How to test if player had not moved in 10 minutes?

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Is it possible to test if a player has not moved in say 10 Minutes?


Something similar to the following, but obviously correct :)

 if (movement player > 600 )  exitwith {};


Thanks for any help !

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You'd need to have some sort of initial check, then sleep for 10min, then another check. Seems like you could do something like

_initialPlayerPos = getPosATL player; // Initial player position
uiSleep 600; // 10 minutes
if !(((getPosATL player) distance _initialPlayerPos) > 0) then
	diag_log "player has not moved in any direction for 10 minutes";

You'd want to spawn that and not call however, since the sleep will stop anything from executing that follows it.

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