TPGDagger 51 Report post Posted December 10, 2015 (edited) Our safezones are hit and miss. Some work, some do not. Does not make a lot of sense. Anyone else having these issues? Edited December 10, 2015 by TPGDagger Share this post Link to post Share on other sites
0 agentGoonie 36 Report post Posted December 10, 2015 What do you mean by not working? Like they aren't safe or there are no traders? Share this post Link to post Share on other sites
0 TPGDagger 51 Report post Posted December 10, 2015 They are not safe. You go in, it pops up you are in a safezone and then suddenly goes away. For whatever reason my central trader still works whereas all the others suddenly don't. My players are able to kill each other, shoot cars, etc all in the safezone. I read about them taking away safezone triggers. How can we set this now? items=5; class Item0 { position[]={6329.4546,305.02869,7796.4131}; a=175; b=175; rectangular=1; activationBy="ANY"; repeating=1; interruptable=1; age="UNKNOWN"; name="ExileTrader"; expCond="(vehicle player) in thisList"; expActiv="call ExileClient_object_player_event_onEnterSafezone"; expDesactiv="call ExileClient_object_player_event_onLeaveSafezone"; class Effects { }; }; class Item1 { position[]={4073.3301,0,11677.6}; a=175; b=175; rectangular=1; activationBy="ANY"; repeating=1; interruptable=1; age="UNKNOWN"; name="ExileTrader"; expCond="(vehicle player) in thisList"; expActiv="call ExileClient_object_player_event_onEnterSafezone"; expDesactiv="call ExileClient_object_player_event_onLeaveSafezone"; class Effects { }; }; class Item2 { position[]={11462.4,0,11348}; a=175; b=175; rectangular=1; activationBy="ANY"; repeating=1; interruptable=1; age="UNKNOWN"; name="ExileTrader"; expCond="(vehicle player) in thisList"; expActiv="call ExileClient_object_player_event_onEnterSafezone"; expDesactiv="call ExileClient_object_player_event_onLeaveSafezone"; class Effects { }; Share this post Link to post Share on other sites
0 TPGDagger 51 Report post Posted December 10, 2015 Update: Wondering if it is the new infistar doing it. I did update to the newest but I see he added it isn't ready for lime yet, and it's all I can think of at this point. I did miss updating the malloc, so I'm going to do that as well. Share this post Link to post Share on other sites
0 TPGDagger 51 Report post Posted December 10, 2015 Pulled infistar entirely and this is still busted. Pulled the triggers from my mission.sqm as well. No notifications or anything. Sort of out of ideas. How are safezones done now? We run custom trader locations on Chernarus. @Eichi @MrWhite Share this post Link to post Share on other sites
0 Pyre 9 Report post Posted December 10, 2015 I'm probably wrong but i think it might be done on the type of marker. text="Staroye Trader City"; markerType="ELLIPSE"; type="ExileTraderZone"; colorName="ColorBlue"; fillName="SolidBorder"; a=100; b=100; drawBorder=1; I haven't encountered any issues with it, but i did notice my black market had the "type" listed above as the marker was the same, we don't run a safezone at that particular trader so I changed the type to "none" and it disabled the safezone triggering. Hope this helps. Share this post Link to post Share on other sites
0 TPGDagger 51 Report post Posted December 11, 2015 Okay, figured it out. It looks as if the names are the same in my file whereas in the stock it isn't. I changed the names to be different and went from only one safezone working to all of them, so long as they all had different names. It seems to be tied to ExileTraderZone markers, which is great as well. 1 Share this post Link to post Share on other sites
0 bregan5 36 Report post Posted December 11, 2015 12 hours ago, TPGDagger said: Okay, figured it out. It looks as if the names are the same in my file whereas in the stock it isn't. I changed the names to be different and went from only one safezone working to all of them, so long as they all had different names. It seems to be tied to ExileTraderZone markers, which is great as well. Yes, if you look in your mission.sqm there is a line that says "type=" " ". All you do is put traderzone in there, or whatever it is from the released altis mission, and it just werks. Much simpler. Share this post Link to post Share on other sites
0 TPGDagger 51 Report post Posted December 11, 2015 (edited) 53 minutes ago, bregan5 said: Yes, if you look in your mission.sqm there is a line that says "type=" " ". All you do is put traderzone in there, or whatever it is from the released altis mission, and it just werks. Much simpler. Yeah, I had all of that down after digging into some config files. This was my issue: class Item4 { position[]={6331.5083,305.00452,7798.1758}; name="TraderCityMarker"; text="Mafia Trader City"; markerType="ELLIPSE"; type="ExileTraderZone"; colorName="ColorBlue"; fillName="SolidBorder"; a=175; b=175; drawBorder=1; }; class Item5 { position[]={4073.3301,0,11677.6}; name="TraderCityMarker"; text="Mafia Trader City"; markerType="ELLIPSE"; type="ExileTraderZone"; colorName="ColorBlue"; fillName="SolidBorder"; a=175; b=175; drawBorder=1; }; The name="TraderCityMarker" was used on every single one, which the script didn't like. So it only took the first one and actually applied to that-- meaning my Stary safezone was good, but my other three had nothing. Giving them all unique names solved it. Edited December 11, 2015 by TPGDagger Share this post Link to post Share on other sites
0 fau5tz 2 Report post Posted April 2, 2016 On 12/10/2015 at 0:03 AM, TPGDagger said: Okay, figured it out. It looks as if the names are the same in my file whereas in the stock it isn't. I changed the names to be different and went from only one safezone working to all of them, so long as they all had different names. It seems to be tied to ExileTraderZone markers, which is great as well. had same issue ... changed name and it works again... thanks! Share this post Link to post Share on other sites
0 ROCKET_exile 1 Report post Posted April 24, 2016 Hi All, Really hope someone is able to help I have a problem with my server and stumbled upon this thread.... My safe zones are not working, they are marked..traders are functional, but for some reason does not register has a safe zone either when you go in or come out. I have taken an extract of my mission.sqm file below that I thought would be relevant. People on my server are dying in the safe zones. I would really appreciate some help here.... Thanks in advance. class Markers { items=15; class Item0 { position[]={3874.3633,18.125629,13280.79}; name="SpawnKavala"; text="Kavala"; type="ExileSpawnZone"; }; class Item1 { position[]={9926.5293,12.364729,12083.253}; name="SpawnZaros"; text="Zaros"; type="ExileSpawnZone"; }; class Item2 { position[]={20978.369,27.78056,7045.6055}; name="SpawnSelekano"; text="Selekano"; type="ExileSpawnZone"; }; class Item3 { position[]={17137.752,15.032475,12719.362}; name="SpawnPrygos"; text="Pyrgos"; type="ExileSpawnZone"; }; class Item4 { position[]={25713.313,20.344301,21329.576}; name="SpawnSofia"; text="Sofia"; type="ExileSpawnZone"; }; class Item5 { position[]={8612.5283,180.58038,18272.271}; name="SpawnSyrta"; text="Syrta"; type="ExileSpawnZone"; }; class Item6 { position[]={13885.0859,0.0014,18866.8964}; name="SpawnAthira"; text="Athira"; type="ExileSpawnZone"; }; class Item7 { position[]={14620.532227,0.126438,16803.75}; name="ftravel_Main_Traders"; text="Main Traders Fast Travel"; type="mil_dot"; }; class Item8 { position[]={11533.510742,0.00142097,9386.615234}; name="ftravel_Vikos"; text="Vikos Fast Travel"; type="mil_dot"; }; class Item9 { position[]={2988.812744,0.593671,18158.261719}; name="ftravel_nwTraders"; text="NW Traders Fast Travel"; type="mil_dot"; }; class Item10 { position[]={23359.630859,0.00146866,24191.173828}; name="ftravel_neTraders"; text="NE Traders Fast Travel"; type="mil_dot"; }; class Item11 { position[]={17235.388672,0.00142288,17947.369141}; name="ftravel_theGarage"; text="The Garage Fast Travel"; type="mil_dot"; }; class Item12 { position[]={14599.966,22.349989,16797.193}; name="TraderCityMarker"; text="Mafia Trader City"; markerType="ELLIPSE"; type="ExileTraderZone"; colorName="ColorBlue"; fillName="SolidBorder"; a=175; b=175; drawBorder=1; }; class Item13 { position[]={23334.605,4.0095582,24188.938}; name="TraderZoneSilderas"; text="Silderas Trader City"; markerType="ELLIPSE"; type="ExileTraderZone"; colorName="ColorBlue"; fillName="SolidBorder"; a=175; b=175; drawBorder=1; }; class Item14 { position[]={2998.0603,3.7756021,18175.479}; name="TraderZoneFolia"; text="Folia Trader City"; markerType="ELLIPSE"; type="ExileTraderZone"; colorName="ColorBlue"; fillName="SolidBorder"; a=175; b=175; drawBorder=1; }; }; Share this post Link to post Share on other sites
Our safezones are hit and miss. Some work, some do not. Does not make a lot of sense.
Anyone else having these issues?
Edited by TPGDaggerShare this post
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