. This is the only admin toolkit ive seen done this way. Any particular reason why?

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@Rebellion yes, the primary argument is independency by keeping the most comfortable way of growth.

But also, the admin toolkit should only be relevant for admins and of course moderators.

So only admin and moderators need the client version installed in their arma 3 folder, while the server will always have its separately as a mod permanently running.

Annnd, one more thing to say.... To keep some things working for the "normal" (non-admin) users it is required to put "some things" into the mission files as well. The best example is the "Global Messages".

To display global messages the "normal" player must know where the display the "global messages" that is why is being loaded in the mission file.

Regards,

Ole

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Ahhh ok thanks...I always like to question things such as this...not in an ignorant way...but more in a way to find out "why" different people do things in different ways. personally, if i knew enough about making addons etc like this I would have done this as a server side PBO and dropped it into the exile server/addons folder...but only because it would come across as being more efficient, maybe tidier, and less cpu hungry or at least how I would imagine it to be.

 

*EDIT* But i will say this addon does looks clean and pleasing to the eye...think Ill give it a go on my server as i host a box from home

Edited by Rebellion

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14 hours ago, ole said:

@q-p it stores the buildings in the profile file of the server, which is binary stored.

More info: https://community.bistudio.com/wiki/server.armaprofile

My ultimate goal of course is to store such info in the database using extDB2.
But this is (as ussual) a mater of time which I unfortunately have less these days.

Regards,

Ole 

 

 

Thank you for the reply @ole

If I use the clear persistent buildings, shouldn't it remove all objects placed with admintoolkit? I am quite sure I tested this and nothing happened, so any advise on how to manually remove them? Can I simply delete the .profile file or would this bring untold horrors to my server? :)

 

Also, regarding the extensions, can you please clarify whether I need to have my extensions placed both in mission file and @Admintoolkitserver or just one of these locations?

 

thank you in advance!

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@q-p well, the profile file can be "unpack/unbinarize " I guess - It can of course contain other settings (especially) for other mods...

Try to use the command "CfgConvert" (https://community.bistudio.com/wiki/CfgConvert - please find yourself).
Once you have unbinarize search for "ATK_PERSISTENT_ " and this part can completely removed.

PLEASE NOTE: This part is only for very advanced users.

I really hope I will have more time to get extDB running for the buildings, so you guys can easily manage it through sql.

 

@Rebellion the first versions (until v1.8) ATK had only a place in the @ExileMod/addons folder (+ the client). Since version 2.0 we change it to be in a stand-alone server mod directory on purpose.

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